Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-5/English-timed"
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− | | Welcome to the series of Blender tutorials. | + | | Welcome to the series of '''Blender tutorials'''. |
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| 00:08 | | 00:08 | ||
− | |This tutorial is about the | + | |This tutorial is about the '''Properties window''' in '''Blender 2.59'''. |
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| 00:15 | | 00:15 | ||
− | | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | + | | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
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| 00:28 | | 00:28 | ||
− | | After watching this tutorial, we shall learn what is the Properties window; | + | | After watching this tutorial, we shall learn- what is the '''Properties window'''; |
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| 00:33 | | 00:33 | ||
− | | | + | |what is the '''Texture panel''' in the '''Properties window'''; |
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| 00:38 | | 00:38 | ||
− | | | + | | what are the various '''settings''' in the '''Texture panel''' of the 'Properties window'. |
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| 00:45 | | 00:45 | ||
− | | I assume that you know the basic elements of the Blender interface. | + | | I assume that you know the basic elements of the '''Blender interface'''. |
|- | |- | ||
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| 00:50 | | 00:50 | ||
− | |If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | + | |If not then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''. |
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| 00:58 | | 00:58 | ||
− | | The Properties window is located on the right hand side of our screen. | + | | The 'Properties window' is located on the right hand side of our screen. |
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| 01:04 | | 01:04 | ||
− | |We have already seen the first few panels of the Properties window and their settings in the previous tutorial. | + | |We have already seen the first few panels of the 'Properties window' and their settings in the previous tutorial. |
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| 01:11 | | 01:11 | ||
− | | | + | |Let's see the next '''panel''' in the 'Properties window'. |
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| 01:14 | | 01:14 | ||
− | |First, we must resize our Properties window for better viewing and understanding. | + | |First, we must resize our 'Properties window' for better viewing and understanding. |
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|01:21 | |01:21 | ||
− | | Left click the left edge of the Properties window, hold and drag to the left. | + | | Left click the left edge of the 'Properties window', hold and drag to the left. |
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| 01:29 | | 01:29 | ||
− | |We can see the options in the Properties window more clearly now. | + | |We can see the options in the 'Properties window' more clearly now. |
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| 01:34 | | 01:34 | ||
− | | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | + | | To learn how to resize the '''Blender windows''', see our tutorial - '''How to Change Window Types in Blender'''. |
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| 01:45 | | 01:45 | ||
− | | Go to the top row of the Properties window. | + | | Go to the top row of the 'Properties window'. |
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| 01:55 | | 01:55 | ||
− | | This is the Texture Panel. Here we can add a texture to the active material of the active object. | + | | This is the '''Texture''' Panel. Here, we can add a '''texture''' to the active material of the active '''object'''. |
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| 02:04 | | 02:04 | ||
− | | Just below the Texture icon, we can see the links displayed. '''Cube''' to '''White''' to '''Tex'''. | + | | Just below the '''Texture''' icon, we can see the links displayed. '''Cube''' to '''White''' to '''Tex'''. |
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| 02:14 | | 02:14 | ||
− | | This means that the active object is the cube. '''White''' is the cube's active material. | + | | This means that the active object is the '''cube'''. '''White''' is the cube's '''active material'''. |
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| 02:23 | | 02:23 | ||
− | |''' Tex''' is the White material's active texture. There are three types of textures - | + | |''' Tex''' is the White material's '''active texture'''. There are three types of textures - |
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| 02:32 | | 02:32 | ||
− | |'''Material Textures | + | |'''Material Textures, World Textures.''' And '''Brush Textures'''. |
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|02:42 | |02:42 | ||
− | |'''World textures''' and ''' | + | |'''World textures''' and '''Brush textures''' will be covered in later tutorials. |
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| 02:49 | | 02:49 | ||
− | | This is the '''texture slot box'''. By default, one texture is enabled for the active material. It is highlighted in '''blue'''. | + | | This is the '''texture slot box'''. By default, one texture is enabled for the '''active material'''. It is highlighted in '''blue'''. |
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| 03:00 | | 03:00 | ||
− | | Left click the''' check box''' at the far right of the highlighted Texture. Now the texture is disabled. | + | | Left click the''' check box''' at the far right of the highlighted Texture. Now the '''texture''' is disabled. |
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| 03:11 | | 03:11 | ||
− | | Left click the''' check box''' again. It is enabled again. Next to the check box is a''' vertical scroll bar''' | + | | Left click the''' check box''' again. It is enabled again. Next to the check box is a''' vertical scroll bar'''. |
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| 03:25 | | 03:25 | ||
− | | Left click and hold the '''vertical scroll'''. Drag your mouse downwards. | + | | Left click and hold the '''vertical scroll'''. Drag your '''mouse''' downwards. |
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| 03:32 | | 03:32 | ||
− | |Now you can see all the '''texture slots''' available for the current material. | + | |Now, you can see all the '''texture slots''' available for the current '''material'''. |
|- | |- | ||
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| 03:44 | | 03:44 | ||
− | | Scroll back to the active texture. | + | | Scroll back to the '''active texture'''. |
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| 03:48 | | 03:48 | ||
− | | The '''up and down arrows''' are used to move the textures up and down in the texture slot box. | + | | The '''up''' and '''down arrows''' are used to move the textures up and down in the texture slot box. |
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| 03:56 | | 03:56 | ||
− | | Left click the''' down arrow'''. The active texture moves to the second texture slot | + | | Left click the''' down arrow'''. The active-texture moves to the second texture slot. |
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| 04:06 | | 04:06 | ||
− | | Left click the''' up arrow'''. The active texture moves back to the first slot. | + | | Left click the''' up arrow'''. The active-texture moves back to the first slot. |
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| 04:15 | | 04:15 | ||
− | | Below the | + | | Below the 'up and down' arrows is another '''black down arrow'''. |
|- | |- | ||
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| 04:26 | | 04:26 | ||
− | | Left click '''Copy Texture | + | | Left click '''Copy Texture Slot Settings'''. |
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| 04:45 | | 04:45 | ||
− | | Left click '''Paste Texture | + | | Left click '''Paste Texture Slot Settings'''. |
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| 04:49 | | 04:49 | ||
− | | A new | + | | A new '''Texture''' has appeared in the second texture slot with the same settings as the first texture. |
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| 04:57 | | 04:57 | ||
− | | Left click the '''cross sign''' at the right of the Texture name bar below the slot box. | + | | Left click the '''cross sign''' at the right of the '''Texture name bar''' below the '''slot box'''. |
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− | |A ''' | + | |A '''New''' button with a '''plus''' sign has appeared. |
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| 05:20 | | 05:20 | ||
− | | Left click the ''' | + | | Left click the '''New''' button. A new '''Texture''' has appeared in the second texture slot. |
|- | |- | ||
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| 05:29 | | 05:29 | ||
− | | So this is another way to add a new texture. | + | | So, this is another way to add a new texture. |
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|05:42 | |05:42 | ||
− | | A '''preview window''' has appeared below. It shows the preview of the active texture. | + | | A '''preview window''' has appeared below. It shows the preview of the active-texture. |
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| 05:49 | | 05:49 | ||
− | | | + | | Let's rename this texture. |
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|05:53 | |05:53 | ||
− | | Left click the ''' | + | | Left click the '''Texture name bar''' below the slot box. |
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| 05:57 | | 05:57 | ||
− | | Type '''Bump''' on your keyboard and hit the''' | + | | Type '''Bump''' on your keyboard and hit the''' Enter''' key. |
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| 06:12 | | 06:12 | ||
− | |All textures used in the Scene are listed here. | + | |All textures used in the '''Scene''' are listed here. |
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| 06:18 | | 06:18 | ||
− | | Below the name bar is the ''' | + | | Below the name bar is the '''Type''' bar. By default, every new texture displays the '''Clouds texture'''. |
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|06:28 | |06:28 | ||
− | | Left click''' Clouds'''. This is the '''Type | + | | Left click''' Clouds'''. This is the '''Type''' menu. |
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| 06:35 | | 06:35 | ||
− | |Here all types of textures supported by Blender are listed. '''Wood, Voxel data, | + | |Here, all types of textures supported by Blender are listed. '''Wood, Voxel data, Voronoi''' etc. |
|- | |- | ||
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| 06:48 | | 06:48 | ||
− | |To select any texture type just left click on it. For now I am keeping the '''Clouds | + | |To select any texture type, just left click on it. For now, I am keeping the ''''Clouds' Texture'''. |
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| 06:58 | | 06:58 | ||
− | | This is the ''' | + | | This is the '''Texture Preview''' window. There are three display options here. |
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| 07:05 | | 07:05 | ||
− | | '''Texture''' | + | | '''Texture'''- by default, this display is always selected. |
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| 07:19 | | 07:19 | ||
− | | Left click''' Both'''. As the name suggests, both texture and material | + | | Left click''' Both'''. As the name suggests, both '''texture''' and '''material display'''s are visible side by side now. |
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|07:44 | |07:44 | ||
− | | Left click '''Show Alpha''' again | + | | Left click '''Show Alpha''' again. |
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| 08:22 | | 08:22 | ||
− | | Left click the | + | | Left click the check-box to the left of the '''Color bar'''. Color is now disabled. |
|- | |- | ||
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| 08:30 | | 08:30 | ||
− | |The texture color no longer influences the Material Diffuse color. | + | |The texture color no longer influences the '''Material Diffuse''' color. |
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| 08:38 | | 08:38 | ||
− | | Go to '''Geometry'''. Left click the | + | | Go to '''Geometry'''. Left click the check-box next to '''Normal'''. |
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| 09:06 | | 09:06 | ||
− | | Blend controls how the texture blends with the material. By default, it is set as''' | + | | '''Blend''' controls how the texture blends with the material. By default, it is set as''' Mix'''. |
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| 09:15 | | 09:15 | ||
− | | Left click''' Mix.''' This '''menu | + | | Left click''' Mix.''' This '''menu''' lists all the '''texture Blend''' types supported by Blender. |
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| 09:25 | | 09:25 | ||
− | | Do you see this | + | | Do you see this pink color bar under '''RGB to Intensity'''? This is the default texture color. |
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| 09:33 | | 09:33 | ||
− | |Right now it is not influencing the material color because remember we disabled the color option under Influence. | + | |Right now it is not influencing the material color because remember we disabled the color option under '''Influence'''. |
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|09:44 | |09:44 | ||
− | | Left click the | + | | Left click the 'pink color'. A color menu appears. |
|- | |- | ||
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| 09:53 | | 09:53 | ||
− | |For now, | + | |For now, let's leave it as pink because we are not using the texture color. |
|- | |- | ||
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| 10:00 | | 10:00 | ||
− | | '''Bump | + | | '''Bump Mapping''' determines how the '''normal''' of the texture affects the '''Geometry''' of the '''material'''. |
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| 10:09 | | 10:09 | ||
− | |'''Default''' is the current method of bump mapping. | + | |'''Default''' is the current method of 'bump mapping'. |
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| 10:12 | | 10:12 | ||
− | | Left click '''Default'''. This menu lists the different methods of bump mapping | + | | Left click '''Default'''. This menu lists the different methods of 'bump mapping'- |
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| 10:19 | | 10:19 | ||
− | | '''Best quality, | + | | '''Best quality, Default, Compatible''' and '''original'''. |
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| 10:34 | | 10:34 | ||
− | | Left click ''' | + | | Left click '''Compatible'''. The '''bump influence''' is increased. |
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| 10:46 | | 10:46 | ||
− | | Next setting is''' Clouds'''. Here are various options for the clouds texture. | + | | Next setting is''' Clouds'''. Here are various options for the '''clouds texture'''. |
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| 10:54 | | 10:54 | ||
− | | '''Greyscale''' displays the | + | | '''Greyscale''' displays the texture in 'greyscale' mode. |
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| 10:59 | | 10:59 | ||
− | | Left click''' | + | | Left click''' Color'''. |
|- | |- |
Revision as of 18:10, 20 July 2015
Time | Narration |
00:04 | Welcome to the series of Blender tutorials. |
00:08 | This tutorial is about the Properties window in Blender 2.59. |
00:15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
00:28 | After watching this tutorial, we shall learn- what is the Properties window; |
00:33 | what is the Texture panel in the Properties window; |
00:38 | what are the various settings in the Texture panel of the 'Properties window'. |
00:45 | I assume that you know the basic elements of the Blender interface. |
00:50 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00:58 | The 'Properties window' is located on the right hand side of our screen. |
01:04 | We have already seen the first few panels of the 'Properties window' and their settings in the previous tutorial. |
01:11 | Let's see the next panel in the 'Properties window'. |
01:14 | First, we must resize our 'Properties window' for better viewing and understanding. |
01:21 | Left click the left edge of the 'Properties window', hold and drag to the left. |
01:29 | We can see the options in the 'Properties window' more clearly now. |
01:34 | To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender. |
01:45 | Go to the top row of the 'Properties window'. |
01:48 | Left click the Checkered Square icon at the top row of the Properties window. |
01:55 | This is the Texture Panel. Here, we can add a texture to the active material of the active object. |
02:04 | Just below the Texture icon, we can see the links displayed. Cube to White to Tex. |
02:14 | This means that the active object is the cube. White is the cube's active material. |
02:23 | Tex is the White material's active texture. There are three types of textures - |
02:32 | Material Textures, World Textures. And Brush Textures. |
02:38 | We shall see Material textures in this tutorial. |
02:42 | World textures and Brush textures will be covered in later tutorials. |
02:49 | This is the texture slot box. By default, one texture is enabled for the active material. It is highlighted in blue. |
03:00 | Left click the check box at the far right of the highlighted Texture. Now the texture is disabled. |
03:11 | Left click the check box again. It is enabled again. Next to the check box is a vertical scroll bar. |
03:25 | Left click and hold the vertical scroll. Drag your mouse downwards. |
03:32 | Now, you can see all the texture slots available for the current material. |
03:38 | Each slot is represented by a checkered square. |
03:44 | Scroll back to the active texture. |
03:48 | The up and down arrows are used to move the textures up and down in the texture slot box. |
03:56 | Left click the down arrow. The active-texture moves to the second texture slot. |
04:06 | Left click the up arrow. The active-texture moves back to the first slot. |
04:15 | Below the 'up and down' arrows is another black down arrow. |
04:20 | Left click the black down arrow. A menu appears. |
04:26 | Left click Copy Texture Slot Settings. |
04:31 | Left click the second texture slot in the box. It gets highlighted in blue. |
04:40 | Left click the black down arrow again. |
04:45 | Left click Paste Texture Slot Settings. |
04:49 | A new Texture has appeared in the second texture slot with the same settings as the first texture. |
04:57 | Left click the cross sign at the right of the Texture name bar below the slot box. |
05:07 | The second texture is removed. Its settings are gone as well. |
05:15 | A New button with a plus sign has appeared. |
05:20 | Left click the New button. A new Texture has appeared in the second texture slot. |
05:29 | So, this is another way to add a new texture. |
05:34 | Notice how the checkered square on the left of the second texture has changed to a different image. |
05:42 | A preview window has appeared below. It shows the preview of the active-texture. |
05:49 | Let's rename this texture. |
05:53 | Left click the Texture name bar below the slot box. |
05:57 | Type Bump on your keyboard and hit the Enter key. |
06:05 | Left click the checkered square to the left of the name bar. This is the Texture menu. |
06:12 | All textures used in the Scene are listed here. |
06:18 | Below the name bar is the Type bar. By default, every new texture displays the Clouds texture. |
06:28 | Left click Clouds. This is the Type menu. |
06:35 | Here, all types of textures supported by Blender are listed. Wood, Voxel data, Voronoi etc. |
06:48 | To select any texture type, just left click on it. For now, I am keeping the 'Clouds' Texture. |
06:58 | This is the Texture Preview window. There are three display options here. |
07:05 | Texture- by default, this display is always selected. |
07:10 | Left click Material. This shows the preview of the texture over the material. |
07:19 | Left click Both. As the name suggests, both texture and material displays are visible side by side now. |
07:30 | Left click Show Alpha. Now the texture has become transparent. |
07:38 | This is used for materials like glass and water. For now let's switch it off. |
07:44 | Left click Show Alpha again. |
07:51 | Next setting is Influence. |
07:53 | There are various options here that help the texture influence the material in four main areas. |
08:01 | Diffuse, Shading, Specular and Geometry. By default, Color under Diffuse is enabled. |
08:22 | Left click the check-box to the left of the Color bar. Color is now disabled. |
08:30 | The texture color no longer influences the Material Diffuse color. |
08:38 | Go to Geometry. Left click the check-box next to Normal. |
08:45 | Now the Normal of the texture influences the Geometry of the Material. |
08:50 | You can see the result in the preview window. |
08:57 | All over the preview sphere the clouds are spread as small bumps. |
09:06 | Blend controls how the texture blends with the material. By default, it is set as Mix. |
09:15 | Left click Mix. This menu lists all the texture Blend types supported by Blender. |
09:25 | Do you see this pink color bar under RGB to Intensity? This is the default texture color. |
09:33 | Right now it is not influencing the material color because remember we disabled the color option under Influence. |
09:44 | Left click the 'pink color'. A color menu appears. |
09:48 | Here we can select any color for our texture. |
09:53 | For now, let's leave it as pink because we are not using the texture color. |
10:00 | Bump Mapping determines how the normal of the texture affects the Geometry of the material. |
10:09 | Default is the current method of 'bump mapping'. |
10:12 | Left click Default. This menu lists the different methods of 'bump mapping'- |
10:19 | Best quality, Default, Compatible and original. |
10:34 | Left click Compatible. The bump influence is increased. |
10:46 | Next setting is Clouds. Here are various options for the clouds texture. |
10:54 | Greyscale displays the texture in 'greyscale' mode. |
10:59 | Left click Color. |
11:09 | Now the texture in the preview window is displayed in a mix of colors. |
11:12 | But the color has no effect on the material. |
11:16 | Noise determines the distortion of the clouds texture. |
11:21 | Soft noise is the default distortion. |
11:25 | Left click Hard. now the preview window shows hard black outlines in the clouds texture. |
11:36 | At the same time, the bumps on the material have become deeper. This is hard noise. |
11:47 | Basis is the base or source of the noise in the clouds texture. |
11:53 | Left click Blender original. Here is the Noise basis menu. |
12:00 | This shows a list of all supported noise bases in Blender. |
12:05 | Left click Voronoi crackle. You can see the change in the preview window. |
12:14 | So this is how Noise basis affects the clouds texture. |
12:21 | Size, Nabla and depth control the characteristics of the noise in the clouds texture. |
12:33 | The last two icons at the top row of the Properties panel are Particles and Physics. |
12:42 | These shall be covered in more advanced tutorials when we use Particles and Physics in our animation. |
12:50 | Go to the 3D view |
12:53 | Right click to select the Lamp. |
12:59 | Notice how the icons at the top row of the Properties panel have now changed. |
13:05 | Some icons have been replaced while others have been removed. |
13:10 | Right click Camera in the 3D view. |
13:13 | Again, you can see how the icons at the top row of the Properties panel have changed. |
13:19 | This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view. |
13:29 | So, this completes our tutorial on the Properties window. |
13:34 | Now you can go ahead and create a new file; |
13:39 | add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise. |
13:49 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
13:58 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
14:19 | The Spoken Tutorial Project |
14:21 | Conducts workshops using spoken tutorials |
14:25 | Also gives certificates to those who pass an online test. |
14:31 | For more details, please contact us contact@spoken-tutorial.org |
14:36 | Thank you for joining us |
14:38 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, Kaushik Datta, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha