Blender/C2/Types-of-Windows-Properties-Part-3/English-timed
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Revision as of 15:56, 24 June 2013 by Jyotisolanki (Talk | contribs)
Visual Cue | Narration' |
00.05 | Welcome to the series of Blender tutorials. |
00.09 | This tutorial is about the properties window in Blender 2.59. |
00.16 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00.28 | After watching this tutorial, we shall learn what is the Properties window; |
00.35 | what are the Object constraints panel, Modifiers Panel and Object Data Panel in the Properties window; |
00.44 | what are the various settings in the Object constraints panel, Modifiers Panel and Object Data Panel in the Properties window |
00.57 | I assume that you know the basic elements of the Blender interface. |
01.01 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
01.10 | The Properties window is located on the right hand side of our screen. |
01.16 | We have already seen the first four panels of the Properties window and their settings in the previous tutorials. |
01.23 | Lets see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding. |
01.33 | Left click the left edge of the Properties window, hold and drag to the left. |
01.43 | We can see the options in the Properties window more clearly now. |
01.47 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
01.57 | Go to the top row of the Properties window. |
02.03 | Left click the chain icon. This is the Object Constraints Panel. |
02.12 | Left Click Add constraint. This menu lists various object constraints. |
02.19 | here are three main types of constraints – Transform, Tracking and Relationship. |
02.31 | Copy location constraint is used to copy one object’s location and set it to the other object. |
02.38 | Go to the 3D view. Right click the lamp to select it. |
02.45 | Go back to the Object Constraints Panel |
02.49 | Left Click add constraint |
02.52 | Select copy location under Transform. |
02.57 | A new panel appears under the Add constraint menu bar. |
03.05 | This panel contains settings for the Copy location constraint. |
03.06 | Do you see this white bar with the orange cube on the left in the copy location panel? |
03.12 | This is the Target bar. Here we add the name of our target object. |
03.21 | Left click the target bar. |
03.24 | Select cube from the list. |
03.29 | The copy location constraint copies the location coordinates of the cube and applies it to the lamp. |
03.37 | As a result, the lamp moves to the location of the cube. |
03.42 | Left click the cross icon at the top right corner of the Copy location panel . |
03.50 | The constraint is removed. The lamp moves back to its original location. |
03.58 | So this is how an object constraint works. |
04.02 | We will be using object constraints many times in later tutorials. |
04.07 | For now, lets move on to the next panel in the Properties window. Go to the 3D view. |
04.16 | Right click the cube to select it. |
04.19 | Left click the next icon at the top row of the Properties window. |
04.26 | This is the Modifiers panel . |
04.29 | A Modifier deforms the object without changing its original properties. Let me demonstrate. |
04.36 | Go back to the Modifiers Panel. |
04.40 | Left click ADD modifier. Here are three main types of modifiers - Generate, Deform and Simulate |
04.54 | Left click Subdivision surface at the bottom left corner of the menu. |
05.02 | The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar. |
05.10 | This panel shows settings for the Subdivision surface modifier |
05.16 | Left click View 1. Type 3 on your keyboard and hit the enter key. |
05.25 | Now the cube looks like a ball or sphere. |
05.28 | We will learn about subdivision surface Modifiers in detail in later tutorials |
05.35 | Left click the cross icon at the top right corner of the Subdivision surface panel. |
05.43 | The modifier is removed. The cube changes back to its original form. |
05.49 | So the modifier did not change the original properties of the cube. |
05.54 | We shall learn about other Modifiers in detail in later tutorials |
05.59 | Left click the inverted triangle icon at the top row of the Properties window. |
06.07 | This is the Object Data panel. |
06.10 | Vertex groups are used to group a set of selected vertices. |
06.15 | We shall see how to use Vertex groups in more advanced tutorials. |
06.22 | Shape Keys are used to animate the object in edit mode. |
06.28 | Do you see the plus sign at the far right of the shape keys box? |
06.34 | This is used to add a new shape key to the object |
06.39 | Left click the plus sign. The first key is Basis. |
06.50 | This key saves the original form of the object that we are going to animate. |
06.55 | Hence, we cannot modify this key. |
06.58 | Left click the plus sign again to add another key. Key 1 is the first key that can be modified |
07.10 | Go to the 3D view . |
07.13 | Press tab on your keyboard to enter the Edit mode. |
07.18 | Press S to scale the cube. Drag your mouse. Left click to confirm scale |
07.29 | Press tab to go back to the Object mode. |
07.33 | The cube is back to its original size. So what happened to the scaling we did in the edit mode? |
07.40 | Go back to the Shape keys box in the Object Data panel |
07.45 | Key 1 is the active key and highlighted in blue. |
07.50 | On the right side is the value of the shape key. This value can be modified below. |
07.57 | Left click Value 0.000. |
08.03 | Type 1 on your key board and hit the enter key. The cube is now scaled. |
08.12 | We can keep adding more shape keys and modifying the cube as we go. |
08.17 | You will find me using the shape keys very often while animating in this series of Blender tutorials. |
08.26 | Next setting is UV texture. This is used to modify the texture added to an object. |
08.33 | We will see this in detail in later tutorials. |
08.38 | Now you can go ahead and create a new file; |
08.42 | using Copy Location Constraint, copy the location of the cube to the lamp; |
08.49 | using the Subdivision Surface modifier, change the cube into a sphere; and animate the cube using shape keys. |
09.00 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
09.09 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
09.30 | The Spoken Tutorial Project |
09.32 | Conducts workshops using spoken tutorials |
09.35 | also gives certificates to those who pass an online test. |
09.40 | For more details, please contact us contact@spoken-tutorial.org |
09.47 | Thank you for joining us |
09.49 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Priyacst, Sandhya.np14, Sneha