Blender/C2/Types-of-Windows-Properties-Part-5/English-timed
From Script | Spoken-Tutorial
Time | Narration |
00:04 | Welcome to the series of Blender tutorials. |
00:08 | This tutorial is about the Properties window in Blender 2.59. |
00:15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
00:28 | After watching this tutorial, we shall learn- what is the Properties window; |
00:33 | what is the Texture panel in the Properties window; |
00:38 | what are the various settings in the Texture panel of the 'Properties window'. |
00:45 | I assume that you know the basic elements of the Blender interface. |
00:50 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00:58 | The 'Properties window' is located on the right hand side of our screen. |
01:04 | We have already seen the first few panels of the 'Properties window' and their settings in the previous tutorial. |
01:11 | Let's see the next panel in the 'Properties window'. |
01:14 | First, we must resize our 'Properties window' for better viewing and understanding. |
01:21 | Left click the left edge of the 'Properties window', hold and drag to the left. |
01:29 | We can see the options in the 'Properties window' more clearly now. |
01:34 | To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender. |
01:45 | Go to the top row of the 'Properties window'. |
01:48 | Left click the Checkered Square icon at the top row of the Properties window. |
01:55 | This is the Texture Panel. Here, we can add a texture to the active material of the active object. |
02:04 | Just below the Texture icon, we can see the links displayed. Cube to White to Tex. |
02:14 | This means that the active object is the cube. White is the cube's active material. |
02:23 | Tex is the White material's active texture. There are three types of textures - |
02:32 | Material Textures, World Textures. And Brush Textures. |
02:38 | We shall see Material textures in this tutorial. |
02:42 | World textures and Brush textures will be covered in later tutorials. |
02:49 | This is the texture slot box. By default, one texture is enabled for the active material. It is highlighted in blue. |
03:00 | Left click the check box at the far right of the highlighted Texture. Now the texture is disabled. |
03:11 | Left click the check box again. It is enabled again. Next to the check box is a vertical scroll bar. |
03:25 | Left click and hold the vertical scroll. Drag your mouse downwards. |
03:32 | Now, you can see all the texture slots available for the current material. |
03:38 | Each slot is represented by a checkered square. |
03:44 | Scroll back to the active texture. |
03:48 | The up and down arrows are used to move the textures up and down in the texture slot box. |
03:56 | Left click the down arrow. The active-texture moves to the second texture slot. |
04:06 | Left click the up arrow. The active-texture moves back to the first slot. |
04:15 | Below the 'up and down' arrows is another black down arrow. |
04:20 | Left click the black down arrow. A menu appears. |
04:26 | Left click Copy Texture Slot Settings. |
04:31 | Left click the second texture slot in the box. It gets highlighted in blue. |
04:40 | Left click the black down arrow again. |
04:45 | Left click Paste Texture Slot Settings. |
04:49 | A new Texture has appeared in the second texture slot with the same settings as the first texture. |
04:57 | Left click the cross sign at the right of the Texture name bar below the slot box. |
05:07 | The second texture is removed. Its settings are gone as well. |
05:15 | A New button with a plus sign has appeared. |
05:20 | Left click the New button. A new Texture has appeared in the second texture slot. |
05:29 | So, this is another way to add a new texture. |
05:34 | Notice how the checkered square on the left of the second texture has changed to a different image. |
05:42 | A preview window has appeared below. It shows the preview of the active-texture. |
05:49 | Let's rename this texture. |
05:53 | Left click the Texture name bar below the slot box. |
05:57 | Type Bump on your keyboard and hit the Enter key. |
06:05 | Left click the checkered square to the left of the name bar. This is the Texture menu. |
06:12 | All textures used in the Scene are listed here. |
06:18 | Below the name bar is the Type bar. By default, every new texture displays the Clouds texture. |
06:28 | Left click Clouds. This is the Type menu. |
06:35 | Here, all types of textures supported by Blender are listed. Wood, Voxel data, Voronoi etc. |
06:48 | To select any texture type, just left click on it. For now, I am keeping the 'Clouds' Texture. |
06:58 | This is the Texture Preview window. There are three display options here. |
07:05 | Texture- by default, this display is always selected. |
07:10 | Left click Material. This shows the preview of the texture over the material. |
07:19 | Left click Both. As the name suggests, both texture and material displays are visible side by side now. |
07:30 | Left click Show Alpha. Now the texture has become transparent. |
07:38 | This is used for materials like glass and water. For now let's switch it off. |
07:44 | Left click Show Alpha again. |
07:51 | Next setting is Influence. |
07:53 | There are various options here that help the texture influence the material in four main areas. |
08:01 | Diffuse, Shading, Specular and Geometry. By default, Color under Diffuse is enabled. |
08:22 | Left click the check-box to the left of the Color bar. Color is now disabled. |
08:30 | The texture color no longer influences the Material Diffuse color. |
08:38 | Go to Geometry. Left click the check-box next to Normal. |
08:45 | Now the Normal of the texture influences the Geometry of the Material. |
08:50 | You can see the result in the preview window. |
08:57 | All over the preview sphere the clouds are spread as small bumps. |
09:06 | Blend controls how the texture blends with the material. By default, it is set as Mix. |
09:15 | Left click Mix. This menu lists all the texture Blend types supported by Blender. |
09:25 | Do you see this pink color bar under RGB to Intensity? This is the default texture color. |
09:33 | Right now it is not influencing the material color because remember we disabled the color option under Influence. |
09:44 | Left click the 'pink color'. A color menu appears. |
09:48 | Here we can select any color for our texture. |
09:53 | For now, let's leave it as pink because we are not using the texture color. |
10:00 | Bump Mapping determines how the normal of the texture affects the Geometry of the material. |
10:09 | Default is the current method of 'bump mapping'. |
10:12 | Left click Default. This menu lists the different methods of 'bump mapping'- |
10:19 | Best quality, Default, Compatible and original. |
10:34 | Left click Compatible. The bump influence is increased. |
10:46 | Next setting is Clouds. Here are various options for the clouds texture. |
10:54 | Greyscale displays the texture in 'greyscale' mode. |
10:59 | Left click Color. |
11:09 | Now the texture in the preview window is displayed in a mix of colors. |
11:12 | But the color has no effect on the material. |
11:16 | Noise determines the distortion of the clouds texture. |
11:21 | Soft noise is the default distortion. |
11:25 | Left click Hard. Now the 'preview window' shows hard black outlines in the 'clouds texture'. |
11:36 | At the same time, the bumps on the material have become deeper. This is hard noise. |
11:47 | Basis is the base or source of the noise in the clouds texture. |
11:53 | Left click Blender Original. Here is the Noise basis menu. |
12:00 | This shows a list of all supported noise bases in Blender. |
12:05 | Left click Voronoi Crackle. You can see the change in the preview window. |
12:14 | So, this is how Noise basis affects the clouds texture. |
12:21 | Size, Nabla and Depth control the characteristics of the noise in the clouds texture. |
12:33 | The last two icons at the top row of the 'Properties panel' are Particles and Physics. |
12:42 | These shall be covered in more advanced tutorials when we use Particles and Physics in our animation. |
12:50 | Go to the 3D-view. |
12:53 | Right click to select the Lamp. |
12:59 | Notice how the icons at the top row of the 'Properties panel' have now changed. |
13:05 | Some icons have been replaced while others have been removed. |
13:10 | Right click Camera in the 3D-view. |
13:13 | Again, you can see how the icons at the top row of the 'Properties panel' have changed. |
13:19 | This means that the tools in the 'Properties window' are dynamic and depend on the type of active object in the 3D-view. |
13:29 | So, this completes our tutorial on the Properties window. |
13:34 | Now you can go ahead and create a new file; |
13:39 | add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise. |
13:49 | This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
13:58 | More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
14:19 | The Spoken Tutorial project: |
14:21 | Conducts workshops using spoken tutorials; |
14:25 | also gives certificates to those who pass an online test. |
14:31 | For more details, please contact us at: contact@spoken-tutorial.org |
14:36 | Thank you for joining us |
14:38 | and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Jyotisolanki, Kaushik Datta, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha