Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-3/English-timed"

From Script | Spoken-Tutorial
Jump to: navigation, search
(Created page with ' {| border=1 || '''Visual Cue''' ||''Narration''' |- | 00.05 | Welcome to the series of Blender tutorials. |- | 00.09 | This tutorial is about the properties window in B…')
 
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
 
 
{| border=1
 
{| border=1
  
|| '''Visual Cue'''
+
|| '''Time'''
  
||''Narration'''
+
||'''Narration'''
  
 
|-
 
|-
  
| 00.05
+
| 00:05
  
| Welcome to the series of Blender tutorials.
+
| Welcome to the series of '''Blender tutorials'''.
  
 
|-
 
|-
  
| 00.09
+
| 00:09
  
| This tutorial is about the properties window in Blender 2.59.
+
| This tutorial is about the '''Properties window''' in '''Blender 2.59'''.
  
 
|-
 
|-
  
| 00.16
+
| 00:16
  
| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
+
| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
  
 
|-
 
|-
  
| 00.28
+
| 00:28
  
| After watching this tutorial, we shall learn what is the Properties window;
+
| After watching this tutorial, we shall learn- what is the '''Properties window''';
  
 
|-
 
|-
  
| 00.35
+
| 00:35
  
| what are the Object constraints panel, Modifiers Panel and Object Data Panel in the Properties window;
+
| what are the''' Object constraints panel, Modifiers Panel''' and '''Object Data Panel''' in the 'Properties window';
  
 
|-
 
|-
  
| 00.44
+
| 00:44
  
| what are the various settings in the Object constraints panel, Modifiers Panel and Object Data Panel in the Properties window
+
| what are the various settings in the''' Object constraints panel, Modifiers Panel''' and '''Object Data Panel''' in the 'Properties window'.
  
 
|-
 
|-
  
| 00.57
+
| 00:57
  
| I assume that you know the basic elements of the Blender interface.
+
| I assume that you know the basic elements of the '''Blender interface'''.
  
 
|-
 
|-
  
| 01.01
+
| 01:01
  
| If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
+
|If not then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''.
  
 
|-
 
|-
  
| 01.10
+
| 01:10
  
| The Properties window is located on the right hand side of our screen.
+
| The '''Properties window''' is located on the right hand side of our screen.
  
 
|-
 
|-
  
| 01.16
+
| 01:16
  
 
| We have already seen the first four panels of the Properties window and their settings in the previous tutorials.
 
| We have already seen the first four panels of the Properties window and their settings in the previous tutorials.
Line 69: Line 67:
 
|-
 
|-
  
| 01.23
+
| 01:23
  
| Lets see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding.
+
| Let's see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding.
  
 
|-
 
|-
  
| 01.33
+
| 01:33
  
| Left click the left edge of the Properties window, hold and drag to the left.
+
| Left click the left edge of the Properties window, hold and drag to the left.
  
 
|-
 
|-
  
| 01.43
+
| 01:43
  
 
| We can see the options in the Properties window more clearly now.
 
| We can see the options in the Properties window more clearly now.
Line 87: Line 85:
 
|-
 
|-
  
|01.47
+
|01:47
  
| To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
+
| To learn how to resize the Blender windows see our tutorial - '''How to Change Window Types in Blender'''.
  
 
|-
 
|-
  
| 01.57
+
| 01:57
  
 
| Go to the top row of the Properties window.
 
| Go to the top row of the Properties window.
Line 99: Line 97:
 
|-
 
|-
  
| 02.03
+
| 02:03
  
| Left click the chain icon. This is the Object Constraints Panel.
+
| Left click the '''chain''' icon. This is the''' Object Constraints''' Panel.
  
 
|-
 
|-
  
|02.12
+
|02:12
  
| Left Click Add constraint. This menu lists various object constraints.
+
| Left click''' Add constraint'''. This menu lists various object constraints.
  
 
|-
 
|-
  
|02.19
+
|02:19
  
| here are three main types of constraints – Transform, Tracking and Relationship.
+
| Here are three main types of constraints –''' Transform, Tracking''' and '''Relationship'''.
  
 
|-
 
|-
  
| 02.31
+
| 02:31
  
| Copy location constraint is used to copy one object’s location and set it to the other object.
+
| '''Copy Location''' constraint is used to copy one object’s location and set it to the other '''object'''.
  
 
|-
 
|-
  
| 02.38
+
| 02:38
  
| Go to the 3D view. Right click the lamp to select it.
+
| Go to the '''3D view'''. Right click the '''Lamp''' to select it.
  
 
|-
 
|-
  
| 02.45
+
| 02:45
 
+
| Go back to the Object Constraints Panel
+
  
 +
| Go back to the '''Object Constraints Panel'''.
 
|-
 
|-
  
| 02.49
+
| 02:49
  
| Left Click add constraint
+
| Left Click '''Add Constraint'''.
  
 
|-
 
|-
  
| 02.52
+
| 02:52
  
| Select copy location under Transform.
+
| Select '''Copy Location''' under '''Transform'''.
  
 
|-
 
|-
  
| 02.57
+
| 02:57
  
| A new panel appears under the Add constraint menu bar.
+
| A new '''panel''' appears under the '''Add constraint''' menu bar.
  
 
|-
 
|-
  
| 03.05
+
| 03:05
  
| This panel contains settings for the Copy location constraint.
+
| This panel contains settings for the''' Copy Location '''constraint.
  
 
|-
 
|-
  
| 03.06
+
| 03:06
  
| Do you see this white bar with the orange cube on the left in the copy location panel?
+
| Do you see this white bar with the '''orange cube''' on the left in the '''copy location panel'''?
  
 
|-
 
|-
  
| 03.12
+
| 03:12
  
| This is the Target bar. Here we add the name of our target object.
+
| This is the '''Target''' bar. Here we add the name of our '''target object.'''
  
 
|-
 
|-
  
| 03.21
+
| 03:21
  
| Left click the target bar.
+
| Left click the''' Target''' bar.
  
 
|-
 
|-
  
| 03.24
+
| 03:24
  
| Select cube from the list.
+
| Select '''Cube''' from the list.
  
 
|-
 
|-
  
| 03.29
+
| 03:29
  
| The copy location constraint copies the location coordinates of the cube and applies it to the lamp.
+
| The '''copy location''' constraint copies the location coordinates of the '''cube''' and applies it to the '''lamp'''.
  
 
|-
 
|-
  
| 03.37
+
| 03:37
  
| As a result, the lamp moves to the location of the cube.
+
| As a result, the '''lamp''' moves to the location of the '''cube'''.
  
 
|-
 
|-
  
| 03.42
+
| 03:42
  
| Left click the cross icon at the top right corner of the Copy location panel.
+
| Left click the ''' cross'''  icon at the top right corner of the '''Copy location''' panel .
  
 
|-
 
|-
  
| 03.50
+
| 03:50
  
 
| The constraint is removed. The lamp moves back to its original location.
 
| The constraint is removed. The lamp moves back to its original location.
Line 207: Line 204:
 
|-
 
|-
  
| 03.58
+
| 03:58
  
| So this is how an object constraint works.
+
| So, this is how an '''object constraint''' works.
  
 
|-
 
|-
  
| 04.02
+
| 04:02
  
| We will be using object constraints many times in later tutorials.
+
| We will be using '''object constraints''' many times in later tutorials.
  
 
|-
 
|-
  
| 04.07
+
| 04:07
  
| For now, lets move on to the next panel in the Properties window. Go to the 3D view.
+
| For now, let's move on to the next panel in the 'Properties window'. Go to the '''3D view'''.
  
 
|-
 
|-
  
| 04.16
+
| 04:16
  
| Right click the cube to select it.
+
| Right click the '''cube''' to select it.
  
 
|-
 
|-
  
| 04.19
+
| 04:19
  
| Left click the next icon at the top row of the Properties window.
+
| Left click the next icon at the top row of the 'Properties window'.
  
 
|-
 
|-
  
| 04.26
+
| 04:26
  
| This is the Modifiers panel.
+
| This is the '''Modifiers''' panel .
  
 
|-
 
|-
  
| 04.29
+
| 04:29
  
| A Modifier deforms the object without changing its original properties. Let me demonstrate.
+
| A '''Modifier''' deforms the object without changing its original properties. Let me demonstrate.
  
 
|-
 
|-
  
| 04.36
+
| 04:36
  
| Go back to the Modifiers Panel.
+
| Go back to the '''Modifiers '''Panel.
  
 
|-
 
|-
  
| 04.40
+
| 04:40
 
+
| Left click ADD modifier. Here are three main types of modifiers - Generate, Deform and Simulate
+
  
 +
| Left click '''ADD modifier'''. Here are three main types of modifiers - '''Generate, Deform''' and '''Simulate'''.
 
|-
 
|-
  
| 04.54
+
| 04:54
  
| Left click Subdivision surface at the bottom left corner of the menu.
+
| Left click''' Subdivision Surface''' at the bottom left corner of the menu.
  
 
|-
 
|-
  
| 05.02
+
| 05:02
  
| The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar.
+
| The '''cube''' deforms into a distorted ball. A new '''panel''' has appeared under the '''Add modifier menu bar'''.
  
 
|-
 
|-
  
| 05.10
+
| 05:10
  
| This panel shows settings for the Subdivision surface modifier
+
| This panel shows settings for the '''Subdivision Surface modifier'''.
  
 
|-
 
|-
  
| 05.16
+
| 05:16
  
| Left click View 1. Type 3 on your keyboard and hit the enter key.
+
| Left click '''View 1'''. Type 3 on your keyboard and hit the '''Enter''' key.
  
 
|-
 
|-
  
| 05.25
+
| 05:25
  
 
| Now the cube looks like a ball or sphere.
 
| Now the cube looks like a ball or sphere.
Line 291: Line 287:
 
|-
 
|-
  
| 05.28
+
| 05:28
  
| We will learn about subdivision surface Modifiers in detail in later tutorials
+
| We will learn about '''subdivision surface Modifiers''' in detail in later tutorials.
  
 
|-
 
|-
  
|05.35
+
|05:35
  
| Left click the cross icon at the top right corner of the Subdivision surface panel.
+
| Left click the '''cross''' icon at the top right corner of the '''Subdivision surface panel'''.
  
 
|-
 
|-
  
| 05.43
+
| 05:43
  
| The modifier is removed. The cube changes back to its original form.
+
| The '''modifier''' is removed. The cube changes back to its original form.
  
 
|-
 
|-
  
| 05.49
+
| 05:49
  
| So the modifier did not change the original properties of the cube.
+
| So, the modifier did not change the original properties of the cube.
  
 
|-
 
|-
  
| 05.54
+
| 05:54
  
| We shall learn about other Modifiers in detail in later tutorials
+
| We shall learn about other Modifiers in detail in later tutorials.
  
 
|-
 
|-
  
| 05.59
+
| 05:59
  
| Left click the inverted triangle icon at the top row of the Properties window.
+
| Left click the '''inverted triangle''' icon at the top row of the 'Properties window'.
  
 
|-
 
|-
  
| 06.07
+
| 06:07
  
| This is the Object Data panel.
+
| This is the '''Object Data'''panel.
  
 
|-
 
|-
  
| 06.10
+
| 06:10
  
| Vertex groups are used to group a set of selected vertices.
+
| '''Vertex groups''' are used to group a set of selected vertices.
  
 
|-
 
|-
  
| 06.15
+
| 06:15
  
| We shall see how to use Vertex groups in more advanced tutorials.
+
| We shall see how to use '''Vertex Groups''' in more advanced tutorials about animation in Blender.
  
 
|-
 
|-
  
|06.22
+
|06:22
  
| Shape Keys are used to animate the object in edit mode.
+
| '''Shape Keys''' are used to animate the object in '''edit''' mode.
  
 
|-
 
|-
  
| 06.28
+
| 06:28
  
| Do you see the plus sign at the far right of the shape keys box?
+
| Do you see the '''plus''' sign at the far right of the '''shape keys''' box?
  
 
|-
 
|-
  
| 06.34
+
| 06:34
  
| This is used to add a new shape key to the object
+
| This is used to add a new '''shape key''' to the object .
  
 
|-
 
|-
  
| 06.39
+
| 06:39
  
| Left click the plus sign. The first key is Basis.
+
| Left click the '''plus''' sign at the far right of the '''shape keys''' box. The first key is''' Basis'''.
  
 
|-
 
|-
  
| 06.50
+
| 06:50
  
 
| This key saves the original form of the object that we are going to animate.
 
| This key saves the original form of the object that we are going to animate.
Line 375: Line 371:
 
|-
 
|-
  
| 06.55
+
| 06:55
  
 
| Hence, we cannot modify this key.
 
| Hence, we cannot modify this key.
Line 381: Line 377:
 
|-
 
|-
  
| 06.58
+
| 06:58
  
| Left click the plus sign again to add another key. Key 1 is the first key that can be modified
+
| Left click the''' plus''' sign again to add another key. '''Key 1''' is the first key that can be modified.
  
 
|-
 
|-
  
| 07.10
+
| 07:10
  
| Go to the 3D view.
+
| Go to the '''3D view''' .
  
 
|-
 
|-
  
| 07.13
+
| 07:13
  
| Press tab on your keyboard to enter the Edit mode.
+
| Press''' tab''' on your keyboard to enter the '''Edit''' mode.
  
 
|-
 
|-
  
| 07.18
+
| 07:18
  
| Press S to scale the cube. Drag your mouse. Left click to confirm scale
+
| Press''' S''' to '''scale''' the '''cube'''. Drag your '''mouse'''. Left click to confirm scale.
  
 
|-
 
|-
  
| 07.29
+
| 07:29
  
| Press tab to go back to the Object mode.
+
| Press''' tab''' to go back to the '''Object mode'''.
  
 
|-
 
|-
  
| 07.33
+
| 07:33
  
| The cube is back to its original size. So what happened to the scaling we did in the edit mode?
+
| The cube is back to its original size. So, what happened to the scaling we did in the edit mode?
  
 
|-
 
|-
  
| 07.40
+
| 07:40
  
| Go back to the Shape keys box in the Object Data panel
+
| Go back to the '''Shape Keys box''' in the '''Object Data panel'''.
  
 
|-
 
|-
  
| 07.45
+
| 07:45
  
| Key 1 is the active key and highlighted in blue.
+
| '''Key 1''' is the active key and highlighted in '''blue'''.
  
 
|-
 
|-
  
| 07.50
+
| 07:50
  
| On the right side is the value of the shape key. This value can be modified below.
+
| On the right side is the value of the '''shape key'''. This value can be modified below.
  
 
|-
 
|-
  
| 07.57
+
| 07:57
  
| Left click Value 0.000.
+
| Left click Value''' 0.000'''.
  
 
|-
 
|-
  
| 08.03
+
| 08:03
  
| Type 1 on your key board and hit the enter key. The cube is now scaled.
+
| Type '''1''' on your key board and hit the '''Enter''' key. The cube is now scaled.
  
 
|-
 
|-
  
| 08.12
+
| 08:12
  
 
| We can keep adding more shape keys and modifying the cube as we go.
 
| We can keep adding more shape keys and modifying the cube as we go.
Line 453: Line 449:
 
|-
 
|-
  
| 08.17
+
| 08:17
  
| You will find me using the shape keys very often while animating in this series of Blender tutorials.
+
| You will find me using the '''shape keys''' very often while animating in this series of '''Blender tutorials'''.
  
 
|-
 
|-
  
| 08.26
+
| 08:26
  
| Next setting is UV texture. This is used to modify the texture added to an object.
+
| Next setting is '''UV Texture'''. This is used to modify the '''texture''' added to an '''object'''.
  
 
|-
 
|-
  
| 08.33
+
| 08:33
  
 
| We will see this in detail in later tutorials.
 
| We will see this in detail in later tutorials.
Line 471: Line 467:
 
|-
 
|-
  
| 08.38
+
| 08:38
  
 
| Now you can go ahead and create a new file;
 
| Now you can go ahead and create a new file;
Line 477: Line 473:
 
|-
 
|-
  
| 08.42
+
| 08:42
  
| using Copy Location Constraint, copy the location of the cube to the lamp;
+
| using '''Copy Location''' constraint, copy the location of the cube to the lamp;
  
 
|-
 
|-
  
| 08.49
+
| 08:49
  
| using the Subdivision Surface modifier, change the cube into a sphere; and animate the cube using shape keys.
+
| using the '''Subdivision Surface modifier''', change the cube into a sphere and animate the cube using shape keys.
  
 
|-
 
|-
  
| 09.00
+
| 09:00
  
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
+
| This tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT.
  
 
|-
 
|-
  
| 09.09
+
| 09:09
  
| More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro.
+
| More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
  
 
|-
 
|-
  
| 09.30
+
| 09:30
  
| The Spoken Tutorial Project
+
| The Spoken Tutorial project:
  
 
|-
 
|-
  
| 09.32
+
| 09:32
  
| Conducts workshops using spoken tutorials
+
| Conducts workshops using spoken tutorials;
  
 
|-
 
|-
  
| 09.35
+
| 09:35
  
 
| also gives certificates to those who pass an online test.
 
| also gives certificates to those who pass an online test.
Line 519: Line 515:
 
|-
 
|-
  
| 09.40
+
| 09:40
  
| For more details, please contact us contact@spoken-tutorial.org
+
| For more details, please contact us to contact@spoken-tutorial.org
  
 
|-
 
|-
  
| 09.47
+
| 09:47
  
 
| Thank you for joining us
 
| Thank you for joining us
Line 531: Line 527:
 
|-
 
|-
  
| 09.49
+
| 09:49
  
| and this is Monisha from IIT Bombay signing off.
+
| and this is Monisha from IIT Bombay, signing off.
  
 
|}
 
|}

Latest revision as of 11:51, 22 December 2016

Time Narration
00:05 Welcome to the series of Blender tutorials.
00:09 This tutorial is about the Properties window in Blender 2.59.
00:16 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
00:28 After watching this tutorial, we shall learn- what is the Properties window;
00:35 what are the Object constraints panel, Modifiers Panel and Object Data Panel in the 'Properties window';
00:44 what are the various settings in the Object constraints panel, Modifiers Panel and Object Data Panel in the 'Properties window'.
00:57 I assume that you know the basic elements of the Blender interface.
01:01 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
01:10 The Properties window is located on the right hand side of our screen.
01:16 We have already seen the first four panels of the Properties window and their settings in the previous tutorials.
01:23 Let's see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding.
01:33 Left click the left edge of the Properties window, hold and drag to the left.
01:43 We can see the options in the Properties window more clearly now.
01:47 To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender.
01:57 Go to the top row of the Properties window.
02:03 Left click the chain icon. This is the Object Constraints Panel.
02:12 Left click Add constraint. This menu lists various object constraints.
02:19 Here are three main types of constraints – Transform, Tracking and Relationship.
02:31 Copy Location constraint is used to copy one object’s location and set it to the other object.
02:38 Go to the 3D view. Right click the Lamp to select it.
02:45 Go back to the Object Constraints Panel.
02:49 Left Click Add Constraint.
02:52 Select Copy Location under Transform.
02:57 A new panel appears under the Add constraint menu bar.
03:05 This panel contains settings for the Copy Location constraint.
03:06 Do you see this white bar with the orange cube on the left in the copy location panel?
03:12 This is the Target bar. Here we add the name of our target object.
03:21 Left click the Target bar.
03:24 Select Cube from the list.
03:29 The copy location constraint copies the location coordinates of the cube and applies it to the lamp.
03:37 As a result, the lamp moves to the location of the cube.
03:42 Left click the cross icon at the top right corner of the Copy location panel .
03:50 The constraint is removed. The lamp moves back to its original location.
03:58 So, this is how an object constraint works.
04:02 We will be using object constraints many times in later tutorials.
04:07 For now, let's move on to the next panel in the 'Properties window'. Go to the 3D view.
04:16 Right click the cube to select it.
04:19 Left click the next icon at the top row of the 'Properties window'.
04:26 This is the Modifiers panel .
04:29 A Modifier deforms the object without changing its original properties. Let me demonstrate.
04:36 Go back to the Modifiers Panel.
04:40 Left click ADD modifier. Here are three main types of modifiers - Generate, Deform and Simulate.
04:54 Left click Subdivision Surface at the bottom left corner of the menu.
05:02 The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar.
05:10 This panel shows settings for the Subdivision Surface modifier.
05:16 Left click View 1. Type 3 on your keyboard and hit the Enter key.
05:25 Now the cube looks like a ball or sphere.
05:28 We will learn about subdivision surface Modifiers in detail in later tutorials.
05:35 Left click the cross icon at the top right corner of the Subdivision surface panel.
05:43 The modifier is removed. The cube changes back to its original form.
05:49 So, the modifier did not change the original properties of the cube.
05:54 We shall learn about other Modifiers in detail in later tutorials.
05:59 Left click the inverted triangle icon at the top row of the 'Properties window'.
06:07 This is the Object Datapanel.
06:10 Vertex groups are used to group a set of selected vertices.
06:15 We shall see how to use Vertex Groups in more advanced tutorials about animation in Blender.
06:22 Shape Keys are used to animate the object in edit mode.
06:28 Do you see the plus sign at the far right of the shape keys box?
06:34 This is used to add a new shape key to the object .
06:39 Left click the plus sign at the far right of the shape keys box. The first key is Basis.
06:50 This key saves the original form of the object that we are going to animate.
06:55 Hence, we cannot modify this key.
06:58 Left click the plus sign again to add another key. Key 1 is the first key that can be modified.
07:10 Go to the 3D view .
07:13 Press tab on your keyboard to enter the Edit mode.
07:18 Press S to scale the cube. Drag your mouse. Left click to confirm scale.
07:29 Press tab to go back to the Object mode.
07:33 The cube is back to its original size. So, what happened to the scaling we did in the edit mode?
07:40 Go back to the Shape Keys box in the Object Data panel.
07:45 Key 1 is the active key and highlighted in blue.
07:50 On the right side is the value of the shape key. This value can be modified below.
07:57 Left click Value 0.000.
08:03 Type 1 on your key board and hit the Enter key. The cube is now scaled.
08:12 We can keep adding more shape keys and modifying the cube as we go.
08:17 You will find me using the shape keys very often while animating in this series of Blender tutorials.
08:26 Next setting is UV Texture. This is used to modify the texture added to an object.
08:33 We will see this in detail in later tutorials.
08:38 Now you can go ahead and create a new file;
08:42 using Copy Location constraint, copy the location of the cube to the lamp;
08:49 using the Subdivision Surface modifier, change the cube into a sphere and animate the cube using shape keys.
09:00 This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
09:09 More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
09:30 The Spoken Tutorial project:
09:32 Conducts workshops using spoken tutorials;
09:35 also gives certificates to those who pass an online test.
09:40 For more details, please contact us to contact@spoken-tutorial.org
09:47 Thank you for joining us
09:49 and this is Monisha from IIT Bombay, signing off.

Contributors and Content Editors

Jyotisolanki, PoojaMoolya, Pratik kamble, Priyacst, Sandhya.np14, Sneha