Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-4/English-timed"

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{| border=1
 
{| border=1
  
|| '''Visual Cue'''
+
|| '''Time'''
  
 
|| '''Narration'''
 
|| '''Narration'''
Line 9: Line 7:
 
|-
 
|-
  
| 00.04
+
| 00:04
  
| Welcome to the series of Blender tutorials.
+
| Welcome to the series of '''Blender tutorials'''.
  
 
|-
 
|-
  
| 00.07
+
| 00:07
  
|This tutorial is about the properties window in Blender 2.59.
+
|This tutorial is about the '''Properties window''' in '''Blender 2.59'''.
  
 
|-
 
|-
  
| 00.15
+
| 00:15
  
|This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
+
|This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
  
 
|-
 
|-
  
| 00.28
+
| 00:28
  
| After watching this tutorial, we shall learn what is the Properties window;
+
| After watching this tutorial, we shall learn- what is the '''Properties window''';
  
 
|-
 
|-
  
| 00.33
+
| 00:33
  
|what is the Material panel in the Properties window;
+
|what is the''' Material panel''' in the Properties window;
  
 
|-
 
|-
  
| 00.37
+
| 00:37
  
|what are the various settings in the Material panel of the Properties window
+
|what are the various settings in the '''Material panel''' of the Properties window.
  
 
|-
 
|-
  
| 00.44
+
| 00:44
  
| I assume that you know the basic elements of the Blender interface.
+
| I assume that you know the basic elements of the '''Blender interface'''.
  
 
|-
 
|-
  
| 00.49
+
| 00:49
  
| If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
+
| If not then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''.
  
 
|-
 
|-
  
|00.57
+
|00:57
  
| The Properties window is located on the  right hand side  of our screen.
+
| The 'Properties window' is located on the  right hand side  of our screen.
  
 
|-
 
|-
  
| 01.03
+
| 01:03
  
|We have already seen the first panels of the Properties window and their settings in the previous tutorial.
+
|We have already seen the first '''panel'''s of the 'Properties window' and their settings in the previous tutorial.
  
 
|-
 
|-
  
| 01.10
+
| 01:10
  
|Lets see the next panel in the Properties window.
+
|Let's see the next panel in the 'Properties window'.
  
 
|-
 
|-
  
| 01.14
+
| 01:14
  
|First, we must resize our Properties window for better viewing and understanding.
+
|First, we must resize our 'Properties window' for better viewing and understanding.
  
 
|-
 
|-
  
| 01.20
+
| 01:20
  
| Left click the  left edge of the Properties window, hold and drag to the left.
+
| Left click the  left edge of the 'Properties window', hold and drag to the left.
  
 
|-
 
|-
  
| 01.28
+
| 01:28
  
|We can see the options in the Properties window more clearly now.
+
|We can see the options in the 'Properties window' more clearly now.
  
 
|-
 
|-
  
|01.33
+
|01:33
  
|To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
+
|To learn how to resize the '''Blender windows''', see our tutorial - '''How to Change Window Types in Blender'''.
  
 
|-
 
|-
  
| 01.43
+
| 01:43
  
| Go to the top row of the Properties window.
+
| Go to the top row of the 'Properties window'.
  
 
|-
 
|-
  
| 01.51
+
| 01:51
  
| Left click the '''sphere''' icon at the top row of the Properties window.
+
| Left click the '''Sphere''' icon at the top row of the 'Properties window'.
  
 
|-
 
|-
  
| 01.58
+
| 01:58
  
| This is the''' Material panel'''. Here we can add a material to the active object.
+
| This is the''' Material''' panel. Here we can add a material to the active object.
  
 
|-
 
|-
  
| 02.05
+
| 02:05
  
 
|By default, a standard material is added to the cube.
 
|By default, a standard material is added to the cube.
Line 123: Line 121:
 
|-
 
|-
  
| 02.10
+
| 02:10
  
| This material is part of the Material slot highlighted in '''blue'''.
+
| This material is part of the '''Material slot''' highlighted in '''blue'''.
  
 
|-
 
|-
  
| 02.15
+
| 02:15
  
| Left click the '''plus sign''' at the top right corner of the Material Panel to add a new Material slot.
+
| Left click the '''plus''' sign at the top right corner of the '''Material Panel''' to add a new '''Material slot'''.
  
 
|-
 
|-
  
| 02.24
+
| 02:24
  
| Left click''' new''' to add a new material. By default, all new materials are added with basic settings.
+
| Left click''' New''' to add a new material. By default, all new materials are added with basic settings.
  
 
|-
 
|-
  
| 02.34
+
| 02:34
  
| Left click the '''minus sign'''  under the plus sign to delete the new material slot.
+
| Left click the '''minus''' sign under the plus sign to delete the new material slot.
  
 
|-
 
|-
  
| 02.41
+
| 02:41
  
|We are back to our original material. Lets rename it to White
+
|We are back to our original material. Let's rename it to White.
  
 
|-
 
|-
  
| 02.46
+
| 02:46
  
| Left click '''Material''' in the ID name bar between the Material slot box and the preview window
+
| Left click '''Material''' in the ID name bar between the Material slot box and the '''Preview''' window.
  
 
|-
 
|-
  
| 02.55
+
| 02:55
  
| Type '''White''' on your keyboard and hit the '''enter''' key.
+
| Type '''White''' on your keyboard and hit the '''Enter''' key.
  
 
|-
 
|-
  
| 03.01
+
| 03:01
  
|Both the Material and Material slot names have changed to white.
+
|Both the Material and Material-slot names have changed to white.
  
 
|-
 
|-
  
| 03.06
+
| 03:06
  
 
|We can also add a new material without adding a new material slot.
 
|We can also add a new material without adding a new material slot.
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|-
 
|-
  
| 03.12
+
| 03:12
  
| Left click the '''plus sign''' to the right of the Material ID name bar.
+
| Left click the '''plus''' sign to the right of the 'Material ID name' bar.
  
 
|-
 
|-
  
|03.18
+
|03:18
  
 
| A new material is added to the material slot. Rename it to '''red'''. You guessed it.
 
| A new material is added to the material slot. Rename it to '''red'''. You guessed it.
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|-
 
|-
  
| 03.27
+
| 03:27
  
| We are going to change the colour of this material from white to red.
+
| We are going to change the colour of this material from White to Red.
  
 
|-
 
|-
  
| 03.31
+
| 03:31
  
|But first lets take a look at the row of buttons below the Material ID name bar.
+
|But first let's take a look at the row of buttons below the 'Material ID name' bar.
  
 
|-
 
|-
  
| 03.37
+
| 03:37
  
 
| '''Surface''' renders the material of the active object as its surface.
 
| '''Surface''' renders the material of the active object as its surface.
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|-
 
|-
  
|03.44
+
|03:44
  
|This is the default render material in Blender.
+
|This is the '''default render material''' in Blender.
  
 
|-
 
|-
  
|03.48
+
|03:48
  
 
| '''Wire''' renders the material as a wired mesh showing only the edges of the object's polygons.
 
| '''Wire''' renders the material as a wired mesh showing only the edges of the object's polygons.
Line 219: Line 217:
 
|-
 
|-
  
| 03.55
+
| 03:55
  
|This is a useful tool that saves time on modeling and rendering.
+
|This is a useful tool that saves time on '''modeling''' and rendering.
  
 
|-
 
|-
  
| 04.00
+
| 04:00
  
|We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender.
+
|We will learn about '''wired mesh, edges''' and '''polygons''' in detail in more advanced tutorials about modeling in Blender.
  
 
|-
 
|-
  
| 04.09
+
| 04:09
  
 
|''' Volume''' renders the material as the entire volume of the active object.
 
|''' Volume''' renders the material as the entire volume of the active object.
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|-
 
|-
  
| 04.15
+
| 04:15
  
|The material settings are different from those for surface and wire.
+
|The material settings are different from those for '''Surface''' and '''Wire'''.
  
 
|-
 
|-
  
| 04.20
+
| 04:20
  
| We will see these settings in detail when we use Volume Material in later tutorials.
+
| We will see these settings in detail when we use '''Volume Material''' in later tutorials.
  
 
|-
 
|-
  
| 04.26
+
| 04:26
  
 
| '''Halo''' renders the material as halo particles around the active object.
 
| '''Halo''' renders the material as halo particles around the active object.
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|-
 
|-
  
| 04.36
+
| 04:36
  
|We will see these settings in detail when we use Halo Material in later tutorials.
+
|We will see these settings in detail when we use '''Halo Material''' in later tutorials.
  
 
|-
 
|-
  
| 04.42
+
| 04:42
  
|Notice that none of these options are visible in the 3D view.
+
|Notice that none of these options are visible in the '''3D view'''.
  
 
|-
 
|-
  
| 04.47
+
| 04:47
  
|That is because these can only be viewed in the Render Display.
+
|That is because these can only be viewed in the '''Render Display'''.
  
 
|-
 
|-
  
| 04.52
+
| 04:52
  
| To learn about render display see the tutorial Types of windows Properties part 1
+
| To learn about render display, see the tutorial- '''Types of windows Properties part 1'''.
  
 
|-
 
|-
  
| 05.02
+
| 05:02
  
| Go back to '''Surface'''. We will see the settings for the Surface material
+
| Go back to '''Surface'''. We will see the settings for the '''Surface material'''.
  
 
|-
 
|-
  
| 05.05
+
| 05:05
  
| Below is the  preview window that shows a preview of the rendered material.
+
| Below is the  '''Preview window''' that shows a preview of the rendered material.
  
 
|-
 
|-
  
| 05.17
+
| 05:17
  
|To the right is a '''column of buttons''' for different preview options.
+
|To the right is a '''column''' of '''button'''s for different preview options-
  
 
|-
 
|-
  
| 05.22
+
| 05:22
  
| '''Plane'''
+
| '''Plane''',
  
 
|-
 
|-
  
| 05.24
+
| 05:24
  
| '''Sphere'''
+
| '''Sphere''',
  
 
|-
 
|-
  
| 05.26
+
| 05:26
  
|''' Cube'''
+
|''' Cube''',
  
 
|-
 
|-
  
| 05.29
+
| 05:29
  
| '''Monkey'''
+
| '''Monkey''',
  
 
|-
 
|-
  
| 05.32
+
| 05:32
  
|''' Hair'''
+
|''' Hair''',
  
 
|-
 
|-
  
| 05.34
+
| 05:34
  
| And''' Sky'''. Now lets change the colour of our material from white to red.
+
| and''' Sky'''. Now let's change the colour of our material from white to red.
  
 
|-
 
|-
  
| 05.42
+
| 05:42
  
| Go to '''Diffuse'''. left click the''' white bar''' under diffuse
+
| Go to '''Diffuse'''. Left click the''' white bar''' under '''Diffuse'''.
  
 
|-
 
|-
  
| 05.49
+
| 05:49
  
 
| A colour menu appears. We can choose any colour we want from this menu. I am choosing red.
 
| A colour menu appears. We can choose any colour we want from this menu. I am choosing red.
Line 351: Line 349:
 
|-
 
|-
  
| 05.59
+
| 05:59
  
| Left click and hold the white dot in the centre of the colour circle.
+
| Left click and hold the white-dot in the centre of the colour circle.
  
 
|-
 
|-
  
| 06.05
+
| 06:05
  
|Drag your mouse towards the red zone of the circle.
+
|Drag your '''mouse''' towards the red zone of the circle.
  
 
|-
 
|-
  
| 06.11
+
| 06:11
  
| The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel.
+
| The colour of the '''cube''' changes from white to red in the 3D-view and the '''preview window''' in the '''Material panel'''.
  
 
|-
 
|-
  
| 06.22
+
| 06:22
  
| Another method is - left click the  red bar under diffuse again.
+
| Another method is - left click the  red bar under '''Diffuse''' again.
  
 
|-
 
|-
  
| 06.28
+
| 06:28
  
| Do you see the three bars named''' R G and B''' below the colour circle?
+
| Do you see the three bars named 'R' 'G' and 'B' below the colour circle?
  
 
|-
 
|-
  
| 06.35
+
| 06:35
  
| Left click''' R.''' Type '''1''' on your keyboard and hit the '''enter''' key
+
| Left click 'R'. Type 1 (one) on your keyboard and hit the '''Enter''' key.
  
 
|-
 
|-
  
| 06.43
+
| 06:43
  
| Left click''' G'''. Type''' 0''' on your keyboard and hit the''' enter''' key
+
| Left click 'G'. Type 0 (zero) on your keyboard and hit the''' Enter''' key.
  
 
|-
 
|-
  
| 06.52
+
| 06:52
  
| Left click '''B''',. Type '''0''' on your keyboard and hit the '''enter''' key. Now cube colour is a perfect red
+
| Left click 'B'. Type '0' (zero) on your keyboard and hit the '''Enter''' key. Now '''cube''' colour is a perfect red.
  
 
|-
 
|-
  
| 07.05
+
| 07:05
  
| Similarly, left click the white bar under '''specular'''. Select any colour in the '''colour menu''' .
+
| Similarly, left click the white bar under '''Specular'''. Select any colour in the '''colour menu'''.
  
 
|-
 
|-
  
| 07.14
+
| 07:14
  
 
| I am selecting green.
 
| I am selecting green.
Line 411: Line 409:
 
|-
 
|-
  
| 07.17
+
| 07:17
  
| So look the shine on the cube has changed from white to light green.
+
| So, look.. the shine on the cube has changed from white to light green.
  
 
|-
 
|-
  
| 07.22
+
| 07:22
  
|Now what if I want to use the white material again? How do I get it back?
+
|Now, what if I want to use the white material again? How do I get it back?
  
 
|-
 
|-
  
| 07.29
+
| 07:29
  
| Go to the''' Material ID name bar'''. Here is a another sphere icon to the left of the name bar.
+
| Go to the''' Material ID name bar'''. Here is another sphere icon to the left of the name bar.
  
 
|-
 
|-
  
| 07.37
+
| 07:37
  
 
| Left click the '''sphere icon'''. This is the''' Material menu'''.
 
| Left click the '''sphere icon'''. This is the''' Material menu'''.
Line 435: Line 433:
 
|-
 
|-
  
| 07.43
+
| 07:43
  
| All materials used in the scene are listed here. Right now only two materials are displayed here - '''Red and White'''.
+
| All materials used in the '''scene''' are listed here. Right now only two materials are displayed here - '''Red''' and '''White'''.
  
 
|-
 
|-
  
| 07.53
+
| 07:53
  
 
| Left click '''White'''. Once again, the cube has changed from red to white.
 
| Left click '''White'''. Once again, the cube has changed from red to white.
Line 447: Line 445:
 
|-
 
|-
  
| 08.00
+
| 08:00
  
| Below both '''Diffuse''' and '''specular''' are the Intensity bars.
+
| Below both '''Diffuse''' and '''specular''' are the '''Intensity''' bars.
  
 
|-
 
|-
  
| 08.05
+
| 08:05
  
|By default, intensity is''' 0.8''' for Diffuse and '''0.5''' for Specular.
+
|By default, '''Intensity''' is''' 0.8''' for '''Diffuse''' and '''0.5''' for '''Specular'''.
  
 
|-
 
|-
  
| 08.15
+
| 08:15
  
 
| These can be changed as per the type of material finish required.
 
| These can be changed as per the type of material finish required.
Line 465: Line 463:
 
|-
 
|-
  
| 08.21
+
| 08:21
  
| A Matt finish means less intensity of both Diffuse and specular.
+
| A '''Matt finish''' means less intensity of both '''Diffuse''' and '''Specular'''.
  
 
|-
 
|-
  
| 08.27
+
| 08:27
  
| For example, a natural wood material will have a Matt finish.
+
| For example, a natural wood material will have a '''Matt finish'''.
  
 
|-
 
|-
  
| 08.33
+
| 08:33
  
|A Glossy finish means more intensity of Diffuse and specular.
+
|A '''Glossy finish''' means more intensity of 'Diffuse' and 'Specular'.
  
 
|-
 
|-
  
| 08.39
+
| 08:39
  
| For example, a car paint material will have a Glossy finish
+
| For example, a car paint material will have a '''Glossy''' finish.
  
 
|-
 
|-
  
| 08.46
+
| 08:46
  
|''' Lambert''' is the default shader for Diffuse in Blender.
+
|''' Lambert''' is the default '''shader''' for 'Diffuse' in Blender.
  
 
|-
 
|-
  
| 08.52
+
| 08:52
  
| Left click '''Lambert'''. This is the Diffuse shader menu.
+
| Left click '''Lambert'''. This is the '''Diffuse shader menu'''.
  
 
|-
 
|-
  
| 08.57
+
| 08:57
  
| Here we can choose our required shader like '''Fresnel, Minnaert, Toon, Oren-Nayar and Lambert'''.
+
| Here, we can choose our required '''shader''' like '''Fresnel, Minnaert, Toon, Oren-Nayar''' and '''Lambert'''.
  
 
|-
 
|-
  
| 09.08
+
| 09:08
  
|Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader.
+
|Like '''Intensity''', '''shader'''s are also different for different types of materials. For example, a glass material will use the 'Fresnel shader'.
  
 
|-
 
|-
  
| 09.19
+
| 09:19
  
| Similarly, '''Cooktorr''' is the default shader for specular in Blender.
+
| Similarly, '''CookTorr''' is the '''default shader''' for '''specular''' in Blender.
  
 
|-
 
|-
  
| 09.25
+
| 09:25
  
| Left click''' Cooktorr'''. This is the''' Specular Shader menu'''.
+
| Left click''' CookTorr'''. This is the''' Specular Shader menu'''.
  
 
|-
 
|-
  
| 09.32
+
| 09:32
  
|'''Blinn and phong''' are the most common specular shaders used for 90% of materials.
+
|'''Blinn''' and '''Phong''' are the most common '''specular shaders''' used for 90% of materials.
  
 
|-
 
|-
  
| 09.40
+
| 09:40
  
 
| '''Hardness''' determines the spread of specularity or shininess of the object.
 
| '''Hardness''' determines the spread of specularity or shininess of the object.
Line 537: Line 535:
 
|-
 
|-
  
| 09.48
+
| 09:48
  
| Left click '''Hardness 50'''. Type '''100''' on your keyboard and hit the '''enter''' key.
+
| Left click '''Hardness 50'''. Type 100 on your keyboard and hit the '''Enter''' key.
  
 
|-
 
|-
  
| 09.57
+
| 09:57
  
 
| The specular area is reduced to a small circle on the preview sphere.
 
| The specular area is reduced to a small circle on the preview sphere.
Line 549: Line 547:
 
|-
 
|-
  
| 10.04
+
| 10:04
  
| Again Left click Hardness '''100'''. Type '''10''' on your keyboard and hit the '''enter''' key.
+
| Again, left click '''Hardness 100'''. Type 10 on your keyboard and hit the '''Enter''' key.
  
 
|-
 
|-
  
| 10.13
+
| 10:13
  
| Now the specular area becomes larger and spreads over the preview sphere.
+
| Now, the specular area becomes larger and spreads over the preview sphere.
  
 
|-
 
|-
  
| 10.20
+
| 10:20
  
| So these are the basic settings of the Material panel.
+
| So these are the basic settings of the '''Material panel'''.
  
 
|-
 
|-
  
| 10.25
+
| 10:25
  
 
|Rest of the settings will be covered in later tutorials.
 
|Rest of the settings will be covered in later tutorials.
Line 573: Line 571:
 
|-
 
|-
  
|10.29
+
|10:29
  
| Now you can go ahead and create a new file;
+
| Now, you can go ahead and create a new file;
  
 
|-
 
|-
  
| 10.33
+
| 10:33
  
|add a new material to the cube and change its colour and name to Blue.
+
|add a new '''material''' to the '''cube''' and change its colour and name to 'Blue'.
  
 
|-
 
|-
  
|10.39
+
|10:39
  
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
+
| This tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT.
  
 
|-
 
|-
  
| 10.48
+
| 10:48
  
|More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro.
+
|More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
  
 
|-
 
|-
  
| 11.08
+
| 11:08
  
|The Spoken Tutorial Project
+
|The Spoken Tutorial project:
  
 
|-
 
|-
  
| 10.11
+
| 11:11
  
 
|Conducts workshops using spoken tutorials.
 
|Conducts workshops using spoken tutorials.
Line 609: Line 607:
 
|-
 
|-
  
| 11.14
+
| 11:14
  
| Alsogives certificates to those who pass an online test.
+
| Also gives certificates to those who pass an online test.
  
 
|-
 
|-
  
| 11.19
+
| 11:19
  
|For more details, please contact us contact@spoken-tutorial.org.
+
|For more details, please contact us at contact@spoken-tutorial.org.
  
 
|-
 
|-
  
| 11.25
+
| 11:25
  
 
|Thank you for joining us
 
|Thank you for joining us
Line 627: Line 625:
 
|-
 
|-
  
| 11.27
+
| 11:27
  
| and this is Monisha from IIT Bombay signing off.
+
| and this is Monisha from IIT Bombay, signing off.
  
 
|}
 
|}

Latest revision as of 20:00, 20 July 2015

Time Narration
00:04 Welcome to the series of Blender tutorials.
00:07 This tutorial is about the Properties window in Blender 2.59.
00:15 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
00:28 After watching this tutorial, we shall learn- what is the Properties window;
00:33 what is the Material panel in the Properties window;
00:37 what are the various settings in the Material panel of the Properties window.
00:44 I assume that you know the basic elements of the Blender interface.
00:49 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
00:57 The 'Properties window' is located on the right hand side of our screen.
01:03 We have already seen the first panels of the 'Properties window' and their settings in the previous tutorial.
01:10 Let's see the next panel in the 'Properties window'.
01:14 First, we must resize our 'Properties window' for better viewing and understanding.
01:20 Left click the left edge of the 'Properties window', hold and drag to the left.
01:28 We can see the options in the 'Properties window' more clearly now.
01:33 To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender.
01:43 Go to the top row of the 'Properties window'.
01:51 Left click the Sphere icon at the top row of the 'Properties window'.
01:58 This is the Material panel. Here we can add a material to the active object.
02:05 By default, a standard material is added to the cube.
02:10 This material is part of the Material slot highlighted in blue.
02:15 Left click the plus sign at the top right corner of the Material Panel to add a new Material slot.
02:24 Left click New to add a new material. By default, all new materials are added with basic settings.
02:34 Left click the minus sign under the plus sign to delete the new material slot.
02:41 We are back to our original material. Let's rename it to White.
02:46 Left click Material in the ID name bar between the Material slot box and the Preview window.
02:55 Type White on your keyboard and hit the Enter key.
03:01 Both the Material and Material-slot names have changed to white.
03:06 We can also add a new material without adding a new material slot.
03:12 Left click the plus sign to the right of the 'Material ID name' bar.
03:18 A new material is added to the material slot. Rename it to red. You guessed it.
03:27 We are going to change the colour of this material from White to Red.
03:31 But first let's take a look at the row of buttons below the 'Material ID name' bar.
03:37 Surface renders the material of the active object as its surface.
03:44 This is the default render material in Blender.
03:48 Wire renders the material as a wired mesh showing only the edges of the object's polygons.
03:55 This is a useful tool that saves time on modeling and rendering.
04:00 We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in Blender.
04:09 Volume renders the material as the entire volume of the active object.
04:15 The material settings are different from those for Surface and Wire.
04:20 We will see these settings in detail when we use Volume Material in later tutorials.
04:26 Halo renders the material as halo particles around the active object.
04.32 Again, the material settings have changed.
04:36 We will see these settings in detail when we use Halo Material in later tutorials.
04:42 Notice that none of these options are visible in the 3D view.
04:47 That is because these can only be viewed in the Render Display.
04:52 To learn about render display, see the tutorial- Types of windows Properties part 1.
05:02 Go back to Surface. We will see the settings for the Surface material.
05:05 Below is the Preview window that shows a preview of the rendered material.
05:17 To the right is a column of buttons for different preview options-
05:22 Plane,
05:24 Sphere,
05:26 Cube,
05:29 Monkey,
05:32 Hair,
05:34 and Sky. Now let's change the colour of our material from white to red.
05:42 Go to Diffuse. Left click the white bar under Diffuse.
05:49 A colour menu appears. We can choose any colour we want from this menu. I am choosing red.
05:59 Left click and hold the white-dot in the centre of the colour circle.
06:05 Drag your mouse towards the red zone of the circle.
06:11 The colour of the cube changes from white to red in the 3D-view and the preview window in the Material panel.
06:22 Another method is - left click the red bar under Diffuse again.
06:28 Do you see the three bars named 'R' 'G' and 'B' below the colour circle?
06:35 Left click 'R'. Type 1 (one) on your keyboard and hit the Enter key.
06:43 Left click 'G'. Type 0 (zero) on your keyboard and hit the Enter key.
06:52 Left click 'B'. Type '0' (zero) on your keyboard and hit the Enter key. Now cube colour is a perfect red.
07:05 Similarly, left click the white bar under Specular. Select any colour in the colour menu.
07:14 I am selecting green.
07:17 So, look.. the shine on the cube has changed from white to light green.
07:22 Now, what if I want to use the white material again? How do I get it back?
07:29 Go to the Material ID name bar. Here is another sphere icon to the left of the name bar.
07:37 Left click the sphere icon. This is the Material menu.
07:43 All materials used in the scene are listed here. Right now only two materials are displayed here - Red and White.
07:53 Left click White. Once again, the cube has changed from red to white.
08:00 Below both Diffuse and specular are the Intensity bars.
08:05 By default, Intensity is 0.8 for Diffuse and 0.5 for Specular.
08:15 These can be changed as per the type of material finish required.
08:21 A Matt finish means less intensity of both Diffuse and Specular.
08:27 For example, a natural wood material will have a Matt finish.
08:33 A Glossy finish means more intensity of 'Diffuse' and 'Specular'.
08:39 For example, a car paint material will have a Glossy finish.
08:46 Lambert is the default shader for 'Diffuse' in Blender.
08:52 Left click Lambert. This is the Diffuse shader menu.
08:57 Here, we can choose our required shader like Fresnel, Minnaert, Toon, Oren-Nayar and Lambert.
09:08 Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the 'Fresnel shader'.
09:19 Similarly, CookTorr is the default shader for specular in Blender.
09:25 Left click CookTorr. This is the Specular Shader menu.
09:32 Blinn and Phong are the most common specular shaders used for 90% of materials.
09:40 Hardness determines the spread of specularity or shininess of the object.
09:48 Left click Hardness 50. Type 100 on your keyboard and hit the Enter key.
09:57 The specular area is reduced to a small circle on the preview sphere.
10:04 Again, left click Hardness 100. Type 10 on your keyboard and hit the Enter key.
10:13 Now, the specular area becomes larger and spreads over the preview sphere.
10:20 So these are the basic settings of the Material panel.
10:25 Rest of the settings will be covered in later tutorials.
10:29 Now, you can go ahead and create a new file;
10:33 add a new material to the cube and change its colour and name to 'Blue'.
10:39 This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
10:48 More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
11:08 The Spoken Tutorial project:
11:11 Conducts workshops using spoken tutorials.
11:14 Also gives certificates to those who pass an online test.
11:19 For more details, please contact us at contact@spoken-tutorial.org.
11:25 Thank you for joining us
11:27 and this is Monisha from IIT Bombay, signing off.

Contributors and Content Editors

Jyotisolanki, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha