Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-4/Gujarati"
From Script | Spoken-Tutorial
Jyotisolanki (Talk | contribs) |
Jyotisolanki (Talk | contribs) |
||
Line 9: | Line 9: | ||
| 00.04 | | 00.04 | ||
− | | | + | | Welcome to the series of Blender tutorials. |
|- | |- | ||
Line 15: | Line 15: | ||
| 00.07 | | 00.07 | ||
− | | | + | |This tutorial is about the properties window in Blender 2.59. |
|- | |- | ||
Line 21: | Line 21: | ||
| 00.15 | | 00.15 | ||
− | | | + | |This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
|- | |- | ||
Line 27: | Line 27: | ||
| 00.28 | | 00.28 | ||
− | | | + | | After watching this tutorial, we shall learn what is the Properties window; |
|- | |- | ||
Line 33: | Line 33: | ||
| 00.33 | | 00.33 | ||
− | | | + | |what is the''' Material panel''' in the Properties window; |
|- | |- | ||
Line 39: | Line 39: | ||
| 00.37 | | 00.37 | ||
− | | | + | |what are the various settings in the '''Material panel''' of the Properties window |
|- | |- | ||
Line 45: | Line 45: | ||
| 00.44 | | 00.44 | ||
− | | | + | | I assume that you know the basic elements of the Blender interface. |
|- | |- | ||
Line 51: | Line 51: | ||
| 00.49 | | 00.49 | ||
− | | | + | | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
|- | |- | ||
Line 57: | Line 57: | ||
|00.57 | |00.57 | ||
− | | | + | | The Properties window is located on the right hand side of our screen. |
|- | |- | ||
Line 63: | Line 63: | ||
| 01.03 | | 01.03 | ||
− | | | + | |We have already seen the first panels of the Properties window and their settings in the previous tutorial. |
|- | |- | ||
Line 69: | Line 69: | ||
| 01.10 | | 01.10 | ||
− | | | + | |Lets see the next panel in the Properties window. |
|- | |- | ||
Line 75: | Line 75: | ||
| 01.14 | | 01.14 | ||
− | | | + | |First, we must resize our Properties window for better viewing and understanding. |
|- | |- | ||
Line 81: | Line 81: | ||
| 01.20 | | 01.20 | ||
− | | | + | | Left click the left edge of the Properties window, hold and drag to the left. |
|- | |- | ||
Line 87: | Line 87: | ||
| 01.28 | | 01.28 | ||
− | | | + | |We can see the options in the Properties window more clearly now. |
|- | |- | ||
Line 93: | Line 93: | ||
|01.33 | |01.33 | ||
− | | | + | |To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
|- | |- | ||
Line 99: | Line 99: | ||
| 01.43 | | 01.43 | ||
− | | | + | | Go to the top row of the Properties window. |
|- | |- | ||
Line 105: | Line 105: | ||
| 01.51 | | 01.51 | ||
− | | Left click the '''sphere''' icon at the top row of the Properties window | + | | Left click the '''sphere''' icon at the top row of the Properties window. |
|- | |- | ||
Line 111: | Line 111: | ||
| 01.58 | | 01.58 | ||
− | | | + | | This is the''' Material panel'''. Here we can add a material to the active object. |
|- | |- | ||
Line 117: | Line 117: | ||
| 02.05 | | 02.05 | ||
− | | | + | |By default, a standard material is added to the cube. |
|- | |- | ||
Line 123: | Line 123: | ||
| 02.10 | | 02.10 | ||
− | | | + | | This material is part of the Material slot highlighted in '''blue'''. |
|- | |- | ||
Line 129: | Line 129: | ||
| 02.15 | | 02.15 | ||
− | | | + | | Left click the '''plus sign''' at the top right corner of the Material Panel to add a new Material slot. |
|- | |- | ||
Line 135: | Line 135: | ||
| 02.24 | | 02.24 | ||
− | | | + | | Left click''' new''' to add a new material. By default, all new materials are added with basic settings. |
|- | |- | ||
Line 141: | Line 141: | ||
| 02.34 | | 02.34 | ||
− | | | + | | Left click the '''minus sign''' under the plus sign to delete the new material slot. |
|- | |- | ||
Line 147: | Line 147: | ||
| 02.41 | | 02.41 | ||
− | | | + | |We are back to our original material. Lets rename it to White |
|- | |- | ||
Line 153: | Line 153: | ||
| 02.46 | | 02.46 | ||
− | | | + | | Left click '''Material''' in the ID name bar between the Material slot box and the preview window |
|- | |- | ||
Line 159: | Line 159: | ||
| 02.55 | | 02.55 | ||
− | | | + | | Type '''White''' on your keyboard and hit the '''enter''' key. |
|- | |- | ||
Line 165: | Line 165: | ||
| 03.01 | | 03.01 | ||
− | | | + | |Both the Material and Material slot names have changed to white. |
|- | |- | ||
Line 171: | Line 171: | ||
| 03.06 | | 03.06 | ||
− | | | + | |We can also add a new material without adding a new material slot. |
|- | |- | ||
Line 177: | Line 177: | ||
| 03.12 | | 03.12 | ||
− | | | + | | Left click the '''plus sign''' to the right of the Material ID name bar. |
|- | |- | ||
Line 183: | Line 183: | ||
|03.18 | |03.18 | ||
− | | | + | | A new material is added to the material slot. Rename it to '''red'''. You guessed it. |
|- | |- | ||
Line 189: | Line 189: | ||
| 03.27 | | 03.27 | ||
− | | | + | | We are going to change the colour of this material from white to red. |
|- | |- | ||
Line 195: | Line 195: | ||
| 03.31 | | 03.31 | ||
− | | | + | |But first lets take a look at the row of buttons below the Material ID name bar. |
|- | |- | ||
Line 201: | Line 201: | ||
| 03.37 | | 03.37 | ||
− | | | + | | '''Surface''' renders the material of the active object as its surface. |
|- | |- | ||
Line 207: | Line 207: | ||
|03.44 | |03.44 | ||
− | | | + | |This is the default render material in Blender. |
|- | |- | ||
Line 213: | Line 213: | ||
|03.48 | |03.48 | ||
− | | '''Wire''' | + | | '''Wire''' renders the material as a wired mesh showing only the edges of the object's polygons. |
|- | |- | ||
Line 219: | Line 219: | ||
| 03.55 | | 03.55 | ||
− | | | + | |This is a useful tool that saves time on modeling and rendering. |
|- | |- | ||
Line 225: | Line 225: | ||
| 04.00 | | 04.00 | ||
− | | | + | |We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender. |
+ | |||
|- | |- | ||
| 04.09 | | 04.09 | ||
− | |'' Volume''' | + | |''' Volume''' renders the material as the entire volume of the active object. |
|- | |- | ||
Line 236: | Line 237: | ||
| 04.15 | | 04.15 | ||
− | | | + | |The material settings are different from those for surface and wire. |
|- | |- | ||
Line 242: | Line 243: | ||
| 04.20 | | 04.20 | ||
− | | | + | | We will see these settings in detail when we use Volume Material in later tutorials. |
|- | |- | ||
Line 248: | Line 249: | ||
| 04.26 | | 04.26 | ||
− | | '''Halo''' | + | | '''Halo''' renders the material as halo particles around the active object. |
|- | |- | ||
Line 254: | Line 255: | ||
| 04.32 | | 04.32 | ||
− | | | + | |Again, the material settings have changed. |
|- | |- | ||
Line 260: | Line 261: | ||
| 04.36 | | 04.36 | ||
− | | | + | |We will see these settings in detail when we use Halo Material in later tutorials. |
|- | |- | ||
Line 266: | Line 267: | ||
| 04.42 | | 04.42 | ||
− | | | + | |Notice that none of these options are visible in the 3D view. |
|- | |- | ||
Line 272: | Line 273: | ||
| 04.47 | | 04.47 | ||
− | | | + | |That is because these can only be viewed in the Render Display. |
|- | |- | ||
Line 278: | Line 279: | ||
| 04.52 | | 04.52 | ||
− | | | + | | To learn about render display see the tutorial Types of windows Properties part 1 |
|- | |- | ||
Line 284: | Line 285: | ||
| 05.02 | | 05.02 | ||
− | |'''Surface''' | + | | Go back to '''Surface'''. We will see the settings for the Surface material |
|- | |- | ||
Line 290: | Line 291: | ||
| 05.05 | | 05.05 | ||
− | | | + | | Below is the preview window that shows a preview of the rendered material. |
|- | |- | ||
Line 296: | Line 297: | ||
| 05.17 | | 05.17 | ||
− | | | + | |To the right is a '''column of buttons''' for different preview options. |
|- | |- | ||
Line 332: | Line 333: | ||
| 05.34 | | 05.34 | ||
− | | | + | | And''' Sky'''. Now lets change the colour of our material from white to red. |
|- | |- | ||
Line 338: | Line 339: | ||
| 05.42 | | 05.42 | ||
− | | '''Diffuse''' | + | | Go to '''Diffuse'''. left click the''' white bar''' under diffuse |
|- | |- | ||
Line 344: | Line 345: | ||
| 05.49 | | 05.49 | ||
− | | | + | | A colour menu appears. We can choose any colour we want from this menu. I am choosing red. |
|- | |- | ||
Line 350: | Line 351: | ||
| 05.59 | | 05.59 | ||
− | | | + | | Left click and hold the white dot in the centre of the colour circle. |
|- | |- | ||
Line 356: | Line 357: | ||
| 06.05 | | 06.05 | ||
− | | | + | |Drag your mouse towards the red zone of the circle. |
|- | |- | ||
Line 362: | Line 363: | ||
| 06.11 | | 06.11 | ||
− | | | + | | The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel. |
|- | |- | ||
Line 368: | Line 369: | ||
| 06.22 | | 06.22 | ||
− | | | + | | Another method is - left click the red bar under diffuse again. |
|- | |- | ||
Line 374: | Line 375: | ||
| 06.28 | | 06.28 | ||
− | | | + | | Do you see the three bars named''' R G and B''' below the colour circle? |
|- | |- | ||
Line 380: | Line 381: | ||
| 06.35 | | 06.35 | ||
− | |''' R.''' | + | | Left click''' R.''' Type '''1''' on your keyboard and hit the '''enter''' key |
|- | |- | ||
Line 386: | Line 387: | ||
| 06.43 | | 06.43 | ||
− | | ''' G | + | | Left click''' G'''. Type''' 0''' on your keyboard and hit the''' enter''' key |
|- | |- | ||
Line 392: | Line 393: | ||
| 06.52 | | 06.52 | ||
− | | ''' B | + | | Left click '''B''',. Type '''0''' on your keyboard and hit the '''enter''' key. Now cube colour is a perfect red |
|- | |- | ||
Line 398: | Line 399: | ||
| 07.05 | | 07.05 | ||
− | | | + | | Similarly, left click the white bar under '''specular'''. Select any colour in the '''colour menu''' . |
|- | |- | ||
Line 404: | Line 405: | ||
| 07.14 | | 07.14 | ||
− | | | + | | I am selecting green. |
|- | |- | ||
Line 410: | Line 411: | ||
| 07.17 | | 07.17 | ||
− | | | + | | So look the shine on the cube has changed from white to light green. |
|- | |- | ||
Line 416: | Line 417: | ||
| 07.22 | | 07.22 | ||
− | | | + | |Now what if I want to use the white material again? How do I get it back? |
|- | |- | ||
Line 422: | Line 423: | ||
| 07.29 | | 07.29 | ||
− | | | + | | Go to the''' Material ID name bar'''. Here is a another sphere icon to the left of the name bar. |
|- | |- | ||
Line 428: | Line 429: | ||
| 07.37 | | 07.37 | ||
− | | | + | | Left click the '''sphere icon'''. This is the''' Material menu'''. |
|- | |- | ||
Line 434: | Line 435: | ||
| 07.43 | | 07.43 | ||
− | | | + | | All materials used in the scene are listed here. Right now only two materials are displayed here - '''Red and White'''. |
|- | |- | ||
Line 440: | Line 441: | ||
| 07.53 | | 07.53 | ||
− | | Left click '''White''' | + | | Left click '''White'''. Once again, the cube has changed from red to white. |
|- | |- | ||
Line 446: | Line 447: | ||
| 08.00 | | 08.00 | ||
− | | Below both '''Diffuse''' | + | | Below both '''Diffuse''' and '''specular''' are the Intensity bars. |
|- | |- | ||
Line 452: | Line 453: | ||
| 08.05 | | 08.05 | ||
− | | | + | |By default, intensity is''' 0.8''' for Diffuse and '''0.5''' for Specular. |
|- | |- | ||
Line 458: | Line 459: | ||
| 08.15 | | 08.15 | ||
− | | | + | | These can be changed as per the type of material finish required. |
|- | |- | ||
Line 464: | Line 465: | ||
| 08.21 | | 08.21 | ||
− | | | + | | A Matt finish means less intensity of both Diffuse and specular. |
− | + | ||
|- | |- | ||
Line 471: | Line 471: | ||
| 08.27 | | 08.27 | ||
− | | | + | | For example, a natural wood material will have a Matt finish. |
|- | |- | ||
Line 477: | Line 477: | ||
| 08.33 | | 08.33 | ||
− | | | + | |A Glossy finish means more intensity of Diffuse and specular. |
− | + | ||
|- | |- | ||
Line 484: | Line 483: | ||
| 08.39 | | 08.39 | ||
− | | | + | | For example, a car paint material will have a Glossy finish |
|- | |- | ||
Line 490: | Line 489: | ||
| 08.46 | | 08.46 | ||
− | |' | + | |''' Lambert''' is the default shader for Diffuse in Blender. |
|- | |- | ||
Line 496: | Line 495: | ||
| 08.52 | | 08.52 | ||
− | | Left click '''Lambert''' | + | | Left click '''Lambert'''. This is the Diffuse shader menu. |
|- | |- | ||
Line 502: | Line 501: | ||
| 08.57 | | 08.57 | ||
− | | | + | | Here we can choose our required shader like '''Fresnel, Minnaert, Toon, Oren-Nayar and Lambert'''. |
|- | |- | ||
Line 508: | Line 507: | ||
| 09.08 | | 09.08 | ||
− | | | + | |Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader. |
|- | |- |
Revision as of 16:31, 28 June 2013
Visual Cue | Narration |
00.04 | Welcome to the series of Blender tutorials. |
00.07 | This tutorial is about the properties window in Blender 2.59. |
00.15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00.28 | After watching this tutorial, we shall learn what is the Properties window; |
00.33 | what is the Material panel in the Properties window; |
00.37 | what are the various settings in the Material panel of the Properties window |
00.44 | I assume that you know the basic elements of the Blender interface. |
00.49 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00.57 | The Properties window is located on the right hand side of our screen. |
01.03 | We have already seen the first panels of the Properties window and their settings in the previous tutorial. |
01.10 | Lets see the next panel in the Properties window. |
01.14 | First, we must resize our Properties window for better viewing and understanding. |
01.20 | Left click the left edge of the Properties window, hold and drag to the left. |
01.28 | We can see the options in the Properties window more clearly now. |
01.33 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
01.43 | Go to the top row of the Properties window. |
01.51 | Left click the sphere icon at the top row of the Properties window. |
01.58 | This is the Material panel. Here we can add a material to the active object. |
02.05 | By default, a standard material is added to the cube. |
02.10 | This material is part of the Material slot highlighted in blue. |
02.15 | Left click the plus sign at the top right corner of the Material Panel to add a new Material slot. |
02.24 | Left click new to add a new material. By default, all new materials are added with basic settings. |
02.34 | Left click the minus sign under the plus sign to delete the new material slot. |
02.41 | We are back to our original material. Lets rename it to White |
02.46 | Left click Material in the ID name bar between the Material slot box and the preview window |
02.55 | Type White on your keyboard and hit the enter key. |
03.01 | Both the Material and Material slot names have changed to white. |
03.06 | We can also add a new material without adding a new material slot. |
03.12 | Left click the plus sign to the right of the Material ID name bar. |
03.18 | A new material is added to the material slot. Rename it to red. You guessed it. |
03.27 | We are going to change the colour of this material from white to red. |
03.31 | But first lets take a look at the row of buttons below the Material ID name bar. |
03.37 | Surface renders the material of the active object as its surface. |
03.44 | This is the default render material in Blender. |
03.48 | Wire renders the material as a wired mesh showing only the edges of the object's polygons. |
03.55 | This is a useful tool that saves time on modeling and rendering. |
04.00 | We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender. |
04.09 | Volume renders the material as the entire volume of the active object. |
04.15 | The material settings are different from those for surface and wire. |
04.20 | We will see these settings in detail when we use Volume Material in later tutorials. |
04.26 | Halo renders the material as halo particles around the active object. |
04.32 | Again, the material settings have changed. |
04.36 | We will see these settings in detail when we use Halo Material in later tutorials. |
04.42 | Notice that none of these options are visible in the 3D view. |
04.47 | That is because these can only be viewed in the Render Display. |
04.52 | To learn about render display see the tutorial Types of windows Properties part 1 |
05.02 | Go back to Surface. We will see the settings for the Surface material |
05.05 | Below is the preview window that shows a preview of the rendered material. |
05.17 | To the right is a column of buttons for different preview options. |
05.22 | Plane |
05.24 | Sphere |
05.26 | Cube |
05.29 | Monkey |
05.32 | Hair |
05.34 | And Sky. Now lets change the colour of our material from white to red. |
05.42 | Go to Diffuse. left click the white bar under diffuse |
05.49 | A colour menu appears. We can choose any colour we want from this menu. I am choosing red. |
05.59 | Left click and hold the white dot in the centre of the colour circle. |
06.05 | Drag your mouse towards the red zone of the circle. |
06.11 | The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel. |
06.22 | Another method is - left click the red bar under diffuse again. |
06.28 | Do you see the three bars named R G and B below the colour circle? |
06.35 | Left click R. Type 1 on your keyboard and hit the enter key |
06.43 | Left click G. Type 0 on your keyboard and hit the enter key |
06.52 | Left click B,. Type 0 on your keyboard and hit the enter key. Now cube colour is a perfect red |
07.05 | Similarly, left click the white bar under specular. Select any colour in the colour menu . |
07.14 | I am selecting green. |
07.17 | So look the shine on the cube has changed from white to light green. |
07.22 | Now what if I want to use the white material again? How do I get it back? |
07.29 | Go to the Material ID name bar. Here is a another sphere icon to the left of the name bar. |
07.37 | Left click the sphere icon. This is the Material menu. |
07.43 | All materials used in the scene are listed here. Right now only two materials are displayed here - Red and White. |
07.53 | Left click White. Once again, the cube has changed from red to white. |
08.00 | Below both Diffuse and specular are the Intensity bars. |
08.05 | By default, intensity is 0.8 for Diffuse and 0.5 for Specular. |
08.15 | These can be changed as per the type of material finish required. |
08.21 | A Matt finish means less intensity of both Diffuse and specular. |
08.27 | For example, a natural wood material will have a Matt finish. |
08.33 | A Glossy finish means more intensity of Diffuse and specular. |
08.39 | For example, a car paint material will have a Glossy finish |
08.46 | Lambert is the default shader for Diffuse in Blender. |
08.52 | Left click Lambert. This is the Diffuse shader menu. |
08.57 | Here we can choose our required shader like Fresnel, Minnaert, Toon, Oren-Nayar and Lambert. |
09.08 | Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader. |
09.19 | Similarly, Cooktorr is the default shader for specular in Blender. |
09.25 | Left click Cooktorr. This is the Specular Shader menu. |
09.32 | Blinn and phong are the most common specular shaders used for 90% of materials. |
09.40 | Hardness determines the spread of specularity or shininess of the object. |
09.48 | Left click Hardness 50. Type 100 on your keyboard and hit the enter key. |
09.57 | The specular area is reduced to a small circle on the preview sphere. |
10.04 | Again Left click Hardness 100. Type 10 on your keyboard and hit the enter key. |
10.13 | Now the specular area becomes larger and spreads over the preview sphere. |
10.20 | So these are the basic settings of the Material panel. |
10.25 | Rest of the settings will be covered in later tutorials. |
10.29 | Now you can go ahead and create a new file; |
10.33 | add a new material to the cube and change its colour and name to Blue. |
10.39 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
10.48 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
11.08 | The Spoken Tutorial Project |
10.11 | Conducts workshops using spoken tutorials. |
11.14 | Alsogives certificates to those who pass an online test. |
11.19 | For more details, please contact us contact@spoken-tutorial.org. |
11.25 | Thank you for joining us |
11.27 | and this is Monisha from IIT Bombay signing off. |