Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-4/English-timed"
From Script | Spoken-Tutorial
(Created page with ' {| border=1 || '''Visual Cue''' || '''Narration''' |- | 00.04 | Welcome to the series of Blender tutorials. |- | 00.07 |This tutorial is about the properties window i…') |
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− | | The Properties window is located on the right hand side of our screen. | + | | The Properties window is located on the '''right hand side''' of our screen. |
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− | | Left click the left edge of the Properties window, hold and drag to the left. | + | | Left click the '''left edge''' of the Properties window, hold and drag to the left. |
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| 01.43 | | 01.43 | ||
− | | Go to the top row of the Properties window. | + | | Go to the '''top row''' of the Properties window. |
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| 01.51 | | 01.51 | ||
− | | Left click the sphere icon at the top row of the Properties window. | + | | Left click the '''sphere''' icon at the top row of the Properties window. |
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− | | This is the Material panel. Here we can add a material to the active object. | + | | This is the''' Material panel'''. Here we can add a material to the active object. |
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− | | This material is part of the Material slot highlighted in blue. | + | | This material is part of the Material slot highlighted in '''blue'''. |
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− | | Left click the plus sign at the top right corner of the Material Panel to add a new Material slot. | + | | Left click the '''plus sign''' at the top right corner of the Material Panel to add a new Material slot. |
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− | | Left click new to add a new material. By default, all new materials are added with basic settings. | + | | Left click''' new''' to add a new material. By default, all new materials are added with basic settings. |
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− | | Left click the minus sign under the plus sign to delete the new material slot. | + | | Left click the '''minus sign''' under the plus sign to delete the new material slot. |
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− | | Left click Material in the ID name bar between the Material slot box and the preview window | + | | Left click '''Material''' in the ID name bar between the Material slot box and the preview window |
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− | | Type White on your keyboard and hit the enter key. | + | | Type '''White''' on your keyboard and hit the '''enter''' key. |
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− | | Left click the plus sign to the right of the Material ID name bar. | + | | Left click the '''plus sign''' to the right of the Material ID name bar. |
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− | | A new material is added to the material slot. Rename it to red. You guessed it. | + | | A new material is added to the material slot. Rename it to '''red'''. You guessed it. |
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− | | Surface renders the material of the active object as its surface. | + | | '''Surface''' renders the material of the active object as its surface. |
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|03.48 | |03.48 | ||
− | | Wire renders the material as a wired mesh showing only the edges of the object's polygons. | + | | '''Wire''' renders the material as a wired mesh showing only the edges of the object's polygons. |
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− | | Volume renders the material as the entire volume of the active object. | + | |''' Volume''' renders the material as the entire volume of the active object. |
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− | | Halo renders the material as halo particles around the active object. | + | | '''Halo''' renders the material as halo particles around the active object. |
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− | | Go back to Surface. We will see the settings for the Surface material | + | | Go back to '''Surface'''. We will see the settings for the Surface material |
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− | | Below is the preview window that shows a preview of the rendered material. | + | | Below is the '''preview window''' that shows a preview of the rendered material. |
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− | |To the right is a column of buttons for different preview options. | + | |To the right is a '''column of buttons''' for different preview options. |
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− | | Plane | + | | '''Plane''' |
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− | | Sphere | + | | '''Sphere''' |
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− | | Cube | + | |''' Cube''' |
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− | | Monkey | + | | '''Monkey''' |
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− | | Hair | + | |''' Hair''' |
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− | | And Sky. Now lets change the colour of our material from white to red. | + | | And''' Sky'''. Now lets change the colour of our material from white to red. |
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− | | Go to Diffuse. left click the white bar under diffuse | + | | Go to '''Diffuse'''. left click the''' white bar''' under diffuse |
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− | | Another method is - left click the | + | | Another method is - left click the red bar under diffuse again. |
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− | | Do you see the three bars named R G and B below the colour circle? | + | | Do you see the three bars named''' R G and B''' below the colour circle? |
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− | | Left click R. Type 1 on your keyboard and hit the enter key | + | | Left click''' R.''' Type '''1''' on your keyboard and hit the '''enter''' key |
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− | | Left click G. Type 0 on your keyboard and hit the enter key | + | | Left click''' G'''. Type''' 0''' on your keyboard and hit the''' enter''' key |
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− | | Left click B. Type 0 on your keyboard and hit the enter key. Now cube colour is a perfect red | + | | Left click '''B''',. Type '''0''' on your keyboard and hit the '''enter''' key. Now cube colour is a perfect red |
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− | | Similarly, left click the white bar under specular. Select any colour in the colour menu. | + | | Similarly, left click the white bar under '''specular'''. Select any colour in the '''colour menu''' . |
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− | | Go to the Material ID name bar. Here is a another sphere icon to the left of the name bar. | + | | Go to the''' Material ID name bar'''. Here is a another sphere icon to the left of the name bar. |
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− | | Left click the sphere icon. This is the Material menu. | + | | Left click the '''sphere icon'''. This is the''' Material menu'''. |
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− | | All materials used in the scene are listed here. Right now only two materials are displayed here - Red and White. | + | | All materials used in the scene are listed here. Right now only two materials are displayed here - '''Red and White'''. |
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− | | Left click White. Once again, the cube has changed from red to white. | + | | Left click '''White'''. Once again, the cube has changed from red to white. |
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− | | Below both Diffuse and specular are the Intensity bars. | + | | Below both '''Diffuse''' and '''specular''' are the Intensity bars. |
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− | |By default, intensity is 0.8 for Diffuse and 0.5 for Specular. | + | |By default, intensity is''' 0.8''' for Diffuse and '''0.5''' for Specular. |
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− | | Lambert is the default shader for Diffuse in Blender. | + | |''' Lambert''' is the default shader for Diffuse in Blender. |
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− | | Left click Lambert. This is the Diffuse shader menu. | + | | Left click '''Lambert'''. This is the Diffuse shader menu. |
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− | | Here we can choose our required shader like Fresnel, Minnaert, Toon, Oren-Nayar and Lambert. | + | | Here we can choose our required shader like '''Fresnel, Minnaert, Toon, Oren-Nayar and Lambert'''. |
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− | | Similarly, Cooktorr is the default shader for specular in Blender. | + | | Similarly, '''Cooktorr''' is the default shader for specular in Blender. |
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− | | Left click Cooktorr. This is the Specular Shader menu. | + | | Left click''' Cooktorr'''. This is the''' Specular Shader menu'''. |
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− | |Blinn and phong are the most common specular shaders used for 90% of materials. | + | |'''Blinn and phong''' are the most common specular shaders used for 90% of materials. |
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− | | Hardness determines the spread of specularity or shininess of the object. | + | | '''Hardness''' determines the spread of specularity or shininess of the object. |
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− | | Left click Hardness 50. Type 100 on your keyboard and hit the enter key. | + | | Left click '''Hardness 50'''. Type '''100''' on your keyboard and hit the '''enter''' key. |
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− | | Again Left click Hardness 100. Type 10 on your keyboard and hit the enter key. | + | | Again Left click Hardness '''100'''. Type '''10''' on your keyboard and hit the '''enter''' key. |
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Revision as of 11:54, 19 June 2013
Visual Cue | Narration |
00.04 | Welcome to the series of Blender tutorials. |
00.07 | This tutorial is about the properties window in Blender 2.59. |
00.15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00.28 | After watching this tutorial, we shall learn what is the Properties window; |
00.33 | what is the Material panel in the Properties window; |
00.37 | what are the various settings in the Material panel of the Properties window |
00.44 | I assume that you know the basic elements of the Blender interface. |
00.49 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00.57 | The Properties window is located on the right hand side of our screen. |
01.03 | We have already seen the first panels of the Properties window and their settings in the previous tutorial. |
01.10 | Lets see the next panel in the Properties window. |
01.14 | First, we must resize our Properties window for better viewing and understanding. |
01.20 | Left click the left edge of the Properties window, hold and drag to the left. |
01.28 | We can see the options in the Properties window more clearly now. |
01.33 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
01.43 | Go to the top row of the Properties window. |
01.51 | Left click the sphere icon at the top row of the Properties window. |
01.58 | This is the Material panel. Here we can add a material to the active object. |
02.05 | By default, a standard material is added to the cube. |
02.10 | This material is part of the Material slot highlighted in blue. |
02.15 | Left click the plus sign at the top right corner of the Material Panel to add a new Material slot. |
02.24 | Left click new to add a new material. By default, all new materials are added with basic settings. |
02.34 | Left click the minus sign under the plus sign to delete the new material slot. |
02.41 | We are back to our original material. Lets rename it to White |
02.46 | Left click Material in the ID name bar between the Material slot box and the preview window |
02.55 | Type White on your keyboard and hit the enter key. |
03.01 | Both the Material and Material slot names have changed to white. |
03.06 | We can also add a new material without adding a new material slot. |
03.12 | Left click the plus sign to the right of the Material ID name bar. |
03.18 | A new material is added to the material slot. Rename it to red. You guessed it. |
03.27 | We are going to change the colour of this material from white to red. |
03.31 | But first lets take a look at the row of buttons below the Material ID name bar. |
03.37 | Surface renders the material of the active object as its surface. |
03.44 | This is the default render material in Blender. |
03.48 | Wire renders the material as a wired mesh showing only the edges of the object's polygons. |
03.55 | This is a useful tool that saves time on modeling and rendering. |
04.00 | We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender. |
04.09 | Volume renders the material as the entire volume of the active object. |
04.15 | The material settings are different from those for surface and wire. |
04.20 | We will see these settings in detail when we use Volume Material in later tutorials. |
04.26 | Halo renders the material as halo particles around the active object. |
04.32 | Again, the material settings have changed. |
04.36 | We will see these settings in detail when we use Halo Material in later tutorials. |
04.42 | Notice that none of these options are visible in the 3D view. |
04.47 | That is because these can only be viewed in the Render Display. |
04.52 | To learn about render display see the tutorial Types of windows Properties part 1 |
05.02 | Go back to Surface. We will see the settings for the Surface material |
05.05 | Below is the preview window that shows a preview of the rendered material. |
05.17 | To the right is a column of buttons for different preview options. |
05.22 | Plane |
05.24 | Sphere |
05.26 | Cube |
05.29 | Monkey |
05.32 | Hair |
05.34 | And Sky. Now lets change the colour of our material from white to red. |
05.42 | Go to Diffuse. left click the white bar under diffuse |
05.49 | A colour menu appears. We can choose any colour we want from this menu. I am choosing red. |
05.59 | Left click and hold the white dot in the centre of the colour circle. |
06.05 | Drag your mouse towards the red zone of the circle. |
06.11 | The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel. |
06.22 | Another method is - left click the red bar under diffuse again. |
06.28 | Do you see the three bars named R G and B below the colour circle? |
06.35 | Left click R. Type 1 on your keyboard and hit the enter key |
06.43 | Left click G. Type 0 on your keyboard and hit the enter key |
06.52 | Left click B,. Type 0 on your keyboard and hit the enter key. Now cube colour is a perfect red |
07.05 | Similarly, left click the white bar under specular. Select any colour in the colour menu . |
07.14 | I am selecting green. |
07.17 | So look the shine on the cube has changed from white to light green. |
07.22 | Now what if I want to use the white material again? How do I get it back? |
07.29 | Go to the Material ID name bar. Here is a another sphere icon to the left of the name bar. |
07.37 | Left click the sphere icon. This is the Material menu. |
07.43 | All materials used in the scene are listed here. Right now only two materials are displayed here - Red and White. |
07.53 | Left click White. Once again, the cube has changed from red to white. |
08.00 | Below both Diffuse and specular are the Intensity bars. |
08.05 | By default, intensity is 0.8 for Diffuse and 0.5 for Specular. |
08.15 | These can be changed as per the type of material finish required. |
08.21 | A Matt finish means less intensity of both Diffuse and specular. |
08.27 | For example, a natural wood material will have a Matt finish. |
08.33 | A Glossy finish means more intensity of Diffuse and specular. |
08.39 | For example, a car paint material will have a Glossy finish |
08.46 | Lambert is the default shader for Diffuse in Blender. |
08.52 | Left click Lambert. This is the Diffuse shader menu. |
08.57 | Here we can choose our required shader like Fresnel, Minnaert, Toon, Oren-Nayar and Lambert. |
09.08 | Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader. |
09.19 | Similarly, Cooktorr is the default shader for specular in Blender. |
09.25 | Left click Cooktorr. This is the Specular Shader menu. |
09.32 | Blinn and phong are the most common specular shaders used for 90% of materials. |
09.40 | Hardness determines the spread of specularity or shininess of the object. |
09.48 | Left click Hardness 50. Type 100 on your keyboard and hit the enter key. |
09.57 | The specular area is reduced to a small circle on the preview sphere. |
10.04 | Again Left click Hardness 100. Type 10 on your keyboard and hit the enter key. |
10.13 | Now the specular area becomes larger and spreads over the preview sphere. |
10.20 | So these are the basic settings of the Material panel. |
10.25 | Rest of the settings will be covered in later tutorials. |
10.29 | Now you can go ahead and create a new file; |
10.33 | add a new material to the cube and change its colour and name to Blue. |
10.39 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
10.48 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
11.08 | The Spoken Tutorial Project |
10.11 | Conducts workshops using spoken tutorials. |
11.14 | Alsogives certificates to those who pass an online test. |
11.19 | For more details, please contact us contact@spoken-tutorial.org. |
11.25 | Thank you for joining us |
11.27 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha