Blender/C2/Types-of-Windows-Properties-Part-2/English-timed

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Time Narration
00:04 Welcome to the series of Blender Tutorials.
00:08 This tutorial is about the properties window in Blender 2.59.
00:15 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
00:28 After watching this tutorial, we shall learn- what is the Properties window;
00:35 what are the scene panel, world panel and Object panel under the Properties window;
00:42 what are the various settings in the scene panel, world panel and Object panel under the Properties window.
00:52 I assume that you know the basic elements of the Blender interface.
00:57 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
01:05 The Properties window is located on the right hand side of our screen.
01:11 We have already seen the first panel of the 'Properties window' and the settings in the previous tutorial.
01:17 Let's see the next panels in the Properties window.
01:21 First, we must resize our Properties window for better viewing and understanding.
01:27 Left-click the left edge of the Properties window, hold and drag to the left.
01:37 We can see the options in the Properties window more clearly now.
01:42 To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender.
01:51 Left click the second icon at the top row of the Properties window. This is the Scene panel.
02:02 Camera is the active camera used for rendering the scene.
02:08 Units determines the scale of the objects in the scene.
02:14 This is very useful and important for animating in Blender.
02:20 By default, Units is set to None and Degrees.
02:26 Left click Metric . Now all objects in our scene will be measured in metres.
02:35 Take a look at Gravity.
02:38 Notice that the X-Y-Z units of gravity have changed to metres per second square
02:46 Gravity comes in use when we animate objects using Physics in Blender.
02:52 We shall see that in later tutorials.
02:56 Left click the third icon at the top row of the Properties window.
03:03 This is the World panel. Here, we can change the world settings or background settings of Blender.
03:12 Left click Blend Sky. The Preview changes to gradient colour.
03:21 But the 3D view looks the same. So, how do we know that the background has actually changed?
03:30 Press F12 to render the active camera view.
03:36 Now, we can see the change in the background.
03:40 Close the Render Display.
03:46 Left click Zenith colour. Choose a colour from the menu. I am selecting white.
03:58 Now, the background will be rendered with a black and white gradient.
04:03 Other settings in the World panel are - Ambient Occlusion, Environment Lighting, Indirect Lighting, Gather, Mist, Stars.
04:21 These settings will be covered in more advanced tutorials about lighting in Blender.
04:29 Left-click the fourth icon at the top row of the 'Properties window'.
04:37 This is the Object Panel. Here are the settings for the active object.
04:45 By default, the Cube is the active object. So, all the settings here are for the cube.
04:54 Transform determines the location, rotation and scale of the active object.
05:04 Left click X 0 under Location. Type 1 on your keyboard and press Enter.
05:14 The cube moves forward by 1 unit on the X-axis.
05:20 So, this is how we can use the Object panel to move, rotate and scale the active object.
05:28 This is very useful while animating key-frames in Blender.
05:35 Right click Camera in the 3D-view.
05:40 Notice how the units for Location, Rotation and Scale under Transform in the 'Object Panel' have changed.
05:50 These are the settings for the selected camera.
05:55 Next setting is Relations. Here, we can specify the Layer and Parent for an active object.
06:07 Left click the second square under Layers. The camera is now hidden.
06:13 In fact, it has been moved to the second layer. Since the layer is hidden, the camera gets hidden too.
06:23 Go to View at the bottom left corner of the 3D-view. Left-click to open the menu.
06:32 Select Show All Layers. The camera can be seen again in the 3D-view.
06:42 Layers is very useful when working with multiple objects in one scene.
06:50 Left click Parent under Relations in the 'Object Panel'.
06:55 Parent is the most important animation tool used in all 3D- animation softwares.
07:03 We will use this a lot in the Blender Animation tutorials.
07:10 Select Cube.
07:13 The Camera has been parented to the cube.
07:16 The cube is the parent object and the camera is the child object. Let's see what this means.
07:24 Right-click to select the cube in the 3D-view.
07:28 Left click the blue handle, hold and move your mouse up and down.
07:36 The camera moves up and down along with the cube.
07:44 Left click on screen to confirm a new location for the cube.
07:51 Right click Camera in the 3D-view. Now, go back to Parent in the Object Panel.
08:02 Left click Parent. Press Backspace on your keyboard and hit the Enter key.
08:11 The camera is no longer parented to the cube.
08:15 It snaps back to its original position in the 3D-view while the cube remains in the new position.
08:22 This means that parenting does not change the original transform settings of the child object.
08:29 So, in this tutorial we have covered Scene panel, World panel and Object panel under the Properties window.
08:39 The rest of the panels shall be covered in the next tutorial.
08:45 Now, go ahead and create a new Blend file. Change Scene units to Metric.
08:52 Change World colour to Blend Sky, Red and black.
08:58 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
09:08 More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
09:28 The Spoken Tutorial project:
09:30 Conducts workshops using spoken tutorials.
09:33 Also gives certificates to those who pass an online test.
09:38 For more details, please contact us at- contact@spoken-tutorial.org
09:45 Thanks for joining us
09:47 and this is Monisha from IIT Bombay, signing off.

Contributors and Content Editors

Jyotisolanki, Kavita salve, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha