Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-2/English-timed"

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{| border=1
 
{| border=1
  
|| '''Visual Cue'''
+
|| '''Time'''
  
 
|| '''Narration'''
 
|| '''Narration'''
Line 10: Line 7:
 
|-
 
|-
  
|00.04
+
|00:04
  
|Welcome to the series of Blender tutorials.
+
|Welcome to the series of '''Blender Tutorials'''.
  
 
|-
 
|-
  
|00.08
+
|00:08
  
|This tutorial is about the properties window in Blender 2.59.
+
|This tutorial is about the '''properties window''' in '''Blender 2.59'''.
  
 
|-
 
|-
  
|00.15
+
|00:15
  
|This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
+
|This '''script''' has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
  
 
|-
 
|-
  
|00.28
+
|00:28
  
|After watching this tutorial, we shall learn what is the Properties window;
+
|After watching this tutorial, we shall learn- what is the '''Properties''' window;
  
 
|-
 
|-
  
|00.35
+
|00:35
  
|what are the scene panel, world panel and Object panel under the Properties window;
+
|what are the '''scene panel, world panel and Object panel''' under the '''Properties window''';
  
 
|-
 
|-
  
|00.43
+
|00:42
  
|what are the various settings in the scene panel, world panel and Object panel under the Properties window
+
|what are the various '''setting'''s in the '''scene panel, world panel and Object panel''' under the '''Properties window'''.
  
 
|-
 
|-
  
|00.53
+
|00:52
  
|I assume that you know the basic elements of the Blender interface.
+
|I assume that you know the basic elements of the '''Blender interface'''.
  
 
|-
 
|-
  
|00.58
+
|00:57
  
|If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
+
|If not then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''.
  
 
|-
 
|-
  
|01.06
+
|01:05
  
|The Properties window is located on the '''right hand side''' of our screen.  
+
|The '''Properties''' window is located on the right hand side of our screen.  
  
 
|-
 
|-
  
|01.12
+
|01:11
  
|We have already seen the first panel of the Properties window and the settings in the previous tutorial.
+
|We have already seen the first panel of the 'Properties window' and the settings in the previous tutorial.
  
 
|-
 
|-
  
|01.18
+
|01:17
  
|Lets see the next panels in the Properties window.
+
|Let's see the next panels in the '''Properties window'''.
  
 
|-
 
|-
  
|01.22
+
|01:21
  
|First, we must resize our Properties window for better viewing and understanding.
+
|First, we must '''resize''' our '''Properties window''' for better viewing and understanding.
  
 
|-
 
|-
  
|01.28
+
|01:27
  
|Left click the '''left edge''' of the Properties window, hold and drag to the left.
+
|Left-click the left edge of the '''Properties window''', hold and drag to the left.
  
 
|-
 
|-
  
|01.37
+
|01:37
  
|We can see the '''options''' in the Properties window more clearly now.
+
|We can see the options in the '''Properties window''' more clearly now.
  
 
|-
 
|-
  
|01.42
+
|01:42
  
|To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
+
|To learn how to resize the '''Blender windows''', see our tutorial - '''How to Change Window Types in Blender'''.
  
 
|-
 
|-
  
|01.51
+
|01:51
  
|Left click the '''second''' icon at the top row of the Properties window. This is the scene panel.
+
|Left click the second  '''icon''' at the top row of the Properties window. This is the '''Scene''' panel.
  
 
|-
 
|-
  
|02.02
+
|02:02
  
 
|'''Camera''' is the active camera used for rendering the scene.
 
|'''Camera''' is the active camera used for rendering the scene.
Line 112: Line 109:
 
|-
 
|-
  
|02.08
+
|02:08
  
|Units determines the scale of the objects in the scene.
+
|'''Units''' determines the scale of the objects in the scene.
  
 
|-
 
|-
  
|02.14
+
|02:14
  
 
|This is very useful and important for animating in Blender.
 
|This is very useful and important for animating in Blender.
Line 124: Line 121:
 
|-
 
|-
  
|02.20
+
|02:20
  
|By default, Units is set to''' none''' and '''degrees'''.
+
|By default, '''Units''' is set to''' None''' and '''Degrees'''.
  
 
|-
 
|-
  
|02.26
+
|02:26
  
|Left click '''Metric''' . Now all objects in our scene will be measured in metres.
+
|Left click '''Metric''' . Now all '''object'''s in our scene will be measured in metres.
  
 
|-
 
|-
  
|02.35
+
|02:35
  
|Take a look at Gravity.
+
|Take a look at''' Gravity'''.
  
 
|-
 
|-
  
|02.38
+
|02:38
  
|Notice that the xyz units of gravity have changed to '''metres per second square'''
+
|Notice that the '''X-Y-Z''' units of '''gravity''' have changed to '''metres per second square'''
  
 
|-
 
|-
  
|02.46
+
|02:46
  
|Gravity comes in use when we animate objects using Physics in Blender.
+
|'''Gravity''' comes in use when we '''animate''' objects using Physics in '''Blender'''.
  
 
|-
 
|-
  
|02.52
+
|02:52
  
 
|We shall see that in later tutorials.
 
|We shall see that in later tutorials.
Line 160: Line 157:
 
|-
 
|-
  
|02.56
+
|02:56
  
|Left click the '''third''' icon at the top row of the Properties window.
+
|Left click the third icon at the top row of the '''Properties window'''.
  
 
|-
 
|-
  
|03.03
+
|03:03
  
|This is the''' World panel'''. Here we can change the world settings or background settings of Blender.
+
|This is the''' World panel'''. Here, we can change the '''world''' settings or '''background setting'''s of Blender.
  
 
|-
 
|-
  
|03.12
+
|03:12
  
|Left click '''Blend Sky'''. The preview changes to''' gradient colour'''.
+
|Left click '''Blend Sky'''. The '''Preview''' changes to '''gradient''' colour.
  
 
|-
 
|-
  
|03.21
+
|03:21
  
| But the 3D view looks the same. So how do we know that the background has actually changed?
+
| But the '''3D view''' looks the same. So, how do we know that the background has actually changed?
  
 
|-
 
|-
  
|03.30
+
|03:30
  
 
|Press''' F12''' to render the active camera view.
 
|Press''' F12''' to render the active camera view.
Line 190: Line 187:
 
|-
 
|-
  
|03.36
+
|03:36
  
| Now we can see the change in the background.
+
| Now, we can see the change in the background.
  
 
|-
 
|-
  
|03.40
+
|03:40
  
|Close the Render Display.
+
|Close the '''Render Display'''.
  
 
|-
 
|-
  
|03.46
+
|03:46
  
|Left click '''Zenith colour''' . Choose a colour from the''' menu'''. I am selecting white.
+
|Left click   '''Zenith colour'''. Choose a colour from the''' menu'''. I am selecting white.
  
 
|-
 
|-
  
|03.58
+
|03:58
  
| Now the background will be rendered with a black and white gradient.
+
| Now, the background will be rendered with a black and white gradient.
  
 
|-
 
|-
  
|04.03
+
|04:03
  
|Other settings in the World panel are - '''Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars'''.
+
|Other settings in the''' World panel''' are - '''Ambient Occlusion, Environment Lighting, Indirect Lighting, Gather, Mist, Stars'''.
  
 
|-
 
|-
  
|04.21
+
|04:21
  
 
| These settings will be covered in more advanced tutorials about lighting in Blender.
 
| These settings will be covered in more advanced tutorials about lighting in Blender.
Line 226: Line 223:
 
|-
 
|-
  
|04.29
+
|04:29
  
|Left click the''' fourth''' icon at the top row of the Properties window.
+
|Left-click the fourth icon at the top row of the 'Properties window'.
  
 
|-
 
|-
  
|04.37
+
|04:37
  
|This is the '''Object Panel'''. Here are the settings for the active object.
+
|This is the '''Object '''Panel. Here are the settings for the active object.
  
 
|-
 
|-
  
|04.45
+
|04:45
  
|By default, the cube is the active object. So all the settings here are for the cube.
+
|By default, the '''Cube''' is the active object. So, all the settings here are for the cube.
  
 
|-
 
|-
  
|04.54
+
|04:54
  
|Transform determines the location, rotation and scale of the active object.
+
|'''Transform''' determines the '''location, rotation''' and '''scale''' of the active '''object'''.
  
 
|-
 
|-
  
|05.04
+
|05:04
  
|Left click '''X 0''' under location. Type''' 1''' on your keyboard and press enter.
+
|Left click '''X 0''' under '''Location'''. Type''' 1''' on your keyboard and press '''Enter'''.
  
 
|-
 
|-
  
|05.14
+
|05:14
  
|The cube moves forward by''' 1 unit''' on the x axis.
+
|The '''cube''' moves forward by''' 1 unit''' on the X-axis.
  
 
|-
 
|-
  
|05.20
+
|05:20
  
|So this is how we can use the Object panel to move, rotate and scale the active object.
+
|So, this is how we can use the '''Object panel''' to move, rotate and scale the active object.
  
 
|-
 
|-
  
|05.28
+
|05:28
  
|This is very useful while animating keyframes in Blender.
+
|This is very useful while animating key-frames in Blender.
  
 
|-
 
|-
  
|05.35
+
|05:35
  
|Right click''' Camera''' in the 3D view.
+
|Right click''' Camera''' in the 3D-view.
  
 
|-
 
|-
  
|05.40
+
|05:40
  
| Notice how the units for location, rotation and scale under Transform in the Object Panel have changed.
+
| Notice how the units for '''Location, Rotation''' and '''Scale''' under '''Transform''' in the 'Object Panel' have changed.
  
|-
+
|-  
  
|05.50
+
|05:50
  
 
|These are the settings for the selected camera.
 
|These are the settings for the selected camera.
Line 292: Line 289:
 
|-
 
|-
  
|05.55
+
|05:55
  
|Next setting is''' Relations'''. Here we can specify the '''layer''' and '''parent'''  for our active object.
+
|Next setting is''' Relations'''. Here, we can specify the '''Layer''' and '''Parent'''  for an active object.
  
 
|-
 
|-
  
|06.07
+
|06:07
  
|Left click the '''second square''' under Layers. The camera is now hidden.
+
|Left click the second '''square''' under '''Layers'''. The camera is now hidden.
  
 
|-
 
|-
  
|06.13
+
|06:13
  
|Infact, it has been moved to the '''second''' layer. Since the layer is hidden the camera gets hidden too.
+
|In fact, it has been moved to the second  '''layer'''. Since the '''layer''' is hidden, the camera gets hidden too.
  
 
|-
 
|-
  
|06.23
+
|06:23
  
|Go to '''View''' at the bottom left corner of the 3D view. Left click to open the '''menu'''.
+
|Go to '''View''' at the bottom left corner of the 3D-view. Left-click to open the '''menu'''.
  
 
|-
 
|-
  
|06.32
+
|06:32
  
| Select''' show all layers'''. The camera can be seen again in the 3D view.
+
| Select''' Show All Layers'''. The camera can be seen again in the 3D-view.
  
 
|-
 
|-
  
|06.42
+
|06:42
  
|Layers is very useful when working with mutiple objects in one scene.
+
|'''Layers''' is very useful when working with multiple objects in one '''scene'''.
  
 
|-
 
|-
  
|06.50
+
|06:50
  
|Left click '''Parent'''  under Relations in the Object Panel.
+
|Left click '''Parent'''  under '''Relations''' in the 'Object Panel'.
  
 
|-
 
|-
  
|06.55
+
|06:55
  
|Parent is the most important animation tool used in all 3D animation softwares.
+
|'''Parent''' is the most important '''animation tool''' used in all '''3D- animation''' softwares.
  
 
|-
 
|-
  
|07.03
+
|07:03
  
|We will use this a lot in the Blender Animation tutorials.
+
|We will use this a lot in the '''Blender Animation tutorials'''.
  
 
|-
 
|-
  
|07.10
+
|07:10
  
|Select cube,
+
|Select '''Cube'''.
  
 
|-
 
|-
  
|07.13
+
|07:13
  
|The Camera has been parented to the cube.
+
|The Camera has been parented to the '''cube'''.
  
 
|-
 
|-
  
|07.16
+
|07:16
  
|The cube is the parent object and the camera is the child object. Lets see what this means.
+
|The cube is the '''parent object''' and the camera is the '''child object'''. Let's see what this means.
  
 
|-
 
|-
  
|07.24
+
|07:24
  
|Right click to select the cube in the 3D view
+
|Right-click to select the '''cube''' in the 3D-view.
  
 
|-
 
|-
  
|07.28
+
|07:28
  
|Left click the blue handle, hold and move your mouse up and down.
+
|Left click the '''blue handle''', hold and move your '''mouse''' up and down.
  
 
|-
 
|-
  
|07.36
+
|07:36
  
|The camera moves up and down alongwith the cube.
+
|The camera moves up and down along with the cube.
  
 
|-
 
|-
  
|07.44
+
|07:44
  
 
|Left click on screen to confirm a new location for the cube.
 
|Left click on screen to confirm a new location for the cube.
Line 388: Line 385:
 
|-
 
|-
  
|07.51
+
|07:51
  
|Right click Camera in the 3D view. Now go back to Parent in the Object Panel.
+
|Right click '''Camera''' in the 3D-view. Now, go back to '''Parent''' in the '''Object Panel'''.
  
 
|-
 
|-
  
|08.02
+
|08:02
  
|Left click''' Parent'''. Press '''Backspace''' on your keyboard and hit the '''enter''' key.
+
|Left click''' Parent'''. Press '''Backspace''' on your keyboard and hit the '''Enter''' key.
  
 
|-
 
|-
  
|08.11
+
|08:11
  
 
|The camera is no longer parented to the cube.
 
|The camera is no longer parented to the cube.
Line 406: Line 403:
 
|-
 
|-
  
| 08.15
+
| 08:15
  
| It snaps back to its original position in the 3D view while the cube remains in the new position.
+
| It snaps back to its original position in the 3D-view while the cube remains in the new position.
  
 
|-
 
|-
  
|08.22
+
|08:22
  
 
| This means that parenting does not change the original transform settings of the child object.
 
| This means that parenting does not change the original transform settings of the child object.
Line 418: Line 415:
 
|-
 
|-
  
|08.29
+
|08:29
  
|So, in this tutorial we have covered scene panel, world panel and Object panel under the Properties window.
+
|So, in this tutorial we have covered '''Scene panel,''' '''World panel''' and '''Object panel''' under the '''Properties window'''.
  
 
|-
 
|-
  
|08.39
+
|08:39
  
|The rest of the panels shall be covered in the next tutorial.
+
|The rest of the '''panels''' shall be covered in the next tutorial.
  
 
|-
 
|-
  
|08.45
+
|08:45
  
|Now, go ahead and create a new Blend file. Change scene units to Metric.
+
|Now, go ahead and create a new '''Blend file'''. Change '''Scene units''' to '''Metric'''.
  
 
|-
 
|-
  
|08.52
+
|08:52
  
|Change world colour to Blend sky Red and black.
+
|Change '''World''' colour to '''Blend Sky''', '''Red''' and '''black'''.
  
 
|-
 
|-
  
|08.58
+
|08:58
  
|This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
+
|This Tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT.
  
 
|-
 
|-
  
|09.08
+
|09:08
  
|More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
+
|More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
  
 
|-
 
|-
  
|09.28
+
|09:28
  
|The Spoken Tutorial Project
+
|The Spoken Tutorial project:
  
 
|-
 
|-
  
|09.30
+
|09:30
  
 
|Conducts workshops using spoken tutorials.
 
|Conducts workshops using spoken tutorials.
Line 466: Line 463:
 
|-
 
|-
  
|09.33
+
|09:33
  
 
|Also gives certificates to those who pass an online test.
 
|Also gives certificates to those who pass an online test.
Line 472: Line 469:
 
|-
 
|-
  
|09.38
+
|09:38
  
|For more details, please contact us contact@spoken-tutorial.org
+
|For more details, please contact us at- contact@spoken-tutorial.org
  
 
|-
 
|-
  
|09.45
+
|09:45
  
 
|Thanks for joining us
 
|Thanks for joining us
Line 484: Line 481:
 
|-
 
|-
  
|09.47
+
|09:47
  
|and this is Monisha from IIT Bombay signing off.
+
|and this is Monisha from IIT Bombay, signing off.
  
 
|}
 
|}

Latest revision as of 11:55, 22 December 2016

Time Narration
00:04 Welcome to the series of Blender Tutorials.
00:08 This tutorial is about the properties window in Blender 2.59.
00:15 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
00:28 After watching this tutorial, we shall learn- what is the Properties window;
00:35 what are the scene panel, world panel and Object panel under the Properties window;
00:42 what are the various settings in the scene panel, world panel and Object panel under the Properties window.
00:52 I assume that you know the basic elements of the Blender interface.
00:57 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
01:05 The Properties window is located on the right hand side of our screen.
01:11 We have already seen the first panel of the 'Properties window' and the settings in the previous tutorial.
01:17 Let's see the next panels in the Properties window.
01:21 First, we must resize our Properties window for better viewing and understanding.
01:27 Left-click the left edge of the Properties window, hold and drag to the left.
01:37 We can see the options in the Properties window more clearly now.
01:42 To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender.
01:51 Left click the second icon at the top row of the Properties window. This is the Scene panel.
02:02 Camera is the active camera used for rendering the scene.
02:08 Units determines the scale of the objects in the scene.
02:14 This is very useful and important for animating in Blender.
02:20 By default, Units is set to None and Degrees.
02:26 Left click Metric . Now all objects in our scene will be measured in metres.
02:35 Take a look at Gravity.
02:38 Notice that the X-Y-Z units of gravity have changed to metres per second square
02:46 Gravity comes in use when we animate objects using Physics in Blender.
02:52 We shall see that in later tutorials.
02:56 Left click the third icon at the top row of the Properties window.
03:03 This is the World panel. Here, we can change the world settings or background settings of Blender.
03:12 Left click Blend Sky. The Preview changes to gradient colour.
03:21 But the 3D view looks the same. So, how do we know that the background has actually changed?
03:30 Press F12 to render the active camera view.
03:36 Now, we can see the change in the background.
03:40 Close the Render Display.
03:46 Left click Zenith colour. Choose a colour from the menu. I am selecting white.
03:58 Now, the background will be rendered with a black and white gradient.
04:03 Other settings in the World panel are - Ambient Occlusion, Environment Lighting, Indirect Lighting, Gather, Mist, Stars.
04:21 These settings will be covered in more advanced tutorials about lighting in Blender.
04:29 Left-click the fourth icon at the top row of the 'Properties window'.
04:37 This is the Object Panel. Here are the settings for the active object.
04:45 By default, the Cube is the active object. So, all the settings here are for the cube.
04:54 Transform determines the location, rotation and scale of the active object.
05:04 Left click X 0 under Location. Type 1 on your keyboard and press Enter.
05:14 The cube moves forward by 1 unit on the X-axis.
05:20 So, this is how we can use the Object panel to move, rotate and scale the active object.
05:28 This is very useful while animating key-frames in Blender.
05:35 Right click Camera in the 3D-view.
05:40 Notice how the units for Location, Rotation and Scale under Transform in the 'Object Panel' have changed.
05:50 These are the settings for the selected camera.
05:55 Next setting is Relations. Here, we can specify the Layer and Parent for an active object.
06:07 Left click the second square under Layers. The camera is now hidden.
06:13 In fact, it has been moved to the second layer. Since the layer is hidden, the camera gets hidden too.
06:23 Go to View at the bottom left corner of the 3D-view. Left-click to open the menu.
06:32 Select Show All Layers. The camera can be seen again in the 3D-view.
06:42 Layers is very useful when working with multiple objects in one scene.
06:50 Left click Parent under Relations in the 'Object Panel'.
06:55 Parent is the most important animation tool used in all 3D- animation softwares.
07:03 We will use this a lot in the Blender Animation tutorials.
07:10 Select Cube.
07:13 The Camera has been parented to the cube.
07:16 The cube is the parent object and the camera is the child object. Let's see what this means.
07:24 Right-click to select the cube in the 3D-view.
07:28 Left click the blue handle, hold and move your mouse up and down.
07:36 The camera moves up and down along with the cube.
07:44 Left click on screen to confirm a new location for the cube.
07:51 Right click Camera in the 3D-view. Now, go back to Parent in the Object Panel.
08:02 Left click Parent. Press Backspace on your keyboard and hit the Enter key.
08:11 The camera is no longer parented to the cube.
08:15 It snaps back to its original position in the 3D-view while the cube remains in the new position.
08:22 This means that parenting does not change the original transform settings of the child object.
08:29 So, in this tutorial we have covered Scene panel, World panel and Object panel under the Properties window.
08:39 The rest of the panels shall be covered in the next tutorial.
08:45 Now, go ahead and create a new Blend file. Change Scene units to Metric.
08:52 Change World colour to Blend Sky, Red and black.
08:58 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
09:08 More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
09:28 The Spoken Tutorial project:
09:30 Conducts workshops using spoken tutorials.
09:33 Also gives certificates to those who pass an online test.
09:38 For more details, please contact us at- contact@spoken-tutorial.org
09:45 Thanks for joining us
09:47 and this is Monisha from IIT Bombay, signing off.

Contributors and Content Editors

Jyotisolanki, Kavita salve, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha