Blender/C2/Types-of-Windows-Properties-Part-3/English-timed

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Time Narration
00:05 Welcome to the series of Blender tutorials.
00:09 This tutorial is about the Properties window in Blender 2.59.
00:16 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
00:28 After watching this tutorial, we shall learn- what is the Properties window;
00:35 what are the Object constraints panel, Modifiers Panel and Object Data Panel in the 'Properties window';
00:44 what are the various settings in the Object constraints panel, Modifiers Panel and Object Data Panel in the 'Properties window'.
00:57 I assume that you know the basic elements of the Blender interface.
01:01 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
01:10 The Properties window is located on the right hand side of our screen.
01:16 We have already seen the first four panels of the Properties window and their settings in the previous tutorials.
01:23 Let's see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding.
01:33 Left click the left edge of the Properties window, hold and drag to the left.
01:43 We can see the options in the Properties window more clearly now.
01:47 To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender.
01:57 Go to the top row of the Properties window.
02:03 Left click the chain icon. This is the Object Constraints Panel.
02:12 Left click Add constraint. This menu lists various object constraints.
02:19 Here are three main types of constraints – Transform, Tracking and Relationship.
02:31 Copy Location constraint is used to copy one object’s location and set it to the other object.
02:38 Go to the 3D view. Right click the Lamp to select it.
02:45 Go back to the Object Constraints Panel.
02:49 Left Click Add Constraint.
02:52 Select Copy Location under Transform.
02:57 A new panel appears under the Add constraint menu bar.
03:05 This panel contains settings for the Copy Location constraint.
03:06 Do you see this white bar with the orange cube on the left in the copy location panel?
03:12 This is the Target bar. Here we add the name of our target object.
03:21 Left click the Target bar.
03:24 Select Cube from the list.
03:29 The copy location constraint copies the location coordinates of the cube and applies it to the lamp.
03:37 As a result, the lamp moves to the location of the cube.
03:42 Left click the cross icon at the top right corner of the Copy location panel .
03:50 The constraint is removed. The lamp moves back to its original location.
03:58 So, this is how an object constraint works.
04:02 We will be using object constraints many times in later tutorials.
04:07 For now, let's move on to the next panel in the 'Properties window'. Go to the 3D view.
04:16 Right click the cube to select it.
04:19 Left click the next icon at the top row of the 'Properties window'.
04:26 This is the Modifiers panel .
04:29 A Modifier deforms the object without changing its original properties. Let me demonstrate.
04:36 Go back to the Modifiers Panel.
04:40 Left click ADD modifier. Here are three main types of modifiers - Generate, Deform and Simulate.
04:54 Left click Subdivision Surface at the bottom left corner of the menu.
05:02 The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar.
05:10 This panel shows settings for the Subdivision Surface modifier.
05:16 Left click View 1. Type 3 on your keyboard and hit the Enter key.
05:25 Now the cube looks like a ball or sphere.
05:28 We will learn about subdivision surface Modifiers in detail in later tutorials.
05:35 Left click the cross icon at the top right corner of the Subdivision surface panel.
05:43 The modifier is removed. The cube changes back to its original form.
05:49 So, the modifier did not change the original properties of the cube.
05:54 We shall learn about other Modifiers in detail in later tutorials.
05:59 Left click the inverted triangle icon at the top row of the 'Properties window'.
06:07 This is the Object Datapanel.
06:10 Vertex groups are used to group a set of selected vertices.
06:15 We shall see how to use Vertex Groups in more advanced tutorials about animation in Blender.
06:22 Shape Keys are used to animate the object in edit mode.
06:28 Do you see the plus sign at the far right of the shape keys box?
06:34 This is used to add a new shape key to the object .
06:39 Left click the plus sign at the far right of the shape keys box. The first key is Basis.
06:50 This key saves the original form of the object that we are going to animate.
06:55 Hence, we cannot modify this key.
06:58 Left click the plus sign again to add another key. Key 1 is the first key that can be modified.
07:10 Go to the 3D view .
07:13 Press tab on your keyboard to enter the Edit mode.
07:18 Press S to scale the cube. Drag your mouse. Left click to confirm scale.
07:29 Press tab to go back to the Object mode.
07:33 The cube is back to its original size. So, what happened to the scaling we did in the edit mode?
07:40 Go back to the Shape Keys box in the Object Data panel.
07:45 Key 1 is the active key and highlighted in blue.
07:50 On the right side is the value of the shape key. This value can be modified below.
07:57 Left click Value 0.000.
08:03 Type 1 on your key board and hit the Enter key. The cube is now scaled.
08:12 We can keep adding more shape keys and modifying the cube as we go.
08:17 You will find me using the shape keys very often while animating in this series of Blender tutorials.
08:26 Next setting is UV Texture. This is used to modify the texture added to an object.
08:33 We will see this in detail in later tutorials.
08:38 Now you can go ahead and create a new file;
08:42 using Copy Location constraint, copy the location of the cube to the lamp;
08:49 using the Subdivision Surface modifier, change the cube into a sphere and animate the cube using shape keys.
09:00 This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
09:09 More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
09:30 The Spoken Tutorial project:
09:32 Conducts workshops using spoken tutorials;
09:35 also gives certificates to those who pass an online test.
09:40 For more details, please contact us to contact@spoken-tutorial.org
09:47 Thank you for joining us
09:49 and this is Monisha from IIT Bombay, signing off.

Contributors and Content Editors

Jyotisolanki, PoojaMoolya, Pratik kamble, Priyacst, Sandhya.np14, Sneha