Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-1/English-timed"

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{| border=1
 
{| border=1
  
|| '''Visual Cue'''
+
||'''Time'''  
  
 
||'''Narration'''
 
||'''Narration'''
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|-
 
|-
  
| 00.06
+
| 00:05
  
| Welcome to the series of Blender tutorials.
+
| Welcome to the series of '''Blender tutorials'''.
  
 
|-
 
|-
  
| 00.10
+
| 00:09
  
| This tutorial is about the properties window in Blender 2.59.
+
| This tutorial is about the '''Properties window''' in '''Blender 2.59'''.
  
 
|-
 
|-
  
| 00.17
+
| 00:16
  
| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
+
| This '''script''' has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
  
 
|-
 
|-
  
| 00.30
+
| 00:29
  
| After watching this tutorial, we shall learn what is the Properties window;
+
| After watching this tutorial, we shall learn- what is the '''Properties window''';
  
 
|-
 
|-
  
| 00.35
+
| 00:35
  
| what is the Render panel in the Properties window;
+
| what is the''' Render panel''' in the '''Properties window''';
  
 
|-
 
|-
  
| 00.39
+
| 00:39
  
| what are the various settings in the Render panel of the Properties window
+
| what are the various settings in the '''Render panel''' of the '''Properties window'''.
  
 
|-
 
|-
  
| 00.45
+
| 00:45
  
| I assume that you know the basic elements of the Blender interface.
+
| I assume that you know the basic elements of the '''Blender interface'''.
  
 
|-
 
|-
  
|00.50
+
|00:50
  
| If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
+
| If not then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''.
  
 
|-
 
|-
  
| 00.59
+
| 00:58
  
| The Properties window contains various panels. It is located on the right hand side of our screen.
+
| The '''Properties''' window contains various panels. It is located on the right hand side of our screen.
  
 
|-
 
|-
  
| 01.09
+
| 01:08
  
| At the top of the Properties window, there is a row of '''icons'''.
+
| At the top of the 'Properties window', there is a row of '''icon'''s .
  
 
|-
 
|-
  
| 01.15
+
| 01:14
  
| These icons represent the different panels which come under the Properties section.
+
| These icons represent the different panels which come under the Properties section-
  
 
|-
 
|-
  
|01.22
+
|01:21
  
 
| '''Render, Scene, World, Object, etc'''.
 
| '''Render, Scene, World, Object, etc'''.
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|-
 
|-
  
| 01.31
+
| 01:30
  
 
| These panels contain various settings which are very useful while working in Blender.
 
| These panels contain various settings which are very useful while working in Blender.
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|-
 
|-
  
| 01.38
+
| 01:37
  
| We must resize our Properties window for better viewing and understanding.
+
| We must resize our 'Properties window' for better viewing and understanding.
  
 
|-
 
|-
  
|01.43
+
|01:43
  
| Left click the '''left edge''' of the Properties window, hold and drag to the left.
+
| Left-click the left edge of the 'Properties window', hold and drag to the left.
  
 
|-
 
|-
  
| 01.53
+
| 01:52
  
| We can see the options in the Properties window more clearly now.
+
| We can see the options in the 'Properties window' more clearly now.
  
 
|-
 
|-
  
|02.00
+
|01:59
  
| To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
+
| To learn how to resize the Blender windows, see our tutorial - '''How to Change Window Types in Blender'''.
  
 
|-
 
|-
  
| 02.12
+
| 02:12
  
|''' Render''' is the first panel in the Properties Window.
+
|''' Render''' is the first '''panel''' in the 'Properties Window'.
  
 
|-
 
|-
  
| 02.16
+
| 02:16
  
| By default, it gets displayed on the Blender Interface whenever we open Blender.
+
| By default, it gets displayed on the 'Blender Interface' whenever we open Blender.
  
 
|-
 
|-
  
| 02.24
+
| 02:23
  
| The settings in this panel are used to create the final output of the animation.
+
| The settings in this '''panel''' are used to create the final '''output''' of the '''animation'''.
  
 
|-
 
|-
  
| 02.31
+
| 02:31
  
 
| '''Image''' is used to render a single frame image of the active camera view.
 
| '''Image''' is used to render a single frame image of the active camera view.
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|-
 
|-
  
| 02.39
+
| 02:39
  
| Left click '''image'''. For keyboard shortcut, press''' F12'''.
+
| Left click '''Image''' . For keyboard shortcut, press''' F12'''.
  
 
|-
 
|-
  
| 02.48
+
| 02:48
  
| The active camera view is rendered as a single frame image.
+
| The active camera view is rendered as a single '''frame''' image.
  
 
|-
 
|-
  
| 02.56
+
| 02:55
  
| Press '''ESC''' on your keyboard to return to the 3D view.
+
| Press '''Esc''' on your keyboard to return to the 3D-view.
  
 
|-
 
|-
  
| 03.03
+
| 03:03
  
| '''Animation''' is used to render an entire range of frames or an image sequence and create a movie file.
+
| '''Animation''' is used to render an entire range of frames or an image sequence and create a '''movie file'''.
  
 
|-
 
|-
  
|03.14
+
|03:13
  
| By default, the frame range is''' 1 to 250''' on the timeline.
+
| By default, the '''Frame Range''' is''' 1 to 250''' on the '''timeline'''.
  
 
|-
 
|-
  
| 03.22
+
| 03:22
  
 
| Left click''' Animation'''. The entire frame range from '''frame 1 to frame 250''' is getting rendered.
 
| Left click''' Animation'''. The entire frame range from '''frame 1 to frame 250''' is getting rendered.
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|-
 
|-
  
| 03.39
+
| 03:39
  
 
| Press''' Esc''' to stop the render progress.
 
| Press''' Esc''' to stop the render progress.
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|-
 
|-
  
| 03.43
+
| 03:43
  
| Press '''Esc''' to return to the 3D view.
+
| Press '''Esc''' to return to the 3D-view.
  
 
|-
 
|-
  
| 03.48
+
| 03:48
  
| Go to''' Display''' in the Render panel.
+
| Go to''' Display''' in the '''Render panel'''.
  
 
|-
 
|-
  
| 03.52
+
| 03:52
  
| Display helps us choose how to view the render progress on the Screen
+
| '''Display''' helps us choose how to view the render progress on the screen.
  
 
|-
 
|-
  
| 03.58
+
| 03:58
  
| By Default, the display is in''' Image Editor mode'''. Let me demonstrate.
+
| By default, the display is in''' Image Editor mode'''. Let me demonstrate.
  
 
|-
 
|-
  
|04.05
+
|04:05
  
| Press '''F12''' to render the active camera view.
+
| Press '''F12''' to render the 'active camera-view'.
  
 
|-
 
|-
  
| 04.09
+
| 04:09
  
| The Render Display appears as the UV/Image Editor.
+
| The '''Render Display''' appears as the '''UV/Image Editor'''.
  
 
|-
 
|-
  
| 04.15
+
| 04:15
  
| The 3D view changes to the''' UV/Image Editor''' everytime we render the active camera view.
+
| The 3D-view changes to the''' UV/Image Editor''' every time we render the active camera view.
  
 
|-
 
|-
  
| 04.22
+
| 04:22
  
| To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor
+
| To learn about the '''UV/Image Editor''', see the tutorial- '''Types of windows - UV/Image Editor'''.
  
 
|-
 
|-
  
| 04.32
+
| 04:31
  
| Press''' Esc''' to return to the 3D view.
+
| Press''' Esc''' to return to the 3D-view.
  
 
|-
 
|-
  
| 04.36
+
| 04:36
  
| Go to''' Display''' in the Render panel. Left click''' image editor'''.
+
| Go to''' Display''' in the '''Render '''panel. Left click''' Image Editor'''.
  
 
|-
 
|-
  
| 04.44
+
| 04:44
  
| This drop-down menu shows a list of '''render display options'''.
+
| This drop-down menu shows a list of '''render display''' options.
  
 
|-
 
|-
  
| 04.51
+
| 04:51
  
| Left click to '''select Full Screen'''.
+
| Left click to select '''Full Screen'''.
  
 
|-
 
|-
  
|04.56
+
|04:55
  
| Press '''F12''' to render the active camera view.
+
| Press '''F12''' to render the 'active camera view'.
  
 
|-
 
|-
  
| 05.02
+
| 05:01
  
| Now, the entire Blender screen gets replaced by the UV/Image editor
+
| Now, the entire '''Blender screen''' gets replaced by the '''UV/Image editor'''.
  
 
|-
 
|-
  
| 05.09
+
| 05:09
  
| Press '''Esc''' to exit the full screen render mode and return to the Blender workspace.
+
| Press '''Esc''' to exit the '''full screen''' render mode and return to the '''Blender workspace'''.
  
 
|-
 
|-
  
| 05.16
+
| 05:16
  
| Go to '''Display''' in the Render panel. Left click '''Full screen'''. Select '''New window''' from the list.
+
| Go to '''Display''' in the Render panel. Left click '''Full Screen'''. Select '''New Window''' from the list.
  
 
|-
 
|-
  
| 05.28
+
| 05:28
  
 
| Press''' F12''' to render the active camera view.
 
| Press''' F12''' to render the active camera view.
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|-
 
|-
  
| 05.32
+
| 05:31
  
| Now, the Render Display appears as a new window over the Blender Workspace.
+
| Now, the 'Render Display' appears as a new window over the 'Blender Workspace'.
  
 
|-
 
|-
  
| 05.39
+
| 05:39
  
| You will find this very useful when rendering previews of your animation.
+
| You will find this very useful when rendering '''preview'''s of your '''animation'''.
  
 
|-
 
|-
  
| 05.45
+
| 05:44
  
 
| We shall see how to do this in later tutorials.
 
| We shall see how to do this in later tutorials.
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|-
 
|-
  
| 05.50
+
| 05:50
  
| Close the Render Display window.
+
| Close the 'Render Display' window.
  
 
|-
 
|-
  
| 05.56
+
| 05:55
  
 
| Go to '''Display''' in the Render panel. Left click''' New Window'''.
 
| Go to '''Display''' in the Render panel. Left click''' New Window'''.
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|-
 
|-
  
| 06.01
+
| 06:01
  
| Left click to select''' Image editor mode'''. The display is in '''Image Editor mode'''.
+
| Left click to select''' Image editor''' mode. The display is in '''Image Editor mode'''.
  
 
|-
 
|-
  
| 06.08
+
| 06:08
  
 
| Next setting we shall see is '''Dimensions'''. Here we can customize the various render presets depending on our required output.
 
| Next setting we shall see is '''Dimensions'''. Here we can customize the various render presets depending on our required output.
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|-
 
|-
  
| 06.21
+
| 06:20
  
 
| Left Click '''Render Presets'''. A drop-down menu appears.
 
| Left Click '''Render Presets'''. A drop-down menu appears.
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|-
 
|-
  
| 06.27
+
| 06:27
  
| Here is a list of all major render presets. '''DVCPRO, HDTV, NTSC, PAL etc'''.
+
| Here is a list of all major '''render presets'''- '''DVCPRO, HDTV, NTSC, PAL''' etc.
  
 
|-
 
|-
  
| 06.41
+
| 06:41
  
| For now, we shall leave these aside and proceed to the''' Render Dimension''' settings
+
| For now, we shall leave these aside and proceed to the''' Render Dimension''' settings.
  
 
|-
 
|-
  
| 06.50
+
| 06:49
  
| Resolution is the width and height of the Render Display and the active Camera view
+
| '''Resolution''' is the width and height of the 'Render Display' and the active Camera view.
  
 
|-
 
|-
  
| 06.57
+
| 06:56
  
 
| By Default, in Blender 2.59, the resolution is '''1920 by 1080 pixels'''.
 
| By Default, in Blender 2.59, the resolution is '''1920 by 1080 pixels'''.
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|-
 
|-
  
| 07.09
+
| 07:09
  
|''' 50%'''  is the percentage scale of the Render resolution.
+
|''' 50%'''  is the percentage scale of the 'Render resolution'.
  
 
|-
 
|-
  
| 07.14
+
| 07:14
  
 
| That means only 50% of the actual resolution will be rendered. Let me explain.
 
| That means only 50% of the actual resolution will be rendered. Let me explain.
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|-
 
|-
  
| 07.22
+
| 07:22
  
 
| Press '''F12''' to render the active camera view. This is the default render resolution.
 
| Press '''F12''' to render the active camera view. This is the default render resolution.
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|-
 
|-
  
| 07.29
+
| 07:29
  
| It is only half or 50% of the actual resolution
+
| It is only half or 50% of the actual resolution.
  
 
|-
 
|-
  
| 07.35
+
| 07:35
  
|Close the render display windows.
+
|Close the render display window .
  
 
|-
 
|-
  
| 07.40
+
| 07:40
  
| Left click and hold '''50%''' under Resolution in the Render Panel, and drag to the right.
+
| Left click and hold '''50%''', under Resolution, in the Render Panel and drag to the right.
  
 
|-
 
|-
  
| 07.50
+
| 07:50
  
 
| The percentage changes to '''100%'''. Another way to change the percentage is -
 
| The percentage changes to '''100%'''. Another way to change the percentage is -
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|-
 
|-
  
| 08.00
+
| 08:00
  
| Left click''' 100%.''' Now type '''100''' on the keyboard and press '''enter'''.
+
| left click''' 100%.''' Now, type '''100''' on the keyboard and press '''Enter'''.
  
 
|-
 
|-
  
| 08.12
+
| 08:12
  
 
| Press''' F12''' to render the active camera view.
 
| Press''' F12''' to render the active camera view.
Line 404: Line 403:
 
|-
 
|-
  
| 08.18
+
| 08:18
  
| Here is a full 100% resolution render of 1920 by 1080 pixels
+
| Here is a full 100% resolution render of '''1920 by 1080 pixels'''.
  
 
|-
 
|-
  
|08.27
+
|08:27
  
| Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels
+
| Close the render display window. Now, I want to change the resolution to 720 by 576 pixels.
  
 
|-
 
|-
  
| 08.38
+
| 08:38
  
| Left click '''1920'''. Type '''720''' on your keyboard and press '''enter'''
+
| Left click '''1920'''. Type '''720''' on your keyboard and press '''Enter'''.
  
 
|-
 
|-
  
| 08.49
+
| 08:49
  
| Again, Left click''' 1080'''. Type '''576''' on your keyboard and press '''enter'''.
+
| Again, left click''' 1080'''. Type '''576''' on your keyboard and press '''Enter'''.
  
 
|-
 
|-
  
| 09.01
+
| 09:00
  
 
| Press''' F12''' to render the active camera view.
 
| Press''' F12''' to render the active camera view.
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|-
 
|-
  
| 09.07
+
| 09:07
  
| Here is a full 100% resolution render of 720 by 576 pixels
+
| Here is a full 100% resolution render of 720 by 576 pixels.
  
 
|-
 
|-
  
| 09.16
+
| 09:16
  
 
| Close the render display window.
 
| Close the render display window.
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|-
 
|-
  
|09.21
+
|09:21
  
| Go to''' Frame range''' under Dimensions in the Render Panel.
+
| Go to''' Frame Range''' under '''Dimensions''' in the '''Render''' panel.
  
 
|-
 
|-
  
| 09.27
+
| 09:26
  
| Frame Range determines the renderable animation length for your movie.
+
|''' Frame Range'''  determines the renderable '''animation''' length for your movie.
  
 
|-
 
|-
  
| 09.33
+
| 09:33
  
 
| As I said before, by default, the frame range is''' 1 to 250'''.
 
| As I said before, by default, the frame range is''' 1 to 250'''.
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|-
 
|-
  
| 09.40
+
| 09:39
  
 
| Left click''' Start 1'''. Type '''0''' on your keyboard and press enter.
 
| Left click''' Start 1'''. Type '''0''' on your keyboard and press enter.
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|-
 
|-
  
| 09.51
+
| 09:51
  
| This is the starting frame or first frame of our animation length
+
| This is the starting frame or first frame of our animation length.
  
 
|-
 
|-
  
| 09.57
+
| 09:57
  
| Left click '''End 250'''. Type''' 100''' on your keyboard and press enter.
+
| Left click '''End 250'''. Type''' 100''' on your keyboard and press '''Enter'''.
  
 
|-
 
|-
  
| 10.09
+
| 10:08
  
| This is the ending frame or last frame of our animation length.
+
| This is the ending '''frame''' or last frame of our animation length.
  
 
|-
 
|-
  
| 10.16
+
| 10:16
  
| So now we have a new frame range for our animation.
+
| So, now we have a new frame range for our animation.
  
 
|-
 
|-
  
| 10.23
+
| 10:22
  
| Go to '''Timeline''' , below the 3D view.
+
| Go to Timeline, below the 3D-view.
  
 
|-
 
|-
  
| 10.26
+
| 10:26
  
| Notice how the timeline display has changed now because we changed the Frame range in the Render panel.
+
| Notice how the '''timeline display''' has changed now because we changed the '''Frame range''' in the Render panel.
  
 
|-
 
|-
  
| 10.36
+
| 10:35
  
| To learn about the Timeline window, see the tutorial Types of Windows - Timeline.
+
| To learn about the '''Timeline window''', see the tutorial: '''Types of Windows - Timeline'''.
  
 
|-
 
|-
  
| 10.16
+
| 10:45
  
 
| Go to '''Aspect Ratio''' under Dimensions in the Render Panel.
 
| Go to '''Aspect Ratio''' under Dimensions in the Render Panel.
Line 518: Line 517:
 
|-
 
|-
  
| 10.54
+
| 10:53
  
 
| Notice that when we changed the resolution, the''' aspect ratio''' changed as well.
 
| Notice that when we changed the resolution, the''' aspect ratio''' changed as well.
Line 524: Line 523:
 
|-
 
|-
  
| 11.01
+
| 11:01
  
| Frame rate determines the number of frames animating in one second in our movie.
+
| '''Frame rate''' determines the number of frames animating in one second in our movie.
  
 
|-
 
|-
  
| 11.09
+
| 11:09
  
| By default, it is '''24 fps''' or frames per second.
+
| By default, it is '''24 fps''' or '''frames per second'''.
  
 
|-
 
|-
  
| 11.16
+
| 11:16
  
| Left click '''24 fps.''' A''' drop-down menu''' appears.
+
| Left click '''24 fps.''' A   drop-down menu appears.
  
 
|-
 
|-
  
| 11.25
+
| 11:25
  
 
| Here is a list of all major '''frame rates''' used while making an animation movie.
 
| Here is a list of all major '''frame rates''' used while making an animation movie.
Line 548: Line 547:
 
|-
 
|-
  
| 11.31
+
| 11:31
  
 
| You can choose any one depending on your requirement.
 
| You can choose any one depending on your requirement.
 
 
   
 
   
 
|-
 
|-
  
| 11.37
+
| 11:37
  
| Left click '''FPS 24'''. Type '''15''' on your keyboard and press''' enter'''.
+
| Left click '''FPS 24'''. Type '''15''' on your keyboard and press''' Enter'''.
  
 
|-
 
|-
  
| 11.48
+
| 11:48
  
| So now our frame rate has changed to '''15 frames per second'''.
+
| So, now our '''frame rate''' has changed to '''15 frames per second'''.
  
 
|-
 
|-
  
| 11.55
+
| 11:55
  
| Next is Output. Do you see this horizontal bar with '''tmp''' written on the left and a '''file browser''' icon on the right?
+
| Next is '''Output'''. Do you see this horizontal bar with '''tmp''' written on the left and a '''file browser''' icon on the right?
  
 
|-
 
|-
  
| 12.07
+
| 12:07
  
| Here we can specify the output folder for our Render files.
+
| Here, we can specify the output folder for our Render files.
  
 
|-
 
|-
  
| 12.13
+
| 12:13
  
 
| Left click the '''file browser''' icon.
 
| Left click the '''file browser''' icon.
Line 585: Line 583:
 
|-
 
|-
  
| 12.18
+
| 12:18
  
| To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel.
+
| To learn about File Browser, see the tutorial: '''Types of Windows - File Browser and Info Panel'''.
  
 
|-
 
|-
  
| 12.28
+
| 12:28
  
| Select your output folder. I am selecting My Documents.
+
| Select your '''output''' folder. I am selecting '''My Documents'''.
  
 
|-
 
|-
  
| 12.35
+
| 12:35
  
| Left click '''Create new directory'''. Type''' OUTPUT''' and press '''enter''' .
+
| Left click '''Create new directory'''. Type''' output''' and press '''Enter''' .
  
 
|-
 
|-
  
| 12.47
+
| 12:46
  
| Left click''' Output''' to open the folder.
+
| Left click''' output''' to open the folder.
  
 
|-
 
|-
  
| 12.52
+
| 12:51
  
| Left click '''Accept'''. Now all our Render files will be saved in the Output Folder in My Documents.
+
| Left click '''Accept'''. Now, all our 'Render files' will be saved in the '''Output Folder''' in '''My Documents'''.
  
 
|-
 
|-
  
| 13.04
+
| 13:03
  
| Below the Output Folder bar is the''' Image format menu'''.
+
| Below the Output Folder bar is the '''Image format''' menu.
  
 
|-
 
|-
  
| 13.08
+
| 13:08
  
| Here we can choose our Output format for our Render images and movie files
+
| Here, we can choose our 'Output format' for our Render images and movie files.
  
 
|-
 
|-
  
| 13.13
+
| 13:13
  
| Left click '''PNG'''. Here is a list of all formats supported in Blender.
+
| Left click '''PNG'''. Here is a list of all '''formats''' supported in Blender.
  
 
|-
 
|-
  
| 13.20
+
| 13:20
  
 
| We have '''image formats''' and '''movie formats'''.
 
| We have '''image formats''' and '''movie formats'''.
Line 639: Line 637:
 
|-
 
|-
  
| 13.25
+
| 13:25
  
 
| We can select any one depending on our requirements.
 
| We can select any one depending on our requirements.
Line 645: Line 643:
 
|-
 
|-
  
| 13.30
+
| 13:30
  
| Below '''PNG''' are the three color modes used in Blender. '''BW''' is the grayscale mode.
+
| Below '''PNG''' are the three color modes used in Blender. '''BW''' is the '''grayscale''' mode.
  
 
|-
 
|-
  
| 13.38
+
| 13:38
  
 
| '''RGB''' is selected by default. RGB is the colour mode that saves Render files with RGB data.
 
| '''RGB''' is selected by default. RGB is the colour mode that saves Render files with RGB data.
Line 657: Line 655:
 
|-
 
|-
  
| 13.48
+
| 13:48
  
| '''RGBA''' saves render files with an additional data called Alpha channel.
+
| '''RGBA''' saves render files with an additional data called '''Alpha channel'''.
  
 
|-
 
|-
  
| 13.54
+
| 13:54
  
| This works only with certain image formats that support Alpha channel rendering.
+
| This works only with certain '''image format'''s that support '''Alpha channel''' rendering.
  
 
|-
 
|-
  
| 14.01
+
| 14:01
  
|So , that was about render panel.
+
|So, that was about '''Render panel'''.
  
 
|-
 
|-
  
| 14.06
+
| 14:05
  
|So, in this tutorial we have covered render panel under the Properties window.
+
|So, in this tutorial we have covered render panel under the 'Properties window'.
  
 
|-
 
|-
  
| 14.11
+
| 14:11
  
 
| The rest of the panels shall be covered in the next tutorials.
 
| The rest of the panels shall be covered in the next tutorials.
Line 687: Line 685:
 
|-
 
|-
  
| 14.17
+
| 14:17
  
| Now, go ahead and create a new Blend file. Change the Render Display to New window.
+
| Now, go ahead and create a new 'Blend file'. Change the '''Render Display''' to '''New''' window.
  
 
|-
 
|-
  
| 14.26
+
| 14:25
  
| Change resolution to 720 by 576 100%. Change frame range to 0 to 100.
+
| Change '''resolution''' to '''720 by 576 100%'''. Change '''frame range''' to '''0 to 100'''.
  
 
|-
 
|-
  
| 14.38
+
| 14:38
  
| Change frame rate to 15 fps. Create an Output folder for the render files.
+
| Change '''frame rate''' to '''15 fps'''. Create an 'output folder' for the render files.
  
 
|-
 
|-
  
| 14.48
+
| 14:47
  
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
+
| This tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT.
  
 
|-
 
|-
  
| 14.57
+
| 14:57
  
| More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro.
+
| More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
  
 
|-
 
|-
  
| 15.17
+
| 15:17
  
| The Spoken Tutorial Project
+
| The Spoken Tutorial Project:
  
 
|-
 
|-
  
| 15.19
+
| 15:19
  
| Conducts workshops using spoken tutorials
+
| conducts workshops using spoken tutorials;
  
 
|-
 
|-
  
| 15.23
+
| 15:23
  
| Also gives certificates to those who pass an online test.
+
| also gives certificates to those who pass an online test.
  
 
|-
 
|-
  
| 15.28
+
| 15:28
  
| For more details, please contact us contact@spoken-tutorial.org
+
| For more details, please contact us at: contact@spoken-tutorial.org
  
 
|-
 
|-
  
| 15.34
+
| 15:34
  
 
| Thanks for joining us
 
| Thanks for joining us
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|-
 
|-
  
| 15.36
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| 15:36
  
| and this is Monisha from IIT Bombay signing off.
+
| and this is Monisha from IIT Bombay, signing off.
  
 
|}
 
|}

Latest revision as of 16:43, 18 July 2015

Time Narration
00:05 Welcome to the series of Blender tutorials.
00:09 This tutorial is about the Properties window in Blender 2.59.
00:16 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
00:29 After watching this tutorial, we shall learn- what is the Properties window;
00:35 what is the Render panel in the Properties window;
00:39 what are the various settings in the Render panel of the Properties window.
00:45 I assume that you know the basic elements of the Blender interface.
00:50 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
00:58 The Properties window contains various panels. It is located on the right hand side of our screen.
01:08 At the top of the 'Properties window', there is a row of icons .
01:14 These icons represent the different panels which come under the Properties section-
01:21 Render, Scene, World, Object, etc.
01:30 These panels contain various settings which are very useful while working in Blender.
01:37 We must resize our 'Properties window' for better viewing and understanding.
01:43 Left-click the left edge of the 'Properties window', hold and drag to the left.
01:52 We can see the options in the 'Properties window' more clearly now.
01:59 To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender.
02:12 Render is the first panel in the 'Properties Window'.
02:16 By default, it gets displayed on the 'Blender Interface' whenever we open Blender.
02:23 The settings in this panel are used to create the final output of the animation.
02:31 Image is used to render a single frame image of the active camera view.
02:39 Left click Image . For keyboard shortcut, press F12.
02:48 The active camera view is rendered as a single frame image.
02:55 Press Esc on your keyboard to return to the 3D-view.
03:03 Animation is used to render an entire range of frames or an image sequence and create a movie file.
03:13 By default, the Frame Range is 1 to 250 on the timeline.
03:22 Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered.
03:39 Press Esc to stop the render progress.
03:43 Press Esc to return to the 3D-view.
03:48 Go to Display in the Render panel.
03:52 Display helps us choose how to view the render progress on the screen.
03:58 By default, the display is in Image Editor mode. Let me demonstrate.
04:05 Press F12 to render the 'active camera-view'.
04:09 The Render Display appears as the UV/Image Editor.
04:15 The 3D-view changes to the UV/Image Editor every time we render the active camera view.
04:22 To learn about the UV/Image Editor, see the tutorial- Types of windows - UV/Image Editor.
04:31 Press Esc to return to the 3D-view.
04:36 Go to Display in the Render panel. Left click Image Editor.
04:44 This drop-down menu shows a list of render display options.
04:51 Left click to select Full Screen.
04:55 Press F12 to render the 'active camera view'.
05:01 Now, the entire Blender screen gets replaced by the UV/Image editor.
05:09 Press Esc to exit the full screen render mode and return to the Blender workspace.
05:16 Go to Display in the Render panel. Left click Full Screen. Select New Window from the list.
05:28 Press F12 to render the active camera view.
05:31 Now, the 'Render Display' appears as a new window over the 'Blender Workspace'.
05:39 You will find this very useful when rendering previews of your animation.
05:44 We shall see how to do this in later tutorials.
05:50 Close the 'Render Display' window.
05:55 Go to Display in the Render panel. Left click New Window.
06:01 Left click to select Image editor mode. The display is in Image Editor mode.
06:08 Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output.
06:20 Left Click Render Presets. A drop-down menu appears.
06:27 Here is a list of all major render presets- DVCPRO, HDTV, NTSC, PAL etc.
06:41 For now, we shall leave these aside and proceed to the Render Dimension settings.
06:49 Resolution is the width and height of the 'Render Display' and the active Camera view.
06:56 By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels.
07:09 50% is the percentage scale of the 'Render resolution'.
07:14 That means only 50% of the actual resolution will be rendered. Let me explain.
07:22 Press F12 to render the active camera view. This is the default render resolution.
07:29 It is only half or 50% of the actual resolution.
07:35 Close the render display window .
07:40 Left click and hold 50%, under Resolution, in the Render Panel and drag to the right.
07:50 The percentage changes to 100%. Another way to change the percentage is -
08:00 left click 100%. Now, type 100 on the keyboard and press Enter.
08:12 Press F12 to render the active camera view.
08:18 Here is a full 100% resolution render of 1920 by 1080 pixels.
08:27 Close the render display window. Now, I want to change the resolution to 720 by 576 pixels.
08:38 Left click 1920. Type 720 on your keyboard and press Enter.
08:49 Again, left click 1080. Type 576 on your keyboard and press Enter.
09:00 Press F12 to render the active camera view.
09:07 Here is a full 100% resolution render of 720 by 576 pixels.
09:16 Close the render display window.
09:21 Go to Frame Range under Dimensions in the Render panel.
09:26 Frame Range determines the renderable animation length for your movie.
09:33 As I said before, by default, the frame range is 1 to 250.
09:39 Left click Start 1. Type 0 on your keyboard and press enter.
09:51 This is the starting frame or first frame of our animation length.
09:57 Left click End 250. Type 100 on your keyboard and press Enter.
10:08 This is the ending frame or last frame of our animation length.
10:16 So, now we have a new frame range for our animation.
10:22 Go to Timeline, below the 3D-view.
10:26 Notice how the timeline display has changed now because we changed the Frame range in the Render panel.
10:35 To learn about the Timeline window, see the tutorial: Types of Windows - Timeline.
10:45 Go to Aspect Ratio under Dimensions in the Render Panel.
10:53 Notice that when we changed the resolution, the aspect ratio changed as well.
11:01 Frame rate determines the number of frames animating in one second in our movie.
11:09 By default, it is 24 fps or frames per second.
11:16 Left click 24 fps. A drop-down menu appears.
11:25 Here is a list of all major frame rates used while making an animation movie.
11:31 You can choose any one depending on your requirement.
11:37 Left click FPS 24. Type 15 on your keyboard and press Enter.
11:48 So, now our frame rate has changed to 15 frames per second.
11:55 Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right?
12:07 Here, we can specify the output folder for our Render files.
12:13 Left click the file browser icon.
12:18 To learn about File Browser, see the tutorial: Types of Windows - File Browser and Info Panel.
12:28 Select your output folder. I am selecting My Documents.
12:35 Left click Create new directory. Type output and press Enter .
12:46 Left click output to open the folder.
12:51 Left click Accept. Now, all our 'Render files' will be saved in the Output Folder in My Documents.
13:03 Below the Output Folder bar is the Image format menu.
13:08 Here, we can choose our 'Output format' for our Render images and movie files.
13:13 Left click PNG. Here is a list of all formats supported in Blender.
13:20 We have image formats and movie formats.
13:25 We can select any one depending on our requirements.
13:30 Below PNG are the three color modes used in Blender. BW is the grayscale mode.
13:38 RGB is selected by default. RGB is the colour mode that saves Render files with RGB data.
13:48 RGBA saves render files with an additional data called Alpha channel.
13:54 This works only with certain image formats that support Alpha channel rendering.
14:01 So, that was about Render panel.
14:05 So, in this tutorial we have covered render panel under the 'Properties window'.
14:11 The rest of the panels shall be covered in the next tutorials.
14:17 Now, go ahead and create a new 'Blend file'. Change the Render Display to New window.
14:25 Change resolution to 720 by 576 100%. Change frame range to 0 to 100.
14:38 Change frame rate to 15 fps. Create an 'output folder' for the render files.
14:47 This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
14:57 More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
15:17 The Spoken Tutorial Project:
15:19 conducts workshops using spoken tutorials;
15:23 also gives certificates to those who pass an online test.
15:28 For more details, please contact us at: contact@spoken-tutorial.org
15:34 Thanks for joining us
15:36 and this is Monisha from IIT Bombay, signing off.

Contributors and Content Editors

Jyotisolanki, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha