Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-3/English-timed"
From Script | Spoken-Tutorial
(Created page with ' {| border=1 || '''Visual Cue''' ||''Narration''' |- | 00.05 | Welcome to the series of Blender tutorials. |- | 00.09 | This tutorial is about the properties window in B…') |
|||
Line 1: | Line 1: | ||
− | |||
{| border=1 | {| border=1 | ||
Line 59: | Line 58: | ||
| 01.10 | | 01.10 | ||
− | | The Properties window is located on the right hand side of our screen. | + | | The Properties window is located on the '''right hand side''' of our screen. |
|- | |- | ||
Line 71: | Line 70: | ||
| 01.23 | | 01.23 | ||
− | | Lets see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding. | + | | Lets see the''' next panels''' in the Properties window. First, we must resize our Properties window for better viewing and understanding. |
|- | |- | ||
Line 77: | Line 76: | ||
| 01.33 | | 01.33 | ||
− | | Left click the left edge of the Properties window, hold and drag to the left. | + | | Left click the''' left edge''' of the Properties window, hold and drag to the left. |
|- | |- | ||
Line 101: | Line 100: | ||
| 02.03 | | 02.03 | ||
− | | Left click the chain icon. This is the Object Constraints Panel. | + | | Left click the '''chain''' icon. This is the''' Object Constraints''' Panel. |
|- | |- | ||
Line 107: | Line 106: | ||
|02.12 | |02.12 | ||
− | | Left Click Add constraint. This menu lists various object constraints. | + | | Left Click''' Add constraint'''. This menu lists various object constraints. |
|- | |- | ||
Line 113: | Line 112: | ||
|02.19 | |02.19 | ||
− | | here are three main types of constraints – Transform, Tracking and Relationship. | + | | here are three main types of constraints –''' Transform, Tracking and Relationship'''. |
|- | |- | ||
Line 119: | Line 118: | ||
| 02.31 | | 02.31 | ||
− | | Copy location constraint is used to copy one object’s location and set it to the other object. | + | | '''Copy location''' constraint is used to copy one object’s location and set it to the other object. |
|- | |- | ||
Line 125: | Line 124: | ||
| 02.38 | | 02.38 | ||
− | | Go to the 3D view. Right click the lamp to select it. | + | | Go to the '''3D view'''. Right click the '''lamp''' to select it. |
|- | |- | ||
Line 137: | Line 136: | ||
| 02.49 | | 02.49 | ||
− | | Left Click add constraint | + | | Left Click '''add constraint''' |
|- | |- | ||
Line 143: | Line 142: | ||
| 02.52 | | 02.52 | ||
− | | Select copy location under Transform. | + | | Select '''copy location''' under Transform. |
|- | |- | ||
Line 155: | Line 154: | ||
| 03.05 | | 03.05 | ||
− | | This panel contains settings for the Copy location constraint. | + | | This panel contains settings for the''' Copy location constraint'''. |
|- | |- | ||
Line 161: | Line 160: | ||
| 03.06 | | 03.06 | ||
− | | Do you see this white bar with the orange cube on the left in the copy location panel? | + | | Do you see this white bar with the '''orange cube''' on the left in the copy location panel? |
|- | |- | ||
Line 167: | Line 166: | ||
| 03.12 | | 03.12 | ||
− | | This is the Target bar. Here we add the name of our target object. | + | | This is the '''Target bar'''. Here we add the name of our target object. |
|- | |- | ||
Line 173: | Line 172: | ||
| 03.21 | | 03.21 | ||
− | | Left click the target bar. | + | | Left click the''' target bar'''. |
|- | |- | ||
Line 179: | Line 178: | ||
| 03.24 | | 03.24 | ||
− | | Select cube from the list. | + | | Select '''cube''' from the list. |
|- | |- | ||
Line 197: | Line 196: | ||
| 03.42 | | 03.42 | ||
− | | Left click the cross icon at the top right corner of the Copy location panel. | + | | Left click the''' cross''' icon at the top right corner of the '''Copy location panel''' . |
|- | |- | ||
Line 221: | Line 220: | ||
| 04.07 | | 04.07 | ||
− | | For now, lets move on to the next panel in the Properties window. Go to the 3D view. | + | | For now, lets move on to the next panel in the Properties window. Go to the '''3D view'''. |
|- | |- | ||
Line 227: | Line 226: | ||
| 04.16 | | 04.16 | ||
− | | Right click the cube to select it. | + | | Right click the '''cube''' to select it. |
|- | |- | ||
Line 233: | Line 232: | ||
| 04.19 | | 04.19 | ||
− | | Left click the next icon at the top row of the Properties window. | + | | Left click the '''next''' icon at the top row of the Properties window. |
|- | |- | ||
Line 239: | Line 238: | ||
| 04.26 | | 04.26 | ||
− | | This is the Modifiers panel. | + | | This is the '''Modifiers panel''' . |
|- | |- | ||
Line 251: | Line 250: | ||
| 04.36 | | 04.36 | ||
− | | Go back to the Modifiers Panel. | + | | Go back to the '''Modifiers Panel'''. |
|- | |- | ||
Line 257: | Line 256: | ||
| 04.40 | | 04.40 | ||
− | | Left click ADD modifier. Here are three main types of modifiers - Generate, Deform and Simulate | + | | Left click '''ADD modifier'''. Here are three main types of modifiers - '''Generate, Deform and Simulate |
− | + | ''' | |
|- | |- | ||
| 04.54 | | 04.54 | ||
− | | Left click Subdivision surface at the bottom left corner of the menu. | + | | Left click''' Subdivision surface''' at the bottom left corner of the menu. |
|- | |- | ||
Line 281: | Line 280: | ||
| 05.16 | | 05.16 | ||
− | | Left click View 1. Type 3 on your keyboard and hit the enter key. | + | | Left click '''View 1'''. '''Type 3''' on your keyboard and hit the enter key. |
|- | |- | ||
Line 299: | Line 298: | ||
|05.35 | |05.35 | ||
− | | Left click the cross icon at the top right corner of the Subdivision surface panel. | + | | Left click the''' cross''' icon at the top right corner of the Subdivision surface panel. |
|- | |- | ||
Line 323: | Line 322: | ||
| 05.59 | | 05.59 | ||
− | | Left click the inverted triangle icon at the top row of the Properties window. | + | | Left click the '''inverted triangle''' icon at the top row of the Properties window. |
|- | |- | ||
Line 329: | Line 328: | ||
| 06.07 | | 06.07 | ||
− | | This is the Object Data panel. | + | | This is the''' Object Data panel'''. |
|- | |- | ||
Line 335: | Line 334: | ||
| 06.10 | | 06.10 | ||
− | | Vertex groups are used to group a set of selected vertices. | + | | '''Vertex groups''' are used to group a set of selected vertices. |
|- | |- | ||
Line 347: | Line 346: | ||
|06.22 | |06.22 | ||
− | | Shape Keys are used to animate the object in edit mode. | + | | '''Shape Keys''' are used to animate the object in edit mode. |
|- | |- | ||
Line 353: | Line 352: | ||
| 06.28 | | 06.28 | ||
− | | Do you see the plus sign at the far right of the shape keys box? | + | | Do you see the''' plus sign''' at the far right of the shape keys box? |
|- | |- | ||
Line 359: | Line 358: | ||
| 06.34 | | 06.34 | ||
− | | This is used to add a new shape key to the object | + | | This is used to''' add a new shape key''' to the object |
|- | |- | ||
Line 365: | Line 364: | ||
| 06.39 | | 06.39 | ||
− | | Left click the plus sign. The first key is Basis. | + | | Left click the '''plus sign'''. The first key is''' Basis'''. |
|- | |- | ||
Line 383: | Line 382: | ||
| 06.58 | | 06.58 | ||
− | | Left click the plus sign again to add another key. Key 1 is the first key that can be modified | + | | Left click the''' plus sign''' again to add another key. '''Key 1''' is the first key that can be modified |
|- | |- | ||
Line 389: | Line 388: | ||
| 07.10 | | 07.10 | ||
− | | Go to the 3D view. | + | | Go to the '''3D view''' . |
|- | |- | ||
Line 395: | Line 394: | ||
| 07.13 | | 07.13 | ||
− | | Press tab on your keyboard to enter the Edit mode. | + | | Press''' tab''' on your keyboard to '''enter''' the Edit mode. |
|- | |- | ||
Line 401: | Line 400: | ||
| 07.18 | | 07.18 | ||
− | | Press S to scale the cube. Drag your mouse. Left click to confirm scale | + | | Press''' S''' to scale the cube. Drag your mouse. Left click to '''confirm scale''' |
|- | |- | ||
Line 407: | Line 406: | ||
| 07.29 | | 07.29 | ||
− | | Press tab to go back to the Object mode. | + | | Press''' tab''' to go back to the Object mode. |
|- | |- | ||
Line 419: | Line 418: | ||
| 07.40 | | 07.40 | ||
− | | Go back to the Shape keys box in the Object Data panel | + | | Go back to the '''Shape keys box''' in the Object Data panel |
|- | |- | ||
Line 425: | Line 424: | ||
| 07.45 | | 07.45 | ||
− | | Key 1 is the active key and highlighted in blue. | + | | '''Key 1''' is the active key and highlighted in '''blue'''. |
|- | |- | ||
Line 437: | Line 436: | ||
| 07.57 | | 07.57 | ||
− | | Left click Value 0.000. | + | | Left click Value''' 0.000'''. |
|- | |- | ||
Line 443: | Line 442: | ||
| 08.03 | | 08.03 | ||
− | | Type 1 on your key board and hit the enter key. The cube is now scaled. | + | | Type '''1''' on your key board and hit the '''enter''' key. The cube is now scaled. |
|- | |- | ||
Line 461: | Line 460: | ||
| 08.26 | | 08.26 | ||
− | | Next setting is UV texture. This is used to modify the texture added to an object. | + | | Next setting is '''UV texture'''. This is used to modify the texture added to an object. |
|- | |- |
Revision as of 17:06, 18 June 2013
Visual Cue | Narration' |
00.05 | Welcome to the series of Blender tutorials. |
00.09 | This tutorial is about the properties window in Blender 2.59. |
00.16 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00.28 | After watching this tutorial, we shall learn what is the Properties window; |
00.35 | what are the Object constraints panel, Modifiers Panel and Object Data Panel in the Properties window; |
00.44 | what are the various settings in the Object constraints panel, Modifiers Panel and Object Data Panel in the Properties window |
00.57 | I assume that you know the basic elements of the Blender interface. |
01.01 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
01.10 | The Properties window is located on the right hand side of our screen. |
01.16 | We have already seen the first four panels of the Properties window and their settings in the previous tutorials. |
01.23 | Lets see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding. |
01.33 | Left click the left edge of the Properties window, hold and drag to the left. |
01.43 | We can see the options in the Properties window more clearly now. |
01.47 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
01.57 | Go to the top row of the Properties window. |
02.03 | Left click the chain icon. This is the Object Constraints Panel. |
02.12 | Left Click Add constraint. This menu lists various object constraints. |
02.19 | here are three main types of constraints – Transform, Tracking and Relationship. |
02.31 | Copy location constraint is used to copy one object’s location and set it to the other object. |
02.38 | Go to the 3D view. Right click the lamp to select it. |
02.45 | Go back to the Object Constraints Panel |
02.49 | Left Click add constraint |
02.52 | Select copy location under Transform. |
02.57 | A new panel appears under the Add constraint menu bar. |
03.05 | This panel contains settings for the Copy location constraint. |
03.06 | Do you see this white bar with the orange cube on the left in the copy location panel? |
03.12 | This is the Target bar. Here we add the name of our target object. |
03.21 | Left click the target bar. |
03.24 | Select cube from the list. |
03.29 | The copy location constraint copies the location coordinates of the cube and applies it to the lamp. |
03.37 | As a result, the lamp moves to the location of the cube. |
03.42 | Left click the cross icon at the top right corner of the Copy location panel . |
03.50 | The constraint is removed. The lamp moves back to its original location. |
03.58 | So this is how an object constraint works. |
04.02 | We will be using object constraints many times in later tutorials. |
04.07 | For now, lets move on to the next panel in the Properties window. Go to the 3D view. |
04.16 | Right click the cube to select it. |
04.19 | Left click the next icon at the top row of the Properties window. |
04.26 | This is the Modifiers panel . |
04.29 | A Modifier deforms the object without changing its original properties. Let me demonstrate. |
04.36 | Go back to the Modifiers Panel. |
04.40 | Left click ADD modifier. Here are three main types of modifiers - Generate, Deform and Simulate
|
04.54 | Left click Subdivision surface at the bottom left corner of the menu. |
05.02 | The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar. |
05.10 | This panel shows settings for the Subdivision surface modifier |
05.16 | Left click View 1. Type 3 on your keyboard and hit the enter key. |
05.25 | Now the cube looks like a ball or sphere. |
05.28 | We will learn about subdivision surface Modifiers in detail in later tutorials |
05.35 | Left click the cross icon at the top right corner of the Subdivision surface panel. |
05.43 | The modifier is removed. The cube changes back to its original form. |
05.49 | So the modifier did not change the original properties of the cube. |
05.54 | We shall learn about other Modifiers in detail in later tutorials |
05.59 | Left click the inverted triangle icon at the top row of the Properties window. |
06.07 | This is the Object Data panel. |
06.10 | Vertex groups are used to group a set of selected vertices. |
06.15 | We shall see how to use Vertex groups in more advanced tutorials. |
06.22 | Shape Keys are used to animate the object in edit mode. |
06.28 | Do you see the plus sign at the far right of the shape keys box? |
06.34 | This is used to add a new shape key to the object |
06.39 | Left click the plus sign. The first key is Basis. |
06.50 | This key saves the original form of the object that we are going to animate. |
06.55 | Hence, we cannot modify this key. |
06.58 | Left click the plus sign again to add another key. Key 1 is the first key that can be modified |
07.10 | Go to the 3D view . |
07.13 | Press tab on your keyboard to enter the Edit mode. |
07.18 | Press S to scale the cube. Drag your mouse. Left click to confirm scale |
07.29 | Press tab to go back to the Object mode. |
07.33 | The cube is back to its original size. So what happened to the scaling we did in the edit mode? |
07.40 | Go back to the Shape keys box in the Object Data panel |
07.45 | Key 1 is the active key and highlighted in blue. |
07.50 | On the right side is the value of the shape key. This value can be modified below. |
07.57 | Left click Value 0.000. |
08.03 | Type 1 on your key board and hit the enter key. The cube is now scaled. |
08.12 | We can keep adding more shape keys and modifying the cube as we go. |
08.17 | You will find me using the shape keys very often while animating in this series of Blender tutorials. |
08.26 | Next setting is UV texture. This is used to modify the texture added to an object. |
08.33 | We will see this in detail in later tutorials. |
08.38 | Now you can go ahead and create a new file; |
08.42 | using Copy Location Constraint, copy the location of the cube to the lamp; |
08.49 | using the Subdivision Surface modifier, change the cube into a sphere; and animate the cube using shape keys. |
09.00 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
09.09 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
09.30 | The Spoken Tutorial Project |
09.32 | Conducts workshops using spoken tutorials |
09.35 | also gives certificates to those who pass an online test. |
09.40 | For more details, please contact us contact@spoken-tutorial.org |
09.47 | Thank you for joining us |
09.49 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Priyacst, Sandhya.np14, Sneha