Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-1/English-timed"
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| Welcome to the series of Blender tutorials. | | Welcome to the series of Blender tutorials. | ||
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| This tutorial is about the properties window in Blender 2.59. | | This tutorial is about the properties window in Blender 2.59. | ||
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| This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | ||
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| After watching this tutorial, we shall learn what is the Properties window; | | After watching this tutorial, we shall learn what is the Properties window; | ||
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| what is the''' Render panel''' in the Properties window; | | what is the''' Render panel''' in the Properties window; | ||
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| what are the various settings in the Render panel of the Properties window | | what are the various settings in the Render panel of the Properties window | ||
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| I assume that you know the basic elements of the Blender interface. | | I assume that you know the basic elements of the Blender interface. | ||
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| If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | ||
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| The Properties window contains various panels. It is located on the right hand side of our screen. | | The Properties window contains various panels. It is located on the right hand side of our screen. | ||
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| At the top of the Properties window, there is a row of icons . | | At the top of the Properties window, there is a row of icons . | ||
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| These icons represent the different panels which come under the Properties section. | | These icons represent the different panels which come under the Properties section. | ||
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| '''Render, Scene, World, Object, etc'''. | | '''Render, Scene, World, Object, etc'''. | ||
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| These panels contain various settings which are very useful while working in Blender. | | These panels contain various settings which are very useful while working in Blender. | ||
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| We must resize our Properties window for better viewing and understanding. | | We must resize our Properties window for better viewing and understanding. | ||
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| Left click the left edge of the Properties window, hold and drag to the left. | | Left click the left edge of the Properties window, hold and drag to the left. | ||
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| We can see the options in the Properties window more clearly now. | | We can see the options in the Properties window more clearly now. | ||
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| To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | ||
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|''' Render''' is the first panel in the Properties Window. | |''' Render''' is the first panel in the Properties Window. | ||
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| By default, it gets displayed on the Blender Interface whenever we open Blender. | | By default, it gets displayed on the Blender Interface whenever we open Blender. | ||
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| The settings in this panel are used to create the final output of the animation. | | The settings in this panel are used to create the final output of the animation. | ||
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| '''Image''' is used to render a single frame image of the active camera view. | | '''Image''' is used to render a single frame image of the active camera view. | ||
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| Left click '''image''' . For keyboard shortcut, press''' F12'''. | | Left click '''image''' . For keyboard shortcut, press''' F12'''. | ||
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| The active camera view is rendered as a single frame image. | | The active camera view is rendered as a single frame image. | ||
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| Press '''ESC''' on your keyboard to return to the 3D view. | | Press '''ESC''' on your keyboard to return to the 3D view. | ||
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| '''Animation''' is used to render an entire range of frames or an image sequence and create a movie file. | | '''Animation''' is used to render an entire range of frames or an image sequence and create a movie file. | ||
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| By default, the frame range is''' 1 to 250''' on the timeline. | | By default, the frame range is''' 1 to 250''' on the timeline. | ||
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| Left click''' Animation'''. The entire frame range from '''frame 1 to frame 250''' is getting rendered. | | Left click''' Animation'''. The entire frame range from '''frame 1 to frame 250''' is getting rendered. | ||
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| Press''' Esc''' to stop the render progress. | | Press''' Esc''' to stop the render progress. | ||
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| Press '''Esc''' to return to the 3D view. | | Press '''Esc''' to return to the 3D view. | ||
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| Go to''' Display''' in the Render panel. | | Go to''' Display''' in the Render panel. | ||
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| Display helps us choose how to view the render progress on the Screen | | Display helps us choose how to view the render progress on the Screen | ||
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| By Default, the display is in''' Image Editor mode'''. Let me demonstrate. | | By Default, the display is in''' Image Editor mode'''. Let me demonstrate. | ||
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| Press '''F12''' to render the active camera view. | | Press '''F12''' to render the active camera view. | ||
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| The Render Display appears as the UV/Image Editor. | | The Render Display appears as the UV/Image Editor. | ||
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| The 3D view changes to the''' UV/Image Editor''' everytime we render the active camera view. | | The 3D view changes to the''' UV/Image Editor''' everytime we render the active camera view. | ||
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| To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor | | To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor | ||
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| Press''' Esc''' to return to the 3D view. | | Press''' Esc''' to return to the 3D view. | ||
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| Go to''' Display''' in the '''Render '''panel. Left click''' image editor'''. | | Go to''' Display''' in the '''Render '''panel. Left click''' image editor'''. | ||
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| This drop-down menu shows a list of render display options. | | This drop-down menu shows a list of render display options. | ||
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| Left click to '''select Full Screen'''. | | Left click to '''select Full Screen'''. | ||
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| Press '''F12''' to render the active camera view. | | Press '''F12''' to render the active camera view. | ||
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| Now, the entire Blender screen gets replaced by the UV/Image editor | | Now, the entire Blender screen gets replaced by the UV/Image editor | ||
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| Press '''Esc''' to exit the full screen render mode and return to the Blender workspace. | | Press '''Esc''' to exit the full screen render mode and return to the Blender workspace. | ||
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| Go to '''Display''' in the Render panel. Left click '''Full screen'''. Select '''New window''' from the list. | | Go to '''Display''' in the Render panel. Left click '''Full screen'''. Select '''New window''' from the list. | ||
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| Press''' F12''' to render the active camera view. | | Press''' F12''' to render the active camera view. | ||
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| Now, the Render Display appears as a new window over the Blender Workspace. | | Now, the Render Display appears as a new window over the Blender Workspace. | ||
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| You will find this very useful when rendering previews of your animation. | | You will find this very useful when rendering previews of your animation. | ||
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| We shall see how to do this in later tutorials. | | We shall see how to do this in later tutorials. | ||
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| Close the Render Display window. | | Close the Render Display window. | ||
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| Go to '''Display''' in the Render panel. Left click''' New Window'''. | | Go to '''Display''' in the Render panel. Left click''' New Window'''. | ||
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| Left click to select''' Image editor mode'''. The display is in '''Image Editor mode'''. | | Left click to select''' Image editor mode'''. The display is in '''Image Editor mode'''. | ||
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| Next setting we shall see is '''Dimensions'''. Here we can customize the various render presets depending on our required output. | | Next setting we shall see is '''Dimensions'''. Here we can customize the various render presets depending on our required output. | ||
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| Left Click '''Render Presets'''. A drop-down menu appears. | | Left Click '''Render Presets'''. A drop-down menu appears. | ||
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| Here is a list of all major render presets. '''DVCPRO, HDTV, NTSC, PAL etc'''. | | Here is a list of all major render presets. '''DVCPRO, HDTV, NTSC, PAL etc'''. | ||
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| For now, we shall leave these aside and proceed to the''' Render Dimension''' settings | | For now, we shall leave these aside and proceed to the''' Render Dimension''' settings | ||
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| Resolution is the width and height of the Render Display and the active Camera view | | Resolution is the width and height of the Render Display and the active Camera view | ||
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| By Default, in Blender 2.59, the resolution is '''1920 by 1080 pixels'''. | | By Default, in Blender 2.59, the resolution is '''1920 by 1080 pixels'''. | ||
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|''' 50%''' is the percentage scale of the Render resolution. | |''' 50%''' is the percentage scale of the Render resolution. | ||
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| That means only 50% of the actual resolution will be rendered. Let me explain. | | That means only 50% of the actual resolution will be rendered. Let me explain. | ||
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| Press '''F12''' to render the active camera view. This is the default render resolution. | | Press '''F12''' to render the active camera view. This is the default render resolution. | ||
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| It is only half or '''50%''' of the actual resolution | | It is only half or '''50%''' of the actual resolution | ||
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|Close the render display window . | |Close the render display window . | ||
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| Left click and hold '''50%''' under Resolution in the Render Panel, and drag to the right. | | Left click and hold '''50%''' under Resolution in the Render Panel, and drag to the right. | ||
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| The percentage changes to '''100%'''. Another way to change the percentage is - | | The percentage changes to '''100%'''. Another way to change the percentage is - | ||
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| Left click''' 100%.''' Now type '''100''' on the keyboard and press '''enter'''. | | Left click''' 100%.''' Now type '''100''' on the keyboard and press '''enter'''. | ||
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| Press''' F12''' to render the active camera view. | | Press''' F12''' to render the active camera view. | ||
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| Here is a full 100% resolution render of '''1920 by 1080 pixels''' | | Here is a full 100% resolution render of '''1920 by 1080 pixels''' | ||
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| Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels | | Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels | ||
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| Left click '''1920'''. Type '''720''' on your keyboard and press '''enter''' | | Left click '''1920'''. Type '''720''' on your keyboard and press '''enter''' | ||
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| Again, Left click''' 1080'''. Type '''576''' on your keyboard and press '''enter'''. | | Again, Left click''' 1080'''. Type '''576''' on your keyboard and press '''enter'''. | ||
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| Press''' F12''' to render the active camera view. | | Press''' F12''' to render the active camera view. | ||
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| Here is a full 100% resolution render of 720 by 576 pixels | | Here is a full 100% resolution render of 720 by 576 pixels | ||
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| Close the render display window. | | Close the render display window. | ||
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| Go to''' Frame range''' under Dimensions in the Render Panel. | | Go to''' Frame range''' under Dimensions in the Render Panel. | ||
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|''' Frame Range''' determines the renderable animation length for your movie. | |''' Frame Range''' determines the renderable animation length for your movie. | ||
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| As I said before, by default, the frame range is''' 1 to 250'''. | | As I said before, by default, the frame range is''' 1 to 250'''. | ||
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| Left click''' Start 1'''. Type '''0''' on your keyboard and press enter. | | Left click''' Start 1'''. Type '''0''' on your keyboard and press enter. | ||
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| This is the starting frame or first frame of our animation length | | This is the starting frame or first frame of our animation length | ||
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| Left click '''End 250'''. Type''' 100''' on your keyboard and press enter. | | Left click '''End 250'''. Type''' 100''' on your keyboard and press enter. | ||
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| This is the ending frame or last frame of our animation length. | | This is the ending frame or last frame of our animation length. | ||
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| So now we have a new frame range for our animation. | | So now we have a new frame range for our animation. | ||
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| Go to Timeline , below the 3D view. | | Go to Timeline , below the 3D view. | ||
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| Notice how the timeline display has changed now because we changed the Frame range in the Render panel. | | Notice how the timeline display has changed now because we changed the Frame range in the Render panel. | ||
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| To learn about the Timeline window, see the tutorial Types of Windows - Timeline. | | To learn about the Timeline window, see the tutorial Types of Windows - Timeline. | ||
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| Go to '''Aspect Ratio''' under Dimensions in the Render Panel. | | Go to '''Aspect Ratio''' under Dimensions in the Render Panel. | ||
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| Notice that when we changed the resolution, the''' aspect ratio''' changed as well. | | Notice that when we changed the resolution, the''' aspect ratio''' changed as well. | ||
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| Frame rate determines the number of frames animating in one second in our movie. | | Frame rate determines the number of frames animating in one second in our movie. | ||
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| By default, it is '''24 fps''' or frames per second. | | By default, it is '''24 fps''' or frames per second. | ||
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| Left click '''24 fps.''' A drop-down menu appears. | | Left click '''24 fps.''' A drop-down menu appears. | ||
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| Here is a list of all major '''frame rates''' used while making an animation movie. | | Here is a list of all major '''frame rates''' used while making an animation movie. | ||
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| You can choose any one depending on your requirement. | | You can choose any one depending on your requirement. | ||
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| Left click '''FPS 24'''. Type '''15''' on your keyboard and press''' enter'''. | | Left click '''FPS 24'''. Type '''15''' on your keyboard and press''' enter'''. | ||
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| So now our frame rate has changed to '''15 frames per second'''. | | So now our frame rate has changed to '''15 frames per second'''. | ||
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| Next is Output. Do you see this horizontal bar with '''tmp''' written on the left and a '''file browser''' icon on the right? | | Next is Output. Do you see this horizontal bar with '''tmp''' written on the left and a '''file browser''' icon on the right? | ||
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| Here we can specify the output folder for our Render files. | | Here we can specify the output folder for our Render files. | ||
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| Left click the '''file browser''' icon. | | Left click the '''file browser''' icon. | ||
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| To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel. | | To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel. | ||
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| Select your output folder. I am selecting '''My Documents'''. | | Select your output folder. I am selecting '''My Documents'''. | ||
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| Left click '''Create new directory'''. Type''' OUTPUT''' and press '''enter''' . | | Left click '''Create new directory'''. Type''' OUTPUT''' and press '''enter''' . | ||
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| Left click''' Output''' to open the folder. | | Left click''' Output''' to open the folder. | ||
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| Left click '''Accept'''. Now all our Render files will be saved in the Output Folder in My Documents. | | Left click '''Accept'''. Now all our Render files will be saved in the Output Folder in My Documents. | ||
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| Below the Output Folder bar is the Image format menu. | | Below the Output Folder bar is the Image format menu. | ||
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| Here we can choose our Output format for our Render images and movie files | | Here we can choose our Output format for our Render images and movie files | ||
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| Left click '''PNG'''. Here is a list of all formats supported in Blender. | | Left click '''PNG'''. Here is a list of all formats supported in Blender. | ||
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| We have '''image formats''' and '''movie formats'''. | | We have '''image formats''' and '''movie formats'''. | ||
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| We can select any one depending on our requirements. | | We can select any one depending on our requirements. | ||
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| Below '''PNG''' are the three color modes used in Blender. '''BW''' is the grayscale mode. | | Below '''PNG''' are the three color modes used in Blender. '''BW''' is the grayscale mode. | ||
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| '''RGB''' is selected by default. RGB is the colour mode that saves Render files with RGB data. | | '''RGB''' is selected by default. RGB is the colour mode that saves Render files with RGB data. | ||
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| '''RGBA''' saves render files with an additional data called Alpha channel. | | '''RGBA''' saves render files with an additional data called Alpha channel. | ||
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| This works only with certain image formats that support Alpha channel rendering. | | This works only with certain image formats that support Alpha channel rendering. | ||
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|So , that was about '''render panel'''. | |So , that was about '''render panel'''. | ||
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|So, in this tutorial we have covered render panel under the Properties window. | |So, in this tutorial we have covered render panel under the Properties window. | ||
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| The rest of the panels shall be covered in the next tutorials. | | The rest of the panels shall be covered in the next tutorials. | ||
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| Now, go ahead and create a new Blend file. Change the Render Display to New window. | | Now, go ahead and create a new Blend file. Change the Render Display to New window. | ||
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| Change resolution to 720 by 576 100%. Change frame range to 0 to 100. | | Change resolution to 720 by 576 100%. Change frame range to 0 to 100. | ||
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| Change frame rate to 15 fps. Create an Output folder for the render files. | | Change frame rate to 15 fps. Create an Output folder for the render files. | ||
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| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | ||
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| More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro. | | More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro. | ||
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| The Spoken Tutorial Project | | The Spoken Tutorial Project | ||
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| Conducts workshops using spoken tutorials | | Conducts workshops using spoken tutorials | ||
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| Also gives certificates to those who pass an online test. | | Also gives certificates to those who pass an online test. | ||
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| For more details, please contact us contact@spoken-tutorial.org | | For more details, please contact us contact@spoken-tutorial.org | ||
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| Thanks for joining us | | Thanks for joining us | ||
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| and this is Monisha from IIT Bombay signing off. | | and this is Monisha from IIT Bombay signing off. | ||
|} | |} |
Revision as of 10:24, 23 June 2014
Time | Narration |
00:05 | Welcome to the series of Blender tutorials. |
00:09 | This tutorial is about the properties window in Blender 2.59. |
00:16 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00:29 | After watching this tutorial, we shall learn what is the Properties window; |
00:35 | what is the Render panel in the Properties window; |
00:39 | what are the various settings in the Render panel of the Properties window |
00:45 | I assume that you know the basic elements of the Blender interface. |
00:50 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00:58 | The Properties window contains various panels. It is located on the right hand side of our screen. |
01:08 | At the top of the Properties window, there is a row of icons . |
01:14 | These icons represent the different panels which come under the Properties section. |
01:21 | Render, Scene, World, Object, etc. |
01:30 | These panels contain various settings which are very useful while working in Blender. |
01:37 | We must resize our Properties window for better viewing and understanding. |
01:43 | Left click the left edge of the Properties window, hold and drag to the left. |
01:52 | We can see the options in the Properties window more clearly now. |
01:59 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
02:12 | Render is the first panel in the Properties Window. |
02:16 | By default, it gets displayed on the Blender Interface whenever we open Blender. |
02:23 | The settings in this panel are used to create the final output of the animation. |
02:31 | Image is used to render a single frame image of the active camera view. |
02:39 | Left click image . For keyboard shortcut, press F12. |
02:48 | The active camera view is rendered as a single frame image. |
02:55 | Press ESC on your keyboard to return to the 3D view. |
03:03 | Animation is used to render an entire range of frames or an image sequence and create a movie file. |
03:13 | By default, the frame range is 1 to 250 on the timeline. |
03:22 | Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered. |
03:39 | Press Esc to stop the render progress. |
03:43 | Press Esc to return to the 3D view. |
03:48 | Go to Display in the Render panel. |
03:52 | Display helps us choose how to view the render progress on the Screen |
03:58 | By Default, the display is in Image Editor mode. Let me demonstrate. |
04:05 | Press F12 to render the active camera view. |
04:09 | The Render Display appears as the UV/Image Editor. |
04:15 | The 3D view changes to the UV/Image Editor everytime we render the active camera view. |
04:22 | To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor |
04:31 | Press Esc to return to the 3D view. |
04:36 | Go to Display in the Render panel. Left click image editor. |
04:44 | This drop-down menu shows a list of render display options. |
04:51 | Left click to select Full Screen. |
04:55 | Press F12 to render the active camera view. |
05:01 | Now, the entire Blender screen gets replaced by the UV/Image editor |
05:09 | Press Esc to exit the full screen render mode and return to the Blender workspace. |
05:16 | Go to Display in the Render panel. Left click Full screen. Select New window from the list. |
05:28 | Press F12 to render the active camera view. |
05:31 | Now, the Render Display appears as a new window over the Blender Workspace. |
05:39 | You will find this very useful when rendering previews of your animation. |
05:44 | We shall see how to do this in later tutorials. |
05:50 | Close the Render Display window. |
05:55 | Go to Display in the Render panel. Left click New Window. |
06:01 | Left click to select Image editor mode. The display is in Image Editor mode. |
06:08 | Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output. |
06:20 | Left Click Render Presets. A drop-down menu appears. |
06:27 | Here is a list of all major render presets. DVCPRO, HDTV, NTSC, PAL etc. |
06:41 | For now, we shall leave these aside and proceed to the Render Dimension settings |
06:49 | Resolution is the width and height of the Render Display and the active Camera view |
06:56 | By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels. |
07:09 | 50% is the percentage scale of the Render resolution. |
07:14 | That means only 50% of the actual resolution will be rendered. Let me explain. |
07:22 | Press F12 to render the active camera view. This is the default render resolution. |
07:29 | It is only half or 50% of the actual resolution |
07:35 | Close the render display window . |
07:40 | Left click and hold 50% under Resolution in the Render Panel, and drag to the right. |
07:50 | The percentage changes to 100%. Another way to change the percentage is - |
08:00 | Left click 100%. Now type 100 on the keyboard and press enter. |
08:12 | Press F12 to render the active camera view. |
08:18 | Here is a full 100% resolution render of 1920 by 1080 pixels |
08:27 | Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels |
08:38 | Left click 1920. Type 720 on your keyboard and press enter |
08:49 | Again, Left click 1080. Type 576 on your keyboard and press enter. |
09:00 | Press F12 to render the active camera view. |
09:07 | Here is a full 100% resolution render of 720 by 576 pixels |
09:16 | Close the render display window. |
09:21 | Go to Frame range under Dimensions in the Render Panel. |
09:26 | Frame Range determines the renderable animation length for your movie. |
09:33 | As I said before, by default, the frame range is 1 to 250. |
09:39 | Left click Start 1. Type 0 on your keyboard and press enter. |
09:51 | This is the starting frame or first frame of our animation length |
09:57 | Left click End 250. Type 100 on your keyboard and press enter. |
10:08 | This is the ending frame or last frame of our animation length. |
10:16 | So now we have a new frame range for our animation. |
10:22 | Go to Timeline , below the 3D view. |
10:26 | Notice how the timeline display has changed now because we changed the Frame range in the Render panel. |
10:35 | To learn about the Timeline window, see the tutorial Types of Windows - Timeline. |
10:45 | Go to Aspect Ratio under Dimensions in the Render Panel. |
10:53 | Notice that when we changed the resolution, the aspect ratio changed as well. |
11:01 | Frame rate determines the number of frames animating in one second in our movie. |
11:09 | By default, it is 24 fps or frames per second. |
11:16 | Left click 24 fps. A drop-down menu appears. |
11:25 | Here is a list of all major frame rates used while making an animation movie. |
11:31 | You can choose any one depending on your requirement.
|
11:37 | Left click FPS 24. Type 15 on your keyboard and press enter. |
11:48 | So now our frame rate has changed to 15 frames per second. |
11:55 | Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right? |
12:07 | Here we can specify the output folder for our Render files. |
12:13 | Left click the file browser icon. |
12:18 | To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel. |
12:28 | Select your output folder. I am selecting My Documents. |
12:35 | Left click Create new directory. Type OUTPUT and press enter . |
12:46 | Left click Output to open the folder. |
12:51 | Left click Accept. Now all our Render files will be saved in the Output Folder in My Documents. |
13:03 | Below the Output Folder bar is the Image format menu. |
13:08 | Here we can choose our Output format for our Render images and movie files |
13:13 | Left click PNG. Here is a list of all formats supported in Blender. |
13:20 | We have image formats and movie formats. |
13:25 | We can select any one depending on our requirements. |
13:30 | Below PNG are the three color modes used in Blender. BW is the grayscale mode. |
13:38 | RGB is selected by default. RGB is the colour mode that saves Render files with RGB data. |
13:48 | RGBA saves render files with an additional data called Alpha channel. |
13:54 | This works only with certain image formats that support Alpha channel rendering. |
14:01 | So , that was about render panel. |
14:05 | So, in this tutorial we have covered render panel under the Properties window. |
14:11 | The rest of the panels shall be covered in the next tutorials. |
14:17 | Now, go ahead and create a new Blend file. Change the Render Display to New window. |
14:25 | Change resolution to 720 by 576 100%. Change frame range to 0 to 100. |
14:38 | Change frame rate to 15 fps. Create an Output folder for the render files. |
14:47 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
14:57 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
15:17 | The Spoken Tutorial Project |
15:19 | Conducts workshops using spoken tutorials |
15:23 | Also gives certificates to those who pass an online test. |
15:28 | For more details, please contact us contact@spoken-tutorial.org |
15:34 | Thanks for joining us |
15:36 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha