Blender/C2/Types-of-Windows-Properties-Part-1/English-timed
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Revision as of 13:14, 24 June 2013 by Jyotisolanki (Talk | contribs)
Visual Cue | Narration |
00.05 | Welcome to the series of Blender tutorials. |
00.09 | This tutorial is about the properties window in Blender 2.59. |
00.16 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00.29 | After watching this tutorial, we shall learn what is the Properties window; |
00.35 | what is the Render panel in the Properties window; |
00.39 | what are the various settings in the Render panel of the Properties window |
00.45 | I assume that you know the basic elements of the Blender interface. |
00.50 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00.58 | The Properties window contains various panels. It is located on the right hand side of our screen. |
01.08 | At the top of the Properties window, there is a row of icons . |
01.14 | These icons represent the different panels which come under the Properties section. |
01.21 | Render, Scene, World, Object, etc. |
01.30 | These panels contain various settings which are very useful while working in Blender. |
01.37 | We must resize our Properties window for better viewing and understanding. |
01.43 | Left click the left edge of the Properties window, hold and drag to the left. |
01.52 | We can see the options in the Properties window more clearly now. |
01.59 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
02.12 | Render is the first panel in the Properties Window. |
02.16 | By default, it gets displayed on the Blender Interface whenever we open Blender. |
02.23 | The settings in this panel are used to create the final output of the animation. |
02.31 | Image is used to render a single frame image of the active camera view. |
02.39 | Left click image . For keyboard shortcut, press F12. |
02.48 | The active camera view is rendered as a single frame image. |
02.55 | Press ESC on your keyboard to return to the 3D view. |
03.03 | Animation is used to render an entire range of frames or an image sequence and create a movie file. |
03.13 | By default, the frame range is 1 to 250 on the timeline. |
03.22 | Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered. |
03.39 | Press Esc to stop the render progress. |
03.43 | Press Esc to return to the 3D view. |
03.48 | Go to Display in the Render panel. |
03.52 | Display helps us choose how to view the render progress on the Screen |
03.58 | By Default, the display is in Image Editor mode. Let me demonstrate. |
04.05 | Press F12 to render the active camera view. |
04.09 | The Render Display appears as the UV/Image Editor. |
04.15 | The 3D view changes to the UV/Image Editor everytime we render the active camera view. |
04.22 | To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor |
04.31 | Press Esc to return to the 3D view. |
04.36 | Go to Display in the Render panel. Left click image editor. |
04.44 | This drop-down menu shows a list of render display options. |
04.51 | Left click to select Full Screen. |
04.55 | Press F12 to render the active camera view. |
05.01 | Now, the entire Blender screen gets replaced by the UV/Image editor |
05.09 | Press Esc to exit the full screen render mode and return to the Blender workspace. |
05.16 | Go to Display in the Render panel. Left click Full screen. Select New window from the list. |
05.28 | Press F12 to render the active camera view. |
05.31 | Now, the Render Display appears as a new window over the Blender Workspace. |
05.39 | You will find this very useful when rendering previews of your animation. |
05.44 | We shall see how to do this in later tutorials. |
05.50 | Close the Render Display window. |
05.55 | Go to Display in the Render panel. Left click New Window. |
06.01 | Left click to select Image editor mode. The display is in Image Editor mode. |
06.08 | Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output. |
06.20 | Left Click Render Presets. A drop-down menu appears. |
06.27 | Here is a list of all major render presets. DVCPRO, HDTV, NTSC, PAL etc. |
06.41 | For now, we shall leave these aside and proceed to the Render Dimension settings |
06.49 | Resolution is the width and height of the Render Display and the active Camera view |
06.56 | By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels. |
07.09 | 50% is the percentage scale of the Render resolution. |
07.14 | That means only 50% of the actual resolution will be rendered. Let me explain. |
07.22 | Press F12 to render the active camera view. This is the default render resolution. |
07.29 | It is only half or 50% of the actual resolution |
07.35 | Close the render display window . |
07.40 | Left click and hold 50% under Resolution in the Render Panel, and drag to the right. |
07.50 | The percentage changes to 100%. Another way to change the percentage is - |
08.00 | Left click 100%. Now type 100 on the keyboard and press enter. |
08.12 | Press F12 to render the active camera view. |
08.18 | Here is a full 100% resolution render of 1920 by 1080 pixels |
08.27 | Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels |
08.38 | Left click 1920. Type 720 on your keyboard and press enter |
08.49 | Again, Left click 1080. Type 576 on your keyboard and press enter. |
09.00 | Press F12 to render the active camera view. |
09.07 | Here is a full 100% resolution render of 720 by 576 pixels |
09.16 | Close the render display window. |
09.21 | Go to Frame range under Dimensions in the Render Panel. |
09.26 | Frame Range determines the renderable animation length for your movie. |
09.33 | As I said before, by default, the frame range is 1 to 250. |
09.39 | Left click Start 1. Type 0 on your keyboard and press enter. |
09.51 | This is the starting frame or first frame of our animation length |
09.57 | Left click End 250. Type 100 on your keyboard and press enter. |
10.08 | This is the ending frame or last frame of our animation length. |
10.16 | So now we have a new frame range for our animation. |
10.22 | Go to Timeline , below the 3D view. |
10.26 | Notice how the timeline display has changed now because we changed the Frame range in the Render panel. |
10.35 | To learn about the Timeline window, see the tutorial Types of Windows - Timeline. |
10.45 | Go to Aspect Ratio under Dimensions in the Render Panel. |
10.53 | Notice that when we changed the resolution, the aspect ratio changed as well. |
11.01 | Frame rate determines the number of frames animating in one second in our movie. |
11.09 | By default, it is 24 fps or frames per second. |
11.16 | Left click 24 fps. A drop-down menu appears. |
11.25 | Here is a list of all major frame rates used while making an animation movie. |
11.31 | You can choose any one depending on your requirement.
|
11.37 | Left click FPS 24. Type 15 on your keyboard and press enter. |
11.48 | So now our frame rate has changed to 15 frames per second. |
11.55 | Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right? |
12.07 | Here we can specify the output folder for our Render files. |
12.13 | Left click the file browser icon. |
12.18 | To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel. |
12.28 | Select your output folder. I am selecting My Documents. |
12.35 | Left click Create new directory. Type OUTPUT and press enter . |
12.46 | Left click Output to open the folder. |
12.51 | Left click Accept. Now all our Render files will be saved in the Output Folder in My Documents. |
13.03 | Below the Output Folder bar is the Image format menu. |
13.08 | Here we can choose our Output format for our Render images and movie files |
13.13 | Left click PNG. Here is a list of all formats supported in Blender. |
13.20 | We have image formats and movie formats. |
13.25 | We can select any one depending on our requirements. |
13.30 | Below PNG are the three color modes used in Blender. BW is the grayscale mode. |
13.38 | RGB is selected by default. RGB is the colour mode that saves Render files with RGB data. |
13.48 | RGBA saves render files with an additional data called Alpha channel. |
13.54 | This works only with certain image formats that support Alpha channel rendering. |
14.01 | So , that was about render panel. |
14.05 | So, in this tutorial we have covered render panel under the Properties window. |
14.11 | The rest of the panels shall be covered in the next tutorials. |
14.17 | Now, go ahead and create a new Blend file. Change the Render Display to New window. |
14.25 | Change resolution to 720 by 576 100%. Change frame range to 0 to 100. |
14.38 | Change frame rate to 15 fps. Create an Output folder for the render files. |
14.47 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
14.57 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
15.17 | The Spoken Tutorial Project |
15.19 | Conducts workshops using spoken tutorials |
15.23 | Also gives certificates to those who pass an online test. |
15.28 | For more details, please contact us contact@spoken-tutorial.org |
15.34 | Thanks for joining us |
15.36 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha