Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-5/English-timed"

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{| border=1
 
{| border=1
  
|| '''Visual Cue''
+
|| '''Time'''
 
+
 
|| '''Narration'''
 
|| '''Narration'''
  
 
|-
 
|-
  
| 00.04
+
| 00:04
  
| Welcome to the series of Blender tutorials.
+
| Welcome to the series of '''Blender tutorials'''.
  
 
|-
 
|-
  
| 00.08
+
| 00:08
  
|This tutorial is about the properties window in Blender 2.59.
+
|This tutorial is about the '''Properties window''' in '''Blender 2.59'''.
  
 
|-
 
|-
  
| 00.15
+
| 00:15
  
| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
+
| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
  
 
|-
 
|-
  
| 00.28
+
| 00:28
  
| After watching this tutorial, we shall learn what is the Properties window;
+
| After watching this tutorial, we shall learn- what is the '''Properties window''';
  
 
|-
 
|-
  
| 00.33
+
| 00:33
  
|What is the Texture panel in the Properties window;
+
|what is the '''Texture panel''' in the '''Properties window''';
  
 
|-
 
|-
  
| 00.38
+
| 00:38
  
| What are the various settings in the Texture panel of the Properties window
+
| what are the various '''settings''' in the '''Texture panel''' of the 'Properties window'.
  
 
|-
 
|-
  
| 00.45
+
| 00:45
  
| I assume that you know the basic elements of the Blender interface.
+
| I assume that you know the basic elements of the '''Blender interface'''.
  
 
|-
 
|-
  
| 00.50
+
| 00:50
  
|If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
+
|If not then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''.
  
 
|-
 
|-
  
| 00.58
+
| 00:58
  
| The Properties window is located on the right hand side of our screen.
+
| The 'Properties window' is located on the right hand side of our screen.
  
 
|-
 
|-
  
| 01.04
+
| 01:04
  
|We have already seen the first few panels of the Properties window and their settings in the previous tutorial.
+
|We have already seen the first few panels of the 'Properties window' and their settings in the previous tutorial.
  
 
|-
 
|-
  
| 01.11
+
| 01:11
  
|Lets see the next panel in the Properties window.
+
|Let's see the next '''panel''' in the 'Properties window'.
  
 
|-
 
|-
  
| 01.14
+
| 01:14
  
|First, we must resize our Properties window for better viewing and understanding.
+
|First, we must resize our 'Properties window' for better viewing and understanding.
  
 
|-
 
|-
  
|01.21
+
|01:21
  
| Left click the left edge of the Properties window, hold and drag to the left.
+
| Left click the left edge of the 'Properties window', hold and drag to the left.
  
 
|-
 
|-
  
| 01.29
+
| 01:29
  
|We can see the options in the Properties window more clearly now.
+
|We can see the options in the 'Properties window' more clearly now.
  
 
|-
 
|-
  
| 01.34
+
| 01:34
  
| To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
+
| To learn how to resize the '''Blender windows''', see our tutorial - '''How to Change Window Types in Blender'''.
  
 
|-
 
|-
  
| 01.45
+
| 01:45
  
| Go to the top row of the Properties window.
+
| Go to the top row of the 'Properties window'.
  
 
|-
 
|-
Line 109: Line 108:
 
|-
 
|-
  
| 01.55
+
| 01:55
  
| This is the Texture Panel. Here we can add a texture to the active material of the active object.
+
| This is the '''Texture''' Panel. Here, we can add a '''texture''' to the active material of the active '''object'''.
  
 
|-
 
|-
  
| 02.04
+
| 02:04
  
| Just below the Texture icon, we can see the links displayed. '''Cube''' to '''White''' to '''Tex'''.
+
| Just below the '''Texture''' icon, we can see the links displayed. '''Cube''' to '''White''' to '''Tex'''.
  
 
|-
 
|-
  
| 02.14
+
| 02:14
  
| This means that the active object is the cube. '''White''' is the cube's active material.
+
| This means that the active object is the '''cube'''. '''White''' is the cube's '''active material'''.
  
 
|-
 
|-
  
| 02.23
+
| 02:23
  
|''' Tex''' is the White material's active texture. There are three types of textures -
+
|''' Tex''' is the White material's '''active texture'''. There are three types of textures -
  
 
|-
 
|-
  
| 02.32
+
| 02:32
  
|'''Material Textures. World Textures.''' And '''Brush Textures'''.
+
|'''Material Textures, World Textures.''' And '''Brush Textures'''.
  
 
|-
 
|-
  
| 02.38
+
| 02:38
  
 
|We shall see '''Material textures''' in this tutorial.
 
|We shall see '''Material textures''' in this tutorial.
Line 145: Line 144:
 
|-
 
|-
  
|02.42
+
|02:42
  
|'''World textures''' and '''brush textures''' will be covered in later tutorials.
+
|'''World textures''' and '''Brush textures''' will be covered in later tutorials.
  
 
|-
 
|-
  
| 02.49
+
| 02:49
  
| This is the '''texture slot box'''. By default, one texture is enabled for the active material. It is highlighted in '''blue'''.
+
| This is the '''texture slot box'''. By default, one texture is enabled for the '''active material'''. It is highlighted in '''blue'''.
  
 
|-
 
|-
  
| 03.00
+
| 03:00
  
| Left click the''' check box''' at the far right of the highlighted Texture. Now the texture is disabled.
+
| Left click the''' check box''' at the far right of the highlighted Texture. Now the '''texture''' is disabled.
  
 
|-
 
|-
  
| 03.11
+
| 03:11
  
| Left click the''' check box''' again. It is enabled again. Next to the check box is a''' vertical scroll bar'''
+
| Left click the''' check box''' again. It is enabled again. Next to the check box is a''' vertical scroll bar'''.
  
 
|-
 
|-
  
| 03.25
+
| 03:25
  
| Left click and hold the '''vertical scroll'''. Drag your mouse downwards.
+
| Left click and hold the '''vertical scroll'''. Drag your '''mouse''' downwards.
  
 
|-
 
|-
  
| 03.32
+
| 03:32
  
|Now you can see all the '''texture slots''' available for the current material.
+
|Now, you can see all the '''texture slots''' available for the current '''material'''.
  
 
|-
 
|-
  
| 03.38
+
| 03:38
  
 
|Each slot is represented by a''' checkered square'''.
 
|Each slot is represented by a''' checkered square'''.
Line 187: Line 186:
 
|-
 
|-
  
| 03.44
+
| 03:44
  
| Scroll back to the active texture.
+
| Scroll back to the '''active texture'''.
  
 
|-
 
|-
  
| 03.48
+
| 03:48
  
| The '''up and down arrows''' are used to move the textures up and down in the texture slot box.
+
| The '''up''' and '''down arrows''' are used to move the textures up and down in the texture slot box.
  
 
|-
 
|-
  
| 03.56
+
| 03:56
  
| Left click the''' down arrow'''. The active texture moves to the second texture slot
+
| Left click the''' down arrow'''. The active-texture moves to the second texture slot.
  
 
|-
 
|-
  
| 04.06
+
| 04:06
  
| Left click the''' up arrow'''. The active texture moves back to the first slot.
+
| Left click the''' up arrow'''. The active-texture moves back to the first slot.
  
 
|-
 
|-
  
| 04.15
+
| 04:15
  
| Below the '''up and down arrows''' is another '''black down arrow'''.
+
| Below the 'up and down' arrows is another '''black down arrow'''.
  
 
|-
 
|-
  
| 04.20
+
| 04:20
  
 
| Left click the '''black down arrow'''. A menu appears.
 
| Left click the '''black down arrow'''. A menu appears.
Line 223: Line 222:
 
|-
 
|-
  
| 04.26
+
| 04:26
  
| Left click '''Copy Texture slot settings'''
+
| Left click '''Copy Texture Slot Settings'''.
  
 
|-
 
|-
  
| 04.31
+
| 04:31
  
 
| Left click the '''second texture slot''' in the box. It gets highlighted in '''blue'''.
 
| Left click the '''second texture slot''' in the box. It gets highlighted in '''blue'''.
Line 235: Line 234:
 
|-
 
|-
  
| 04.40
+
| 04:40
  
 
| Left click the '''black down arrow''' again.
 
| Left click the '''black down arrow''' again.
Line 241: Line 240:
 
|-
 
|-
  
| 04.45
+
| 04:45
  
| Left click '''Paste Texture  slot settings'''.
+
| Left click '''Paste Texture  Slot Settings'''.
  
 
|-
 
|-
  
| 04.49
+
| 04:49
  
| A new texture has appeared in the second texture slot, with the same settings as the first texture.
+
| A new '''Texture''' has appeared in the second texture slot with the same settings as the first texture.
  
 
|-
 
|-
  
| 04.57
+
| 04:57
  
| Left click the '''cross sign''' at the right of the Texture name bar below the slot box.
+
| Left click the '''cross sign''' at the right of the '''Texture name bar''' below the '''slot box'''.
  
 
|-
 
|-
  
| 05.07
+
| 05:07
  
 
|The second texture is removed. Its settings are gone as well.
 
|The second texture is removed. Its settings are gone as well.
Line 265: Line 264:
 
|-
 
|-
  
| 05.15
+
| 05:15
  
|A '''new button''' with a '''plus sign''' has appeared.
+
|A '''New''' button with a '''plus''' sign has appeared.
  
 
|-
 
|-
  
| 05.20
+
| 05:20
  
| Left click the '''new button'''. A '''new texture''' has appeared in the second texture slot.
+
| Left click the '''New''' button. A new '''Texture''' has appeared in the second texture slot.
  
 
|-
 
|-
  
| 05.29
+
| 05:29
  
| So this is another way to add a new texture.
+
| So, this is another way to add a new texture.
  
 
|-
 
|-
  
| 05.34
+
| 05:34
  
 
|Notice how the '''checkered square''' on the left of the second texture has changed to a different image.
 
|Notice how the '''checkered square''' on the left of the second texture has changed to a different image.
Line 289: Line 288:
 
|-
 
|-
  
|05.42
+
|05:42
  
| A '''preview window''' has appeared below. It shows the preview of the active texture.
+
| A '''preview window''' has appeared below. It shows the preview of the active-texture.
  
 
|-
 
|-
  
| 05.49
+
| 05:49
  
| lets rename this texture.
+
| Let's rename this texture.
  
 
|-
 
|-
  
|05.53
+
|05:53
  
| Left click the '''texture name bar''' below the slot box
+
| Left click the '''Texture name bar''' below the slot box.
  
 
|-
 
|-
  
| 05.57
+
| 05:57
  
| Type '''Bump''' on your keyboard and hit the''' enter''' key.
+
| Type '''Bump''' on your keyboard and hit the''' Enter''' key.
  
 
|-
 
|-
  
| 06.05
+
| 06:05
  
 
| Left click the '''checkered square''' to the left of the name bar. This is the '''Texture menu'''.
 
| Left click the '''checkered square''' to the left of the name bar. This is the '''Texture menu'''.
Line 319: Line 318:
 
|-
 
|-
  
| 06.12
+
| 06:12
  
|All textures used in the Scene are listed here.
+
|All textures used in the '''Scene''' are listed here.
  
 
|-
 
|-
  
| 06.18
+
| 06:18
  
| Below the name bar is the '''type bar'''. By default, every new texture displays the '''clouds texture'''.
+
| Below the name bar is the '''Type''' bar. By default, every new texture displays the '''Clouds texture'''.
  
 
|-
 
|-
  
|06.28
+
|06:28
  
| Left click''' Clouds'''. This is the '''Type menu'''.
+
| Left click''' Clouds'''. This is the '''Type''' menu.
  
 
|-
 
|-
  
| 06.35
+
| 06:35
  
|Here all types of textures supported by Blender are listed. '''Wood, Voxel data, voronoi''', etc.
+
|Here, all types of textures supported by Blender are listed. '''Wood, Voxel data, Voronoi''' etc.
  
 
|-
 
|-
  
| 06.48
+
| 06:48
  
|To select any texture type just left click on it. For now I am keeping the '''Clouds texture'''.
+
|To select any texture type, just left click on it. For now, I am keeping the ''''Clouds' Texture'''.
  
 
|-
 
|-
  
| 06.58
+
| 06:58
  
| This is the '''texture preview window'''. There three display options here.
+
| This is the '''Texture Preview''' window. There are three display options here.
  
 
|-
 
|-
  
| 07.05
+
| 07:05
  
| '''Texture'''. By default, this display is always selected.
+
| '''Texture'''- by default, this display is always selected.
  
 
|-
 
|-
  
| 07.10
+
| 07:10
  
 
| Left click '''Material'''. This shows the preview of the texture over the material.
 
| Left click '''Material'''. This shows the preview of the texture over the material.
Line 367: Line 366:
 
|-
 
|-
  
| 07.19
+
| 07:19
  
| Left click''' Both'''. As the name suggests, both texture and material displays are visible side by side now.
+
| Left click''' Both'''. As the name suggests, both '''texture''' and '''material display'''s are visible side by side now.
  
 
|-
 
|-
  
| 07.30
+
| 07:30
  
 
| Left click '''Show Alpha'''. Now the texture has become transparent.
 
| Left click '''Show Alpha'''. Now the texture has become transparent.
Line 379: Line 378:
 
|-
 
|-
  
| 07.38
+
| 07:38
  
 
| This is used for materials like glass and water. For now let's switch it off.
 
| This is used for materials like glass and water. For now let's switch it off.
Line 385: Line 384:
 
|-
 
|-
  
|07.44
+
|07:44
  
| Left click '''Show Alpha''' again
+
| Left click '''Show Alpha''' again.
  
 
|-
 
|-
  
| 07.51
+
| 07:51
  
 
| Next setting is '''Influence'''.
 
| Next setting is '''Influence'''.
Line 397: Line 396:
 
|-
 
|-
  
| 07.53
+
| 07:53
  
 
|There are various options here that help the texture influence the material in four main areas.
 
|There are various options here that help the texture influence the material in four main areas.
Line 403: Line 402:
 
|-
 
|-
  
| 08.01
+
| 08:01
  
 
| '''Diffuse, Shading, Specular''' and '''Geometry'''. By default, '''Color''' under '''Diffuse''' is enabled.
 
| '''Diffuse, Shading, Specular''' and '''Geometry'''. By default, '''Color''' under '''Diffuse''' is enabled.
Line 409: Line 408:
 
|-
 
|-
  
| 08.22
+
| 08:22
  
| Left click the '''checkbox''' to the left of the '''color bar'''. Color is now disabled.
+
| Left click the check-box to the left of the '''Color bar'''. Color is now disabled.
  
 
|-
 
|-
  
| 08.30
+
| 08:30
  
|The texture color no longer influences the Material Diffuse color.
+
|The texture color no longer influences the '''Material Diffuse''' color.
  
 
|-
 
|-
  
| 08.38
+
| 08:38
  
| Go to '''Geometry'''. Left click the '''check box''' next to '''Normal'''.
+
| Go to '''Geometry'''. Left click the check-box next to '''Normal'''.
  
 
|-
 
|-
  
| 08.45
+
| 08:45
  
 
|Now the''' Normal''' of the texture influences the Geometry of the Material.
 
|Now the''' Normal''' of the texture influences the Geometry of the Material.
Line 433: Line 432:
 
|-
 
|-
  
| 08.50
+
| 08:50
  
 
|You can see the result in the preview window.
 
|You can see the result in the preview window.
Line 439: Line 438:
 
|-
 
|-
  
| 08.57
+
| 08:57
  
 
|All over the preview sphere the clouds are spread as small bumps.
 
|All over the preview sphere the clouds are spread as small bumps.
Line 445: Line 444:
 
|-
 
|-
  
| 09.06
+
| 09:06
  
| Blend controls how the texture blends with the material. By default, it is set as''' MIX'''.
+
| '''Blend''' controls how the texture blends with the material. By default, it is set as''' Mix'''.
  
 
|-
 
|-
  
| 09.15
+
| 09:15
  
| Left click''' Mix.''' This '''menu lists''' all the texture Blend types supported by Blender.
+
| Left click''' Mix.''' This '''menu''' lists all the '''texture Blend''' types supported by Blender.
  
 
|-
 
|-
  
| 09.25
+
| 09:25
  
| Do you see this''' pink color''' bar under '''RGB to intensity'''? This is the default texture color.
+
| Do you see this pink color bar under '''RGB to Intensity'''? This is the default texture color.
  
 
|-
 
|-
  
| 09.33
+
| 09:33
  
|Right now it is not influencing the material color because remember we disabled the color option under Influence.
+
|Right now it is not influencing the material color because remember we disabled the color option under '''Influence'''.
  
 
|-
 
|-
  
|09.44
+
|09:44
  
| Left click the '''pink color'''. A''' color menu''' appears.
+
| Left click the 'pink color'. A color menu appears.
  
 
|-
 
|-
  
| 09.48
+
| 09:48
  
 
| Here we can select any color for our texture.
 
| Here we can select any color for our texture.
Line 481: Line 480:
 
|-
 
|-
  
| 09.53
+
| 09:53
  
|For now, lets leave it as pink because we are not using the texture color.
+
|For now, let's leave it as pink because we are not using the texture color.
  
 
|-
 
|-
  
| 10.00
+
| 10:00
  
| '''Bump mapping''' determines how the normal of the texture affects the Geometry of the material.
+
| '''Bump Mapping''' determines how the '''normal''' of the texture affects the '''Geometry''' of the '''material'''.
  
 
|-
 
|-
  
| 10.09
+
| 10:09
  
|'''Default''' is the current method of bump mapping.
+
|'''Default''' is the current method of 'bump mapping'.
  
 
|-
 
|-
  
| 10.12
+
| 10:12
  
| Left click '''Default'''. This menu lists the different methods of bump mapping.
+
| Left click '''Default'''. This menu lists the different methods of 'bump mapping'-
  
 
|-
 
|-
  
| 10.19
+
| 10:19
  
| '''Best quality, default, compatible''' and '''original'''.
+
| '''Best quality, Default, Compatible''' and '''original'''.
  
 
|-
 
|-
  
| 10.34
+
| 10:34
  
| Left click '''compatible'''. The bump influence is increased.
+
| Left click '''Compatible'''. The '''bump influence''' is increased.
  
 
|-
 
|-
  
| 10.46
+
| 10:46
  
| Next setting is''' Clouds'''. Here are various options for the clouds texture.
+
| Next setting is''' Clouds'''. Here are various options for the '''clouds texture'''.
  
 
|-
 
|-
  
| 10.54
+
| 10:54
  
| '''Greyscale''' displays the textures in greyscale mode.
+
| '''Greyscale''' displays the texture in 'greyscale' mode.
  
 
|-
 
|-
  
| 10.59
+
| 10:59
  
| Left click''' color'''.
+
| Left click''' Color'''.
  
 
|-
 
|-
  
| 11.09
+
| 11:09
  
 
| Now the texture in the preview window is displayed in a mix of colors.
 
| Now the texture in the preview window is displayed in a mix of colors.
Line 541: Line 540:
 
|-
 
|-
  
|11.12
+
|11:12
  
|But the color has no effect on the material.
+
|But the '''color''' has no effect on the '''material'''.
  
 
|-
 
|-
  
|11.16
+
|11:16
  
| '''Noise''' determines the distortion of the clouds texture.
+
| '''Noise''' determines the distortion of the '''clouds texture'''.
  
 
|-
 
|-
  
| 11.21
+
| 11:21
  
 
|''' Soft noise''' is the default distortion.
 
|''' Soft noise''' is the default distortion.
Line 559: Line 558:
 
|-
 
|-
  
| 11.25
+
| 11:25
  
| Left click '''Hard'''. now the preview window shows hard black outlines in the clouds texture.
+
| Left click '''Hard'''. Now the 'preview window' shows hard black outlines in the 'clouds texture'.
  
 
|-
 
|-
  
| 11.36
+
| 11:36
  
|At the same time, the bumps on the material have become deeper. This is hard noise.
+
|At the same time, the '''bumps''' on the material have become deeper. This is '''hard noise'''.
  
 
|-
 
|-
  
| 11.47
+
| 11:47
  
|''' Basis''' is the base or source of the noise in the clouds texture.
+
|''' Basis''' is the base or source of the '''noise''' in the '''clouds texture'''.
  
 
|-
 
|-
  
| 11.53
+
| 11:53
  
| Left click '''Blender original'''. Here is the '''Noise basis menu'''.
+
| Left click '''Blender Original'''. Here is the '''Noise basis''' menu.
  
 
|-
 
|-
  
| 12.00
+
| 12:00
  
| This shows a list of all supported noise bases in Blender.
+
| This shows a list of all supported '''noise bases''' in '''Blender'''.
  
 
|-
 
|-
  
| 12.05
+
| 12:05
  
| Left click''' Voronoi crackle'''. You can see the change in the preview window.
+
| Left click''' Voronoi Crackle'''. You can see the change in the preview window.
  
 
|-
 
|-
  
| 12.14
+
| 12:14
  
|So this is how Noise basis affects the clouds texture.
+
|So, this is how '''Noise basis''' affects the '''clouds texture'''.
  
 
|-
 
|-
  
| 12.21
+
| 12:21
  
| '''Size, Nabla''' and '''depth control''' the characteristics of the noise in the clouds texture.
+
| '''Size, Nabla''' and '''Depth''' control the characteristics of the '''noise''' in the '''clouds texture'''.
  
 
|-
 
|-
  
| 12.33
+
| 12:33
  
| The last two icons at the top row of the Properties panel are '''Particles''' and '''Physics'''.
+
| The last two icons at the top row of the 'Properties panel' are '''Particles''' and '''Physics'''.
  
 
|-
 
|-
  
| 12.42
+
| 12:42
  
|These shall be covered in more advanced tutorials when we use '''Particles''' and '''Physics''' in our animation.
+
|These shall be covered in more advanced tutorials when we use '''Particles''' and '''Physics''' in our '''animation'''.
  
 
|-
 
|-
  
| 12.50
+
| 12:50
  
| Go to the 3D view
+
| Go to the 3D-view.
  
 
|-
 
|-
  
| 12.53
+
| 12:53
  
| Right click to select the Lamp.
+
| Right click to select the '''Lamp'''.
  
 
|-
 
|-
  
| 12.59
+
| 12:59
  
|Notice how the icons at the top row of the Properties panel have now changed.
+
|Notice how the '''icons''' at the top row of the 'Properties panel' have now changed.
  
 
|-
 
|-
  
| 13.05
+
| 13:05
  
 
|Some icons have been replaced while others have been removed.
 
|Some icons have been replaced while others have been removed.
Line 643: Line 642:
 
|-
 
|-
  
| 13.10
+
| 13:10
  
| Right click '''Camera'''  in the 3D view.
+
| Right click '''Camera'''  in the 3D-view.
  
 
|-
 
|-
  
| 13.13
+
| 13:13
  
| Again, you can see how the icons at the top row of the Properties panel have changed.
+
| Again, you can see how the icons at the top row of the 'Properties panel' have changed.
  
 
|-
 
|-
  
| 13.19
+
| 13:19
  
|This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view.
+
|This means that the '''tool'''s in the 'Properties window' are dynamic and depend on the type of active object in the 3D-view.
  
 
|-
 
|-
  
| 13.29
+
| 13:29
  
| So, this completes our tutorial on the Properties window.
+
| So, this completes our tutorial on the '''Properties''' window.
  
 
|-
 
|-
  
| 13.34
+
| 13:34
  
 
| Now you can go ahead and create a new file;
 
| Now you can go ahead and create a new file;
Line 673: Line 672:
 
|-
 
|-
  
| 13.39
+
| 13:39
  
|add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise.
+
|add a '''clouds texture''' to the '''cube''' and play around with '''Size, Nabla''' and '''Depth''' of the '''Clouds Noise'''.
  
 
|-
 
|-
  
| 13.49
+
| 13:49
  
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
+
| This tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT.
  
 
|-
 
|-
  
| 13.58
+
| 13:58
  
|More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro.
+
|More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
  
 
|-
 
|-
  
| 14.19
+
| 14:19
  
|The Spoken Tutorial Project
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|The Spoken Tutorial project:
  
 
|-
 
|-
  
| 14.21
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| 14:21
  
|Conducts workshops using spoken tutorials
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|Conducts workshops using spoken tutorials;
  
 
|-
 
|-
  
| 14. 25
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| 14:25
  
|Also gives certificates to those who pass an online test.
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|also gives certificates to those who pass an online test.
  
 
|-
 
|-
  
| 14.31
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| 14:31
  
|For more details, please contact us contact@spoken-tutorial.org
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|For more details, please contact us at: contact@spoken-tutorial.org
  
 
|-
 
|-
  
| 14.36
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| 14:36
  
 
|Thank you for joining us
 
|Thank you for joining us
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| 14:38
  
| and this is Monisha from IIT Bombay signing off.
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| and this is Monisha from IIT Bombay, signing off.
  
 
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Latest revision as of 19:59, 20 July 2015

Time Narration
00:04 Welcome to the series of Blender tutorials.
00:08 This tutorial is about the Properties window in Blender 2.59.
00:15 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
00:28 After watching this tutorial, we shall learn- what is the Properties window;
00:33 what is the Texture panel in the Properties window;
00:38 what are the various settings in the Texture panel of the 'Properties window'.
00:45 I assume that you know the basic elements of the Blender interface.
00:50 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
00:58 The 'Properties window' is located on the right hand side of our screen.
01:04 We have already seen the first few panels of the 'Properties window' and their settings in the previous tutorial.
01:11 Let's see the next panel in the 'Properties window'.
01:14 First, we must resize our 'Properties window' for better viewing and understanding.
01:21 Left click the left edge of the 'Properties window', hold and drag to the left.
01:29 We can see the options in the 'Properties window' more clearly now.
01:34 To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender.
01:45 Go to the top row of the 'Properties window'.
01:48 Left click the Checkered Square icon at the top row of the Properties window.
01:55 This is the Texture Panel. Here, we can add a texture to the active material of the active object.
02:04 Just below the Texture icon, we can see the links displayed. Cube to White to Tex.
02:14 This means that the active object is the cube. White is the cube's active material.
02:23 Tex is the White material's active texture. There are three types of textures -
02:32 Material Textures, World Textures. And Brush Textures.
02:38 We shall see Material textures in this tutorial.
02:42 World textures and Brush textures will be covered in later tutorials.
02:49 This is the texture slot box. By default, one texture is enabled for the active material. It is highlighted in blue.
03:00 Left click the check box at the far right of the highlighted Texture. Now the texture is disabled.
03:11 Left click the check box again. It is enabled again. Next to the check box is a vertical scroll bar.
03:25 Left click and hold the vertical scroll. Drag your mouse downwards.
03:32 Now, you can see all the texture slots available for the current material.
03:38 Each slot is represented by a checkered square.
03:44 Scroll back to the active texture.
03:48 The up and down arrows are used to move the textures up and down in the texture slot box.
03:56 Left click the down arrow. The active-texture moves to the second texture slot.
04:06 Left click the up arrow. The active-texture moves back to the first slot.
04:15 Below the 'up and down' arrows is another black down arrow.
04:20 Left click the black down arrow. A menu appears.
04:26 Left click Copy Texture Slot Settings.
04:31 Left click the second texture slot in the box. It gets highlighted in blue.
04:40 Left click the black down arrow again.
04:45 Left click Paste Texture Slot Settings.
04:49 A new Texture has appeared in the second texture slot with the same settings as the first texture.
04:57 Left click the cross sign at the right of the Texture name bar below the slot box.
05:07 The second texture is removed. Its settings are gone as well.
05:15 A New button with a plus sign has appeared.
05:20 Left click the New button. A new Texture has appeared in the second texture slot.
05:29 So, this is another way to add a new texture.
05:34 Notice how the checkered square on the left of the second texture has changed to a different image.
05:42 A preview window has appeared below. It shows the preview of the active-texture.
05:49 Let's rename this texture.
05:53 Left click the Texture name bar below the slot box.
05:57 Type Bump on your keyboard and hit the Enter key.
06:05 Left click the checkered square to the left of the name bar. This is the Texture menu.
06:12 All textures used in the Scene are listed here.
06:18 Below the name bar is the Type bar. By default, every new texture displays the Clouds texture.
06:28 Left click Clouds. This is the Type menu.
06:35 Here, all types of textures supported by Blender are listed. Wood, Voxel data, Voronoi etc.
06:48 To select any texture type, just left click on it. For now, I am keeping the 'Clouds' Texture.
06:58 This is the Texture Preview window. There are three display options here.
07:05 Texture- by default, this display is always selected.
07:10 Left click Material. This shows the preview of the texture over the material.
07:19 Left click Both. As the name suggests, both texture and material displays are visible side by side now.
07:30 Left click Show Alpha. Now the texture has become transparent.
07:38 This is used for materials like glass and water. For now let's switch it off.
07:44 Left click Show Alpha again.
07:51 Next setting is Influence.
07:53 There are various options here that help the texture influence the material in four main areas.
08:01 Diffuse, Shading, Specular and Geometry. By default, Color under Diffuse is enabled.
08:22 Left click the check-box to the left of the Color bar. Color is now disabled.
08:30 The texture color no longer influences the Material Diffuse color.
08:38 Go to Geometry. Left click the check-box next to Normal.
08:45 Now the Normal of the texture influences the Geometry of the Material.
08:50 You can see the result in the preview window.
08:57 All over the preview sphere the clouds are spread as small bumps.
09:06 Blend controls how the texture blends with the material. By default, it is set as Mix.
09:15 Left click Mix. This menu lists all the texture Blend types supported by Blender.
09:25 Do you see this pink color bar under RGB to Intensity? This is the default texture color.
09:33 Right now it is not influencing the material color because remember we disabled the color option under Influence.
09:44 Left click the 'pink color'. A color menu appears.
09:48 Here we can select any color for our texture.
09:53 For now, let's leave it as pink because we are not using the texture color.
10:00 Bump Mapping determines how the normal of the texture affects the Geometry of the material.
10:09 Default is the current method of 'bump mapping'.
10:12 Left click Default. This menu lists the different methods of 'bump mapping'-
10:19 Best quality, Default, Compatible and original.
10:34 Left click Compatible. The bump influence is increased.
10:46 Next setting is Clouds. Here are various options for the clouds texture.
10:54 Greyscale displays the texture in 'greyscale' mode.
10:59 Left click Color.
11:09 Now the texture in the preview window is displayed in a mix of colors.
11:12 But the color has no effect on the material.
11:16 Noise determines the distortion of the clouds texture.
11:21 Soft noise is the default distortion.
11:25 Left click Hard. Now the 'preview window' shows hard black outlines in the 'clouds texture'.
11:36 At the same time, the bumps on the material have become deeper. This is hard noise.
11:47 Basis is the base or source of the noise in the clouds texture.
11:53 Left click Blender Original. Here is the Noise basis menu.
12:00 This shows a list of all supported noise bases in Blender.
12:05 Left click Voronoi Crackle. You can see the change in the preview window.
12:14 So, this is how Noise basis affects the clouds texture.
12:21 Size, Nabla and Depth control the characteristics of the noise in the clouds texture.
12:33 The last two icons at the top row of the 'Properties panel' are Particles and Physics.
12:42 These shall be covered in more advanced tutorials when we use Particles and Physics in our animation.
12:50 Go to the 3D-view.
12:53 Right click to select the Lamp.
12:59 Notice how the icons at the top row of the 'Properties panel' have now changed.
13:05 Some icons have been replaced while others have been removed.
13:10 Right click Camera in the 3D-view.
13:13 Again, you can see how the icons at the top row of the 'Properties panel' have changed.
13:19 This means that the tools in the 'Properties window' are dynamic and depend on the type of active object in the 3D-view.
13:29 So, this completes our tutorial on the Properties window.
13:34 Now you can go ahead and create a new file;
13:39 add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise.
13:49 This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
13:58 More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
14:19 The Spoken Tutorial project:
14:21 Conducts workshops using spoken tutorials;
14:25 also gives certificates to those who pass an online test.
14:31 For more details, please contact us at: contact@spoken-tutorial.org
14:36 Thank you for joining us
14:38 and this is Monisha from IIT Bombay, signing off.

Contributors and Content Editors

Jyotisolanki, Kaushik Datta, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha