Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-3/English-timed"
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{| border=1 | {| border=1 | ||
− | || | + | || Time |
− | || | + | ||Narration |
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− | | 00 | + | | 00:05 |
| Welcome to the series of Blender tutorials. | | Welcome to the series of Blender tutorials. | ||
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| This tutorial is about the properties window in Blender 2.59. | | This tutorial is about the properties window in Blender 2.59. | ||
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| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | ||
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| After watching this tutorial, we shall learn what is the Properties window; | | After watching this tutorial, we shall learn what is the Properties window; | ||
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| what are the''' Object constraints panel, Modifiers Panel and Object Data Panel''' in the Properties window; | | what are the''' Object constraints panel, Modifiers Panel and Object Data Panel''' in the Properties window; | ||
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| what are the various settings in the''' Object constraints panel, Modifiers Panel and Object Data Panel''' in the Properties window | | what are the various settings in the''' Object constraints panel, Modifiers Panel and Object Data Panel''' in the Properties window | ||
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| I assume that you know the basic elements of the Blender interface. | | I assume that you know the basic elements of the Blender interface. | ||
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|If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | |If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | ||
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| The Properties window is located on the right hand side of our screen. | | The Properties window is located on the right hand side of our screen. | ||
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| We have already seen the first four panels of the Properties window and their settings in the previous tutorials. | | We have already seen the first four panels of the Properties window and their settings in the previous tutorials. | ||
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| Lets see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding. | | Lets see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding. | ||
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| Left click the left edge of the Properties window, hold and drag to the left. | | Left click the left edge of the Properties window, hold and drag to the left. | ||
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| We can see the options in the Properties window more clearly now. | | We can see the options in the Properties window more clearly now. | ||
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− | |01 | + | |01:47 |
| To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | ||
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| Go to the top row of the Properties window. | | Go to the top row of the Properties window. | ||
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| Left click the '''chain''' icon. This is the''' Object Constraints''' Panel. | | Left click the '''chain''' icon. This is the''' Object Constraints''' Panel. | ||
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| Left Click''' Add constraint'''. This menu lists various object constraints. | | Left Click''' Add constraint'''. This menu lists various object constraints. | ||
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| here are three main types of constraints –''' Transform, Tracking and Relationship'''. | | here are three main types of constraints –''' Transform, Tracking and Relationship'''. | ||
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| '''Copy location''' constraint is used to copy one object’s location and set it to the other object. | | '''Copy location''' constraint is used to copy one object’s location and set it to the other object. | ||
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| Go to the '''3D view'''. Right click the '''lamp''' to select it. | | Go to the '''3D view'''. Right click the '''lamp''' to select it. | ||
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| Go back to the '''Object Constraints Panel''' | | Go back to the '''Object Constraints Panel''' | ||
|- | |- | ||
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| Left Click '''add constraint''' | | Left Click '''add constraint''' | ||
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| Select '''copy location''' under Transform. | | Select '''copy location''' under Transform. | ||
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| A new panel appears under the '''Add constraint''' menu bar. | | A new panel appears under the '''Add constraint''' menu bar. | ||
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| This panel contains settings for the''' Copy location '''constraint. | | This panel contains settings for the''' Copy location '''constraint. | ||
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| Do you see this white bar with the '''orange cube''' on the left in the copy location panel? | | Do you see this white bar with the '''orange cube''' on the left in the copy location panel? | ||
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| This is the '''Target bar'''. Here we add the name of our '''target object.''' | | This is the '''Target bar'''. Here we add the name of our '''target object.''' | ||
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| Left click the''' target bar'''. | | Left click the''' target bar'''. | ||
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| Select '''cube''' from the list. | | Select '''cube''' from the list. | ||
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| The copy location constraint copies the location coordinates of the cube and applies it to the lamp. | | The copy location constraint copies the location coordinates of the cube and applies it to the lamp. | ||
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| As a result, the lamp moves to the location of the cube. | | As a result, the lamp moves to the location of the cube. | ||
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| Left click the ''' cross''' icon at the top right corner of the '''Copy location''' panel . | | Left click the ''' cross''' icon at the top right corner of the '''Copy location''' panel . | ||
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| The constraint is removed. The lamp moves back to its original location. | | The constraint is removed. The lamp moves back to its original location. | ||
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| So this is how an '''object constraint''' works. | | So this is how an '''object constraint''' works. | ||
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| We will be using '''object constraints''' many times in later tutorials. | | We will be using '''object constraints''' many times in later tutorials. | ||
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| For now, lets move on to the next panel in the Properties window. Go to the '''3D view'''. | | For now, lets move on to the next panel in the Properties window. Go to the '''3D view'''. | ||
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| Right click the '''cube''' to select it. | | Right click the '''cube''' to select it. | ||
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| Left click the next icon at the top row of the Properties window. | | Left click the next icon at the top row of the Properties window. | ||
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| This is the '''Modifiers panel''' . | | This is the '''Modifiers panel''' . | ||
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| A Modifier deforms the object without changing its original properties. Let me demonstrate. | | A Modifier deforms the object without changing its original properties. Let me demonstrate. | ||
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| Go back to the '''Modifiers '''Panel. | | Go back to the '''Modifiers '''Panel. | ||
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| Left click '''ADD modifier'''. Here are three main types of modifiers - '''Generate, Deform and Simulate''' | | Left click '''ADD modifier'''. Here are three main types of modifiers - '''Generate, Deform and Simulate''' | ||
|- | |- | ||
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| Left click''' Subdivision surface''' at the bottom left corner of the menu. | | Left click''' Subdivision surface''' at the bottom left corner of the menu. | ||
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| The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar. | | The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar. | ||
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| This panel shows settings for the Subdivision surface modifier | | This panel shows settings for the Subdivision surface modifier | ||
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| Left click '''View 1'''. Type 3 on your keyboard and hit the enter key. | | Left click '''View 1'''. Type 3 on your keyboard and hit the enter key. | ||
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| Now the cube looks like a ball or sphere. | | Now the cube looks like a ball or sphere. | ||
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| We will learn about subdivision surface Modifiers in detail in later tutorials | | We will learn about subdivision surface Modifiers in detail in later tutorials | ||
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| Left click the''' cross''' icon at the top right corner of the Subdivision surface panel. | | Left click the''' cross''' icon at the top right corner of the Subdivision surface panel. | ||
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| The modifier is removed. The cube changes back to its original form. | | The modifier is removed. The cube changes back to its original form. | ||
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| So the modifier did not change the original properties of the cube. | | So the modifier did not change the original properties of the cube. | ||
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| We shall learn about other Modifiers in detail in later tutorials | | We shall learn about other Modifiers in detail in later tutorials | ||
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| Left click the '''inverted triangle''' icon at the top row of the Properties window. | | Left click the '''inverted triangle''' icon at the top row of the Properties window. | ||
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| This is the''' Object Data '''panel. | | This is the''' Object Data '''panel. | ||
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| '''Vertex groups''' are used to group a set of selected vertices. | | '''Vertex groups''' are used to group a set of selected vertices. | ||
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| We shall see how to use '''Vertex groups''' in more advanced tutorials. | | We shall see how to use '''Vertex groups''' in more advanced tutorials. | ||
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| '''Shape Keys''' are used to animate the object in edit mode. | | '''Shape Keys''' are used to animate the object in edit mode. | ||
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| Do you see the '''plus sign''' at the far right of the shape keys box? | | Do you see the '''plus sign''' at the far right of the shape keys box? | ||
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| This is used to add a new shape key to the object . | | This is used to add a new shape key to the object . | ||
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| Left click the '''plus sign'''. The first key is''' Basis'''. | | Left click the '''plus sign'''. The first key is''' Basis'''. | ||
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| This key saves the original form of the object that we are going to animate. | | This key saves the original form of the object that we are going to animate. | ||
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| Hence, we cannot modify this key. | | Hence, we cannot modify this key. | ||
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| Left click the''' plus sign''' again to add another key. '''Key 1''' is the first key that can be modified | | Left click the''' plus sign''' again to add another key. '''Key 1''' is the first key that can be modified | ||
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| Go to the '''3D view''' . | | Go to the '''3D view''' . | ||
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| Press''' tab''' on your keyboard to enter the Edit mode. | | Press''' tab''' on your keyboard to enter the Edit mode. | ||
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| Press''' S''' to scale the cube. Drag your mouse. Left click to confirm scale | | Press''' S''' to scale the cube. Drag your mouse. Left click to confirm scale | ||
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| Press''' tab''' to go back to the Object mode. | | Press''' tab''' to go back to the Object mode. | ||
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| The cube is back to its original size. So what happened to the scaling we did in the edit mode? | | The cube is back to its original size. So what happened to the scaling we did in the edit mode? | ||
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| Go back to the '''Shape keys box''' in the Object Data panel | | Go back to the '''Shape keys box''' in the Object Data panel | ||
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| '''Key 1''' is the active key and highlighted in '''blue'''. | | '''Key 1''' is the active key and highlighted in '''blue'''. | ||
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| On the right side is the value of the shape key. This value can be modified below. | | On the right side is the value of the shape key. This value can be modified below. | ||
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| Left click Value''' 0.000'''. | | Left click Value''' 0.000'''. | ||
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| Type '''1''' on your key board and hit the '''enter''' key. The cube is now scaled. | | Type '''1''' on your key board and hit the '''enter''' key. The cube is now scaled. | ||
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| We can keep adding more shape keys and modifying the cube as we go. | | We can keep adding more shape keys and modifying the cube as we go. | ||
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| You will find me using the shape keys very often while animating in this series of Blender tutorials. | | You will find me using the shape keys very often while animating in this series of Blender tutorials. | ||
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| Next setting is '''UV texture'''. This is used to modify the texture added to an object. | | Next setting is '''UV texture'''. This is used to modify the texture added to an object. | ||
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| We will see this in detail in later tutorials. | | We will see this in detail in later tutorials. | ||
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| Now you can go ahead and create a new file; | | Now you can go ahead and create a new file; | ||
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| using Copy Location Constraint, copy the location of the cube to the lamp; | | using Copy Location Constraint, copy the location of the cube to the lamp; | ||
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| using the Subdivision Surface modifier, change the cube into a sphere; and animate the cube using shape keys. | | using the Subdivision Surface modifier, change the cube into a sphere; and animate the cube using shape keys. | ||
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| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | ||
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− | | 09 | + | | 09:09 |
| More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro. | | More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro. | ||
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| The Spoken Tutorial Project | | The Spoken Tutorial Project | ||
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| Conducts workshops using spoken tutorials | | Conducts workshops using spoken tutorials | ||
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| also gives certificates to those who pass an online test. | | also gives certificates to those who pass an online test. | ||
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| For more details, please contact us contact@spoken-tutorial.org | | For more details, please contact us contact@spoken-tutorial.org | ||
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| Thank you for joining us | | Thank you for joining us | ||
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|- | |- | ||
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| and this is Monisha from IIT Bombay signing off. | | and this is Monisha from IIT Bombay signing off. | ||
|} | |} |
Revision as of 10:38, 23 June 2014
Time | Narration |
00:05 | Welcome to the series of Blender tutorials. |
00:09 | This tutorial is about the properties window in Blender 2.59. |
00:16 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00:28 | After watching this tutorial, we shall learn what is the Properties window; |
00:35 | what are the Object constraints panel, Modifiers Panel and Object Data Panel in the Properties window; |
00:44 | what are the various settings in the Object constraints panel, Modifiers Panel and Object Data Panel in the Properties window |
00:57 | I assume that you know the basic elements of the Blender interface. |
01:01 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
01:10 | The Properties window is located on the right hand side of our screen. |
01:16 | We have already seen the first four panels of the Properties window and their settings in the previous tutorials. |
01:23 | Lets see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding. |
01:33 | Left click the left edge of the Properties window, hold and drag to the left. |
01:43 | We can see the options in the Properties window more clearly now. |
01:47 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
01:57 | Go to the top row of the Properties window. |
02:03 | Left click the chain icon. This is the Object Constraints Panel. |
02:12 | Left Click Add constraint. This menu lists various object constraints. |
02:19 | here are three main types of constraints – Transform, Tracking and Relationship. |
02:31 | Copy location constraint is used to copy one object’s location and set it to the other object. |
02:38 | Go to the 3D view. Right click the lamp to select it. |
02:45 | Go back to the Object Constraints Panel |
02:49 | Left Click add constraint |
02:52 | Select copy location under Transform. |
02:57 | A new panel appears under the Add constraint menu bar. |
03:05 | This panel contains settings for the Copy location constraint. |
03:06 | Do you see this white bar with the orange cube on the left in the copy location panel? |
03:12 | This is the Target bar. Here we add the name of our target object. |
03:21 | Left click the target bar. |
03:24 | Select cube from the list. |
03:29 | The copy location constraint copies the location coordinates of the cube and applies it to the lamp. |
03:37 | As a result, the lamp moves to the location of the cube. |
03:42 | Left click the cross icon at the top right corner of the Copy location panel . |
03:50 | The constraint is removed. The lamp moves back to its original location. |
03:58 | So this is how an object constraint works. |
04:02 | We will be using object constraints many times in later tutorials. |
04:07 | For now, lets move on to the next panel in the Properties window. Go to the 3D view. |
04:16 | Right click the cube to select it. |
04:19 | Left click the next icon at the top row of the Properties window. |
04:26 | This is the Modifiers panel . |
04:29 | A Modifier deforms the object without changing its original properties. Let me demonstrate. |
04:36 | Go back to the Modifiers Panel. |
04:40 | Left click ADD modifier. Here are three main types of modifiers - Generate, Deform and Simulate |
04:54 | Left click Subdivision surface at the bottom left corner of the menu. |
05:02 | The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar. |
05:10 | This panel shows settings for the Subdivision surface modifier |
05:16 | Left click View 1. Type 3 on your keyboard and hit the enter key. |
05:25 | Now the cube looks like a ball or sphere. |
05:28 | We will learn about subdivision surface Modifiers in detail in later tutorials |
05:35 | Left click the cross icon at the top right corner of the Subdivision surface panel. |
05:43 | The modifier is removed. The cube changes back to its original form. |
05:49 | So the modifier did not change the original properties of the cube. |
05:54 | We shall learn about other Modifiers in detail in later tutorials |
05:59 | Left click the inverted triangle icon at the top row of the Properties window. |
06:07 | This is the Object Data panel. |
06:10 | Vertex groups are used to group a set of selected vertices. |
06:15 | We shall see how to use Vertex groups in more advanced tutorials. |
06:22 | Shape Keys are used to animate the object in edit mode. |
06:28 | Do you see the plus sign at the far right of the shape keys box? |
06:34 | This is used to add a new shape key to the object . |
06:39 | Left click the plus sign. The first key is Basis. |
06:50 | This key saves the original form of the object that we are going to animate. |
06:55 | Hence, we cannot modify this key. |
06:58 | Left click the plus sign again to add another key. Key 1 is the first key that can be modified |
07:10 | Go to the 3D view . |
07:13 | Press tab on your keyboard to enter the Edit mode. |
07:18 | Press S to scale the cube. Drag your mouse. Left click to confirm scale |
07:29 | Press tab to go back to the Object mode. |
07:33 | The cube is back to its original size. So what happened to the scaling we did in the edit mode? |
07:40 | Go back to the Shape keys box in the Object Data panel |
07:45 | Key 1 is the active key and highlighted in blue. |
07:50 | On the right side is the value of the shape key. This value can be modified below. |
07:57 | Left click Value 0.000. |
08:03 | Type 1 on your key board and hit the enter key. The cube is now scaled. |
08:12 | We can keep adding more shape keys and modifying the cube as we go. |
08:17 | You will find me using the shape keys very often while animating in this series of Blender tutorials. |
08:26 | Next setting is UV texture. This is used to modify the texture added to an object. |
08:33 | We will see this in detail in later tutorials. |
08:38 | Now you can go ahead and create a new file; |
08:42 | using Copy Location Constraint, copy the location of the cube to the lamp; |
08:49 | using the Subdivision Surface modifier, change the cube into a sphere; and animate the cube using shape keys. |
09:00 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
09:09 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
09:30 | The Spoken Tutorial Project |
09:32 | Conducts workshops using spoken tutorials |
09:35 | also gives certificates to those who pass an online test. |
09:40 | For more details, please contact us contact@spoken-tutorial.org |
09:47 | Thank you for joining us |
09:49 | and this is Monisha from IIT Bombay signing off. |
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