Blender/C2/Types-of-Windows-Properties-Part-2/English-timed
From Script | Spoken-Tutorial
Time | Narration |
00:04 | Welcome to the series of Blender Tutorials. |
00:08 | This tutorial is about the properties window in Blender 2.59. |
00:15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
00:28 | After watching this tutorial, we shall learn- what is the Properties window; |
00:35 | what are the scene panel, world panel and Object panel under the Properties window; |
00:42 | what are the various settings in the scene panel, world panel and Object panel under the Properties window. |
00:52 | I assume that you know the basic elements of the Blender interface. |
00:57 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
01:05 | The Properties window is located on the right hand side of our screen. |
01:11 | We have already seen the first panel of the 'Properties window' and the settings in the previous tutorial. |
01:17 | Let's see the next panels in the Properties window. |
01:21 | First, we must resize our Properties window for better viewing and understanding. |
01:27 | Left-click the left edge of the Properties window, hold and drag to the left. |
01:37 | We can see the options in the Properties window more clearly now. |
01:42 | To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender. |
01:51 | Left click the second icon at the top row of the Properties window. This is the Scene panel. |
02:02 | Camera is the active camera used for rendering the scene. |
02:08 | Units determines the scale of the objects in the scene. |
02:14 | This is very useful and important for animating in Blender. |
02:20 | By default, Units is set to None and Degrees. |
02:26 | Left click Metric . Now all objects in our scene will be measured in metres. |
02:35 | Take a look at Gravity. |
02:38 | Notice that the X-Y-Z units of gravity have changed to metres per second square |
02:46 | Gravity comes in use when we animate objects using Physics in Blender. |
02:52 | We shall see that in later tutorials. |
02:56 | Left click the third icon at the top row of the Properties window. |
03:03 | This is the World panel. Here, we can change the world settings or background settings of Blender. |
03:12 | Left click Blend Sky. The Preview changes to gradient colour. |
03:21 | But the 3D view looks the same. So, how do we know that the background has actually changed? |
03:30 | Press F12 to render the active camera view. |
03:36 | Now, we can see the change in the background. |
03:40 | Close the Render Display. |
03:46 | Left click Zenith colour. Choose a colour from the menu. I am selecting white. |
03:58 | Now, the background will be rendered with a black and white gradient. |
04:03 | Other settings in the World panel are - Ambient Occlusion, Environment Lighting, Indirect Lighting, Gather, Mist, Stars. |
04:21 | These settings will be covered in more advanced tutorials about lighting in Blender. |
04:29 | Left-click the fourth icon at the top row of the 'Properties window'. |
04:37 | This is the Object Panel. Here are the settings for the active object. |
04:45 | By default, the Cube is the active object. So, all the settings here are for the cube. |
04:54 | Transform determines the location, rotation and scale of the active object. |
05:04 | Left click X 0 under Location. Type 1 on your keyboard and press Enter. |
05:14 | The cube moves forward by 1 unit on the X-axis. |
05:20 | So, this is how we can use the Object panel to move, rotate and scale the active object. |
05:28 | This is very useful while animating key-frames in Blender. |
05:35 | Right click Camera in the 3D-view. |
05:40 | Notice how the units for Location, Rotation and Scale under Transform in the 'Object Panel' have changed. |
05:50 | These are the settings for the selected camera. |
05:55 | Next setting is Relations. Here, we can specify the Layer and Parent for an active object. |
06:07 | Left click the second square under Layers. The camera is now hidden. |
06:13 | In fact, it has been moved to the second layer. Since the layer is hidden, the camera gets hidden too. |
06:23 | Go to View at the bottom left corner of the 3D-view. Left-click to open the menu. |
06:32 | Select Show All Layers. The camera can be seen again in the 3D-view. |
06:42 | Layers is very useful when working with multiple objects in one scene. |
06:50 | Left click Parent under Relations in the 'Object Panel'. |
06:55 | Parent is the most important animation tool used in all 3D- animation softwares. |
07:03 | We will use this a lot in the Blender Animation tutorials. |
07:10 | Select Cube. |
07:13 | The Camera has been parented to the cube. |
07:16 | The cube is the parent object and the camera is the child object. Let's see what this means. |
07:24 | Right-click to select the cube in the 3D-view. |
07:28 | Left click the blue handle, hold and move your mouse up and down. |
07:36 | The camera moves up and down along with the cube. |
07:44 | Left click on screen to confirm a new location for the cube. |
07:51 | Right click Camera in the 3D-view. Now, go back to Parent in the Object Panel. |
08:02 | Left click Parent. Press Backspace on your keyboard and hit the Enter key. |
08:11 | The camera is no longer parented to the cube. |
08:15 | It snaps back to its original position in the 3D-view while the cube remains in the new position. |
08:22 | This means that parenting does not change the original transform settings of the child object. |
08:29 | So, in this tutorial we have covered Scene panel, World panel and Object panel under the Properties window. |
08:39 | The rest of the panels shall be covered in the next tutorial. |
08:45 | Now, go ahead and create a new Blend file. Change Scene units to Metric. |
08:52 | Change World colour to Blend Sky, Red and black. |
08:58 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
09:08 | More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
09:28 | The Spoken Tutorial project: |
09:30 | Conducts workshops using spoken tutorials. |
09:33 | Also gives certificates to those who pass an online test. |
09:38 | For more details, please contact us at- contact@spoken-tutorial.org |
09:45 | Thanks for joining us |
09:47 | and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Jyotisolanki, Kavita salve, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha