Blender/C2/Types-of-Windows-Properties-Part-1/English-timed
From Script | Spoken-Tutorial
Time | Narration |
00:05 | Welcome to the series of Blender tutorials. |
00:09 | This tutorial is about the Properties window in Blender 2.59. |
00:16 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
00:29 | After watching this tutorial, we shall learn- what is the Properties window; |
00:35 | what is the Render panel in the Properties window; |
00:39 | what are the various settings in the Render panel of the Properties window. |
00:45 | I assume that you know the basic elements of the Blender interface. |
00:50 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00:58 | The Properties window contains various panels. It is located on the right hand side of our screen. |
01:08 | At the top of the 'Properties window', there is a row of icons . |
01:14 | These icons represent the different panels which come under the Properties section- |
01:21 | Render, Scene, World, Object, etc. |
01:30 | These panels contain various settings which are very useful while working in Blender. |
01:37 | We must resize our 'Properties window' for better viewing and understanding. |
01:43 | Left-click the left edge of the 'Properties window', hold and drag to the left. |
01:52 | We can see the options in the 'Properties window' more clearly now. |
01:59 | To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender. |
02:12 | Render is the first panel in the 'Properties Window'. |
02:16 | By default, it gets displayed on the 'Blender Interface' whenever we open Blender. |
02:23 | The settings in this panel are used to create the final output of the animation. |
02:31 | Image is used to render a single frame image of the active camera view. |
02:39 | Left click Image . For keyboard shortcut, press F12. |
02:48 | The active camera view is rendered as a single frame image. |
02:55 | Press Esc on your keyboard to return to the 3D-view. |
03:03 | Animation is used to render an entire range of frames or an image sequence and create a movie file. |
03:13 | By default, the Frame Range is 1 to 250 on the timeline. |
03:22 | Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered. |
03:39 | Press Esc to stop the render progress. |
03:43 | Press Esc to return to the 3D-view. |
03:48 | Go to Display in the Render panel. |
03:52 | Display helps us choose how to view the render progress on the screen. |
03:58 | By default, the display is in Image Editor mode. Let me demonstrate. |
04:05 | Press F12 to render the 'active camera-view'. |
04:09 | The Render Display appears as the UV/Image Editor. |
04:15 | The 3D-view changes to the UV/Image Editor every time we render the active camera view. |
04:22 | To learn about the UV/Image Editor, see the tutorial- Types of windows - UV/Image Editor. |
04:31 | Press Esc to return to the 3D-view. |
04:36 | Go to Display in the Render panel. Left click Image Editor. |
04:44 | This drop-down menu shows a list of render display options. |
04:51 | Left click to select Full Screen. |
04:55 | Press F12 to render the 'active camera view'. |
05:01 | Now, the entire Blender screen gets replaced by the UV/Image editor. |
05:09 | Press Esc to exit the full screen render mode and return to the Blender workspace. |
05:16 | Go to Display in the Render panel. Left click Full Screen. Select New Window from the list. |
05:28 | Press F12 to render the active camera view. |
05:31 | Now, the 'Render Display' appears as a new window over the 'Blender Workspace'. |
05:39 | You will find this very useful when rendering previews of your animation. |
05:44 | We shall see how to do this in later tutorials. |
05:50 | Close the 'Render Display' window. |
05:55 | Go to Display in the Render panel. Left click New Window. |
06:01 | Left click to select Image editor mode. The display is in Image Editor mode. |
06:08 | Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output. |
06:20 | Left Click Render Presets. A drop-down menu appears. |
06:27 | Here is a list of all major render presets- DVCPRO, HDTV, NTSC, PAL etc. |
06:41 | For now, we shall leave these aside and proceed to the Render Dimension settings. |
06:49 | Resolution is the width and height of the 'Render Display' and the active Camera view. |
06:56 | By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels. |
07:09 | 50% is the percentage scale of the 'Render resolution'. |
07:14 | That means only 50% of the actual resolution will be rendered. Let me explain. |
07:22 | Press F12 to render the active camera view. This is the default render resolution. |
07:29 | It is only half or 50% of the actual resolution. |
07:35 | Close the render display window . |
07:40 | Left click and hold 50%, under Resolution, in the Render Panel and drag to the right. |
07:50 | The percentage changes to 100%. Another way to change the percentage is - |
08:00 | left click 100%. Now, type 100 on the keyboard and press Enter. |
08:12 | Press F12 to render the active camera view. |
08:18 | Here is a full 100% resolution render of 1920 by 1080 pixels. |
08:27 | Close the render display window. Now, I want to change the resolution to 720 by 576 pixels. |
08:38 | Left click 1920. Type 720 on your keyboard and press Enter. |
08:49 | Again, left click 1080. Type 576 on your keyboard and press Enter. |
09:00 | Press F12 to render the active camera view. |
09:07 | Here is a full 100% resolution render of 720 by 576 pixels. |
09:16 | Close the render display window. |
09:21 | Go to Frame Range under Dimensions in the Render panel. |
09:26 | Frame Range determines the renderable animation length for your movie. |
09:33 | As I said before, by default, the frame range is 1 to 250. |
09:39 | Left click Start 1. Type 0 on your keyboard and press enter. |
09:51 | This is the starting frame or first frame of our animation length. |
09:57 | Left click End 250. Type 100 on your keyboard and press Enter. |
10:08 | This is the ending frame or last frame of our animation length. |
10:16 | So, now we have a new frame range for our animation. |
10:22 | Go to Timeline, below the 3D-view. |
10:26 | Notice how the timeline display has changed now because we changed the Frame range in the Render panel. |
10:35 | To learn about the Timeline window, see the tutorial: Types of Windows - Timeline. |
10:45 | Go to Aspect Ratio under Dimensions in the Render Panel. |
10:53 | Notice that when we changed the resolution, the aspect ratio changed as well. |
11:01 | Frame rate determines the number of frames animating in one second in our movie. |
11:09 | By default, it is 24 fps or frames per second. |
11:16 | Left click 24 fps. A drop-down menu appears. |
11:25 | Here is a list of all major frame rates used while making an animation movie. |
11:31 | You can choose any one depending on your requirement. |
11:37 | Left click FPS 24. Type 15 on your keyboard and press Enter. |
11:48 | So, now our frame rate has changed to 15 frames per second. |
11:55 | Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right? |
12:07 | Here, we can specify the output folder for our Render files. |
12:13 | Left click the file browser icon. |
12:18 | To learn about File Browser, see the tutorial: Types of Windows - File Browser and Info Panel. |
12:28 | Select your output folder. I am selecting My Documents. |
12:35 | Left click Create new directory. Type output and press Enter . |
12:46 | Left click output to open the folder. |
12:51 | Left click Accept. Now, all our 'Render files' will be saved in the Output Folder in My Documents. |
13:03 | Below the Output Folder bar is the Image format menu. |
13:08 | Here, we can choose our 'Output format' for our Render images and movie files. |
13:13 | Left click PNG. Here is a list of all formats supported in Blender. |
13:20 | We have image formats and movie formats. |
13:25 | We can select any one depending on our requirements. |
13:30 | Below PNG are the three color modes used in Blender. BW is the grayscale mode. |
13:38 | RGB is selected by default. RGB is the colour mode that saves Render files with RGB data. |
13:48 | RGBA saves render files with an additional data called Alpha channel. |
13:54 | This works only with certain image formats that support Alpha channel rendering. |
14:01 | So, that was about Render panel. |
14:05 | So, in this tutorial we have covered render panel under the 'Properties window'. |
14:11 | The rest of the panels shall be covered in the next tutorials. |
14:17 | Now, go ahead and create a new 'Blend file'. Change the Render Display to New window. |
14:25 | Change resolution to 720 by 576 100%. Change frame range to 0 to 100. |
14:38 | Change frame rate to 15 fps. Create an 'output folder' for the render files. |
14:47 | This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
14:57 | More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
15:17 | The Spoken Tutorial Project: |
15:19 | conducts workshops using spoken tutorials; |
15:23 | also gives certificates to those who pass an online test. |
15:28 | For more details, please contact us at: contact@spoken-tutorial.org |
15:34 | Thanks for joining us |
15:36 | and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha