Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-2/English-timed"

From Script | Spoken-Tutorial
Jump to: navigation, search
Line 1: Line 1:
 
{| border=1
 
{| border=1
  
|| '''Visual Cue'''
+
|| Time
  
|| '''Narration'''
+
|| Narration
  
 
|-
 
|-
  
|00.04
+
|00:04
  
 
|Welcome to the series of Blender tutorials.
 
|Welcome to the series of Blender tutorials.
Line 13: Line 13:
 
|-
 
|-
  
|00.08
+
|00:08
  
 
|This tutorial is about the properties window in Blender 2.59.
 
|This tutorial is about the properties window in Blender 2.59.
Line 19: Line 19:
 
|-
 
|-
  
|00.15
+
|00:15
  
 
|This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
 
|This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
Line 25: Line 25:
 
|-
 
|-
  
|00.28
+
|00:28
  
 
|After watching this tutorial, we shall learn what is the Properties window;
 
|After watching this tutorial, we shall learn what is the Properties window;
Line 31: Line 31:
 
|-
 
|-
  
|00.35
+
|00:35
  
 
|what are the '''scene panel, world panel and Object panel''' under the Properties window;
 
|what are the '''scene panel, world panel and Object panel''' under the Properties window;
Line 37: Line 37:
 
|-
 
|-
  
|00.42
+
|00:42
  
 
|what are the various settings in the '''scene panel, world panel and Object panel''' under the Properties window
 
|what are the various settings in the '''scene panel, world panel and Object panel''' under the Properties window
Line 43: Line 43:
 
|-
 
|-
  
|00.52
+
|00:52
  
 
|I assume that you know the basic elements of the Blender interface.
 
|I assume that you know the basic elements of the Blender interface.
Line 49: Line 49:
 
|-
 
|-
  
|00.57
+
|00:57
  
 
|If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
 
|If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
Line 55: Line 55:
 
|-
 
|-
  
|01.05
+
|01:05
  
 
|The Properties window is located on the  right hand side  of our screen.  
 
|The Properties window is located on the  right hand side  of our screen.  
Line 61: Line 61:
 
|-
 
|-
  
|01.11
+
|01:11
  
 
|We have already seen the first panel of the Properties window and the settings in the previous tutorial.
 
|We have already seen the first panel of the Properties window and the settings in the previous tutorial.
Line 67: Line 67:
 
|-
 
|-
  
|01.17
+
|01:17
  
 
|Lets see the next panels in the Properties window.
 
|Lets see the next panels in the Properties window.
Line 73: Line 73:
 
|-
 
|-
  
|01.21
+
|01:21
  
 
|First, we must resize our Properties window for better viewing and understanding.
 
|First, we must resize our Properties window for better viewing and understanding.
Line 79: Line 79:
 
|-
 
|-
  
|01.27
+
|01:27
  
 
|Left click the  left edge  of the Properties window, hold and drag to the left.
 
|Left click the  left edge  of the Properties window, hold and drag to the left.
Line 85: Line 85:
 
|-
 
|-
  
|01.37
+
|01:37
  
 
|We can see the  options  in the Properties window more clearly now.
 
|We can see the  options  in the Properties window more clearly now.
Line 91: Line 91:
 
|-
 
|-
  
|01.42
+
|01:42
  
 
|To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
 
|To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
Line 97: Line 97:
 
|-
 
|-
  
|01.51
+
|01:51
  
 
|Left click the  second  icon at the top row of the Properties window. This is the '''scene''' panel.
 
|Left click the  second  icon at the top row of the Properties window. This is the '''scene''' panel.
Line 103: Line 103:
 
|-
 
|-
  
|02.02
+
|02:02
  
 
|'''Camera''' is the active camera used for rendering the scene.
 
|'''Camera''' is the active camera used for rendering the scene.
Line 109: Line 109:
 
|-
 
|-
  
|02.08
+
|02:08
  
 
|'''Units''' determines the scale of the objects in the scene.
 
|'''Units''' determines the scale of the objects in the scene.
Line 115: Line 115:
 
|-
 
|-
  
|02.14
+
|02:14
  
 
|This is very useful and important for animating in Blender.
 
|This is very useful and important for animating in Blender.
Line 121: Line 121:
 
|-
 
|-
  
|02.20
+
|02:20
  
 
|By default, '''Units''' is set to''' none''' and '''degrees'''.
 
|By default, '''Units''' is set to''' none''' and '''degrees'''.
Line 127: Line 127:
 
|-
 
|-
  
|02.26
+
|02:26
  
 
|Left click '''Metric''' . Now all objects in our scene will be measured in metres.
 
|Left click '''Metric''' . Now all objects in our scene will be measured in metres.
Line 133: Line 133:
 
|-
 
|-
  
|02.35
+
|02:35
  
 
|Take a look at''' Gravity'''.
 
|Take a look at''' Gravity'''.
Line 139: Line 139:
 
|-
 
|-
  
|02.38
+
|02:38
  
 
|Notice that the xyz units of gravity have changed to '''metres per second square'''
 
|Notice that the xyz units of gravity have changed to '''metres per second square'''
Line 145: Line 145:
 
|-
 
|-
  
|02.46
+
|02:46
  
 
|Gravity comes in use when we animate objects using Physics in Blender.
 
|Gravity comes in use when we animate objects using Physics in Blender.
Line 151: Line 151:
 
|-
 
|-
  
|02.52
+
|02:52
  
 
|We shall see that in later tutorials.
 
|We shall see that in later tutorials.
Line 157: Line 157:
 
|-
 
|-
  
|02.56
+
|02:56
  
 
|Left click the third  icon at the top row of the Properties window.
 
|Left click the third  icon at the top row of the Properties window.
Line 163: Line 163:
 
|-
 
|-
  
|03.03
+
|03:03
  
 
|This is the''' World panel'''. Here we can change the world settings or background settings of Blender.
 
|This is the''' World panel'''. Here we can change the world settings or background settings of Blender.
Line 169: Line 169:
 
|-
 
|-
  
|03.12
+
|03:12
  
 
|Left click '''Blend Sky'''. The preview changes to  gradient colour.
 
|Left click '''Blend Sky'''. The preview changes to  gradient colour.
Line 175: Line 175:
 
|-
 
|-
  
|03.21
+
|03:21
  
 
| But the 3D view looks the same. So how do we know that the background has actually changed?
 
| But the 3D view looks the same. So how do we know that the background has actually changed?
Line 181: Line 181:
 
|-
 
|-
  
|03.30
+
|03:30
  
 
|Press''' F12''' to render the active camera view.
 
|Press''' F12''' to render the active camera view.
Line 187: Line 187:
 
|-
 
|-
  
|03.36
+
|03:36
  
 
| Now we can see the change in the background.
 
| Now we can see the change in the background.
Line 193: Line 193:
 
|-
 
|-
  
|03.40
+
|03:40
  
 
|Close the Render Display.
 
|Close the Render Display.
Line 199: Line 199:
 
|-
 
|-
  
|03.46
+
|03:46
  
 
|Left click  Zenith colour  . Choose a colour from the''' menu'''. I am selecting white.
 
|Left click  Zenith colour  . Choose a colour from the''' menu'''. I am selecting white.
Line 205: Line 205:
 
|-
 
|-
  
|03.58
+
|03:58
  
 
| Now the background will be rendered with a black and white gradient.
 
| Now the background will be rendered with a black and white gradient.
Line 211: Line 211:
 
|-
 
|-
  
|04.03
+
|04:03
  
 
|Other settings in the''' World panel''' are - '''Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars'''.
 
|Other settings in the''' World panel''' are - '''Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars'''.
Line 217: Line 217:
 
|-
 
|-
  
|04.21
+
|04:21
  
 
| These settings will be covered in more advanced tutorials about lighting in Blender.
 
| These settings will be covered in more advanced tutorials about lighting in Blender.
Line 223: Line 223:
 
|-
 
|-
  
|04.29
+
|04:29
  
 
|Left click the fourth  icon at the top row of the Properties window.
 
|Left click the fourth  icon at the top row of the Properties window.
Line 229: Line 229:
 
|-
 
|-
  
|04.37
+
|04:37
  
 
|This is the '''Object '''Panel. Here are the settings for the active object.
 
|This is the '''Object '''Panel. Here are the settings for the active object.
Line 235: Line 235:
 
|-
 
|-
  
|04.45
+
|04:45
  
 
|By default, the cube is the active object. So all the settings here are for the cube.
 
|By default, the cube is the active object. So all the settings here are for the cube.
Line 241: Line 241:
 
|-
 
|-
  
|04.54
+
|04:54
  
 
|'''Transform''' determines the location, rotation and scale of the active object.
 
|'''Transform''' determines the location, rotation and scale of the active object.
Line 247: Line 247:
 
|-
 
|-
  
|05.04
+
|05:04
  
 
|Left click '''X 0''' under location. Type''' 1''' on your keyboard and press enter.
 
|Left click '''X 0''' under location. Type''' 1''' on your keyboard and press enter.
Line 253: Line 253:
 
|-
 
|-
  
|05.14
+
|05:14
  
 
|The cube moves forward by''' 1 unit''' on the x axis.
 
|The cube moves forward by''' 1 unit''' on the x axis.
Line 259: Line 259:
 
|-
 
|-
  
|05.20
+
|05:20
  
 
|So this is how we can use the Object panel to move, rotate and scale the active object.
 
|So this is how we can use the Object panel to move, rotate and scale the active object.
Line 265: Line 265:
 
|-
 
|-
  
|05.28
+
|05:28
  
 
|This is very useful while animating keyframes in Blender.
 
|This is very useful while animating keyframes in Blender.
Line 271: Line 271:
 
|-
 
|-
  
|05.35
+
|05:35
  
 
|Right click''' Camera''' in the 3D view.
 
|Right click''' Camera''' in the 3D view.
Line 277: Line 277:
 
|-
 
|-
  
|05.40
+
|05:40
  
 
| Notice how the units for location, rotation and scale under Transform in the Object Panel have changed.
 
| Notice how the units for location, rotation and scale under Transform in the Object Panel have changed.
Line 283: Line 283:
 
|-   
 
|-   
  
|05.50
+
|05:50
  
 
|These are the settings for the selected camera.
 
|These are the settings for the selected camera.
Line 289: Line 289:
 
|-
 
|-
  
|05.55
+
|05:55
  
 
|Next setting is''' Relations'''. Here we can specify the '''layer''' and '''parent'''  for our active object.
 
|Next setting is''' Relations'''. Here we can specify the '''layer''' and '''parent'''  for our active object.
Line 295: Line 295:
 
|-
 
|-
  
|06.07
+
|06:07
  
 
|Left click the '''second square''' under Layers. The camera is now hidden.
 
|Left click the '''second square''' under Layers. The camera is now hidden.
Line 301: Line 301:
 
|-
 
|-
  
|06.13
+
|06:13
  
 
|Infact, it has been moved to the second  layer. Since the layer is hidden the camera gets hidden too.
 
|Infact, it has been moved to the second  layer. Since the layer is hidden the camera gets hidden too.
Line 307: Line 307:
 
|-
 
|-
  
|06.23
+
|06:23
  
 
|Go to '''View''' at the bottom left corner of the 3D view. Left click to open the '''menu'''.
 
|Go to '''View''' at the bottom left corner of the 3D view. Left click to open the '''menu'''.
Line 313: Line 313:
 
|-
 
|-
  
|06.32
+
|06:32
  
 
| Select''' show all layers'''. The camera can be seen again in the 3D view.
 
| Select''' show all layers'''. The camera can be seen again in the 3D view.
Line 319: Line 319:
 
|-
 
|-
  
|06.42
+
|06:42
  
 
|Layers is very useful when working with mutiple objects in one scene.
 
|Layers is very useful when working with mutiple objects in one scene.
Line 325: Line 325:
 
|-
 
|-
  
|06.50
+
|06:50
  
 
|Left click '''Parent'''  under '''Relations''' in the Object Panel.
 
|Left click '''Parent'''  under '''Relations''' in the Object Panel.
Line 331: Line 331:
 
|-
 
|-
  
|06.55
+
|06:55
  
 
|'''Parent'''is the most important animation tool used in all 3D animation softwares.
 
|'''Parent'''is the most important animation tool used in all 3D animation softwares.
Line 337: Line 337:
 
|-
 
|-
  
|07.03
+
|07:03
  
 
|We will use this a lot in the Blender Animation tutorials.
 
|We will use this a lot in the Blender Animation tutorials.
Line 343: Line 343:
 
|-
 
|-
  
|07.10
+
|07:10
  
 
|Select cube,
 
|Select cube,
Line 349: Line 349:
 
|-
 
|-
  
|07.13
+
|07:13
  
 
|The Camera has been parented to the cube.
 
|The Camera has been parented to the cube.
Line 355: Line 355:
 
|-
 
|-
  
|07.16
+
|07:16
  
 
|The cube is the parent object and the camera is the child object. Lets see what this means.
 
|The cube is the parent object and the camera is the child object. Lets see what this means.
Line 361: Line 361:
 
|-
 
|-
  
|07.24
+
|07:24
  
 
|Right click to select the cube in the 3D view
 
|Right click to select the cube in the 3D view
Line 367: Line 367:
 
|-
 
|-
  
|07.28
+
|07:28
  
 
|Left click the blue handle, hold and move your mouse up and down.
 
|Left click the blue handle, hold and move your mouse up and down.
Line 373: Line 373:
 
|-
 
|-
  
|07.36
+
|07:36
  
 
|The camera moves up and down alongwith the cube.
 
|The camera moves up and down alongwith the cube.
Line 379: Line 379:
 
|-
 
|-
  
|07.44
+
|07:44
  
 
|Left click on screen to confirm a new location for the cube.
 
|Left click on screen to confirm a new location for the cube.
Line 385: Line 385:
 
|-
 
|-
  
|07.51
+
|07:51
  
 
|Right click '''Camera''' in the 3D view. Now go back to '''Parent''' in the Object Panel.
 
|Right click '''Camera''' in the 3D view. Now go back to '''Parent''' in the Object Panel.
Line 391: Line 391:
 
|-
 
|-
  
|08.02
+
|08:02
  
 
|Left click''' Parent'''. Press '''Backspace''' on your keyboard and hit the '''enter''' key.
 
|Left click''' Parent'''. Press '''Backspace''' on your keyboard and hit the '''enter''' key.
Line 397: Line 397:
 
|-
 
|-
  
|08.11
+
|08:11
  
 
|The camera is no longer parented to the cube.
 
|The camera is no longer parented to the cube.
Line 403: Line 403:
 
|-
 
|-
  
| 08.15
+
| 08:15
  
 
| It snaps back to its original position in the 3D view while the cube remains in the new position.
 
| It snaps back to its original position in the 3D view while the cube remains in the new position.
Line 409: Line 409:
 
|-
 
|-
  
|08.22
+
|08:22
  
 
| This means that parenting does not change the original transform settings of the child object.
 
| This means that parenting does not change the original transform settings of the child object.
Line 415: Line 415:
 
|-
 
|-
  
|08.29
+
|08:29
  
 
|So, in this tutorial we have covered '''scene panel,''' '''world panel''' and '''Object panel''' under the Properties window.
 
|So, in this tutorial we have covered '''scene panel,''' '''world panel''' and '''Object panel''' under the Properties window.
Line 421: Line 421:
 
|-
 
|-
  
|08.39
+
|08:39
  
 
|The rest of the panels shall be covered in the next tutorial.
 
|The rest of the panels shall be covered in the next tutorial.
Line 427: Line 427:
 
|-
 
|-
  
|08.45
+
|08:45
  
 
|Now, go ahead and create a new Blend file. Change scene units to Metric.
 
|Now, go ahead and create a new Blend file. Change scene units to Metric.
Line 433: Line 433:
 
|-
 
|-
  
|08.52
+
|08:52
  
 
|Change world colour to Blend sky Red and black.
 
|Change world colour to Blend sky Red and black.
Line 439: Line 439:
 
|-
 
|-
  
|08.58
+
|08:58
  
 
|This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
 
|This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
Line 445: Line 445:
 
|-
 
|-
  
|09.08
+
|09:08
  
 
|More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
 
|More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
Line 451: Line 451:
 
|-
 
|-
  
|09.28
+
|09:28
  
 
|The Spoken Tutorial Project
 
|The Spoken Tutorial Project
Line 457: Line 457:
 
|-
 
|-
  
|09.30
+
|09:30
  
 
|Conducts workshops using spoken tutorials.
 
|Conducts workshops using spoken tutorials.
Line 463: Line 463:
 
|-
 
|-
  
|09.33
+
|09:33
  
 
|Also gives certificates to those who pass an online test.
 
|Also gives certificates to those who pass an online test.
Line 469: Line 469:
 
|-
 
|-
  
|09.38
+
|09:38
  
 
|For more details, please contact us contact@spoken-tutorial.org
 
|For more details, please contact us contact@spoken-tutorial.org
Line 475: Line 475:
 
|-
 
|-
  
|09.45
+
|09:45
  
 
|Thanks for joining us
 
|Thanks for joining us
Line 481: Line 481:
 
|-
 
|-
  
|09.47
+
|09:47
  
 
|and this is Monisha from IIT Bombay signing off.
 
|and this is Monisha from IIT Bombay signing off.
  
 
|}
 
|}

Revision as of 10:32, 23 June 2014

Time Narration
00:04 Welcome to the series of Blender tutorials.
00:08 This tutorial is about the properties window in Blender 2.59.
00:15 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
00:28 After watching this tutorial, we shall learn what is the Properties window;
00:35 what are the scene panel, world panel and Object panel under the Properties window;
00:42 what are the various settings in the scene panel, world panel and Object panel under the Properties window
00:52 I assume that you know the basic elements of the Blender interface.
00:57 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
01:05 The Properties window is located on the right hand side of our screen.
01:11 We have already seen the first panel of the Properties window and the settings in the previous tutorial.
01:17 Lets see the next panels in the Properties window.
01:21 First, we must resize our Properties window for better viewing and understanding.
01:27 Left click the left edge of the Properties window, hold and drag to the left.
01:37 We can see the options in the Properties window more clearly now.
01:42 To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
01:51 Left click the second icon at the top row of the Properties window. This is the scene panel.
02:02 Camera is the active camera used for rendering the scene.
02:08 Units determines the scale of the objects in the scene.
02:14 This is very useful and important for animating in Blender.
02:20 By default, Units is set to none and degrees.
02:26 Left click Metric . Now all objects in our scene will be measured in metres.
02:35 Take a look at Gravity.
02:38 Notice that the xyz units of gravity have changed to metres per second square
02:46 Gravity comes in use when we animate objects using Physics in Blender.
02:52 We shall see that in later tutorials.
02:56 Left click the third icon at the top row of the Properties window.
03:03 This is the World panel. Here we can change the world settings or background settings of Blender.
03:12 Left click Blend Sky. The preview changes to gradient colour.
03:21 But the 3D view looks the same. So how do we know that the background has actually changed?
03:30 Press F12 to render the active camera view.
03:36 Now we can see the change in the background.
03:40 Close the Render Display.
03:46 Left click Zenith colour . Choose a colour from the menu. I am selecting white.
03:58 Now the background will be rendered with a black and white gradient.
04:03 Other settings in the World panel are - Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars.
04:21 These settings will be covered in more advanced tutorials about lighting in Blender.
04:29 Left click the fourth icon at the top row of the Properties window.
04:37 This is the Object Panel. Here are the settings for the active object.
04:45 By default, the cube is the active object. So all the settings here are for the cube.
04:54 Transform determines the location, rotation and scale of the active object.
05:04 Left click X 0 under location. Type 1 on your keyboard and press enter.
05:14 The cube moves forward by 1 unit on the x axis.
05:20 So this is how we can use the Object panel to move, rotate and scale the active object.
05:28 This is very useful while animating keyframes in Blender.
05:35 Right click Camera in the 3D view.
05:40 Notice how the units for location, rotation and scale under Transform in the Object Panel have changed.
05:50 These are the settings for the selected camera.
05:55 Next setting is Relations. Here we can specify the layer and parent for our active object.
06:07 Left click the second square under Layers. The camera is now hidden.
06:13 Infact, it has been moved to the second layer. Since the layer is hidden the camera gets hidden too.
06:23 Go to View at the bottom left corner of the 3D view. Left click to open the menu.
06:32 Select show all layers. The camera can be seen again in the 3D view.
06:42 Layers is very useful when working with mutiple objects in one scene.
06:50 Left click Parent under Relations in the Object Panel.
06:55 Parentis the most important animation tool used in all 3D animation softwares.
07:03 We will use this a lot in the Blender Animation tutorials.
07:10 Select cube,
07:13 The Camera has been parented to the cube.
07:16 The cube is the parent object and the camera is the child object. Lets see what this means.
07:24 Right click to select the cube in the 3D view
07:28 Left click the blue handle, hold and move your mouse up and down.
07:36 The camera moves up and down alongwith the cube.
07:44 Left click on screen to confirm a new location for the cube.
07:51 Right click Camera in the 3D view. Now go back to Parent in the Object Panel.
08:02 Left click Parent. Press Backspace on your keyboard and hit the enter key.
08:11 The camera is no longer parented to the cube.
08:15 It snaps back to its original position in the 3D view while the cube remains in the new position.
08:22 This means that parenting does not change the original transform settings of the child object.
08:29 So, in this tutorial we have covered scene panel, world panel and Object panel under the Properties window.
08:39 The rest of the panels shall be covered in the next tutorial.
08:45 Now, go ahead and create a new Blend file. Change scene units to Metric.
08:52 Change world colour to Blend sky Red and black.
08:58 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
09:08 More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
09:28 The Spoken Tutorial Project
09:30 Conducts workshops using spoken tutorials.
09:33 Also gives certificates to those who pass an online test.
09:38 For more details, please contact us contact@spoken-tutorial.org
09:45 Thanks for joining us
09:47 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Jyotisolanki, Kavita salve, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha