Blender/C2/Types-of-Windows-Outliner/Gujarati
From Script | Spoken-Tutorial
Time | Narration |
00:03 | Welcome to the series of Blender tutorials. |
00:07 | This tutorial is about the Outliner window in Blender 2.59. |
00:16 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00:28 | After watching this tutorial, we shall learn |
00:33 | what is the Outliner window; |
00:36 | what are the Eye, arrow and camera icons in the Outliner window; |
00:43 | and what is the display menu in the Outliner window. |
00:49 | I assume that you know the basic elements of the Blender interface. |
00:54 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
01:03 | The Outliner is a flowchart list of data in Blender. |
01:09 | By default it is present at the top right corner of the Blender Interface. |
01:15 | Let us resize the Outliner window |
01:20 | Left click the bottom edge and drag it down. |
01:26 | Left click the left edge and drag it to the left. |
01:36 | We can see the options in the Outliner window more clearly now. |
01:41 | To learn how to resize the Blender windows see our tutorial |
01:47 | How to Change Window Types in Blender |
01:59 | Left click View . |
02:03 | Here are various options like |
02:06 | Show restriction columns, |
02:09 | show active, |
02:11 | show or hide one level, |
02:14 | show hierarchy, |
02:17 | Duplicate area into New window and Toggle full screen. |
02:25 | Deactivate Show Restriction columns. |
02:30 | This hides all the viewable, selectable and renderable options present at the far right corner of the outliner window. |
02:42 | Again, Left click view. |
02:46 | Activate Show restriction columns to unhide the viewable, selectable and renderable options. |
02:56 | Left click the plus sign to the left of the cube in the Outliner window |
03:03 | A cascade list appears. |
03:05 | It shows you a list of the properties of the selected object. |
03:11 | We will discuss these in detail in later tutorials |
03:16 | Eye makes your object visible or invisible in the 3D view. |
03:24 | For example, left click eye for cube. |
03:29 | The cube is no longer visible in the 3D view. |
03:35 | Again, left click eye for cube. |
03:41 | Now the cube can be seen in the 3D view. |
03:48 | Arrow makes your object selectable or unselectable in the 3D view. |
03:56 | For example, left click arrow for cube. |
04:02 | Right click the cube in the 3D view. The cube cannot be selected. |
04:10 | Again, left click arrow for cube in the Outliner window. |
04:17 | Right click the cube in 3D view. |
04:21 | The cube can now be selected. |
04:28 | Camera makes your object render-able or non-renderable. |
04:34 | Left click camera for cube. |
04:38 | Press f12 on your keyboard to render the scene. |
04:46 | The cube is not visible in the render. |
04:51 | Press esc on your keyboard to go back to 3D view |
04:56 | Again, left click camera for cube in the Outliner window. |
05:03 | Press f12 to render the scene. |
05:09 | The cube can now be seen in the render. |
05:15 | Press esc to go back to 3D view |
05:21 | Left click the Search bar in the Outliner Window. |
05:28 | If your scene has multiple objects, then this search tool helps to filter out objects of similar groups or a particular object in the scene. |
05:40 | Scene at the top left corner of the outliner window, lists all the objects in your Blender scene and their associated elements. |
05:51 | Left click All scenes. |
05:55 | This dropdown list is the display menu. |
05:59 | It contains the display options for the outliner panel. |
06:04 | Left click current scene. |
06:08 | You can see all objects present in the current scene listed in the outliner window. |
06:18 | Left click current scene to open the display menu. |
06:26 | Left click visible layers. |
06:30 | All objects present in the active layer or layers are listed in the Outliner window.
|
06:38 | We will learn about layers in detail in later tutorials |
06:44 | Left click visible layers to open the display menu. |
06:52 | Left click selected. |
06:55 | The Outliner lists only that object which is selected in the 3D view. |
07:04 | Left click selected to open the display menu. |
07:09 | Left click Active . |
07:12 | The Outliner lists only that object which was most recently selected in the 3D view. |
07:22 | Left click Active to open the display menu. |
07:28 | Left click Same types. |
07:31 | As the name suggests, the same type option lists all the objects that fall under the same category in the Outliner window. |
07:41 | For example, the cube is selected by default in the 3D view. |
07:47 | So the outliner lists all the mesh objects in the scene. |
07:51 | In this case, the cube is the only mesh object in the scene. |
07:58 | We will learn about mesh objects in detail in more advanced tutorials about Animation in Blender. |
08:08 | Left click Same types to open the display menu. |
08:14 | ‘groups’ lists all grouped objects in the scene. |
08:20 | There are few other options here, which we will cover in the later tutorials. |
08:27 | So this is the breakdown of the outliner window. |
08:32 | While working with a large scene, having multiple objects, the Outliner window becomes a very useful tool in keeping track of each object in the scene. |
08:45 | Now create a new file, list selected in the Outliner and make the cube un renderable. |
08:58 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
09:07 | More information on the same is available at the following links |
09:12 | oscar.iitb.ac.in, and spoken-tutorial.org/ NMEICT-Intro. |
09:28 | The Spoken Tutorial Project |
09:30 | Conducts workshops using spoken tutorials
|
09:34 | Gives certificates to those who pass an online test. |
09:38 | For more details, please write us to contact@spoken-tutorial.org |
09:45 | Thanks for joining us |
09:46 | and this is Monisha from IIT Bombay signing off. |