Blender/C2/Types-of-Windows-Properties-Part-4/English-timed

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Time Narration
00:04 Welcome to the series of Blender tutorials.
00:07 This tutorial is about the Properties window in Blender 2.59.
00:15 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
00:28 After watching this tutorial, we shall learn- what is the Properties window;
00:33 what is the Material panel in the Properties window;
00:37 what are the various settings in the Material panel of the Properties window.
00:44 I assume that you know the basic elements of the Blender interface.
00:49 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
00:57 The 'Properties window' is located on the right hand side of our screen.
01:03 We have already seen the first panels of the 'Properties window' and their settings in the previous tutorial.
01:10 Let's see the next panel in the 'Properties window'.
01:14 First, we must resize our 'Properties window' for better viewing and understanding.
01:20 Left click the left edge of the 'Properties window', hold and drag to the left.
01:28 We can see the options in the 'Properties window' more clearly now.
01:33 To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender.
01:43 Go to the top row of the 'Properties window'.
01:51 Left click the Sphere icon at the top row of the 'Properties window'.
01:58 This is the Material panel. Here we can add a material to the active object.
02:05 By default, a standard material is added to the cube.
02:10 This material is part of the Material slot highlighted in blue.
02:15 Left click the plus sign at the top right corner of the Material Panel to add a new Material slot.
02:24 Left click New to add a new material. By default, all new materials are added with basic settings.
02:34 Left click the minus sign under the plus sign to delete the new material slot.
02:41 We are back to our original material. Let's rename it to White.
02:46 Left click Material in the ID name bar between the Material slot box and the Preview window.
02:55 Type White on your keyboard and hit the Enter key.
03:01 Both the Material and Material-slot names have changed to white.
03:06 We can also add a new material without adding a new material slot.
03:12 Left click the plus sign to the right of the 'Material ID name' bar.
03:18 A new material is added to the material slot. Rename it to red. You guessed it.
03:27 We are going to change the colour of this material from White to Red.
03:31 But first let's take a look at the row of buttons below the 'Material ID name' bar.
03:37 Surface renders the material of the active object as its surface.
03:44 This is the default render material in Blender.
03:48 Wire renders the material as a wired mesh showing only the edges of the object's polygons.
03:55 This is a useful tool that saves time on modeling and rendering.
04:00 We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in Blender.
04:09 Volume renders the material as the entire volume of the active object.
04:15 The material settings are different from those for Surface and Wire.
04:20 We will see these settings in detail when we use Volume Material in later tutorials.
04:26 Halo renders the material as halo particles around the active object.
04.32 Again, the material settings have changed.
04:36 We will see these settings in detail when we use Halo Material in later tutorials.
04:42 Notice that none of these options are visible in the 3D view.
04:47 That is because these can only be viewed in the Render Display.
04:52 To learn about render display, see the tutorial- Types of windows Properties part 1.
05:02 Go back to Surface. We will see the settings for the Surface material.
05:05 Below is the Preview window that shows a preview of the rendered material.
05:17 To the right is a column of buttons for different preview options-
05:22 Plane,
05:24 Sphere,
05:26 Cube,
05:29 Monkey,
05:32 Hair,
05:34 and Sky. Now let's change the colour of our material from white to red.
05:42 Go to Diffuse. Left click the white bar under Diffuse.
05:49 A colour menu appears. We can choose any colour we want from this menu. I am choosing red.
05:59 Left click and hold the white-dot in the centre of the colour circle.
06:05 Drag your mouse towards the red zone of the circle.
06:11 The colour of the cube changes from white to red in the 3D-view and the preview window in the Material panel.
06:22 Another method is - left click the red bar under Diffuse again.
06:28 Do you see the three bars named 'R' 'G' and 'B' below the colour circle?
06:35 Left click 'R'. Type 1 (one) on your keyboard and hit the Enter key.
06:43 Left click 'G'. Type 0 (zero) on your keyboard and hit the Enter key.
06:52 Left click 'B'. Type '0' (zero) on your keyboard and hit the Enter key. Now cube colour is a perfect red.
07:05 Similarly, left click the white bar under Specular. Select any colour in the colour menu.
07:14 I am selecting green.
07:17 So, look.. the shine on the cube has changed from white to light green.
07:22 Now, what if I want to use the white material again? How do I get it back?
07:29 Go to the Material ID name bar. Here is another sphere icon to the left of the name bar.
07:37 Left click the sphere icon. This is the Material menu.
07:43 All materials used in the scene are listed here. Right now only two materials are displayed here - Red and White.
07:53 Left click White. Once again, the cube has changed from red to white.
08:00 Below both Diffuse and specular are the Intensity bars.
08:05 By default, Intensity is 0.8 for Diffuse and 0.5 for Specular.
08:15 These can be changed as per the type of material finish required.
08:21 A Matt finish means less intensity of both Diffuse and Specular.
08:27 For example, a natural wood material will have a Matt finish.
08:33 A Glossy finish means more intensity of 'Diffuse' and 'Specular'.
08:39 For example, a car paint material will have a Glossy finish.
08:46 Lambert is the default shader for 'Diffuse' in Blender.
08:52 Left click Lambert. This is the Diffuse shader menu.
08:57 Here, we can choose our required shader like Fresnel, Minnaert, Toon, Oren-Nayar and Lambert.
09:08 Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the 'Fresnel shader'.
09:19 Similarly, CookTorr is the default shader for specular in Blender.
09:25 Left click CookTorr. This is the Specular Shader menu.
09:32 Blinn and Phong are the most common specular shaders used for 90% of materials.
09:40 Hardness determines the spread of specularity or shininess of the object.
09:48 Left click Hardness 50. Type 100 on your keyboard and hit the Enter key.
09:57 The specular area is reduced to a small circle on the preview sphere.
10:04 Again, left click Hardness 100. Type 10 on your keyboard and hit the Enter key.
10:13 Now, the specular area becomes larger and spreads over the preview sphere.
10:20 So these are the basic settings of the Material panel.
10:25 Rest of the settings will be covered in later tutorials.
10:29 Now, you can go ahead and create a new file;
10:33 add a new material to the cube and change its colour and name to 'Blue'.
10:39 This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
10:48 More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
11:08 The Spoken Tutorial project:
11:11 Conducts workshops using spoken tutorials.
11:14 Also gives certificates to those who pass an online test.
11:19 For more details, please contact us at contact@spoken-tutorial.org.
11:25 Thank you for joining us
11:27 and this is Monisha from IIT Bombay, signing off.

Contributors and Content Editors

Jyotisolanki, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha