Blender/C2/Types-of-Windows-Properties-Part-3/English-timed
From Script | Spoken-Tutorial
| Time | Narration |
| 00:05 | Welcome to the series of Blender tutorials. |
| 00:09 | This tutorial is about the Properties window in Blender 2.59. |
| 00:16 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
| 00:28 | After watching this tutorial, we shall learn- what is the Properties window; |
| 00:35 | what are the Object constraints panel, Modifiers Panel and Object Data Panel in the 'Properties window'; |
| 00:44 | what are the various settings in the Object constraints panel, Modifiers Panel and Object Data Panel in the 'Properties window'. |
| 00:57 | I assume that you know the basic elements of the Blender interface. |
| 01:01 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
| 01:10 | The Properties window is located on the right hand side of our screen. |
| 01:16 | We have already seen the first four panels of the Properties window and their settings in the previous tutorials. |
| 01:23 | Let's see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding. |
| 01:33 | Left click the left edge of the Properties window, hold and drag to the left. |
| 01:43 | We can see the options in the Properties window more clearly now. |
| 01:47 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender. |
| 01:57 | Go to the top row of the Properties window. |
| 02:03 | Left click the chain icon. This is the Object Constraints Panel. |
| 02:12 | Left click Add constraint. This menu lists various object constraints. |
| 02:19 | Here are three main types of constraints – Transform, Tracking and Relationship. |
| 02:31 | Copy Location constraint is used to copy one object’s location and set it to the other object. |
| 02:38 | Go to the 3D view. Right click the Lamp to select it. |
| 02:45 | Go back to the Object Constraints Panel. |
| 02:49 | Left Click Add Constraint. |
| 02:52 | Select Copy Location under Transform. |
| 02:57 | A new panel appears under the Add constraint menu bar. |
| 03:05 | This panel contains settings for the Copy Location constraint. |
| 03:06 | Do you see this white bar with the orange cube on the left in the copy location panel? |
| 03:12 | This is the Target bar. Here we add the name of our target object. |
| 03:21 | Left click the Target bar. |
| 03:24 | Select Cube from the list. |
| 03:29 | The copy location constraint copies the location coordinates of the cube and applies it to the lamp. |
| 03:37 | As a result, the lamp moves to the location of the cube. |
| 03:42 | Left click the cross icon at the top right corner of the Copy location panel . |
| 03:50 | The constraint is removed. The lamp moves back to its original location. |
| 03:58 | So, this is how an object constraint works. |
| 04:02 | We will be using object constraints many times in later tutorials. |
| 04:07 | For now, let's move on to the next panel in the 'Properties window'. Go to the 3D view. |
| 04:16 | Right click the cube to select it. |
| 04:19 | Left click the next icon at the top row of the 'Properties window'. |
| 04:26 | This is the Modifiers panel . |
| 04:29 | A Modifier deforms the object without changing its original properties. Let me demonstrate. |
| 04:36 | Go back to the Modifiers Panel. |
| 04:40 | Left click ADD modifier. Here are three main types of modifiers - Generate, Deform and Simulate. |
| 04:54 | Left click Subdivision Surface at the bottom left corner of the menu. |
| 05:02 | The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar. |
| 05:10 | This panel shows settings for the Subdivision Surface modifier. |
| 05:16 | Left click View 1. Type 3 on your keyboard and hit the Enter key. |
| 05:25 | Now the cube looks like a ball or sphere. |
| 05:28 | We will learn about subdivision surface Modifiers in detail in later tutorials. |
| 05:35 | Left click the cross icon at the top right corner of the Subdivision surface panel. |
| 05:43 | The modifier is removed. The cube changes back to its original form. |
| 05:49 | So, the modifier did not change the original properties of the cube. |
| 05:54 | We shall learn about other Modifiers in detail in later tutorials. |
| 05:59 | Left click the inverted triangle icon at the top row of the 'Properties window'. |
| 06:07 | This is the Object Datapanel. |
| 06:10 | Vertex groups are used to group a set of selected vertices. |
| 06:15 | We shall see how to use Vertex Groups in more advanced tutorials about animation in Blender. |
| 06:22 | Shape Keys are used to animate the object in edit mode. |
| 06:28 | Do you see the plus sign at the far right of the shape keys box? |
| 06:34 | This is used to add a new shape key to the object . |
| 06:39 | Left click the plus sign at the far right of the shape keys box. The first key is Basis. |
| 06:50 | This key saves the original form of the object that we are going to animate. |
| 06:55 | Hence, we cannot modify this key. |
| 06:58 | Left click the plus sign again to add another key. Key 1 is the first key that can be modified. |
| 07:10 | Go to the 3D view . |
| 07:13 | Press tab on your keyboard to enter the Edit mode. |
| 07:18 | Press S to scale the cube. Drag your mouse. Left click to confirm scale. |
| 07:29 | Press tab to go back to the Object mode. |
| 07:33 | The cube is back to its original size. So, what happened to the scaling we did in the edit mode? |
| 07:40 | Go back to the Shape Keys box in the Object Data panel. |
| 07:45 | Key 1 is the active key and highlighted in blue. |
| 07:50 | On the right side is the value of the shape key. This value can be modified below. |
| 07:57 | Left click Value 0.000. |
| 08:03 | Type 1 on your key board and hit the Enter key. The cube is now scaled. |
| 08:12 | We can keep adding more shape keys and modifying the cube as we go. |
| 08:17 | You will find me using the shape keys very often while animating in this series of Blender tutorials. |
| 08:26 | Next setting is UV Texture. This is used to modify the texture added to an object. |
| 08:33 | We will see this in detail in later tutorials. |
| 08:38 | Now you can go ahead and create a new file; |
| 08:42 | using Copy Location constraint, copy the location of the cube to the lamp; |
| 08:49 | using the Subdivision Surface modifier, change the cube into a sphere and animate the cube using shape keys. |
| 09:00 | This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
| 09:09 | More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
| 09:30 | The Spoken Tutorial project: |
| 09:32 | Conducts workshops using spoken tutorials; |
| 09:35 | also gives certificates to those who pass an online test. |
| 09:40 | For more details, please contact us to contact@spoken-tutorial.org |
| 09:47 | Thank you for joining us |
| 09:49 | and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Priyacst, Sandhya.np14, Sneha