Blender/C2/Types-of-Windows-Properties-Part-5/English-timed
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Revision as of 17:15, 26 June 2013 by Jyotisolanki (Talk | contribs)
'Visual Cue | Narration |
00.04 | બ્લેન્ડર ટ્યુટોરિયલ્સ ની શ્રેણીમાં તમારું સ્વાગત છે. |
00.08 | આ ટ્યુટોરીયલ બ્લેન્ડર 2.59 માં પ્રોપર્ટીઝ વિન્ડો વિશે છે. |
00.15 | આ ટ્યુટોરીયલને ભાષાંતર કરનાર છે. જ્યોતિ સોલંકી |
00.28 | આ ટ્યુટોરીયલ જોયા પછી આપણે શીખીશું પ્રોપર્ટીઝ વિન્ડો શું છે? |
00.33 | પ્રોપર્ટીઝ વિન્ડોમાંTexture panel શું છે. |
00.38 | પ્રોપર્ટીઝ વિન્ડોના Texture panel વિવિધ સેટિંગ્સ શું છે? |
00.45 | હું એવું માનું છુ તમને બ્લેન્ડર ઇન્ટરફેસના મૂળભૂત તત્વો વિષે ખબર છે. |
00.50 | જો નહિ તો અમારા ટ્યુટોરીયલ Basic Description of the Blender Interface નો સંદર્ભ લો |
00.58 | પ્રોપર્ટીઝ વિન્ડો આપણા સ્ક્રીનની જમણી બાજુ પર સ્થિત છે |
01.04 | પ્રોપર્ટીઝ વિન્ડોના પહેલાના થોડા પેનલ અને તેની સેટિંગ આપણે અગાઉના ટ્યુટોરીયલમાં જોયી હતી. |
01.11 | પ્રોપર્ટીઝ વિંડોમાં આગળના પેનલ જોઈએ. |
01.14 | પ્રથમ, આપણે વધુ સારી રીતે જોવા અને સમજવા માટે આપણા પ્રોપર્ટીઝ વિન્ડોનોમાપ બદલવો જ પડશે. |
01.21 | પ્રોપર્ટીઝ વિન્ડોની ડાબી બાજુની ધારને ડાબું ક્લિક કરો.પકડો અને ડાબી બાજુએ ખેચો. |
01.29 | આપણે હવે પ્રોપર્ટીઝ વિંડોમાં વિકલ્પો વધુ સ્પષ્ટ રીતે જોઈ શકીએ છે. |
01.34 | બ્લેન્ડર વિન્ડોનું માપ કેવી રીતે બદલવું તે જાણવા માટે અમારા ટ્યુટોરીયલ How to Change Window Types in Blender ને જુઓ |
01.45 | પ્રોપર્ટીઝ વિન્ડોની ટોચ હરોળ પર જાઓ. |
01:48 | પ્રોપર્ટીઝ વિન્ડોની ટોચ હરોળ પર 'Checkered Squareઆઇકોન પર ડાબું ક્લિક કરો. |
01.55 | આ Texture પેનલ છે. અહિયાં આપણે સક્રિય ઑબ્જેક્ટના સક્રિય મટીરીઅલમાં આપણે 'Texture ઉમેરી શકીએ છે. |
02.04 | માત્ર ટેક્સચર આઇકોન નીચે, આપણે લીન્ક પ્રદર્શિત થતી જોઈ શકીએ છે. Cube White Tex. |
02.14 | આનો અર્થ એ છે કે ક્યુબએ સક્રિય ઑબ્જેક્ટ છે. White એ ક્યુબ સક્રિય મટીરીઅલ છે. |
02.23 | Tex એ વ્હાઇટ મટીરીલ નું સક્રિય ટેક્સચર છે.અહિયાં ત્રણ પ્રકારનાટેક્સચર છે. |
02.32 | Material Textures. World Textures. અને Brush Textures. |
02.38 | આ ટ્યુટોરીયલMaterial texturesજોશું. |
02.42 | World textures and brush textures will be covered in later tutorials. |
02.49 | This is the texture slot box. By default, one texture is enabled for the active material. It is highlighted in blue. |
03.00 | Left click the check box at the far right of the highlighted Texture. Now the texture is disabled. |
03.11 | Left click the check box again. It is enabled again. Next to the check box is a vertical scroll bar |
03.25 | Left click and hold the vertical scroll. Drag your mouse downwards. |
03.32 | Now you can see all the texture slots available for the current material. |
03.38 | Each slot is represented by a checkered square. |
03.44 | Scroll back to the active texture. |
03.48 | The up and down arrows are used to move the textures up and down in the texture slot box. |
03.56 | Left click the down arrow. The active texture moves to the second texture slot |
04.06 | Left click the up arrow. The active texture moves back to the first slot. |
04.15 | Below the up and down arrows is another black down arrow. |
04.20 | Left click the black down arrow. A menu appears. |
04.26 | Left click Copy Texture slot settings |
04.31 | Left click the second texture slot in the box. It gets highlighted in blue. |
04.40 | Left click the black down arrow again. |
04.45 | Left click Paste Texture slot settings. |
04.49 | A new texture has appeared in the second texture slot, with the same settings as the first texture. |
04.57 | Left click the cross sign at the right of the Texture name bar below the slot box. |
05.07 | The second texture is removed. Its settings are gone as well. |
05.15 | A new button with a plus sign has appeared. |
05.20 | Left click the new button. A new texture has appeared in the second texture slot. |
05.29 | So this is another way to add a new texture. |
05.34 | Notice how the checkered square on the left of the second texture has changed to a different image. |
05.42 | A preview window has appeared below. It shows the preview of the active texture. |
05.49 | lets rename this texture. |
05.53 | Left click the texture name bar below the slot box |
05.57 | Type Bump on your keyboard and hit the enter key. |
06.05 | Left click the checkered square to the left of the name bar. This is the Texture menu. |
06.12 | All textures used in the Scene are listed here. |
06.18 | Below the name bar is the type bar. By default, every new texture displays the clouds texture. |
06.28 | Left click Clouds. This is the Type menu. |
06.35 | Here all types of textures supported by Blender are listed. Wood, Voxel data, voronoi, etc. |
06.48 | To select any texture type just left click on it. For now I am keeping the Clouds texture. |
06.58 | This is the texture preview window. There three display options here. |
07.05 | Texture. By default, this display is always selected. |
07.10 | Left click Material. This shows the preview of the texture over the material. |
07.19 | Left click Both. As the name suggests, both texture and material displays are visible side by side now. |
07.30 | Left click Show Alpha. Now the texture has become transparent. |
07.38 | This is used for materials like glass and water. For now let's switch it off. |
07.44 | Left click Show Alpha again |
07.51 | Next setting is Influence. |
07.53 | There are various options here that help the texture influence the material in four main areas. |
08.01 | Diffuse, Shading, Specular and Geometry. By default, Color under Diffuse is enabled. |
08.22 | Left click the checkbox to the left of the color bar. Color is now disabled. |
08.30 | The texture color no longer influences the Material Diffuse color. |
08.38 | Go to Geometry. Left click the check box next to Normal. |
08.45 | Now the Normal of the texture influences the Geometry of the Material. |
08.50 | You can see the result in the preview window. |
08.57 | All over the preview sphere the clouds are spread as small bumps. |
09.06 | Blend controls how the texture blends with the material. By default, it is set as MIX. |
09.15 | Left click Mix. This menu lists all the texture Blend types supported by Blender. |
09.25 | Do you see this pink color bar under RGB to intensity? This is the default texture color. |
09.33 | Right now it is not influencing the material color because remember we disabled the color option under Influence. |
09.44 | Left click the pink color. A color menu appears. |
09.48 | Here we can select any color for our texture. |
09.53 | For now, lets leave it as pink because we are not using the texture color. |
10.00 | Bump mapping determines how the normal of the texture affects the Geometry of the material. |
10.09 | Default is the current method of bump mapping. |
10.12 | Left click Default. This menu lists the different methods of bump mapping. |
10.19 | Best quality, default, compatible and original. |
10.34 | Left click compatible. The bump influence is increased. |
10.46 | Next setting is Clouds. Here are various options for the clouds texture. |
10.54 | Greyscale displays the textures in greyscale mode. |
10.59 | Left click color. |
11.09 | Now the texture in the preview window is displayed in a mix of colors. |
11.12 | But the color has no effect on the material. |
11.16 | Noise determines the distortion of the clouds texture. |
11.21 | Soft noise is the default distortion. |
11.25 | Left click Hard. now the preview window shows hard black outlines in the clouds texture. |
11.36 | At the same time, the bumps on the material have become deeper. This is hard noise. |
11.47 | Basis is the base or source of the noise in the clouds texture. |
11.53 | Left click Blender original. Here is the Noise basis menu. |
12.00 | This shows a list of all supported noise bases in Blender. |
12.05 | Left click Voronoi crackle. You can see the change in the preview window. |
12.14 | So this is how Noise basis affects the clouds texture. |
12.21 | Size, Nabla and depth control the characteristics of the noise in the clouds texture. |
12.33 | The last two icons at the top row of the Properties panel are Particles and Physics. |
12.42 | These shall be covered in more advanced tutorials when we use Particles and Physics in our animation. |
12.50 | Go to the 3D view |
12.53 | Right click to select the Lamp. |
12.59 | Notice how the icons at the top row of the Properties panel have now changed. |
13.05 | Some icons have been replaced while others have been removed. |
13.10 | Right click Camera in the 3D view. |
13.13 | Again, you can see how the icons at the top row of the Properties panel have changed. |
13.19 | This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view. |
13.29 | So, this completes our tutorial on the Properties window. |
13.34 | Now you can go ahead and create a new file; |
13.39 | add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise. |
13.49 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
13.58 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
14.19 | The Spoken Tutorial Project |
14.21 | Conducts workshops using spoken tutorials |
14. 25 | Also gives certificates to those who pass an online test. |
14.31 | For more details, please contact us contact@spoken-tutorial.org |
14.36 | Thank you for joining us |
14.38 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, Kaushik Datta, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha