Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-5/English-timed"
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{| border=1 | {| border=1 | ||
− | || | + | || Time |
− | + | || Narration | |
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| Welcome to the series of Blender tutorials. | | Welcome to the series of Blender tutorials. | ||
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|This tutorial is about the properties window in Blender 2.59. | |This tutorial is about the properties window in Blender 2.59. | ||
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| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | ||
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| After watching this tutorial, we shall learn what is the Properties window; | | After watching this tutorial, we shall learn what is the Properties window; | ||
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|What is the Texture panel in the Properties window; | |What is the Texture panel in the Properties window; | ||
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| What are the various settings in the Texture panel of the Properties window | | What are the various settings in the Texture panel of the Properties window | ||
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| I assume that you know the basic elements of the Blender interface. | | I assume that you know the basic elements of the Blender interface. | ||
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|If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | |If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | ||
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| The Properties window is located on the right hand side of our screen. | | The Properties window is located on the right hand side of our screen. | ||
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|We have already seen the first few panels of the Properties window and their settings in the previous tutorial. | |We have already seen the first few panels of the Properties window and their settings in the previous tutorial. | ||
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|Lets see the next panel in the Properties window. | |Lets see the next panel in the Properties window. | ||
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|First, we must resize our Properties window for better viewing and understanding. | |First, we must resize our Properties window for better viewing and understanding. | ||
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| Left click the left edge of the Properties window, hold and drag to the left. | | Left click the left edge of the Properties window, hold and drag to the left. | ||
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|We can see the options in the Properties window more clearly now. | |We can see the options in the Properties window more clearly now. | ||
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| To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | ||
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| Go to the top row of the Properties window. | | Go to the top row of the Properties window. | ||
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| This is the Texture Panel. Here we can add a texture to the active material of the active object. | | This is the Texture Panel. Here we can add a texture to the active material of the active object. | ||
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| Just below the Texture icon, we can see the links displayed. '''Cube''' to '''White''' to '''Tex'''. | | Just below the Texture icon, we can see the links displayed. '''Cube''' to '''White''' to '''Tex'''. | ||
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| This means that the active object is the cube. '''White''' is the cube's active material. | | This means that the active object is the cube. '''White''' is the cube's active material. | ||
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|''' Tex''' is the White material's active texture. There are three types of textures - | |''' Tex''' is the White material's active texture. There are three types of textures - | ||
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|'''Material Textures. World Textures.''' And '''Brush Textures'''. | |'''Material Textures. World Textures.''' And '''Brush Textures'''. | ||
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|We shall see '''Material textures''' in this tutorial. | |We shall see '''Material textures''' in this tutorial. | ||
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|'''World textures''' and '''brush textures''' will be covered in later tutorials. | |'''World textures''' and '''brush textures''' will be covered in later tutorials. | ||
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| This is the '''texture slot box'''. By default, one texture is enabled for the active material. It is highlighted in '''blue'''. | | This is the '''texture slot box'''. By default, one texture is enabled for the active material. It is highlighted in '''blue'''. | ||
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| Left click the''' check box''' at the far right of the highlighted Texture. Now the texture is disabled. | | Left click the''' check box''' at the far right of the highlighted Texture. Now the texture is disabled. | ||
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| Left click the''' check box''' again. It is enabled again. Next to the check box is a''' vertical scroll bar''' | | Left click the''' check box''' again. It is enabled again. Next to the check box is a''' vertical scroll bar''' | ||
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| Left click and hold the '''vertical scroll'''. Drag your mouse downwards. | | Left click and hold the '''vertical scroll'''. Drag your mouse downwards. | ||
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|Now you can see all the '''texture slots''' available for the current material. | |Now you can see all the '''texture slots''' available for the current material. | ||
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|Each slot is represented by a''' checkered square'''. | |Each slot is represented by a''' checkered square'''. | ||
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| Scroll back to the active texture. | | Scroll back to the active texture. | ||
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| The '''up and down arrows''' are used to move the textures up and down in the texture slot box. | | The '''up and down arrows''' are used to move the textures up and down in the texture slot box. | ||
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| Left click the''' down arrow'''. The active texture moves to the second texture slot | | Left click the''' down arrow'''. The active texture moves to the second texture slot | ||
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| Left click the''' up arrow'''. The active texture moves back to the first slot. | | Left click the''' up arrow'''. The active texture moves back to the first slot. | ||
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| Below the '''up and down arrows''' is another '''black down arrow'''. | | Below the '''up and down arrows''' is another '''black down arrow'''. | ||
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| Left click the '''black down arrow'''. A menu appears. | | Left click the '''black down arrow'''. A menu appears. | ||
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| Left click '''Copy Texture slot settings''' | | Left click '''Copy Texture slot settings''' | ||
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| Left click the '''second texture slot''' in the box. It gets highlighted in '''blue'''. | | Left click the '''second texture slot''' in the box. It gets highlighted in '''blue'''. | ||
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| Left click the '''black down arrow''' again. | | Left click the '''black down arrow''' again. | ||
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| Left click '''Paste Texture slot settings'''. | | Left click '''Paste Texture slot settings'''. | ||
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| A new texture has appeared in the second texture slot, with the same settings as the first texture. | | A new texture has appeared in the second texture slot, with the same settings as the first texture. | ||
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| Left click the '''cross sign''' at the right of the Texture name bar below the slot box. | | Left click the '''cross sign''' at the right of the Texture name bar below the slot box. | ||
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|The second texture is removed. Its settings are gone as well. | |The second texture is removed. Its settings are gone as well. | ||
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|A '''new button''' with a '''plus sign''' has appeared. | |A '''new button''' with a '''plus sign''' has appeared. | ||
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| Left click the '''new button'''. A '''new texture''' has appeared in the second texture slot. | | Left click the '''new button'''. A '''new texture''' has appeared in the second texture slot. | ||
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| So this is another way to add a new texture. | | So this is another way to add a new texture. | ||
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|Notice how the '''checkered square''' on the left of the second texture has changed to a different image. | |Notice how the '''checkered square''' on the left of the second texture has changed to a different image. | ||
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| A '''preview window''' has appeared below. It shows the preview of the active texture. | | A '''preview window''' has appeared below. It shows the preview of the active texture. | ||
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| lets rename this texture. | | lets rename this texture. | ||
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| Left click the '''texture name bar''' below the slot box | | Left click the '''texture name bar''' below the slot box | ||
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| Type '''Bump''' on your keyboard and hit the''' enter''' key. | | Type '''Bump''' on your keyboard and hit the''' enter''' key. | ||
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| Left click the '''checkered square''' to the left of the name bar. This is the '''Texture menu'''. | | Left click the '''checkered square''' to the left of the name bar. This is the '''Texture menu'''. | ||
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|All textures used in the Scene are listed here. | |All textures used in the Scene are listed here. | ||
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| Below the name bar is the '''type bar'''. By default, every new texture displays the '''clouds texture'''. | | Below the name bar is the '''type bar'''. By default, every new texture displays the '''clouds texture'''. | ||
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| Left click''' Clouds'''. This is the '''Type menu'''. | | Left click''' Clouds'''. This is the '''Type menu'''. | ||
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|Here all types of textures supported by Blender are listed. '''Wood, Voxel data, voronoi''', etc. | |Here all types of textures supported by Blender are listed. '''Wood, Voxel data, voronoi''', etc. | ||
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|To select any texture type just left click on it. For now I am keeping the '''Clouds texture'''. | |To select any texture type just left click on it. For now I am keeping the '''Clouds texture'''. | ||
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| This is the '''texture preview window'''. There three display options here. | | This is the '''texture preview window'''. There three display options here. | ||
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| '''Texture'''. By default, this display is always selected. | | '''Texture'''. By default, this display is always selected. | ||
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| Left click '''Material'''. This shows the preview of the texture over the material. | | Left click '''Material'''. This shows the preview of the texture over the material. | ||
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| Left click''' Both'''. As the name suggests, both texture and material displays are visible side by side now. | | Left click''' Both'''. As the name suggests, both texture and material displays are visible side by side now. | ||
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| Left click '''Show Alpha'''. Now the texture has become transparent. | | Left click '''Show Alpha'''. Now the texture has become transparent. | ||
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| This is used for materials like glass and water. For now let's switch it off. | | This is used for materials like glass and water. For now let's switch it off. | ||
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| Left click '''Show Alpha''' again | | Left click '''Show Alpha''' again | ||
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| Next setting is '''Influence'''. | | Next setting is '''Influence'''. | ||
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|There are various options here that help the texture influence the material in four main areas. | |There are various options here that help the texture influence the material in four main areas. | ||
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| '''Diffuse, Shading, Specular''' and '''Geometry'''. By default, '''Color''' under '''Diffuse''' is enabled. | | '''Diffuse, Shading, Specular''' and '''Geometry'''. By default, '''Color''' under '''Diffuse''' is enabled. | ||
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| Left click the '''checkbox''' to the left of the '''color bar'''. Color is now disabled. | | Left click the '''checkbox''' to the left of the '''color bar'''. Color is now disabled. | ||
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|The texture color no longer influences the Material Diffuse color. | |The texture color no longer influences the Material Diffuse color. | ||
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| Go to '''Geometry'''. Left click the '''check box''' next to '''Normal'''. | | Go to '''Geometry'''. Left click the '''check box''' next to '''Normal'''. | ||
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|Now the''' Normal''' of the texture influences the Geometry of the Material. | |Now the''' Normal''' of the texture influences the Geometry of the Material. | ||
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|You can see the result in the preview window. | |You can see the result in the preview window. | ||
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|All over the preview sphere the clouds are spread as small bumps. | |All over the preview sphere the clouds are spread as small bumps. | ||
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| Blend controls how the texture blends with the material. By default, it is set as''' MIX'''. | | Blend controls how the texture blends with the material. By default, it is set as''' MIX'''. | ||
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| Left click''' Mix.''' This '''menu lists''' all the texture Blend types supported by Blender. | | Left click''' Mix.''' This '''menu lists''' all the texture Blend types supported by Blender. | ||
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| Do you see this''' pink color''' bar under '''RGB to intensity'''? This is the default texture color. | | Do you see this''' pink color''' bar under '''RGB to intensity'''? This is the default texture color. | ||
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|Right now it is not influencing the material color because remember we disabled the color option under Influence. | |Right now it is not influencing the material color because remember we disabled the color option under Influence. | ||
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| Left click the '''pink color'''. A''' color menu''' appears. | | Left click the '''pink color'''. A''' color menu''' appears. | ||
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| Here we can select any color for our texture. | | Here we can select any color for our texture. | ||
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|For now, lets leave it as pink because we are not using the texture color. | |For now, lets leave it as pink because we are not using the texture color. | ||
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| '''Bump mapping''' determines how the normal of the texture affects the Geometry of the material. | | '''Bump mapping''' determines how the normal of the texture affects the Geometry of the material. | ||
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|'''Default''' is the current method of bump mapping. | |'''Default''' is the current method of bump mapping. | ||
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| Left click '''Default'''. This menu lists the different methods of bump mapping. | | Left click '''Default'''. This menu lists the different methods of bump mapping. | ||
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| '''Best quality, default, compatible''' and '''original'''. | | '''Best quality, default, compatible''' and '''original'''. | ||
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| Left click '''compatible'''. The bump influence is increased. | | Left click '''compatible'''. The bump influence is increased. | ||
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| Next setting is''' Clouds'''. Here are various options for the clouds texture. | | Next setting is''' Clouds'''. Here are various options for the clouds texture. | ||
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| '''Greyscale''' displays the textures in greyscale mode. | | '''Greyscale''' displays the textures in greyscale mode. | ||
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| Left click''' color'''. | | Left click''' color'''. | ||
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| Now the texture in the preview window is displayed in a mix of colors. | | Now the texture in the preview window is displayed in a mix of colors. | ||
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|But the color has no effect on the material. | |But the color has no effect on the material. | ||
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| '''Noise''' determines the distortion of the clouds texture. | | '''Noise''' determines the distortion of the clouds texture. | ||
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|''' Soft noise''' is the default distortion. | |''' Soft noise''' is the default distortion. | ||
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| Left click '''Hard'''. now the preview window shows hard black outlines in the clouds texture. | | Left click '''Hard'''. now the preview window shows hard black outlines in the clouds texture. | ||
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|At the same time, the bumps on the material have become deeper. This is hard noise. | |At the same time, the bumps on the material have become deeper. This is hard noise. | ||
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|''' Basis''' is the base or source of the noise in the clouds texture. | |''' Basis''' is the base or source of the noise in the clouds texture. | ||
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| Left click '''Blender original'''. Here is the '''Noise basis menu'''. | | Left click '''Blender original'''. Here is the '''Noise basis menu'''. | ||
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| This shows a list of all supported noise bases in Blender. | | This shows a list of all supported noise bases in Blender. | ||
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| Left click''' Voronoi crackle'''. You can see the change in the preview window. | | Left click''' Voronoi crackle'''. You can see the change in the preview window. | ||
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|So this is how Noise basis affects the clouds texture. | |So this is how Noise basis affects the clouds texture. | ||
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| '''Size, Nabla''' and '''depth control''' the characteristics of the noise in the clouds texture. | | '''Size, Nabla''' and '''depth control''' the characteristics of the noise in the clouds texture. | ||
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| The last two icons at the top row of the Properties panel are '''Particles''' and '''Physics'''. | | The last two icons at the top row of the Properties panel are '''Particles''' and '''Physics'''. | ||
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|These shall be covered in more advanced tutorials when we use '''Particles''' and '''Physics''' in our animation. | |These shall be covered in more advanced tutorials when we use '''Particles''' and '''Physics''' in our animation. | ||
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| Go to the 3D view | | Go to the 3D view | ||
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| Right click to select the Lamp. | | Right click to select the Lamp. | ||
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|Notice how the icons at the top row of the Properties panel have now changed. | |Notice how the icons at the top row of the Properties panel have now changed. | ||
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|Some icons have been replaced while others have been removed. | |Some icons have been replaced while others have been removed. | ||
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| Right click '''Camera''' in the 3D view. | | Right click '''Camera''' in the 3D view. | ||
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| Again, you can see how the icons at the top row of the Properties panel have changed. | | Again, you can see how the icons at the top row of the Properties panel have changed. | ||
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|This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view. | |This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view. | ||
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| So, this completes our tutorial on the Properties window. | | So, this completes our tutorial on the Properties window. | ||
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| Now you can go ahead and create a new file; | | Now you can go ahead and create a new file; | ||
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|add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise. | |add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise. | ||
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| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | ||
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|More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro. | |More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro. | ||
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|The Spoken Tutorial Project | |The Spoken Tutorial Project | ||
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|Conducts workshops using spoken tutorials | |Conducts workshops using spoken tutorials | ||
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|Also gives certificates to those who pass an online test. | |Also gives certificates to those who pass an online test. | ||
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|For more details, please contact us contact@spoken-tutorial.org | |For more details, please contact us contact@spoken-tutorial.org | ||
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|Thank you for joining us | |Thank you for joining us | ||
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| and this is Monisha from IIT Bombay signing off. | | and this is Monisha from IIT Bombay signing off. | ||
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Revision as of 10:56, 23 June 2014
Time | Narration |
00:04 | Welcome to the series of Blender tutorials. |
00:08 | This tutorial is about the properties window in Blender 2.59. |
00:15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00:28 | After watching this tutorial, we shall learn what is the Properties window; |
00:33 | What is the Texture panel in the Properties window; |
00:38 | What are the various settings in the Texture panel of the Properties window |
00:45 | I assume that you know the basic elements of the Blender interface. |
00:50 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00:58 | The Properties window is located on the right hand side of our screen. |
01:04 | We have already seen the first few panels of the Properties window and their settings in the previous tutorial. |
01:11 | Lets see the next panel in the Properties window. |
01:14 | First, we must resize our Properties window for better viewing and understanding. |
01:21 | Left click the left edge of the Properties window, hold and drag to the left. |
01:29 | We can see the options in the Properties window more clearly now. |
01:34 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
01:45 | Go to the top row of the Properties window. |
01:48 | Left click the Checkered Square icon at the top row of the Properties window. |
01:55 | This is the Texture Panel. Here we can add a texture to the active material of the active object. |
02:04 | Just below the Texture icon, we can see the links displayed. Cube to White to Tex. |
02:14 | This means that the active object is the cube. White is the cube's active material. |
02:23 | Tex is the White material's active texture. There are three types of textures - |
02:32 | Material Textures. World Textures. And Brush Textures. |
02:38 | We shall see Material textures in this tutorial. |
02:42 | World textures and brush textures will be covered in later tutorials. |
02:49 | This is the texture slot box. By default, one texture is enabled for the active material. It is highlighted in blue. |
03:00 | Left click the check box at the far right of the highlighted Texture. Now the texture is disabled. |
03:11 | Left click the check box again. It is enabled again. Next to the check box is a vertical scroll bar |
03:25 | Left click and hold the vertical scroll. Drag your mouse downwards. |
03:32 | Now you can see all the texture slots available for the current material. |
03:38 | Each slot is represented by a checkered square. |
03:44 | Scroll back to the active texture. |
03:48 | The up and down arrows are used to move the textures up and down in the texture slot box. |
03:56 | Left click the down arrow. The active texture moves to the second texture slot |
04:06 | Left click the up arrow. The active texture moves back to the first slot. |
04:15 | Below the up and down arrows is another black down arrow. |
04:20 | Left click the black down arrow. A menu appears. |
04:26 | Left click Copy Texture slot settings |
04:31 | Left click the second texture slot in the box. It gets highlighted in blue. |
04:40 | Left click the black down arrow again. |
04:45 | Left click Paste Texture slot settings. |
04:49 | A new texture has appeared in the second texture slot, with the same settings as the first texture. |
04:57 | Left click the cross sign at the right of the Texture name bar below the slot box. |
05:07 | The second texture is removed. Its settings are gone as well. |
05:15 | A new button with a plus sign has appeared. |
05:20 | Left click the new button. A new texture has appeared in the second texture slot. |
05:29 | So this is another way to add a new texture. |
05:34 | Notice how the checkered square on the left of the second texture has changed to a different image. |
05:42 | A preview window has appeared below. It shows the preview of the active texture. |
05:49 | lets rename this texture. |
05:53 | Left click the texture name bar below the slot box |
05:57 | Type Bump on your keyboard and hit the enter key. |
06:05 | Left click the checkered square to the left of the name bar. This is the Texture menu. |
06:12 | All textures used in the Scene are listed here. |
06:18 | Below the name bar is the type bar. By default, every new texture displays the clouds texture. |
06:28 | Left click Clouds. This is the Type menu. |
06:35 | Here all types of textures supported by Blender are listed. Wood, Voxel data, voronoi, etc. |
06:48 | To select any texture type just left click on it. For now I am keeping the Clouds texture. |
06:58 | This is the texture preview window. There three display options here. |
07:05 | Texture. By default, this display is always selected. |
07:10 | Left click Material. This shows the preview of the texture over the material. |
07:19 | Left click Both. As the name suggests, both texture and material displays are visible side by side now. |
07:30 | Left click Show Alpha. Now the texture has become transparent. |
07:38 | This is used for materials like glass and water. For now let's switch it off. |
07:44 | Left click Show Alpha again |
07:51 | Next setting is Influence. |
07:53 | There are various options here that help the texture influence the material in four main areas. |
08:01 | Diffuse, Shading, Specular and Geometry. By default, Color under Diffuse is enabled. |
08:22 | Left click the checkbox to the left of the color bar. Color is now disabled. |
08:30 | The texture color no longer influences the Material Diffuse color. |
08:38 | Go to Geometry. Left click the check box next to Normal. |
08:45 | Now the Normal of the texture influences the Geometry of the Material. |
08:50 | You can see the result in the preview window. |
08:57 | All over the preview sphere the clouds are spread as small bumps. |
09:06 | Blend controls how the texture blends with the material. By default, it is set as MIX. |
09:15 | Left click Mix. This menu lists all the texture Blend types supported by Blender. |
09:25 | Do you see this pink color bar under RGB to intensity? This is the default texture color. |
09:33 | Right now it is not influencing the material color because remember we disabled the color option under Influence. |
09:44 | Left click the pink color. A color menu appears. |
09:48 | Here we can select any color for our texture. |
09:53 | For now, lets leave it as pink because we are not using the texture color. |
10:00 | Bump mapping determines how the normal of the texture affects the Geometry of the material. |
10:09 | Default is the current method of bump mapping. |
10:12 | Left click Default. This menu lists the different methods of bump mapping. |
10:19 | Best quality, default, compatible and original. |
10:34 | Left click compatible. The bump influence is increased. |
10:46 | Next setting is Clouds. Here are various options for the clouds texture. |
10:54 | Greyscale displays the textures in greyscale mode. |
10:59 | Left click color. |
11:09 | Now the texture in the preview window is displayed in a mix of colors. |
11:12 | But the color has no effect on the material. |
11:16 | Noise determines the distortion of the clouds texture. |
11:21 | Soft noise is the default distortion. |
11:25 | Left click Hard. now the preview window shows hard black outlines in the clouds texture. |
11:36 | At the same time, the bumps on the material have become deeper. This is hard noise. |
11:47 | Basis is the base or source of the noise in the clouds texture. |
11:53 | Left click Blender original. Here is the Noise basis menu. |
12:00 | This shows a list of all supported noise bases in Blender. |
12:05 | Left click Voronoi crackle. You can see the change in the preview window. |
12:14 | So this is how Noise basis affects the clouds texture. |
12:21 | Size, Nabla and depth control the characteristics of the noise in the clouds texture. |
12:33 | The last two icons at the top row of the Properties panel are Particles and Physics. |
12:42 | These shall be covered in more advanced tutorials when we use Particles and Physics in our animation. |
12:50 | Go to the 3D view |
12:53 | Right click to select the Lamp. |
12:59 | Notice how the icons at the top row of the Properties panel have now changed. |
13:05 | Some icons have been replaced while others have been removed. |
13:10 | Right click Camera in the 3D view. |
13:13 | Again, you can see how the icons at the top row of the Properties panel have changed. |
13:19 | This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view. |
13:29 | So, this completes our tutorial on the Properties window. |
13:34 | Now you can go ahead and create a new file; |
13:39 | add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise. |
13:49 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
13:58 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
14:19 | The Spoken Tutorial Project |
14:21 | Conducts workshops using spoken tutorials |
14:25 | Also gives certificates to those who pass an online test. |
14:31 | For more details, please contact us contact@spoken-tutorial.org |
14:36 | Thank you for joining us |
14:38 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, Kaushik Datta, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha