Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-5/English-timed"

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{| border=1
 
{| border=1
  
|| '''Visual Cue''
+
|| Time
 
+
|| Narration
|| '''Narration'''
+
  
 
|-
 
|-
  
| 00.04
+
| 00:04
  
 
| Welcome to the series of Blender tutorials.
 
| Welcome to the series of Blender tutorials.
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|-
 
|-
  
| 00.08
+
| 00:08
  
 
|This tutorial is about the properties window in Blender 2.59.
 
|This tutorial is about the properties window in Blender 2.59.
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|-
 
|-
  
| 00.15
+
| 00:15
  
 
| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
 
| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
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|-
 
|-
  
| 00.28
+
| 00:28
  
 
| After watching this tutorial, we shall learn what is the Properties window;
 
| After watching this tutorial, we shall learn what is the Properties window;
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|-
 
|-
  
| 00.33
+
| 00:33
  
 
|What is the Texture panel in the Properties window;
 
|What is the Texture panel in the Properties window;
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|-
 
|-
  
| 00.38
+
| 00:38
  
 
| What are the various settings in the Texture panel of the Properties window
 
| What are the various settings in the Texture panel of the Properties window
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|-
 
|-
  
| 00.45
+
| 00:45
  
 
| I assume that you know the basic elements of the Blender interface.
 
| I assume that you know the basic elements of the Blender interface.
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|-
 
|-
  
| 00.50
+
| 00:50
  
 
|If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
 
|If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
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|-
 
|-
  
| 00.58
+
| 00:58
  
 
| The Properties window is located on the right hand side of our screen.
 
| The Properties window is located on the right hand side of our screen.
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|-
 
|-
  
| 01.04
+
| 01:04
  
 
|We have already seen the first few panels of the Properties window and their settings in the previous tutorial.
 
|We have already seen the first few panels of the Properties window and their settings in the previous tutorial.
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|-
 
|-
  
| 01.11
+
| 01:11
  
 
|Lets see the next panel in the Properties window.
 
|Lets see the next panel in the Properties window.
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|-
 
|-
  
| 01.14
+
| 01:14
  
 
|First, we must resize our Properties window for better viewing and understanding.
 
|First, we must resize our Properties window for better viewing and understanding.
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|-
 
|-
  
|01.21
+
|01:21
  
 
| Left click the left edge of the Properties window, hold and drag to the left.
 
| Left click the left edge of the Properties window, hold and drag to the left.
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|-
 
|-
  
| 01.29
+
| 01:29
  
 
|We can see the options in the Properties window more clearly now.
 
|We can see the options in the Properties window more clearly now.
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|-
 
|-
  
| 01.34
+
| 01:34
  
 
| To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
 
| To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
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|-
 
|-
  
| 01.45
+
| 01:45
  
 
| Go to the top row of the Properties window.
 
| Go to the top row of the Properties window.
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|-
 
|-
  
| 01.55
+
| 01:55
  
 
| This is the Texture Panel. Here we can add a texture to the active material of the active object.
 
| This is the Texture Panel. Here we can add a texture to the active material of the active object.
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|-
 
|-
  
| 02.04
+
| 02:04
  
 
| Just below the Texture icon, we can see the links displayed. '''Cube''' to '''White''' to '''Tex'''.
 
| Just below the Texture icon, we can see the links displayed. '''Cube''' to '''White''' to '''Tex'''.
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|-
 
|-
  
| 02.14
+
| 02:14
  
 
| This means that the active object is the cube. '''White''' is the cube's active material.
 
| This means that the active object is the cube. '''White''' is the cube's active material.
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|-
 
|-
  
| 02.23
+
| 02:23
  
 
|''' Tex''' is the White material's active texture. There are three types of textures -
 
|''' Tex''' is the White material's active texture. There are three types of textures -
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|-
 
|-
  
| 02.32
+
| 02:32
  
 
|'''Material Textures. World Textures.''' And '''Brush Textures'''.
 
|'''Material Textures. World Textures.''' And '''Brush Textures'''.
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|-
 
|-
  
| 02.38
+
| 02:38
  
 
|We shall see '''Material textures''' in this tutorial.
 
|We shall see '''Material textures''' in this tutorial.
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|-
 
|-
  
|02.42
+
|02:42
  
 
|'''World textures''' and '''brush textures''' will be covered in later tutorials.
 
|'''World textures''' and '''brush textures''' will be covered in later tutorials.
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|-
 
|-
  
| 02.49
+
| 02:49
  
 
| This is the '''texture slot box'''. By default, one texture is enabled for the active material. It is highlighted in '''blue'''.
 
| This is the '''texture slot box'''. By default, one texture is enabled for the active material. It is highlighted in '''blue'''.
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|-
 
|-
  
| 03.00
+
| 03:00
  
 
| Left click the''' check box''' at the far right of the highlighted Texture. Now the texture is disabled.
 
| Left click the''' check box''' at the far right of the highlighted Texture. Now the texture is disabled.
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|-
 
|-
  
| 03.11
+
| 03:11
  
 
| Left click the''' check box''' again. It is enabled again. Next to the check box is a''' vertical scroll bar'''
 
| Left click the''' check box''' again. It is enabled again. Next to the check box is a''' vertical scroll bar'''
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|-
 
|-
  
| 03.25
+
| 03:25
  
 
| Left click and hold the '''vertical scroll'''. Drag your mouse downwards.
 
| Left click and hold the '''vertical scroll'''. Drag your mouse downwards.
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|-
 
|-
  
| 03.32
+
| 03:32
  
 
|Now you can see all the '''texture slots''' available for the current material.
 
|Now you can see all the '''texture slots''' available for the current material.
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|-
 
|-
  
| 03.38
+
| 03:38
  
 
|Each slot is represented by a''' checkered square'''.
 
|Each slot is represented by a''' checkered square'''.
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|-
 
|-
  
| 03.44
+
| 03:44
  
 
| Scroll back to the active texture.
 
| Scroll back to the active texture.
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|-
 
|-
  
| 03.48
+
| 03:48
  
 
| The '''up and down arrows''' are used to move the textures up and down in the texture slot box.
 
| The '''up and down arrows''' are used to move the textures up and down in the texture slot box.
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|-
 
|-
  
| 03.56
+
| 03:56
  
 
| Left click the''' down arrow'''. The active texture moves to the second texture slot
 
| Left click the''' down arrow'''. The active texture moves to the second texture slot
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|-
 
|-
  
| 04.06
+
| 04:06
  
 
| Left click the''' up arrow'''. The active texture moves back to the first slot.
 
| Left click the''' up arrow'''. The active texture moves back to the first slot.
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|-
 
|-
  
| 04.15
+
| 04:15
  
 
| Below the '''up and down arrows''' is another '''black down arrow'''.
 
| Below the '''up and down arrows''' is another '''black down arrow'''.
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|-
 
|-
  
| 04.20
+
| 04:20
  
 
| Left click the '''black down arrow'''. A menu appears.
 
| Left click the '''black down arrow'''. A menu appears.
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|-
 
|-
  
| 04.26
+
| 04:26
  
 
| Left click '''Copy Texture slot settings'''
 
| Left click '''Copy Texture slot settings'''
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|-
 
|-
  
| 04.31
+
| 04:31
  
 
| Left click the '''second texture slot''' in the box. It gets highlighted in '''blue'''.
 
| Left click the '''second texture slot''' in the box. It gets highlighted in '''blue'''.
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|-
 
|-
  
| 04.40
+
| 04:40
  
 
| Left click the '''black down arrow''' again.
 
| Left click the '''black down arrow''' again.
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|-
 
|-
  
| 04.45
+
| 04:45
  
 
| Left click '''Paste Texture  slot settings'''.
 
| Left click '''Paste Texture  slot settings'''.
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|-
 
|-
  
| 04.49
+
| 04:49
  
 
| A new texture has appeared in the second texture slot, with the same settings as the first texture.
 
| A new texture has appeared in the second texture slot, with the same settings as the first texture.
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|-
 
|-
  
| 04.57
+
| 04:57
  
 
| Left click the '''cross sign''' at the right of the Texture name bar below the slot box.
 
| Left click the '''cross sign''' at the right of the Texture name bar below the slot box.
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|-
 
|-
  
| 05.07
+
| 05:07
  
 
|The second texture is removed. Its settings are gone as well.
 
|The second texture is removed. Its settings are gone as well.
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|-
 
|-
  
| 05.15
+
| 05:15
  
 
|A '''new button''' with a '''plus sign'''  has appeared.
 
|A '''new button''' with a '''plus sign'''  has appeared.
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|-
 
|-
  
| 05.20
+
| 05:20
  
 
| Left click the '''new button'''. A '''new texture''' has appeared in the second texture slot.
 
| Left click the '''new button'''. A '''new texture''' has appeared in the second texture slot.
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|-
 
|-
  
| 05.29
+
| 05:29
  
 
| So this is another way to add a new texture.
 
| So this is another way to add a new texture.
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|-
 
|-
  
| 05.34
+
| 05:34
  
 
|Notice how the '''checkered square''' on the left of the second texture has changed to a different image.
 
|Notice how the '''checkered square''' on the left of the second texture has changed to a different image.
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|-
 
|-
  
|05.42
+
|05:42
  
 
| A '''preview window''' has appeared below. It shows the preview of the active texture.
 
| A '''preview window''' has appeared below. It shows the preview of the active texture.
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|-
 
|-
  
| 05.49
+
| 05:49
  
 
| lets rename this texture.
 
| lets rename this texture.
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|-
 
|-
  
|05.53
+
|05:53
  
 
| Left click the '''texture name bar''' below the slot box
 
| Left click the '''texture name bar''' below the slot box
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|-
 
|-
  
| 05.57
+
| 05:57
  
 
| Type '''Bump''' on your keyboard and hit the''' enter''' key.
 
| Type '''Bump''' on your keyboard and hit the''' enter''' key.
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|-
 
|-
  
| 06.05
+
| 06:05
  
 
| Left click the '''checkered square''' to the left of the name bar. This is the '''Texture menu'''.
 
| Left click the '''checkered square''' to the left of the name bar. This is the '''Texture menu'''.
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|-
 
|-
  
| 06.12
+
| 06:12
  
 
|All textures used in the Scene are listed here.
 
|All textures used in the Scene are listed here.
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|-
 
|-
  
| 06.18
+
| 06:18
  
 
| Below the name bar is the '''type bar'''. By default, every new texture displays the '''clouds texture'''.
 
| Below the name bar is the '''type bar'''. By default, every new texture displays the '''clouds texture'''.
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|-
 
|-
  
|06.28
+
|06:28
  
 
| Left click''' Clouds'''. This is the '''Type menu'''.
 
| Left click''' Clouds'''. This is the '''Type menu'''.
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|-
 
|-
  
| 06.35
+
| 06:35
  
 
|Here all types of textures supported by Blender are listed. '''Wood, Voxel data, voronoi''', etc.
 
|Here all types of textures supported by Blender are listed. '''Wood, Voxel data, voronoi''', etc.
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|-
 
|-
  
| 06.48
+
| 06:48
  
 
|To select any texture type just left click on it. For now I am keeping the '''Clouds texture'''.
 
|To select any texture type just left click on it. For now I am keeping the '''Clouds texture'''.
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|-
 
|-
  
| 06.58
+
| 06:58
  
 
| This is the '''texture preview window'''. There three display options here.
 
| This is the '''texture preview window'''. There three display options here.
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|-
 
|-
  
| 07.05
+
| 07:05
  
 
| '''Texture'''. By default, this display is always selected.
 
| '''Texture'''. By default, this display is always selected.
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|-
 
|-
  
| 07.10
+
| 07:10
  
 
| Left click '''Material'''. This shows the preview of the texture over the material.
 
| Left click '''Material'''. This shows the preview of the texture over the material.
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|-
 
|-
  
| 07.19
+
| 07:19
  
 
| Left click''' Both'''. As the name suggests, both texture and material displays are visible side by side now.
 
| Left click''' Both'''. As the name suggests, both texture and material displays are visible side by side now.
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|-
 
|-
  
| 07.30
+
| 07:30
  
 
| Left click '''Show Alpha'''. Now the texture has become transparent.
 
| Left click '''Show Alpha'''. Now the texture has become transparent.
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|-
 
|-
  
| 07.38
+
| 07:38
  
 
| This is used for materials like glass and water. For now let's switch it off.
 
| This is used for materials like glass and water. For now let's switch it off.
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|-
 
|-
  
|07.44
+
|07:44
  
 
| Left click '''Show Alpha''' again
 
| Left click '''Show Alpha''' again
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|-
 
|-
  
| 07.51
+
| 07:51
  
 
| Next setting is '''Influence'''.
 
| Next setting is '''Influence'''.
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|-
 
|-
  
| 07.53
+
| 07:53
  
 
|There are various options here that help the texture influence the material in four main areas.
 
|There are various options here that help the texture influence the material in four main areas.
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|-
 
|-
  
| 08.01
+
| 08:01
  
 
| '''Diffuse, Shading, Specular''' and '''Geometry'''. By default, '''Color''' under '''Diffuse''' is enabled.
 
| '''Diffuse, Shading, Specular''' and '''Geometry'''. By default, '''Color''' under '''Diffuse''' is enabled.
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|-
 
|-
  
| 08.22
+
| 08:22
  
 
| Left click the '''checkbox''' to the left of the '''color bar'''. Color is now disabled.
 
| Left click the '''checkbox''' to the left of the '''color bar'''. Color is now disabled.
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|-
 
|-
  
| 08.30
+
| 08:30
  
 
|The texture color no longer influences the Material Diffuse color.
 
|The texture color no longer influences the Material Diffuse color.
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|-
 
|-
  
| 08.38
+
| 08:38
  
 
| Go to '''Geometry'''. Left click the '''check box''' next to '''Normal'''.
 
| Go to '''Geometry'''. Left click the '''check box''' next to '''Normal'''.
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|-
 
|-
  
| 08.45
+
| 08:45
  
 
|Now the''' Normal''' of the texture influences the Geometry of the Material.
 
|Now the''' Normal''' of the texture influences the Geometry of the Material.
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|-
 
|-
  
| 08.50
+
| 08:50
  
 
|You can see the result in the preview window.
 
|You can see the result in the preview window.
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|-
 
|-
  
| 08.57
+
| 08:57
  
 
|All over the preview sphere the clouds are spread as small bumps.
 
|All over the preview sphere the clouds are spread as small bumps.
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|-
 
|-
  
| 09.06
+
| 09:06
  
 
| Blend controls how the texture blends with the material. By default, it is set as''' MIX'''.
 
| Blend controls how the texture blends with the material. By default, it is set as''' MIX'''.
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|-
 
|-
  
| 09.15
+
| 09:15
  
 
| Left click''' Mix.''' This '''menu lists''' all the texture Blend types supported by Blender.
 
| Left click''' Mix.''' This '''menu lists''' all the texture Blend types supported by Blender.
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|-
 
|-
  
| 09.25
+
| 09:25
  
 
| Do you see this''' pink color''' bar under '''RGB to intensity'''? This is the default texture color.
 
| Do you see this''' pink color''' bar under '''RGB to intensity'''? This is the default texture color.
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|-
 
|-
  
| 09.33
+
| 09:33
  
 
|Right now it is not influencing the material color because remember we disabled the color option under Influence.
 
|Right now it is not influencing the material color because remember we disabled the color option under Influence.
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|-
 
|-
  
|09.44
+
|09:44
  
 
| Left click the '''pink color'''. A''' color menu''' appears.
 
| Left click the '''pink color'''. A''' color menu''' appears.
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|-
 
|-
  
| 09.48
+
| 09:48
  
 
| Here we can select any color for our texture.
 
| Here we can select any color for our texture.
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|-
 
|-
  
| 09.53
+
| 09:53
  
 
|For now, lets leave it as pink because we are not using the texture color.
 
|For now, lets leave it as pink because we are not using the texture color.
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|-
 
|-
  
| 10.00
+
| 10:00
  
 
| '''Bump mapping''' determines how the normal of the texture affects the Geometry of the material.
 
| '''Bump mapping''' determines how the normal of the texture affects the Geometry of the material.
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|-
 
|-
  
| 10.09
+
| 10:09
  
 
|'''Default''' is the current method of bump mapping.
 
|'''Default''' is the current method of bump mapping.
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|-
 
|-
  
| 10.12
+
| 10:12
  
 
| Left click '''Default'''. This menu lists the different methods of bump mapping.
 
| Left click '''Default'''. This menu lists the different methods of bump mapping.
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|-
 
|-
  
| 10.19
+
| 10:19
  
 
| '''Best quality, default, compatible''' and '''original'''.
 
| '''Best quality, default, compatible''' and '''original'''.
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|-
 
|-
  
| 10.34
+
| 10:34
  
 
| Left click '''compatible'''. The bump influence is increased.
 
| Left click '''compatible'''. The bump influence is increased.
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|-
 
|-
  
| 10.46
+
| 10:46
  
 
| Next setting is''' Clouds'''. Here are various options for the clouds texture.
 
| Next setting is''' Clouds'''. Here are various options for the clouds texture.
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|-
 
|-
  
| 10.54
+
| 10:54
  
 
| '''Greyscale''' displays the textures in greyscale mode.
 
| '''Greyscale''' displays the textures in greyscale mode.
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|-
 
|-
  
| 10.59
+
| 10:59
  
 
| Left click''' color'''.
 
| Left click''' color'''.
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|-
 
|-
  
| 11.09
+
| 11:09
  
 
| Now the texture in the preview window is displayed in a mix of colors.
 
| Now the texture in the preview window is displayed in a mix of colors.
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|-
 
|-
  
|11.12
+
|11:12
  
 
|But the color has no effect on the material.
 
|But the color has no effect on the material.
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|-
 
|-
  
|11.16
+
|11:16
  
 
| '''Noise''' determines the distortion of the clouds texture.
 
| '''Noise''' determines the distortion of the clouds texture.
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|-
 
|-
  
| 11.21
+
| 11:21
  
 
|''' Soft noise''' is the default distortion.
 
|''' Soft noise''' is the default distortion.
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|-
 
|-
  
| 11.25
+
| 11:25
  
 
| Left click '''Hard'''. now the preview window shows hard black outlines in the clouds texture.
 
| Left click '''Hard'''. now the preview window shows hard black outlines in the clouds texture.
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|-
 
|-
  
| 11.36
+
| 11:36
  
 
|At the same time, the bumps on the material have become deeper. This is hard noise.
 
|At the same time, the bumps on the material have become deeper. This is hard noise.
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|-
 
|-
  
| 11.47
+
| 11:47
  
 
|''' Basis''' is the base or source of the noise in the clouds texture.
 
|''' Basis''' is the base or source of the noise in the clouds texture.
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|-
 
|-
  
| 11.53
+
| 11:53
  
 
| Left click '''Blender original'''. Here is the '''Noise basis menu'''.
 
| Left click '''Blender original'''. Here is the '''Noise basis menu'''.
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|-
 
|-
  
| 12.00
+
| 12:00
  
 
| This shows a list of all supported noise bases in Blender.
 
| This shows a list of all supported noise bases in Blender.
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|-
 
|-
  
| 12.05
+
| 12:05
  
 
| Left click''' Voronoi crackle'''. You can see the change in the preview window.
 
| Left click''' Voronoi crackle'''. You can see the change in the preview window.
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|-
 
|-
  
| 12.14
+
| 12:14
  
 
|So this is how Noise basis affects the clouds texture.
 
|So this is how Noise basis affects the clouds texture.
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|-
 
|-
  
| 12.21
+
| 12:21
  
 
| '''Size, Nabla''' and '''depth control''' the characteristics of the noise in the clouds texture.
 
| '''Size, Nabla''' and '''depth control''' the characteristics of the noise in the clouds texture.
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|-
 
|-
  
| 12.33
+
| 12:33
  
 
| The last two icons at the top row of the Properties panel are '''Particles''' and '''Physics'''.
 
| The last two icons at the top row of the Properties panel are '''Particles''' and '''Physics'''.
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|-
 
|-
  
| 12.42
+
| 12:42
  
 
|These shall be covered in more advanced tutorials when we use '''Particles''' and '''Physics''' in our animation.
 
|These shall be covered in more advanced tutorials when we use '''Particles''' and '''Physics''' in our animation.
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|-
 
|-
  
| 12.50
+
| 12:50
  
 
| Go to the 3D view
 
| Go to the 3D view
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|-
 
|-
  
| 12.53
+
| 12:53
  
 
| Right click to select the Lamp.
 
| Right click to select the Lamp.
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|-
 
|-
  
| 12.59
+
| 12:59
  
 
|Notice how the icons at the top row of the Properties panel have now changed.
 
|Notice how the icons at the top row of the Properties panel have now changed.
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|-
 
|-
  
| 13.05
+
| 13:05
  
 
|Some icons have been replaced while others have been removed.
 
|Some icons have been replaced while others have been removed.
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|-
 
|-
  
| 13.10
+
| 13:10
  
 
| Right click '''Camera'''  in the 3D view.
 
| Right click '''Camera'''  in the 3D view.
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|-
 
|-
  
| 13.13
+
| 13:13
  
 
| Again, you can see how the icons at the top row of the Properties panel have changed.
 
| Again, you can see how the icons at the top row of the Properties panel have changed.
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|-
 
|-
  
| 13.19
+
| 13:19
  
 
|This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view.
 
|This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view.
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|-
 
|-
  
| 13.29
+
| 13:29
  
 
| So, this completes our tutorial on the Properties window.
 
| So, this completes our tutorial on the Properties window.
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|-
 
|-
  
| 13.34
+
| 13:34
  
 
| Now you can go ahead and create a new file;
 
| Now you can go ahead and create a new file;
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|add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise.
 
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| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
 
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
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|More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro.
 
|More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro.
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|The Spoken Tutorial Project
 
|The Spoken Tutorial Project
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|Conducts workshops using spoken tutorials
 
|Conducts workshops using spoken tutorials
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|Also gives certificates to those who pass an online test.
 
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|For more details, please contact us contact@spoken-tutorial.org
 
|For more details, please contact us contact@spoken-tutorial.org
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|Thank you for joining us
 
|Thank you for joining us
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| and this is Monisha from IIT Bombay signing off.
 
| and this is Monisha from IIT Bombay signing off.
  
 
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Revision as of 10:56, 23 June 2014

Time Narration
00:04 Welcome to the series of Blender tutorials.
00:08 This tutorial is about the properties window in Blender 2.59.
00:15 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
00:28 After watching this tutorial, we shall learn what is the Properties window;
00:33 What is the Texture panel in the Properties window;
00:38 What are the various settings in the Texture panel of the Properties window
00:45 I assume that you know the basic elements of the Blender interface.
00:50 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
00:58 The Properties window is located on the right hand side of our screen.
01:04 We have already seen the first few panels of the Properties window and their settings in the previous tutorial.
01:11 Lets see the next panel in the Properties window.
01:14 First, we must resize our Properties window for better viewing and understanding.
01:21 Left click the left edge of the Properties window, hold and drag to the left.
01:29 We can see the options in the Properties window more clearly now.
01:34 To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
01:45 Go to the top row of the Properties window.
01:48 Left click the Checkered Square icon at the top row of the Properties window.
01:55 This is the Texture Panel. Here we can add a texture to the active material of the active object.
02:04 Just below the Texture icon, we can see the links displayed. Cube to White to Tex.
02:14 This means that the active object is the cube. White is the cube's active material.
02:23 Tex is the White material's active texture. There are three types of textures -
02:32 Material Textures. World Textures. And Brush Textures.
02:38 We shall see Material textures in this tutorial.
02:42 World textures and brush textures will be covered in later tutorials.
02:49 This is the texture slot box. By default, one texture is enabled for the active material. It is highlighted in blue.
03:00 Left click the check box at the far right of the highlighted Texture. Now the texture is disabled.
03:11 Left click the check box again. It is enabled again. Next to the check box is a vertical scroll bar
03:25 Left click and hold the vertical scroll. Drag your mouse downwards.
03:32 Now you can see all the texture slots available for the current material.
03:38 Each slot is represented by a checkered square.
03:44 Scroll back to the active texture.
03:48 The up and down arrows are used to move the textures up and down in the texture slot box.
03:56 Left click the down arrow. The active texture moves to the second texture slot
04:06 Left click the up arrow. The active texture moves back to the first slot.
04:15 Below the up and down arrows is another black down arrow.
04:20 Left click the black down arrow. A menu appears.
04:26 Left click Copy Texture slot settings
04:31 Left click the second texture slot in the box. It gets highlighted in blue.
04:40 Left click the black down arrow again.
04:45 Left click Paste Texture slot settings.
04:49 A new texture has appeared in the second texture slot, with the same settings as the first texture.
04:57 Left click the cross sign at the right of the Texture name bar below the slot box.
05:07 The second texture is removed. Its settings are gone as well.
05:15 A new button with a plus sign has appeared.
05:20 Left click the new button. A new texture has appeared in the second texture slot.
05:29 So this is another way to add a new texture.
05:34 Notice how the checkered square on the left of the second texture has changed to a different image.
05:42 A preview window has appeared below. It shows the preview of the active texture.
05:49 lets rename this texture.
05:53 Left click the texture name bar below the slot box
05:57 Type Bump on your keyboard and hit the enter key.
06:05 Left click the checkered square to the left of the name bar. This is the Texture menu.
06:12 All textures used in the Scene are listed here.
06:18 Below the name bar is the type bar. By default, every new texture displays the clouds texture.
06:28 Left click Clouds. This is the Type menu.
06:35 Here all types of textures supported by Blender are listed. Wood, Voxel data, voronoi, etc.
06:48 To select any texture type just left click on it. For now I am keeping the Clouds texture.
06:58 This is the texture preview window. There three display options here.
07:05 Texture. By default, this display is always selected.
07:10 Left click Material. This shows the preview of the texture over the material.
07:19 Left click Both. As the name suggests, both texture and material displays are visible side by side now.
07:30 Left click Show Alpha. Now the texture has become transparent.
07:38 This is used for materials like glass and water. For now let's switch it off.
07:44 Left click Show Alpha again
07:51 Next setting is Influence.
07:53 There are various options here that help the texture influence the material in four main areas.
08:01 Diffuse, Shading, Specular and Geometry. By default, Color under Diffuse is enabled.
08:22 Left click the checkbox to the left of the color bar. Color is now disabled.
08:30 The texture color no longer influences the Material Diffuse color.
08:38 Go to Geometry. Left click the check box next to Normal.
08:45 Now the Normal of the texture influences the Geometry of the Material.
08:50 You can see the result in the preview window.
08:57 All over the preview sphere the clouds are spread as small bumps.
09:06 Blend controls how the texture blends with the material. By default, it is set as MIX.
09:15 Left click Mix. This menu lists all the texture Blend types supported by Blender.
09:25 Do you see this pink color bar under RGB to intensity? This is the default texture color.
09:33 Right now it is not influencing the material color because remember we disabled the color option under Influence.
09:44 Left click the pink color. A color menu appears.
09:48 Here we can select any color for our texture.
09:53 For now, lets leave it as pink because we are not using the texture color.
10:00 Bump mapping determines how the normal of the texture affects the Geometry of the material.
10:09 Default is the current method of bump mapping.
10:12 Left click Default. This menu lists the different methods of bump mapping.
10:19 Best quality, default, compatible and original.
10:34 Left click compatible. The bump influence is increased.
10:46 Next setting is Clouds. Here are various options for the clouds texture.
10:54 Greyscale displays the textures in greyscale mode.
10:59 Left click color.
11:09 Now the texture in the preview window is displayed in a mix of colors.
11:12 But the color has no effect on the material.
11:16 Noise determines the distortion of the clouds texture.
11:21 Soft noise is the default distortion.
11:25 Left click Hard. now the preview window shows hard black outlines in the clouds texture.
11:36 At the same time, the bumps on the material have become deeper. This is hard noise.
11:47 Basis is the base or source of the noise in the clouds texture.
11:53 Left click Blender original. Here is the Noise basis menu.
12:00 This shows a list of all supported noise bases in Blender.
12:05 Left click Voronoi crackle. You can see the change in the preview window.
12:14 So this is how Noise basis affects the clouds texture.
12:21 Size, Nabla and depth control the characteristics of the noise in the clouds texture.
12:33 The last two icons at the top row of the Properties panel are Particles and Physics.
12:42 These shall be covered in more advanced tutorials when we use Particles and Physics in our animation.
12:50 Go to the 3D view
12:53 Right click to select the Lamp.
12:59 Notice how the icons at the top row of the Properties panel have now changed.
13:05 Some icons have been replaced while others have been removed.
13:10 Right click Camera in the 3D view.
13:13 Again, you can see how the icons at the top row of the Properties panel have changed.
13:19 This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view.
13:29 So, this completes our tutorial on the Properties window.
13:34 Now you can go ahead and create a new file;
13:39 add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise.
13:49 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
13:58 More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
14:19 The Spoken Tutorial Project
14:21 Conducts workshops using spoken tutorials
14:25 Also gives certificates to those who pass an online test.
14:31 For more details, please contact us contact@spoken-tutorial.org
14:36 Thank you for joining us
14:38 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Jyotisolanki, Kaushik Datta, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha