Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-1/English-timed"

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| Welcome to the series of Blender tutorials.
 
| Welcome to the series of Blender tutorials.
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| This tutorial is about the properties window in Blender 2.59.
 
| This tutorial is about the properties window in Blender 2.59.
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| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
 
| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
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| After watching this tutorial, we shall learn what is the Properties window;
 
| After watching this tutorial, we shall learn what is the Properties window;
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| what is the''' Render panel''' in the Properties window;
 
| what is the''' Render panel''' in the Properties window;
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| what are the various settings in the Render panel of the Properties window
 
| what are the various settings in the Render panel of the Properties window
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| I assume that you know the basic elements of the Blender interface.
 
| I assume that you know the basic elements of the Blender interface.
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| If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
 
| If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
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|-
 
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| The Properties window contains various panels. It is located on the right hand side of our screen.
 
| The Properties window contains various panels. It is located on the right hand side of our screen.
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| At the top of the Properties window, there is a row of  icons .
 
| At the top of the Properties window, there is a row of  icons .
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|-
 
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| These icons represent the different panels which come under the Properties section.
 
| These icons represent the different panels which come under the Properties section.
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| '''Render, Scene, World, Object, etc'''.
 
| '''Render, Scene, World, Object, etc'''.
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| These panels contain various settings which are very useful while working in Blender.
 
| These panels contain various settings which are very useful while working in Blender.
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| We must resize our Properties window for better viewing and understanding.
 
| We must resize our Properties window for better viewing and understanding.
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| Left click the  left edge of the Properties window, hold and drag to the left.
 
| Left click the  left edge of the Properties window, hold and drag to the left.
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| We can see the options in the Properties window more clearly now.
 
| We can see the options in the Properties window more clearly now.
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| To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
 
| To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
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|''' Render''' is the first panel in the Properties Window.
 
|''' Render''' is the first panel in the Properties Window.
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| By default, it gets displayed on the Blender Interface whenever we open Blender.
 
| By default, it gets displayed on the Blender Interface whenever we open Blender.
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|-
 
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| The settings in this panel are used to create the final output of the animation.
 
| The settings in this panel are used to create the final output of the animation.
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| '''Image''' is used to render a single frame image of the active camera view.
 
| '''Image''' is used to render a single frame image of the active camera view.
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| Left click  '''image''' . For keyboard shortcut, press''' F12'''.
 
| Left click  '''image''' . For keyboard shortcut, press''' F12'''.
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| The active camera view is rendered as a single frame image.
 
| The active camera view is rendered as a single frame image.
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|-
 
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| Press '''ESC''' on your keyboard to return to the 3D view.
 
| Press '''ESC''' on your keyboard to return to the 3D view.
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|-
 
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| '''Animation''' is used to render an entire range of frames or an image sequence and create a movie file.
 
| '''Animation''' is used to render an entire range of frames or an image sequence and create a movie file.
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| By default, the frame range is''' 1 to 250''' on the timeline.
 
| By default, the frame range is''' 1 to 250''' on the timeline.
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| Left click''' Animation'''. The entire frame range from '''frame 1 to frame 250''' is getting rendered.
 
| Left click''' Animation'''. The entire frame range from '''frame 1 to frame 250''' is getting rendered.
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| Press''' Esc''' to stop the render progress.
 
| Press''' Esc''' to stop the render progress.
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|-
 
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| Press '''Esc''' to return to the 3D view.
 
| Press '''Esc''' to return to the 3D view.
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|-
 
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| Go to''' Display''' in the Render panel.
 
| Go to''' Display''' in the Render panel.
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|-
 
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| Display helps us choose how to view the render progress on the Screen
 
| Display helps us choose how to view the render progress on the Screen
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| By Default, the display is in''' Image Editor mode'''. Let me demonstrate.
 
| By Default, the display is in''' Image Editor mode'''. Let me demonstrate.
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| Press '''F12''' to render the active camera view.
 
| Press '''F12''' to render the active camera view.
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| The Render Display appears as the UV/Image Editor.
 
| The Render Display appears as the UV/Image Editor.
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| The 3D view changes to the''' UV/Image Editor''' everytime we render the active camera view.
 
| The 3D view changes to the''' UV/Image Editor''' everytime we render the active camera view.
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| To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor
 
| To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor
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|-
 
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| Press''' Esc''' to return to the 3D view.
 
| Press''' Esc''' to return to the 3D view.
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|-
 
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| Go to''' Display''' in the '''Render '''panel. Left click''' image editor'''.
 
| Go to''' Display''' in the '''Render '''panel. Left click''' image editor'''.
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| This drop-down menu shows a list of render display options.
 
| This drop-down menu shows a list of render display options.
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|-
 
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| Left click to '''select Full Screen'''.
 
| Left click to '''select Full Screen'''.
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|-
 
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| Press '''F12''' to render the active camera view.
 
| Press '''F12''' to render the active camera view.
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| Now, the entire Blender screen gets replaced by the UV/Image editor
 
| Now, the entire Blender screen gets replaced by the UV/Image editor
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| Press '''Esc''' to exit the full screen render mode and return to the Blender workspace.
 
| Press '''Esc''' to exit the full screen render mode and return to the Blender workspace.
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|-
 
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| Go to '''Display''' in the Render panel. Left click '''Full screen'''. Select '''New window''' from the list.
 
| Go to '''Display''' in the Render panel. Left click '''Full screen'''. Select '''New window''' from the list.
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| Press''' F12''' to render the active camera view.
 
| Press''' F12''' to render the active camera view.
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|-
 
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| Now, the Render Display appears as a new window over the Blender Workspace.
 
| Now, the Render Display appears as a new window over the Blender Workspace.
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|-
 
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| You will find this very useful when rendering previews of your animation.
 
| You will find this very useful when rendering previews of your animation.
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| We shall see how to do this in later tutorials.
 
| We shall see how to do this in later tutorials.
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|-
 
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| Close the Render Display window.
 
| Close the Render Display window.
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|-
 
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| Go to '''Display''' in the Render panel. Left click''' New Window'''.
 
| Go to '''Display''' in the Render panel. Left click''' New Window'''.
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|-
 
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| Left click to select''' Image editor mode'''. The display is in '''Image Editor mode'''.
 
| Left click to select''' Image editor mode'''. The display is in '''Image Editor mode'''.
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|-
 
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| Next setting we shall see is '''Dimensions'''. Here we can customize the various render presets depending on our required output.
 
| Next setting we shall see is '''Dimensions'''. Here we can customize the various render presets depending on our required output.
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|-
 
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| Left Click '''Render Presets'''. A drop-down menu appears.
 
| Left Click '''Render Presets'''. A drop-down menu appears.
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|-
 
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| Here is a list of all major render presets. '''DVCPRO, HDTV, NTSC, PAL etc'''.
 
| Here is a list of all major render presets. '''DVCPRO, HDTV, NTSC, PAL etc'''.
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|-
 
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| For now, we shall leave these aside and proceed to the''' Render Dimension''' settings
 
| For now, we shall leave these aside and proceed to the''' Render Dimension''' settings
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|-
 
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| Resolution is the width and height of the Render Display and the active Camera view
 
| Resolution is the width and height of the Render Display and the active Camera view
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|-
 
|-
  
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| By Default, in Blender 2.59, the resolution is '''1920 by 1080 pixels'''.
 
| By Default, in Blender 2.59, the resolution is '''1920 by 1080 pixels'''.
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|-
 
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|''' 50%'''  is the percentage scale of the Render resolution.
 
|''' 50%'''  is the percentage scale of the Render resolution.
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| That means only 50% of the actual resolution will be rendered. Let me explain.
 
| That means only 50% of the actual resolution will be rendered. Let me explain.
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| Press '''F12''' to render the active camera view. This is the default render resolution.
 
| Press '''F12''' to render the active camera view. This is the default render resolution.
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| It is only half or '''50%''' of the actual resolution
 
| It is only half or '''50%''' of the actual resolution
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|Close the render display window .
 
|Close the render display window .
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|-
 
|-
  
| 07.40
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| Left click and hold '''50%''' under Resolution in the Render Panel, and drag to the right.
 
| Left click and hold '''50%''' under Resolution in the Render Panel, and drag to the right.
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| The percentage changes to '''100%'''. Another way to change the percentage is -
 
| The percentage changes to '''100%'''. Another way to change the percentage is -
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| Left click''' 100%.''' Now type '''100''' on the keyboard and press '''enter'''.
 
| Left click''' 100%.''' Now type '''100''' on the keyboard and press '''enter'''.
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| Press''' F12''' to render the active camera view.
 
| Press''' F12''' to render the active camera view.
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|-
  
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| Here is a full 100% resolution render of '''1920 by 1080 pixels'''
 
| Here is a full 100% resolution render of '''1920 by 1080 pixels'''
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|-
 
|-
  
|08.27
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|08:27
  
 
| Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels
 
| Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels
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|-
 
|-
  
| 08.38
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| Left click '''1920'''. Type '''720''' on your keyboard and press '''enter'''
 
| Left click '''1920'''. Type '''720''' on your keyboard and press '''enter'''
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|-
 
|-
  
| 08.49
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| Again, Left click''' 1080'''. Type '''576''' on your keyboard and press '''enter'''.
 
| Again, Left click''' 1080'''. Type '''576''' on your keyboard and press '''enter'''.
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|-
 
|-
  
| 09.00
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| Press''' F12''' to render the active camera view.
 
| Press''' F12''' to render the active camera view.
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|-
 
|-
  
| 09.07
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| 09:07
  
 
| Here is a full 100% resolution render of 720 by 576 pixels
 
| Here is a full 100% resolution render of 720 by 576 pixels
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|-
 
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| Close the render display window.
 
| Close the render display window.
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|-
 
|-
  
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|09:21
  
 
| Go to''' Frame range''' under Dimensions in the Render Panel.
 
| Go to''' Frame range''' under Dimensions in the Render Panel.
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|''' Frame Range'''  determines the renderable animation length for your movie.
 
|''' Frame Range'''  determines the renderable animation length for your movie.
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|-
 
|-
  
| 09.33
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| As I said before, by default, the frame range is''' 1 to 250'''.
 
| As I said before, by default, the frame range is''' 1 to 250'''.
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|-
 
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| 09.39
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| Left click''' Start 1'''. Type '''0''' on your keyboard and press enter.
 
| Left click''' Start 1'''. Type '''0''' on your keyboard and press enter.
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|-
 
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| This is the starting frame or first frame of our animation length
 
| This is the starting frame or first frame of our animation length
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|-
 
|-
  
| 09.57
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| Left click '''End 250'''. Type''' 100''' on your keyboard and press enter.
 
| Left click '''End 250'''. Type''' 100''' on your keyboard and press enter.
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|-
 
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| This is the ending frame or last frame of our animation length.
 
| This is the ending frame or last frame of our animation length.
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|-
 
|-
  
| 10.16
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| So now we have a new frame range for our animation.
 
| So now we have a new frame range for our animation.
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|-
 
|-
  
| 10.22
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| 10:22
  
 
| Go to Timeline  , below the 3D view.
 
| Go to Timeline  , below the 3D view.
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|-
 
|-
  
| 10.26
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| 10:26
  
 
| Notice how the timeline display has changed now because we changed the Frame range in the Render panel.
 
| Notice how the timeline display has changed now because we changed the Frame range in the Render panel.
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|-
 
|-
  
| 10.35
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| 10:35
  
 
| To learn about the Timeline window, see the tutorial Types of Windows - Timeline.
 
| To learn about the Timeline window, see the tutorial Types of Windows - Timeline.
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|-
 
|-
  
| 10.45
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| Go to '''Aspect Ratio''' under Dimensions in the Render Panel.
 
| Go to '''Aspect Ratio''' under Dimensions in the Render Panel.
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|-
 
|-
  
| 10.53
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| Notice that when we changed the resolution, the''' aspect ratio''' changed as well.
 
| Notice that when we changed the resolution, the''' aspect ratio''' changed as well.
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|-
 
|-
  
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| Frame rate determines the number of frames animating in one second in our movie.
 
| Frame rate determines the number of frames animating in one second in our movie.
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|-
 
|-
  
| 11.09
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| 11:09
  
 
| By default, it is '''24 fps''' or frames per second.
 
| By default, it is '''24 fps''' or frames per second.
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|-
 
|-
  
| 11.16
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| 11:16
  
 
| Left click '''24 fps.''' A  drop-down menu appears.
 
| Left click '''24 fps.''' A  drop-down menu appears.
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|-
 
|-
  
| 11.25
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| 11:25
  
 
| Here is a list of all major '''frame rates''' used while making an animation movie.
 
| Here is a list of all major '''frame rates''' used while making an animation movie.
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|-
 
|-
  
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| You can choose any one depending on your requirement.
 
| You can choose any one depending on your requirement.
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|-
 
|-
  
| 11.37
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| 11:37
  
 
| Left click '''FPS 24'''. Type '''15''' on your keyboard and press''' enter'''.
 
| Left click '''FPS 24'''. Type '''15''' on your keyboard and press''' enter'''.
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|-
 
|-
  
| 11.48
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| 11:48
  
 
| So now our frame rate has changed to '''15 frames per second'''.
 
| So now our frame rate has changed to '''15 frames per second'''.
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|-
 
|-
  
| 11.55
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| 11:55
  
 
| Next is Output. Do you see this horizontal bar with '''tmp''' written on the left and a '''file browser''' icon on the right?
 
| Next is Output. Do you see this horizontal bar with '''tmp''' written on the left and a '''file browser''' icon on the right?
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|-
 
|-
  
| 12.07
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| 12:07
  
 
| Here we can specify the output folder for our Render files.
 
| Here we can specify the output folder for our Render files.
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|-
 
|-
  
| 12.13
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| 12:13
  
 
| Left click the '''file browser''' icon.
 
| Left click the '''file browser''' icon.
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|-
 
|-
  
| 12.18
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| 12:18
  
 
| To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel.
 
| To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel.
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|-
 
|-
  
| 12.28
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| 12:28
  
 
| Select your output folder. I am selecting '''My Documents'''.
 
| Select your output folder. I am selecting '''My Documents'''.
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|-
 
|-
  
| 12.35
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| 12:35
  
 
| Left click '''Create new directory'''. Type''' OUTPUT''' and press '''enter''' .
 
| Left click '''Create new directory'''. Type''' OUTPUT''' and press '''enter''' .
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|-
 
|-
  
| 12.46
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| 12:46
  
 
| Left click''' Output''' to open the folder.
 
| Left click''' Output''' to open the folder.
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|-
 
|-
  
| 12.51
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| 12:51
  
 
| Left click '''Accept'''. Now all our Render files will be saved in the Output Folder in My Documents.
 
| Left click '''Accept'''. Now all our Render files will be saved in the Output Folder in My Documents.
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|-
 
|-
  
| 13.03
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| 13:03
  
 
| Below the Output Folder bar is the Image format menu.
 
| Below the Output Folder bar is the Image format menu.
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|-
 
|-
  
| 13.08
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| 13:08
  
 
| Here we can choose our Output format for our Render images and movie files
 
| Here we can choose our Output format for our Render images and movie files
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|-
 
|-
  
| 13.13
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| 13:13
  
 
| Left click '''PNG'''. Here is a list of all formats supported in Blender.
 
| Left click '''PNG'''. Here is a list of all formats supported in Blender.
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|-
 
|-
  
| 13.20
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| 13:20
  
 
| We have '''image formats''' and '''movie formats'''.
 
| We have '''image formats''' and '''movie formats'''.
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|-
 
|-
  
| 13.25
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| 13:25
  
 
| We can select any one depending on our requirements.
 
| We can select any one depending on our requirements.
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|-
 
|-
  
| 13.30
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| 13:30
  
 
| Below '''PNG''' are the three color modes used in Blender. '''BW''' is the grayscale mode.
 
| Below '''PNG''' are the three color modes used in Blender. '''BW''' is the grayscale mode.
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|-
 
|-
  
| 13.38
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| 13:38
  
 
| '''RGB''' is selected by default. RGB is the colour mode that saves Render files with RGB data.
 
| '''RGB''' is selected by default. RGB is the colour mode that saves Render files with RGB data.
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|-
 
|-
  
| 13.48
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| 13:48
  
 
| '''RGBA''' saves render files with an additional data called Alpha channel.
 
| '''RGBA''' saves render files with an additional data called Alpha channel.
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|-
 
|-
  
| 13.54
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| 13:54
  
 
| This works only with certain image formats that support Alpha channel rendering.
 
| This works only with certain image formats that support Alpha channel rendering.
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|-
 
|-
  
| 14.01
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| 14:01
  
 
|So , that was about '''render panel'''.
 
|So , that was about '''render panel'''.
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|-
 
|-
  
| 14.05
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|So, in this tutorial we have covered render panel under the Properties window.
 
|So, in this tutorial we have covered render panel under the Properties window.
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| The rest of the panels shall be covered in the next tutorials.
 
| The rest of the panels shall be covered in the next tutorials.
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| Now, go ahead and create a new Blend file. Change the Render Display to New window.
 
| Now, go ahead and create a new Blend file. Change the Render Display to New window.
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| Change resolution to 720 by 576 100%. Change frame range to 0 to 100.
 
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| Change frame rate to 15 fps. Create an Output folder for the render files.
 
| Change frame rate to 15 fps. Create an Output folder for the render files.
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| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
 
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
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| More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro.
 
| More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro.
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| The Spoken Tutorial Project
 
| The Spoken Tutorial Project
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| Conducts workshops using spoken tutorials
 
| Conducts workshops using spoken tutorials
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| Also gives certificates to those who pass an online test.
 
| Also gives certificates to those who pass an online test.
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| For more details, please contact us contact@spoken-tutorial.org
 
| For more details, please contact us contact@spoken-tutorial.org
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| Thanks for joining us
 
| Thanks for joining us
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| and this is Monisha from IIT Bombay signing off.
 
| and this is Monisha from IIT Bombay signing off.
  
 
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Revision as of 10:24, 23 June 2014

Time Narration
00:05 Welcome to the series of Blender tutorials.
00:09 This tutorial is about the properties window in Blender 2.59.
00:16 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
00:29 After watching this tutorial, we shall learn what is the Properties window;
00:35 what is the Render panel in the Properties window;
00:39 what are the various settings in the Render panel of the Properties window
00:45 I assume that you know the basic elements of the Blender interface.
00:50 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
00:58 The Properties window contains various panels. It is located on the right hand side of our screen.
01:08 At the top of the Properties window, there is a row of icons .
01:14 These icons represent the different panels which come under the Properties section.
01:21 Render, Scene, World, Object, etc.
01:30 These panels contain various settings which are very useful while working in Blender.
01:37 We must resize our Properties window for better viewing and understanding.
01:43 Left click the left edge of the Properties window, hold and drag to the left.
01:52 We can see the options in the Properties window more clearly now.
01:59 To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
02:12 Render is the first panel in the Properties Window.
02:16 By default, it gets displayed on the Blender Interface whenever we open Blender.
02:23 The settings in this panel are used to create the final output of the animation.
02:31 Image is used to render a single frame image of the active camera view.
02:39 Left click image . For keyboard shortcut, press F12.
02:48 The active camera view is rendered as a single frame image.
02:55 Press ESC on your keyboard to return to the 3D view.
03:03 Animation is used to render an entire range of frames or an image sequence and create a movie file.
03:13 By default, the frame range is 1 to 250 on the timeline.
03:22 Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered.
03:39 Press Esc to stop the render progress.
03:43 Press Esc to return to the 3D view.
03:48 Go to Display in the Render panel.
03:52 Display helps us choose how to view the render progress on the Screen
03:58 By Default, the display is in Image Editor mode. Let me demonstrate.
04:05 Press F12 to render the active camera view.
04:09 The Render Display appears as the UV/Image Editor.
04:15 The 3D view changes to the UV/Image Editor everytime we render the active camera view.
04:22 To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor
04:31 Press Esc to return to the 3D view.
04:36 Go to Display in the Render panel. Left click image editor.
04:44 This drop-down menu shows a list of render display options.
04:51 Left click to select Full Screen.
04:55 Press F12 to render the active camera view.
05:01 Now, the entire Blender screen gets replaced by the UV/Image editor
05:09 Press Esc to exit the full screen render mode and return to the Blender workspace.
05:16 Go to Display in the Render panel. Left click Full screen. Select New window from the list.
05:28 Press F12 to render the active camera view.
05:31 Now, the Render Display appears as a new window over the Blender Workspace.
05:39 You will find this very useful when rendering previews of your animation.
05:44 We shall see how to do this in later tutorials.
05:50 Close the Render Display window.
05:55 Go to Display in the Render panel. Left click New Window.
06:01 Left click to select Image editor mode. The display is in Image Editor mode.
06:08 Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output.
06:20 Left Click Render Presets. A drop-down menu appears.
06:27 Here is a list of all major render presets. DVCPRO, HDTV, NTSC, PAL etc.
06:41 For now, we shall leave these aside and proceed to the Render Dimension settings
06:49 Resolution is the width and height of the Render Display and the active Camera view
06:56 By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels.
07:09 50% is the percentage scale of the Render resolution.
07:14 That means only 50% of the actual resolution will be rendered. Let me explain.
07:22 Press F12 to render the active camera view. This is the default render resolution.
07:29 It is only half or 50% of the actual resolution
07:35 Close the render display window .
07:40 Left click and hold 50% under Resolution in the Render Panel, and drag to the right.
07:50 The percentage changes to 100%. Another way to change the percentage is -
08:00 Left click 100%. Now type 100 on the keyboard and press enter.
08:12 Press F12 to render the active camera view.
08:18 Here is a full 100% resolution render of 1920 by 1080 pixels
08:27 Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels
08:38 Left click 1920. Type 720 on your keyboard and press enter
08:49 Again, Left click 1080. Type 576 on your keyboard and press enter.
09:00 Press F12 to render the active camera view.
09:07 Here is a full 100% resolution render of 720 by 576 pixels
09:16 Close the render display window.
09:21 Go to Frame range under Dimensions in the Render Panel.
09:26 Frame Range determines the renderable animation length for your movie.
09:33 As I said before, by default, the frame range is 1 to 250.
09:39 Left click Start 1. Type 0 on your keyboard and press enter.
09:51 This is the starting frame or first frame of our animation length
09:57 Left click End 250. Type 100 on your keyboard and press enter.
10:08 This is the ending frame or last frame of our animation length.
10:16 So now we have a new frame range for our animation.
10:22 Go to Timeline , below the 3D view.
10:26 Notice how the timeline display has changed now because we changed the Frame range in the Render panel.
10:35 To learn about the Timeline window, see the tutorial Types of Windows - Timeline.
10:45 Go to Aspect Ratio under Dimensions in the Render Panel.
10:53 Notice that when we changed the resolution, the aspect ratio changed as well.
11:01 Frame rate determines the number of frames animating in one second in our movie.
11:09 By default, it is 24 fps or frames per second.
11:16 Left click 24 fps. A drop-down menu appears.
11:25 Here is a list of all major frame rates used while making an animation movie.
11:31 You can choose any one depending on your requirement.


11:37 Left click FPS 24. Type 15 on your keyboard and press enter.
11:48 So now our frame rate has changed to 15 frames per second.
11:55 Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right?
12:07 Here we can specify the output folder for our Render files.
12:13 Left click the file browser icon.
12:18 To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel.
12:28 Select your output folder. I am selecting My Documents.
12:35 Left click Create new directory. Type OUTPUT and press enter .
12:46 Left click Output to open the folder.
12:51 Left click Accept. Now all our Render files will be saved in the Output Folder in My Documents.
13:03 Below the Output Folder bar is the Image format menu.
13:08 Here we can choose our Output format for our Render images and movie files
13:13 Left click PNG. Here is a list of all formats supported in Blender.
13:20 We have image formats and movie formats.
13:25 We can select any one depending on our requirements.
13:30 Below PNG are the three color modes used in Blender. BW is the grayscale mode.
13:38 RGB is selected by default. RGB is the colour mode that saves Render files with RGB data.
13:48 RGBA saves render files with an additional data called Alpha channel.
13:54 This works only with certain image formats that support Alpha channel rendering.
14:01 So , that was about render panel.
14:05 So, in this tutorial we have covered render panel under the Properties window.
14:11 The rest of the panels shall be covered in the next tutorials.
14:17 Now, go ahead and create a new Blend file. Change the Render Display to New window.
14:25 Change resolution to 720 by 576 100%. Change frame range to 0 to 100.
14:38 Change frame rate to 15 fps. Create an Output folder for the render files.
14:47 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
14:57 More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
15:17 The Spoken Tutorial Project
15:19 Conducts workshops using spoken tutorials
15:23 Also gives certificates to those who pass an online test.
15:28 For more details, please contact us contact@spoken-tutorial.org
15:34 Thanks for joining us
15:36 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Jyotisolanki, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha