Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-1/English-timed"

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(Created page with ' {| border=1 || '''Visual Cue''' ||'''Narration''' |- | 00.06 | Welcome to the series of Blender tutorials. |- | 00.10 | This tutorial is about the properties window in …')
 
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| 01.09
 
| 01.09
  
| At the top of the Properties window, there is a row of icons.
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| At the top of the Properties window, there is a row of '''icons'''.
  
 
|-
 
|-
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|01.22
 
|01.22
  
| Render, Scene, World, Object, etc.
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| '''Render, Scene, World, Object, etc'''.
  
 
|-
 
|-
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|01.43
 
|01.43
  
| Left click the left edge of the Properties window, hold and drag to the left.
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| Left click the '''left edge''' of the Properties window, hold and drag to the left.
  
 
|-
 
|-
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| 02.12
 
| 02.12
  
| Render is the first panel in the Properties Window.
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|''' Render''' is the first panel in the Properties Window.
  
 
|-
 
|-
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| 02.31
 
| 02.31
  
| Image is used to render a single frame image of the active camera view.
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| '''Image''' is used to render a single frame image of the active camera view.
  
 
|-
 
|-
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| 02.39
 
| 02.39
  
| Left click image. For keyboard shortcut, press F12.
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| Left click '''image'''. For keyboard shortcut, press''' F12'''.
  
 
|-
 
|-
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| 02.56
 
| 02.56
  
| Press ESC on your keyboard to return to the 3D view.
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| Press '''ESC''' on your keyboard to return to the 3D view.
  
 
|-
 
|-
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| 03.03
 
| 03.03
  
| Animation is used to render an entire range of frames or an image sequence and create a movie file.
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| '''Animation''' is used to render an entire range of frames or an image sequence and create a movie file.
  
 
|-
 
|-
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|03.14
 
|03.14
  
| By default, the frame range is 1 to 250 on the timeline.
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| By default, the frame range is''' 1 to 250''' on the timeline.
  
 
|-
 
|-
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| 03.22
 
| 03.22
  
| Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered.
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| Left click''' Animation'''. The entire frame range from '''frame 1 to frame 250''' is getting rendered.
  
 
|-
 
|-
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| 03.39
 
| 03.39
  
| Press Esc to stop the render progress.
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| Press''' Esc''' to stop the render progress.
  
 
|-
 
|-
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| 03.43
 
| 03.43
  
| Press Esc to return to the 3D view.
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| Press '''Esc''' to return to the 3D view.
  
 
|-
 
|-
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| 03.48
 
| 03.48
  
| Go to Display in the Render panel.
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| Go to''' Display''' in the Render panel.
  
 
|-
 
|-
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| 03.58
 
| 03.58
  
| By Default, the display is in Image Editor mode. Let me demonstrate.
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| By Default, the display is in''' Image Editor mode'''. Let me demonstrate.
  
 
|-
 
|-
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|04.05
 
|04.05
  
| Press F12 to render the active camera view.
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| Press '''F12''' to render the active camera view.
  
 
|-
 
|-
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| 04.15
 
| 04.15
  
| The 3D view changes to the UV/Image Editor everytime we render the active camera view.
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| The 3D view changes to the''' UV/Image Editor''' everytime we render the active camera view.
  
 
|-
 
|-
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| 04.32
 
| 04.32
  
| Press Esc to return to the 3D view.
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| Press''' Esc''' to return to the 3D view.
  
 
|-
 
|-
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| 04.36
 
| 04.36
  
| Go to Display in the Render panel. Left click image editor.
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| Go to''' Display''' in the Render panel. Left click''' image editor'''.
  
 
|-
 
|-
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| 04.44
 
| 04.44
  
| This drop-down menu shows a list of render display options.
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| This drop-down menu shows a list of '''render display options'''.
  
 
|-
 
|-
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| 04.51
 
| 04.51
  
| Left click to select Full Screen.
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| Left click to '''select Full Screen'''.
  
 
|-
 
|-
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|04.56
 
|04.56
  
| Press F12 to render the active camera view.
+
| Press '''F12''' to render the active camera view.
  
 
|-
 
|-
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| 05.09
 
| 05.09
  
| Press Esc to exit the full screen render mode and return to the Blender workspace.
+
| Press '''Esc''' to exit the full screen render mode and return to the Blender workspace.
  
 
|-
 
|-
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| 05.16
 
| 05.16
  
| Go to Display in the Render panel. Left click Full screen. Select New window from the list.
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| Go to '''Display''' in the Render panel. Left click '''Full screen'''. Select '''New window''' from the list.
  
 
|-
 
|-
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| 05.28
 
| 05.28
  
| Press F12 to render the active camera view.
+
| Press''' F12''' to render the active camera view.
  
 
|-
 
|-
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| 05.56
 
| 05.56
  
| Go to Display in the Render panel. Left click New Window.
+
| Go to '''Display''' in the Render panel. Left click''' New Window'''.
  
 
|-
 
|-
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| 06.01
 
| 06.01
  
| Left click to select Image editor mode. The display is in Image Editor mode.
+
| Left click to select''' Image editor mode'''. The display is in '''Image Editor mode'''.
  
 
|-
 
|-
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| 06.08
 
| 06.08
  
| Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output.
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| Next setting we shall see is '''Dimensions'''. Here we can customize the various render presets depending on our required output.
  
 
|-
 
|-
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| 06.21
  
| Left Click Render Presets. A drop-down menu appears.
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| Left Click '''Render Presets'''. A drop-down menu appears.
  
 
|-
 
|-
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| 06.27
  
| Here is a list of all major render presets. DVCPRO, HDTV, NTSC, PAL etc.
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| Here is a list of all major render presets. '''DVCPRO, HDTV, NTSC, PAL etc'''.
  
 
|-
 
|-
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| 06.41
  
| For now, we shall leave these aside and proceed to the Render Dimension settings
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| For now, we shall leave these aside and proceed to the''' Render Dimension''' settings
  
 
|-
 
|-
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| 06.57
 
| 06.57
  
| By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels.
+
| By Default, in Blender 2.59, the resolution is '''1920 by 1080 pixels'''.
  
 
|-
 
|-
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| 07.09
  
| 50% is the percentage scale of the Render resolution.
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|''' 50%'''  is the percentage scale of the Render resolution.
  
 
|-
 
|-
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| 07.22
 
| 07.22
  
| Press F12 to render the active camera view. This is the default render resolution.
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| Press '''F12''' to render the active camera view. This is the default render resolution.
  
 
|-
 
|-
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| 07.40
 
| 07.40
  
| Left click and hold 50% under Resolution in the Render Panel, and drag to the right.
+
| Left click and hold '''50%''' under Resolution in the Render Panel, and drag to the right.
  
 
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| 07.50
  
| The percentage changes to 100%. Another way to change the percentage is -
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| The percentage changes to '''100%'''. Another way to change the percentage is -
  
 
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| 08.00
  
| Left click 100%. Now type 100 on the keyboard and press enter.
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| Left click''' 100%.''' Now type '''100''' on the keyboard and press '''enter'''.
  
 
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|-
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| 08.12
 
| 08.12
  
| Press F12 to render the active camera view.
+
| Press''' F12''' to render the active camera view.
  
 
|-
 
|-
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| 08.38
  
| Left click 1920. Type 720 on your keyboard and press enter
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| Left click '''1920'''. Type '''720''' on your keyboard and press '''enter'''
  
 
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|-
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| 08.49
  
| Again, Left click 1080. Type 576 on your keyboard and press enter.
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| Again, Left click''' 1080'''. Type '''576''' on your keyboard and press '''enter'''.
  
 
|-
 
|-
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| 09.01
  
| Press F12 to render the active camera view.
+
| Press''' F12''' to render the active camera view.
  
 
|-
 
|-
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|09.21
  
| Go to Frame range under Dimensions in the Render Panel.
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| Go to''' Frame range''' under Dimensions in the Render Panel.
  
 
|-
 
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| 09.33
  
| As I said before, by default, the frame range is 1 to 250.
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| As I said before, by default, the frame range is''' 1 to 250'''.
  
 
|-
 
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| 09.40
  
| Left click Start 1. Type 0 on your keyboard and press enter.
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| Left click''' Start 1'''. Type '''0''' on your keyboard and press enter.
  
 
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|-
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| 09.57
 
| 09.57
  
| Left click End 250. Type 100 on your keyboard and press enter.
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| Left click '''End 250'''. Type''' 100''' on your keyboard and press enter.
  
 
|-
 
|-
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| 10.23
  
| Go to Timeline, below the 3D view.
+
| Go to '''Timeline''' , below the 3D view.
  
 
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|-
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| 10.16
  
| Go to Aspect Ratio under Dimensions in the Render Panel.
+
| Go to '''Aspect Ratio''' under Dimensions in the Render Panel.
  
 
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|-
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| 10.54
  
| Notice that when we changed the resolution, the aspect ratio changed as well.
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| Notice that when we changed the resolution, the''' aspect ratio''' changed as well.
  
 
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|-
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| 11.09
  
| By default, it is 24 fps or frames per second.
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| By default, it is '''24 fps''' or frames per second.
  
 
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|-
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| 11.16
  
| Left click 24 fps. A drop-down menu appears.
+
| Left click '''24 fps.''' A''' drop-down menu''' appears.
  
 
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|-
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| 11.25
  
| Here is a list of all major frame rates used while making an animation movie.
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| Here is a list of all major '''frame rates''' used while making an animation movie.
  
 
|-
 
|-
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| You can choose any one depending on your requirement.
 
| You can choose any one depending on your requirement.
  
|-
+
 
+
|
+
 
+
| I am choosing custom because I want to change the framerate to 15 frames per second
+
 
+
 
|-
 
|-
  
 
| 11.37
 
| 11.37
  
| Left click FPS 24. Type 15 on your keyboard and press enter.
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| Left click '''FPS 24'''. Type '''15''' on your keyboard and press''' enter'''.
  
 
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| 11.48
  
| So now our frame rate has changed to 15 frames per second.
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| So now our frame rate has changed to '''15 frames per second'''.
  
 
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| 11.55
  
| Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right?
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| Next is Output. Do you see this horizontal bar with '''tmp''' written on the left and a '''file browser''' icon on the right?
  
 
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| 12.13
  
| Left click the file browser icon.
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| Left click the '''file browser''' icon.
  
 
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| 12.35
  
| Left click Create new directory. Type OUTPUT and press enter.
+
| Left click '''Create new directory'''. Type''' OUTPUT''' and press '''enter''' .
  
 
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| Left click Output to open the folder.
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| Left click''' Output''' to open the folder.
  
 
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| 12.52
  
| Left click Accept. Now all our Render files will be saved in the Output Folder in My Documents.
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| Left click '''Accept'''. Now all our Render files will be saved in the Output Folder in My Documents.
  
 
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| 13.04
  
| Below the Output Folder bar is the Image format menu.
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| Below the Output Folder bar is the''' Image format menu'''.
  
 
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| 13.13
  
| Left click PNG. Here is a list of all formats supported in Blender.
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| Left click '''PNG'''. Here is a list of all formats supported in Blender.
  
 
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| 13.20
  
| We have image formats and movie formats.
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| We have '''image formats''' and '''movie formats'''.
  
 
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| 13.30
  
| Below PNG are the three color modes used in Blender. BW is the grayscale mode.
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| Below '''PNG''' are the three color modes used in Blender. '''BW''' is the grayscale mode.
  
 
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| 13.38
  
| RGB is selected by default. RGB is the colour mode that saves Render files with RGB data.
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| '''RGB''' is selected by default. RGB is the colour mode that saves Render files with RGB data.
  
 
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| 13.48
  
| RGBA saves render files with an additional data called Alpha channel.
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| '''RGBA''' saves render files with an additional data called Alpha channel.
  
 
|-
 
|-

Revision as of 12:51, 18 June 2013

Visual Cue Narration
00.06 Welcome to the series of Blender tutorials.
00.10 This tutorial is about the properties window in Blender 2.59.
00.17 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
00.30 After watching this tutorial, we shall learn what is the Properties window;
00.35 what is the Render panel in the Properties window;
00.39 what are the various settings in the Render panel of the Properties window
00.45 I assume that you know the basic elements of the Blender interface.
00.50 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
00.59 The Properties window contains various panels. It is located on the right hand side of our screen.
01.09 At the top of the Properties window, there is a row of icons.
01.15 These icons represent the different panels which come under the Properties section.
01.22 Render, Scene, World, Object, etc.
01.31 These panels contain various settings which are very useful while working in Blender.
01.38 We must resize our Properties window for better viewing and understanding.
01.43 Left click the left edge of the Properties window, hold and drag to the left.
01.53 We can see the options in the Properties window more clearly now.
02.00 To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
02.12 Render is the first panel in the Properties Window.
02.16 By default, it gets displayed on the Blender Interface whenever we open Blender.
02.24 The settings in this panel are used to create the final output of the animation.
02.31 Image is used to render a single frame image of the active camera view.
02.39 Left click image. For keyboard shortcut, press F12.
02.48 The active camera view is rendered as a single frame image.
02.56 Press ESC on your keyboard to return to the 3D view.
03.03 Animation is used to render an entire range of frames or an image sequence and create a movie file.
03.14 By default, the frame range is 1 to 250 on the timeline.
03.22 Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered.
03.39 Press Esc to stop the render progress.
03.43 Press Esc to return to the 3D view.
03.48 Go to Display in the Render panel.
03.52 Display helps us choose how to view the render progress on the Screen
03.58 By Default, the display is in Image Editor mode. Let me demonstrate.
04.05 Press F12 to render the active camera view.
04.09 The Render Display appears as the UV/Image Editor.
04.15 The 3D view changes to the UV/Image Editor everytime we render the active camera view.
04.22 To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor
04.32 Press Esc to return to the 3D view.
04.36 Go to Display in the Render panel. Left click image editor.
04.44 This drop-down menu shows a list of render display options.
04.51 Left click to select Full Screen.
04.56 Press F12 to render the active camera view.
05.02 Now, the entire Blender screen gets replaced by the UV/Image editor
05.09 Press Esc to exit the full screen render mode and return to the Blender workspace.
05.16 Go to Display in the Render panel. Left click Full screen. Select New window from the list.
05.28 Press F12 to render the active camera view.
05.32 Now, the Render Display appears as a new window over the Blender Workspace.
05.39 You will find this very useful when rendering previews of your animation.
05.45 We shall see how to do this in later tutorials.
05.50 Close the Render Display window.
05.56 Go to Display in the Render panel. Left click New Window.
06.01 Left click to select Image editor mode. The display is in Image Editor mode.
06.08 Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output.
06.21 Left Click Render Presets. A drop-down menu appears.
06.27 Here is a list of all major render presets. DVCPRO, HDTV, NTSC, PAL etc.
06.41 For now, we shall leave these aside and proceed to the Render Dimension settings
06.50 Resolution is the width and height of the Render Display and the active Camera view
06.57 By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels.
07.09 50% is the percentage scale of the Render resolution.
07.14 That means only 50% of the actual resolution will be rendered. Let me explain.
07.22 Press F12 to render the active camera view. This is the default render resolution.
07.29 It is only half or 50% of the actual resolution
07.35 Close the render display windows.
07.40 Left click and hold 50% under Resolution in the Render Panel, and drag to the right.
07.50 The percentage changes to 100%. Another way to change the percentage is -
08.00 Left click 100%. Now type 100 on the keyboard and press enter.
08.12 Press F12 to render the active camera view.
08.18 Here is a full 100% resolution render of 1920 by 1080 pixels
08.27 Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels
08.38 Left click 1920. Type 720 on your keyboard and press enter
08.49 Again, Left click 1080. Type 576 on your keyboard and press enter.
09.01 Press F12 to render the active camera view.
09.07 Here is a full 100% resolution render of 720 by 576 pixels
09.16 Close the render display window.
09.21 Go to Frame range under Dimensions in the Render Panel.
09.27 Frame Range determines the renderable animation length for your movie.
09.33 As I said before, by default, the frame range is 1 to 250.
09.40 Left click Start 1. Type 0 on your keyboard and press enter.
09.51 This is the starting frame or first frame of our animation length
09.57 Left click End 250. Type 100 on your keyboard and press enter.
10.09 This is the ending frame or last frame of our animation length.
10.16 So now we have a new frame range for our animation.
10.23 Go to Timeline , below the 3D view.
10.26 Notice how the timeline display has changed now because we changed the Frame range in the Render panel.
10.36 To learn about the Timeline window, see the tutorial Types of Windows - Timeline.
10.16 Go to Aspect Ratio under Dimensions in the Render Panel.
10.54 Notice that when we changed the resolution, the aspect ratio changed as well.
11.01 Frame rate determines the number of frames animating in one second in our movie.
11.09 By default, it is 24 fps or frames per second.
11.16 Left click 24 fps. A drop-down menu appears.
11.25 Here is a list of all major frame rates used while making an animation movie.
11.31 You can choose any one depending on your requirement.


11.37 Left click FPS 24. Type 15 on your keyboard and press enter.
11.48 So now our frame rate has changed to 15 frames per second.
11.55 Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right?
12.07 Here we can specify the output folder for our Render files.
12.13 Left click the file browser icon.
12.18 To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel.
12.28 Select your output folder. I am selecting My Documents.
12.35 Left click Create new directory. Type OUTPUT and press enter .
12.47 Left click Output to open the folder.
12.52 Left click Accept. Now all our Render files will be saved in the Output Folder in My Documents.
13.04 Below the Output Folder bar is the Image format menu.
13.08 Here we can choose our Output format for our Render images and movie files
13.13 Left click PNG. Here is a list of all formats supported in Blender.
13.20 We have image formats and movie formats.
13.25 We can select any one depending on our requirements.
13.30 Below PNG are the three color modes used in Blender. BW is the grayscale mode.
13.38 RGB is selected by default. RGB is the colour mode that saves Render files with RGB data.
13.48 RGBA saves render files with an additional data called Alpha channel.
13.54 This works only with certain image formats that support Alpha channel rendering.
14.01 So , that was about render panel.
14.06 So, in this tutorial we have covered render panel under the Properties window.
14.11 The rest of the panels shall be covered in the next tutorials.
14.17 Now, go ahead and create a new Blend file. Change the Render Display to New window.
14.26 Change resolution to 720 by 576 100%. Change frame range to 0 to 100.
14.38 Change frame rate to 15 fps. Create an Output folder for the render files.
14.48 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
14.57 More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
15.17 The Spoken Tutorial Project
15.19 Conducts workshops using spoken tutorials
15.23 Also gives certificates to those who pass an online test.
15.28 For more details, please contact us contact@spoken-tutorial.org
15.34 Thanks for joining us
15.36 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Jyotisolanki, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha