Blender/C2/Types-of-Windows-Properties-Part-4/English-timed
From Script | Spoken-Tutorial
Time | Narration |
00:04 | Welcome to the series of Blender tutorials. |
00:07 | This tutorial is about the Properties window in Blender 2.59. |
00:15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
00:28 | After watching this tutorial, we shall learn- what is the Properties window; |
00:33 | what is the Material panel in the Properties window; |
00:37 | what are the various settings in the Material panel of the Properties window. |
00:44 | I assume that you know the basic elements of the Blender interface. |
00:49 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00:57 | The 'Properties window' is located on the right hand side of our screen. |
01:03 | We have already seen the first panels of the 'Properties window' and their settings in the previous tutorial. |
01:10 | Let's see the next panel in the 'Properties window'. |
01:14 | First, we must resize our 'Properties window' for better viewing and understanding. |
01:20 | Left click the left edge of the 'Properties window', hold and drag to the left. |
01:28 | We can see the options in the 'Properties window' more clearly now. |
01:33 | To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender. |
01:43 | Go to the top row of the 'Properties window'. |
01:51 | Left click the Sphere icon at the top row of the 'Properties window'. |
01:58 | This is the Material panel. Here we can add a material to the active object. |
02:05 | By default, a standard material is added to the cube. |
02:10 | This material is part of the Material slot highlighted in blue. |
02:15 | Left click the plus sign at the top right corner of the Material Panel to add a new Material slot. |
02:24 | Left click New to add a new material. By default, all new materials are added with basic settings. |
02:34 | Left click the minus sign under the plus sign to delete the new material slot. |
02:41 | We are back to our original material. Let's rename it to White. |
02:46 | Left click Material in the ID name bar between the Material slot box and the Preview window. |
02:55 | Type White on your keyboard and hit the Enter key. |
03:01 | Both the Material and Material-slot names have changed to white. |
03:06 | We can also add a new material without adding a new material slot. |
03:12 | Left click the plus sign to the right of the 'Material ID name' bar. |
03:18 | A new material is added to the material slot. Rename it to red. You guessed it. |
03:27 | We are going to change the colour of this material from White to Red. |
03:31 | But first let's take a look at the row of buttons below the 'Material ID name' bar. |
03:37 | Surface renders the material of the active object as its surface. |
03:44 | This is the default render material in Blender. |
03:48 | Wire renders the material as a wired mesh showing only the edges of the object's polygons. |
03:55 | This is a useful tool that saves time on modeling and rendering. |
04:00 | We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in Blender. |
04:09 | Volume renders the material as the entire volume of the active object. |
04:15 | The material settings are different from those for Surface and Wire. |
04:20 | We will see these settings in detail when we use Volume Material in later tutorials. |
04:26 | Halo renders the material as halo particles around the active object. |
04.32 | Again, the material settings have changed. |
04:36 | We will see these settings in detail when we use Halo Material in later tutorials. |
04:42 | Notice that none of these options are visible in the 3D view. |
04:47 | That is because these can only be viewed in the Render Display. |
04:52 | To learn about render display, see the tutorial- Types of windows Properties part 1. |
05:02 | Go back to Surface. We will see the settings for the Surface material. |
05:05 | Below is the Preview window that shows a preview of the rendered material. |
05:17 | To the right is a column of buttons for different preview options- |
05:22 | Plane, |
05:24 | Sphere, |
05:26 | Cube, |
05:29 | Monkey, |
05:32 | Hair, |
05:34 | and Sky. Now let's change the colour of our material from white to red. |
05:42 | Go to Diffuse. Left click the white bar under Diffuse. |
05:49 | A colour menu appears. We can choose any colour we want from this menu. I am choosing red. |
05:59 | Left click and hold the white-dot in the centre of the colour circle. |
06:05 | Drag your mouse towards the red zone of the circle. |
06:11 | The colour of the cube changes from white to red in the 3D-view and the preview window in the Material panel. |
06:22 | Another method is - left click the red bar under Diffuse again. |
06:28 | Do you see the three bars named 'R' 'G' and 'B' below the colour circle? |
06:35 | Left click 'R'. Type 1 (one) on your keyboard and hit the Enter key. |
06:43 | Left click 'G'. Type 0 (zero) on your keyboard and hit the Enter key. |
06:52 | Left click 'B'. Type '0' (zero) on your keyboard and hit the Enter key. Now cube colour is a perfect red. |
07:05 | Similarly, left click the white bar under Specular. Select any colour in the colour menu. |
07:14 | I am selecting green. |
07:17 | So, look.. the shine on the cube has changed from white to light green. |
07:22 | Now, what if I want to use the white material again? How do I get it back? |
07:29 | Go to the Material ID name bar. Here is another sphere icon to the left of the name bar. |
07:37 | Left click the sphere icon. This is the Material menu. |
07:43 | All materials used in the scene are listed here. Right now only two materials are displayed here - Red and White. |
07:53 | Left click White. Once again, the cube has changed from red to white. |
08:00 | Below both Diffuse and specular are the Intensity bars. |
08:05 | By default, Intensity is 0.8 for Diffuse and 0.5 for Specular. |
08:15 | These can be changed as per the type of material finish required. |
08:21 | A Matt finish means less intensity of both Diffuse and Specular. |
08:27 | For example, a natural wood material will have a Matt finish. |
08:33 | A Glossy finish means more intensity of 'Diffuse' and 'Specular'. |
08:39 | For example, a car paint material will have a Glossy finish. |
08:46 | Lambert is the default shader for 'Diffuse' in Blender. |
08:52 | Left click Lambert. This is the Diffuse shader menu. |
08:57 | Here, we can choose our required shader like Fresnel, Minnaert, Toon, Oren-Nayar and Lambert. |
09:08 | Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the 'Fresnel shader'. |
09:19 | Similarly, CookTorr is the default shader for specular in Blender. |
09:25 | Left click CookTorr. This is the Specular Shader menu. |
09:32 | Blinn and Phong are the most common specular shaders used for 90% of materials. |
09:40 | Hardness determines the spread of specularity or shininess of the object. |
09:48 | Left click Hardness 50. Type 100 on your keyboard and hit the Enter key. |
09:57 | The specular area is reduced to a small circle on the preview sphere. |
10:04 | Again, left click Hardness 100. Type 10 on your keyboard and hit the Enter key. |
10:13 | Now, the specular area becomes larger and spreads over the preview sphere. |
10:20 | So these are the basic settings of the Material panel. |
10:25 | Rest of the settings will be covered in later tutorials. |
10:29 | Now, you can go ahead and create a new file; |
10:33 | add a new material to the cube and change its colour and name to 'Blue'. |
10:39 | This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
10:48 | More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
11:08 | The Spoken Tutorial project: |
11:11 | Conducts workshops using spoken tutorials. |
11:14 | Also gives certificates to those who pass an online test. |
11:19 | For more details, please contact us at contact@spoken-tutorial.org. |
11:25 | Thank you for joining us |
11:27 | and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha