Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-2/English-timed"
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{| border=1 | {| border=1 | ||
− | || | + | || Time |
− | || | + | || Narration |
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|Welcome to the series of Blender tutorials. | |Welcome to the series of Blender tutorials. | ||
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|This tutorial is about the properties window in Blender 2.59. | |This tutorial is about the properties window in Blender 2.59. | ||
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|This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | |This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | ||
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|After watching this tutorial, we shall learn what is the Properties window; | |After watching this tutorial, we shall learn what is the Properties window; | ||
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|what are the '''scene panel, world panel and Object panel''' under the Properties window; | |what are the '''scene panel, world panel and Object panel''' under the Properties window; | ||
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|what are the various settings in the '''scene panel, world panel and Object panel''' under the Properties window | |what are the various settings in the '''scene panel, world panel and Object panel''' under the Properties window | ||
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|I assume that you know the basic elements of the Blender interface. | |I assume that you know the basic elements of the Blender interface. | ||
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|If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | |If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | ||
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|The Properties window is located on the right hand side of our screen. | |The Properties window is located on the right hand side of our screen. | ||
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|We have already seen the first panel of the Properties window and the settings in the previous tutorial. | |We have already seen the first panel of the Properties window and the settings in the previous tutorial. | ||
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|Lets see the next panels in the Properties window. | |Lets see the next panels in the Properties window. | ||
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|First, we must resize our Properties window for better viewing and understanding. | |First, we must resize our Properties window for better viewing and understanding. | ||
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|Left click the left edge of the Properties window, hold and drag to the left. | |Left click the left edge of the Properties window, hold and drag to the left. | ||
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|We can see the options in the Properties window more clearly now. | |We can see the options in the Properties window more clearly now. | ||
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|To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | |To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | ||
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|Left click the second icon at the top row of the Properties window. This is the '''scene''' panel. | |Left click the second icon at the top row of the Properties window. This is the '''scene''' panel. | ||
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|'''Camera''' is the active camera used for rendering the scene. | |'''Camera''' is the active camera used for rendering the scene. | ||
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|'''Units''' determines the scale of the objects in the scene. | |'''Units''' determines the scale of the objects in the scene. | ||
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|This is very useful and important for animating in Blender. | |This is very useful and important for animating in Blender. | ||
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|By default, '''Units''' is set to''' none''' and '''degrees'''. | |By default, '''Units''' is set to''' none''' and '''degrees'''. | ||
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|Left click '''Metric''' . Now all objects in our scene will be measured in metres. | |Left click '''Metric''' . Now all objects in our scene will be measured in metres. | ||
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|Take a look at''' Gravity'''. | |Take a look at''' Gravity'''. | ||
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|Notice that the xyz units of gravity have changed to '''metres per second square''' | |Notice that the xyz units of gravity have changed to '''metres per second square''' | ||
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|Gravity comes in use when we animate objects using Physics in Blender. | |Gravity comes in use when we animate objects using Physics in Blender. | ||
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|We shall see that in later tutorials. | |We shall see that in later tutorials. | ||
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|Left click the third icon at the top row of the Properties window. | |Left click the third icon at the top row of the Properties window. | ||
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|This is the''' World panel'''. Here we can change the world settings or background settings of Blender. | |This is the''' World panel'''. Here we can change the world settings or background settings of Blender. | ||
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|Left click '''Blend Sky'''. The preview changes to gradient colour. | |Left click '''Blend Sky'''. The preview changes to gradient colour. | ||
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| But the 3D view looks the same. So how do we know that the background has actually changed? | | But the 3D view looks the same. So how do we know that the background has actually changed? | ||
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|Press''' F12''' to render the active camera view. | |Press''' F12''' to render the active camera view. | ||
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| Now we can see the change in the background. | | Now we can see the change in the background. | ||
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|Close the Render Display. | |Close the Render Display. | ||
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|Left click Zenith colour . Choose a colour from the''' menu'''. I am selecting white. | |Left click Zenith colour . Choose a colour from the''' menu'''. I am selecting white. | ||
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| Now the background will be rendered with a black and white gradient. | | Now the background will be rendered with a black and white gradient. | ||
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|Other settings in the''' World panel''' are - '''Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars'''. | |Other settings in the''' World panel''' are - '''Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars'''. | ||
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| These settings will be covered in more advanced tutorials about lighting in Blender. | | These settings will be covered in more advanced tutorials about lighting in Blender. | ||
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|Left click the fourth icon at the top row of the Properties window. | |Left click the fourth icon at the top row of the Properties window. | ||
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|This is the '''Object '''Panel. Here are the settings for the active object. | |This is the '''Object '''Panel. Here are the settings for the active object. | ||
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|By default, the cube is the active object. So all the settings here are for the cube. | |By default, the cube is the active object. So all the settings here are for the cube. | ||
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|'''Transform''' determines the location, rotation and scale of the active object. | |'''Transform''' determines the location, rotation and scale of the active object. | ||
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|Left click '''X 0''' under location. Type''' 1''' on your keyboard and press enter. | |Left click '''X 0''' under location. Type''' 1''' on your keyboard and press enter. | ||
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|The cube moves forward by''' 1 unit''' on the x axis. | |The cube moves forward by''' 1 unit''' on the x axis. | ||
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|So this is how we can use the Object panel to move, rotate and scale the active object. | |So this is how we can use the Object panel to move, rotate and scale the active object. | ||
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|This is very useful while animating keyframes in Blender. | |This is very useful while animating keyframes in Blender. | ||
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|Right click''' Camera''' in the 3D view. | |Right click''' Camera''' in the 3D view. | ||
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| Notice how the units for location, rotation and scale under Transform in the Object Panel have changed. | | Notice how the units for location, rotation and scale under Transform in the Object Panel have changed. | ||
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|These are the settings for the selected camera. | |These are the settings for the selected camera. | ||
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|Next setting is''' Relations'''. Here we can specify the '''layer''' and '''parent''' for our active object. | |Next setting is''' Relations'''. Here we can specify the '''layer''' and '''parent''' for our active object. | ||
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|Left click the '''second square''' under Layers. The camera is now hidden. | |Left click the '''second square''' under Layers. The camera is now hidden. | ||
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|Infact, it has been moved to the second layer. Since the layer is hidden the camera gets hidden too. | |Infact, it has been moved to the second layer. Since the layer is hidden the camera gets hidden too. | ||
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|Go to '''View''' at the bottom left corner of the 3D view. Left click to open the '''menu'''. | |Go to '''View''' at the bottom left corner of the 3D view. Left click to open the '''menu'''. | ||
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| Select''' show all layers'''. The camera can be seen again in the 3D view. | | Select''' show all layers'''. The camera can be seen again in the 3D view. | ||
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|Layers is very useful when working with mutiple objects in one scene. | |Layers is very useful when working with mutiple objects in one scene. | ||
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|Left click '''Parent''' under '''Relations''' in the Object Panel. | |Left click '''Parent''' under '''Relations''' in the Object Panel. | ||
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|'''Parent'''is the most important animation tool used in all 3D animation softwares. | |'''Parent'''is the most important animation tool used in all 3D animation softwares. | ||
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|We will use this a lot in the Blender Animation tutorials. | |We will use this a lot in the Blender Animation tutorials. | ||
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|Select cube, | |Select cube, | ||
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|The Camera has been parented to the cube. | |The Camera has been parented to the cube. | ||
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|The cube is the parent object and the camera is the child object. Lets see what this means. | |The cube is the parent object and the camera is the child object. Lets see what this means. | ||
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|Right click to select the cube in the 3D view | |Right click to select the cube in the 3D view | ||
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|Left click the blue handle, hold and move your mouse up and down. | |Left click the blue handle, hold and move your mouse up and down. | ||
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|The camera moves up and down alongwith the cube. | |The camera moves up and down alongwith the cube. | ||
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|Left click on screen to confirm a new location for the cube. | |Left click on screen to confirm a new location for the cube. | ||
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|Right click '''Camera''' in the 3D view. Now go back to '''Parent''' in the Object Panel. | |Right click '''Camera''' in the 3D view. Now go back to '''Parent''' in the Object Panel. | ||
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|Left click''' Parent'''. Press '''Backspace''' on your keyboard and hit the '''enter''' key. | |Left click''' Parent'''. Press '''Backspace''' on your keyboard and hit the '''enter''' key. | ||
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|The camera is no longer parented to the cube. | |The camera is no longer parented to the cube. | ||
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| It snaps back to its original position in the 3D view while the cube remains in the new position. | | It snaps back to its original position in the 3D view while the cube remains in the new position. | ||
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| This means that parenting does not change the original transform settings of the child object. | | This means that parenting does not change the original transform settings of the child object. | ||
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|So, in this tutorial we have covered '''scene panel,''' '''world panel''' and '''Object panel''' under the Properties window. | |So, in this tutorial we have covered '''scene panel,''' '''world panel''' and '''Object panel''' under the Properties window. | ||
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|The rest of the panels shall be covered in the next tutorial. | |The rest of the panels shall be covered in the next tutorial. | ||
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|Now, go ahead and create a new Blend file. Change scene units to Metric. | |Now, go ahead and create a new Blend file. Change scene units to Metric. | ||
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|Change world colour to Blend sky Red and black. | |Change world colour to Blend sky Red and black. | ||
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|This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | |This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | ||
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|More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. | |More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. | ||
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|The Spoken Tutorial Project | |The Spoken Tutorial Project | ||
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|Conducts workshops using spoken tutorials. | |Conducts workshops using spoken tutorials. | ||
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|Also gives certificates to those who pass an online test. | |Also gives certificates to those who pass an online test. | ||
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|For more details, please contact us contact@spoken-tutorial.org | |For more details, please contact us contact@spoken-tutorial.org | ||
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|Thanks for joining us | |Thanks for joining us | ||
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|and this is Monisha from IIT Bombay signing off. | |and this is Monisha from IIT Bombay signing off. | ||
|} | |} |
Revision as of 10:32, 23 June 2014
Time | Narration |
00:04 | Welcome to the series of Blender tutorials. |
00:08 | This tutorial is about the properties window in Blender 2.59. |
00:15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00:28 | After watching this tutorial, we shall learn what is the Properties window; |
00:35 | what are the scene panel, world panel and Object panel under the Properties window; |
00:42 | what are the various settings in the scene panel, world panel and Object panel under the Properties window |
00:52 | I assume that you know the basic elements of the Blender interface. |
00:57 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
01:05 | The Properties window is located on the right hand side of our screen. |
01:11 | We have already seen the first panel of the Properties window and the settings in the previous tutorial. |
01:17 | Lets see the next panels in the Properties window. |
01:21 | First, we must resize our Properties window for better viewing and understanding. |
01:27 | Left click the left edge of the Properties window, hold and drag to the left. |
01:37 | We can see the options in the Properties window more clearly now. |
01:42 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
01:51 | Left click the second icon at the top row of the Properties window. This is the scene panel. |
02:02 | Camera is the active camera used for rendering the scene. |
02:08 | Units determines the scale of the objects in the scene. |
02:14 | This is very useful and important for animating in Blender. |
02:20 | By default, Units is set to none and degrees. |
02:26 | Left click Metric . Now all objects in our scene will be measured in metres. |
02:35 | Take a look at Gravity. |
02:38 | Notice that the xyz units of gravity have changed to metres per second square |
02:46 | Gravity comes in use when we animate objects using Physics in Blender. |
02:52 | We shall see that in later tutorials. |
02:56 | Left click the third icon at the top row of the Properties window. |
03:03 | This is the World panel. Here we can change the world settings or background settings of Blender. |
03:12 | Left click Blend Sky. The preview changes to gradient colour. |
03:21 | But the 3D view looks the same. So how do we know that the background has actually changed? |
03:30 | Press F12 to render the active camera view. |
03:36 | Now we can see the change in the background. |
03:40 | Close the Render Display. |
03:46 | Left click Zenith colour . Choose a colour from the menu. I am selecting white. |
03:58 | Now the background will be rendered with a black and white gradient. |
04:03 | Other settings in the World panel are - Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars. |
04:21 | These settings will be covered in more advanced tutorials about lighting in Blender. |
04:29 | Left click the fourth icon at the top row of the Properties window. |
04:37 | This is the Object Panel. Here are the settings for the active object. |
04:45 | By default, the cube is the active object. So all the settings here are for the cube. |
04:54 | Transform determines the location, rotation and scale of the active object. |
05:04 | Left click X 0 under location. Type 1 on your keyboard and press enter. |
05:14 | The cube moves forward by 1 unit on the x axis. |
05:20 | So this is how we can use the Object panel to move, rotate and scale the active object. |
05:28 | This is very useful while animating keyframes in Blender. |
05:35 | Right click Camera in the 3D view. |
05:40 | Notice how the units for location, rotation and scale under Transform in the Object Panel have changed. |
05:50 | These are the settings for the selected camera. |
05:55 | Next setting is Relations. Here we can specify the layer and parent for our active object. |
06:07 | Left click the second square under Layers. The camera is now hidden. |
06:13 | Infact, it has been moved to the second layer. Since the layer is hidden the camera gets hidden too. |
06:23 | Go to View at the bottom left corner of the 3D view. Left click to open the menu. |
06:32 | Select show all layers. The camera can be seen again in the 3D view. |
06:42 | Layers is very useful when working with mutiple objects in one scene. |
06:50 | Left click Parent under Relations in the Object Panel. |
06:55 | Parentis the most important animation tool used in all 3D animation softwares. |
07:03 | We will use this a lot in the Blender Animation tutorials. |
07:10 | Select cube, |
07:13 | The Camera has been parented to the cube. |
07:16 | The cube is the parent object and the camera is the child object. Lets see what this means. |
07:24 | Right click to select the cube in the 3D view |
07:28 | Left click the blue handle, hold and move your mouse up and down. |
07:36 | The camera moves up and down alongwith the cube. |
07:44 | Left click on screen to confirm a new location for the cube. |
07:51 | Right click Camera in the 3D view. Now go back to Parent in the Object Panel. |
08:02 | Left click Parent. Press Backspace on your keyboard and hit the enter key. |
08:11 | The camera is no longer parented to the cube. |
08:15 | It snaps back to its original position in the 3D view while the cube remains in the new position. |
08:22 | This means that parenting does not change the original transform settings of the child object. |
08:29 | So, in this tutorial we have covered scene panel, world panel and Object panel under the Properties window. |
08:39 | The rest of the panels shall be covered in the next tutorial. |
08:45 | Now, go ahead and create a new Blend file. Change scene units to Metric. |
08:52 | Change world colour to Blend sky Red and black. |
08:58 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
09:08 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
09:28 | The Spoken Tutorial Project |
09:30 | Conducts workshops using spoken tutorials. |
09:33 | Also gives certificates to those who pass an online test. |
09:38 | For more details, please contact us contact@spoken-tutorial.org |
09:45 | Thanks for joining us |
09:47 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, Kavita salve, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha