Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-4/English-timed"

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{| border=1
 
{| border=1
  
|| '''Visual Cue'''
+
|| Time
  
|| '''Narration'''
+
|| Narration
  
 
|-
 
|-
  
| 00.04
+
| 00:04
  
 
| Welcome to the series of Blender tutorials.
 
| Welcome to the series of Blender tutorials.
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|-
 
|-
  
| 00.07
+
| 00:07
  
 
|This tutorial is about the properties window in Blender 2.59.
 
|This tutorial is about the properties window in Blender 2.59.
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|-
 
|-
  
| 00.15
+
| 00:15
  
 
|This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
 
|This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
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|-
 
|-
  
| 00.28
+
| 00:28
  
 
| After watching this tutorial, we shall learn what is the Properties window;
 
| After watching this tutorial, we shall learn what is the Properties window;
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|-
 
|-
  
| 00.33
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| 00:33
  
 
|what is the''' Material panel''' in the Properties window;
 
|what is the''' Material panel''' in the Properties window;
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|-
 
|-
  
| 00.37
+
| 00:37
  
 
|what are the various settings in the '''Material panel''' of the Properties window
 
|what are the various settings in the '''Material panel''' of the Properties window
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|-
 
|-
  
| 00.44
+
| 00:44
  
 
| I assume that you know the basic elements of the Blender interface.
 
| I assume that you know the basic elements of the Blender interface.
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|-
 
|-
  
| 00.49
+
| 00:49
  
 
| If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
 
| If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
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|-
 
|-
  
|00.57
+
|00:57
  
 
| The Properties window is located on the  right hand side  of our screen.
 
| The Properties window is located on the  right hand side  of our screen.
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|-
 
|-
  
| 01.03
+
| 01:03
  
 
|We have already seen the first panels of the Properties window and their settings in the previous tutorial.
 
|We have already seen the first panels of the Properties window and their settings in the previous tutorial.
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|-
 
|-
  
| 01.10
+
| 01:10
  
 
|Lets see the next panel in the Properties window.
 
|Lets see the next panel in the Properties window.
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|-
 
|-
  
| 01.14
+
| 01:14
  
 
|First, we must resize our Properties window for better viewing and understanding.
 
|First, we must resize our Properties window for better viewing and understanding.
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|-
 
|-
  
| 01.20
+
| 01:20
  
 
| Left click the  left edge of the Properties window, hold and drag to the left.
 
| Left click the  left edge of the Properties window, hold and drag to the left.
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|-
 
|-
  
| 01.28
+
| 01:28
  
 
|We can see the options in the Properties window more clearly now.
 
|We can see the options in the Properties window more clearly now.
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|-
 
|-
  
|01.33
+
|01:33
  
 
|To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
 
|To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
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|-
 
|-
  
| 01.43
+
| 01:43
  
 
| Go to the  top row  of the Properties window.
 
| Go to the  top row  of the Properties window.
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|-
 
|-
  
| 01.51
+
| 01:51
  
 
| Left click the '''sphere''' icon at the top row of the Properties window.
 
| Left click the '''sphere''' icon at the top row of the Properties window.
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|-
 
|-
  
| 01.58
+
| 01:58
  
 
| This is the''' Material panel'''. Here we can add a material to the active object.
 
| This is the''' Material panel'''. Here we can add a material to the active object.
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|-
 
|-
  
| 02.05
+
| 02:05
  
 
|By default, a standard material is added to the cube.
 
|By default, a standard material is added to the cube.
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|-
 
|-
  
| 02.10
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| 02:10
  
 
| This material is part of the Material slot highlighted in '''blue'''.
 
| This material is part of the Material slot highlighted in '''blue'''.
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|-
 
|-
  
| 02.15
+
| 02:15
  
 
| Left click the '''plus sign''' at the top right corner of the Material Panel to add a new Material slot.
 
| Left click the '''plus sign''' at the top right corner of the Material Panel to add a new Material slot.
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|-
 
|-
  
| 02.24
+
| 02:24
  
 
| Left click''' new''' to add a new material. By default, all new materials are added with basic settings.
 
| Left click''' new''' to add a new material. By default, all new materials are added with basic settings.
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|-
 
|-
  
| 02.34
+
| 02:34
  
 
| Left click the '''minus sign'''  under the plus sign to delete the new material slot.
 
| Left click the '''minus sign'''  under the plus sign to delete the new material slot.
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|-
 
|-
  
| 02.41
+
| 02:41
  
 
|We are back to our original material. Lets rename it to White
 
|We are back to our original material. Lets rename it to White
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|-
 
|-
  
| 02.46
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| 02:46
  
 
| Left click '''Material''' in the ID name bar between the Material slot box and the preview window
 
| Left click '''Material''' in the ID name bar between the Material slot box and the preview window
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|-
 
|-
  
| 02.55
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| 02:55
  
 
| Type '''White''' on your keyboard and hit the '''enter''' key.
 
| Type '''White''' on your keyboard and hit the '''enter''' key.
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|-
 
|-
  
| 03.01
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| 03:01
  
 
|Both the Material and Material slot names have changed to white.
 
|Both the Material and Material slot names have changed to white.
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|-
 
|-
  
| 03.06
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| 03:06
  
 
|We can also add a new material without adding a new material slot.
 
|We can also add a new material without adding a new material slot.
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|-
 
|-
  
| 03.12
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| 03:12
  
 
| Left click the '''plus sign''' to the right of the Material ID name bar.
 
| Left click the '''plus sign''' to the right of the Material ID name bar.
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|-
 
|-
  
|03.18
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|03:18
  
 
| A new material is added to the material slot. Rename it to '''red'''. You guessed it.
 
| A new material is added to the material slot. Rename it to '''red'''. You guessed it.
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|-
 
|-
  
| 03.27
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| 03:27
  
 
| We are going to change the colour of this material from white to red.
 
| We are going to change the colour of this material from white to red.
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|-
 
|-
  
| 03.31
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| 03:31
  
 
|But first lets take a look at the row of buttons below the Material ID name bar.
 
|But first lets take a look at the row of buttons below the Material ID name bar.
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|-
 
|-
  
| 03.37
+
| 03:37
  
 
| '''Surface''' renders the material of the active object as its surface.
 
| '''Surface''' renders the material of the active object as its surface.
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|-
 
|-
  
|03.44
+
|03:44
  
 
|This is the default render material in Blender.
 
|This is the default render material in Blender.
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|-
 
|-
  
|03.48
+
|03:48
  
 
| '''Wire''' renders the material as a wired mesh showing only the edges of the object's polygons.
 
| '''Wire''' renders the material as a wired mesh showing only the edges of the object's polygons.
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|-
 
|-
  
| 03.55
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| 03:55
  
 
|This is a useful tool that saves time on modeling and rendering.
 
|This is a useful tool that saves time on modeling and rendering.
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|-
 
|-
  
| 04.00
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| 04:00
  
 
|We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender.
 
|We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender.
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|-
 
|-
  
| 04.09
+
| 04:09
  
 
|''' Volume''' renders the material as the entire volume of the active object.
 
|''' Volume''' renders the material as the entire volume of the active object.
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|-
 
|-
  
| 04.15
+
| 04:15
  
 
|The material settings are different from those for surface and wire.
 
|The material settings are different from those for surface and wire.
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|-
 
|-
  
| 04.20
+
| 04:20
  
 
| We will see these settings in detail when we use Volume Material in later tutorials.
 
| We will see these settings in detail when we use Volume Material in later tutorials.
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|-
 
|-
  
| 04.26
+
| 04:26
  
 
| '''Halo''' renders the material as halo particles around the active object.
 
| '''Halo''' renders the material as halo particles around the active object.
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|-
 
|-
  
| 04.36
+
| 04:36
  
 
|We will see these settings in detail when we use Halo Material in later tutorials.
 
|We will see these settings in detail when we use Halo Material in later tutorials.
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|-
 
|-
  
| 04.42
+
| 04:42
  
 
|Notice that none of these options are visible in the 3D view.
 
|Notice that none of these options are visible in the 3D view.
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|-
 
|-
  
| 04.47
+
| 04:47
  
 
|That is because these can only be viewed in the Render Display.
 
|That is because these can only be viewed in the Render Display.
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|-
 
|-
  
| 04.52
+
| 04:52
  
 
| To learn about render display see the tutorial Types of windows Properties part 1
 
| To learn about render display see the tutorial Types of windows Properties part 1
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|-
 
|-
  
| 05.02
+
| 05:02
  
 
| Go back to '''Surface'''. We will see the settings for the Surface material
 
| Go back to '''Surface'''. We will see the settings for the Surface material
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|-
 
|-
  
| 05.05
+
| 05:05
  
 
| Below is the  preview window that shows a preview of the rendered material.
 
| Below is the  preview window that shows a preview of the rendered material.
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|-
 
|-
  
| 05.17
+
| 05:17
  
 
|To the right is a '''column of buttons''' for different preview options.
 
|To the right is a '''column of buttons''' for different preview options.
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|-
 
|-
  
| 05.22
+
| 05:22
  
 
| '''Plane'''
 
| '''Plane'''
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|-
 
|-
  
| 05.24
+
| 05:24
  
 
| '''Sphere'''
 
| '''Sphere'''
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|-
 
|-
  
| 05.26
+
| 05:26
  
 
|''' Cube'''
 
|''' Cube'''
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|-
 
|-
  
| 05.29
+
| 05:29
  
 
| '''Monkey'''
 
| '''Monkey'''
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|-
 
|-
  
| 05.32
+
| 05:32
  
 
|''' Hair'''
 
|''' Hair'''
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|-
 
|-
  
| 05.34
+
| 05:34
  
 
| And''' Sky'''. Now lets change the colour of our material from white to red.
 
| And''' Sky'''. Now lets change the colour of our material from white to red.
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|-
 
|-
  
| 05.42
+
| 05:42
  
 
| Go to '''Diffuse'''. left click the''' white bar''' under diffuse
 
| Go to '''Diffuse'''. left click the''' white bar''' under diffuse
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|-
 
|-
  
| 05.49
+
| 05:49
  
 
| A colour menu appears. We can choose any colour we want from this menu. I am choosing red.
 
| A colour menu appears. We can choose any colour we want from this menu. I am choosing red.
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|-
 
|-
  
| 05.59
+
| 05:59
  
 
| Left click and hold the white dot in the centre of the colour circle.
 
| Left click and hold the white dot in the centre of the colour circle.
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|-
 
|-
  
| 06.05
+
| 06:05
  
 
|Drag your mouse towards the red zone of the circle.
 
|Drag your mouse towards the red zone of the circle.
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|-
 
|-
  
| 06.11
+
| 06:11
  
 
| The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel.
 
| The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel.
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|-
 
|-
  
| 06.22
+
| 06:22
  
 
| Another method is - left click the  red bar under diffuse again.
 
| Another method is - left click the  red bar under diffuse again.
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|-
 
|-
  
| 06.28
+
| 06:28
  
 
| Do you see the three bars named''' R G and B''' below the colour circle?
 
| Do you see the three bars named''' R G and B''' below the colour circle?
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|-
 
|-
  
| 06.35
+
| 06:35
  
 
| Left click''' R.''' Type '''1''' on your keyboard and hit the '''enter''' key
 
| Left click''' R.''' Type '''1''' on your keyboard and hit the '''enter''' key
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|-
 
|-
  
| 06.43
+
| 06:43
  
 
| Left click''' G'''. Type''' 0''' on your keyboard and hit the''' enter''' key
 
| Left click''' G'''. Type''' 0''' on your keyboard and hit the''' enter''' key
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|-
 
|-
  
| 06.52
+
| 06:52
  
 
| Left click '''B''',. Type '''0''' on your keyboard and hit the '''enter''' key. Now cube colour is a perfect red
 
| Left click '''B''',. Type '''0''' on your keyboard and hit the '''enter''' key. Now cube colour is a perfect red
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|-
 
|-
  
| 07.05
+
| 07:05
  
 
| Similarly, left click the white bar under '''specular'''. Select any colour in the '''colour menu''' .
 
| Similarly, left click the white bar under '''specular'''. Select any colour in the '''colour menu''' .
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|-
 
|-
  
| 07.14
+
| 07:14
  
 
| I am selecting green.
 
| I am selecting green.
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|-
 
|-
  
| 07.17
+
| 07:17
  
 
| So look the shine on the cube has changed from white to light green.
 
| So look the shine on the cube has changed from white to light green.
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|-
 
|-
  
| 07.22
+
| 07:22
  
 
|Now what if I want to use the white material again? How do I get it back?
 
|Now what if I want to use the white material again? How do I get it back?
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|-
 
|-
  
| 07.29
+
| 07:29
  
 
| Go to the''' Material ID name bar'''. Here is a another sphere icon to the left of the name bar.
 
| Go to the''' Material ID name bar'''. Here is a another sphere icon to the left of the name bar.
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|-
 
|-
  
| 07.37
+
| 07:37
  
 
| Left click the '''sphere icon'''. This is the''' Material menu'''.
 
| Left click the '''sphere icon'''. This is the''' Material menu'''.
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|-
 
|-
  
| 07.43
+
| 07:43
  
 
| All materials used in the scene are listed here. Right now only two materials are displayed here - '''Red and White'''.
 
| All materials used in the scene are listed here. Right now only two materials are displayed here - '''Red and White'''.
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|-
 
|-
  
| 07.53
+
| 07:53
  
 
| Left click '''White'''. Once again, the cube has changed from red to white.
 
| Left click '''White'''. Once again, the cube has changed from red to white.
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|-
 
|-
  
| 08.00
+
| 08:00
  
 
| Below both '''Diffuse''' and '''specular''' are the Intensity bars.
 
| Below both '''Diffuse''' and '''specular''' are the Intensity bars.
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|-
 
|-
  
| 08.05
+
| 08:05
  
 
|By default, intensity is''' 0.8''' for Diffuse and '''0.5''' for Specular.
 
|By default, intensity is''' 0.8''' for Diffuse and '''0.5''' for Specular.
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|-
 
|-
  
| 08.15
+
| 08:15
  
 
| These can be changed as per the type of material finish required.
 
| These can be changed as per the type of material finish required.
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|-
 
|-
  
| 08.21
+
| 08:21
  
 
| A Matt finish means less intensity of both Diffuse and specular.
 
| A Matt finish means less intensity of both Diffuse and specular.
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|-
 
|-
  
| 08.27
+
| 08:27
  
 
| For example, a natural wood material will have a Matt finish.
 
| For example, a natural wood material will have a Matt finish.
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|-
 
|-
  
| 08.33
+
| 08:33
  
 
|A Glossy finish means more intensity of Diffuse and specular.
 
|A Glossy finish means more intensity of Diffuse and specular.
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|-
 
|-
  
| 08.39
+
| 08:39
  
 
| For example, a car paint material will have a Glossy finish
 
| For example, a car paint material will have a Glossy finish
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|-
 
|-
  
| 08.46
+
| 08:46
  
 
|''' Lambert''' is the default shader for Diffuse in Blender.
 
|''' Lambert''' is the default shader for Diffuse in Blender.
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|-
 
|-
  
| 08.52
+
| 08:52
  
 
| Left click '''Lambert'''. This is the Diffuse shader menu.
 
| Left click '''Lambert'''. This is the Diffuse shader menu.
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|-
 
|-
  
| 08.57
+
| 08:57
  
 
| Here we can choose our required shader like '''Fresnel, Minnaert, Toon, Oren-Nayar and Lambert'''.
 
| Here we can choose our required shader like '''Fresnel, Minnaert, Toon, Oren-Nayar and Lambert'''.
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|-
 
|-
  
| 09.08
+
| 09:08
  
 
|Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader.
 
|Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader.
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|-
 
|-
  
| 09.19
+
| 09:19
  
 
| Similarly, '''Cooktorr''' is the default shader for specular in Blender.
 
| Similarly, '''Cooktorr''' is the default shader for specular in Blender.
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|-
 
|-
  
| 09.25
+
| 09:25
  
 
| Left click''' Cooktorr'''. This is the''' Specular Shader menu'''.
 
| Left click''' Cooktorr'''. This is the''' Specular Shader menu'''.
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|-
 
|-
  
| 09.32
+
| 09:32
  
 
|'''Blinn and phong''' are the most common specular shaders used for 90% of materials.
 
|'''Blinn and phong''' are the most common specular shaders used for 90% of materials.
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|-
 
|-
  
| 09.40
+
| 09:40
  
 
| '''Hardness''' determines the spread of specularity or shininess of the object.
 
| '''Hardness''' determines the spread of specularity or shininess of the object.
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|-
 
|-
  
| 09.48
+
| 09:48
  
 
| Left click '''Hardness 50'''. Type '''100''' on your keyboard and hit the '''enter''' key.
 
| Left click '''Hardness 50'''. Type '''100''' on your keyboard and hit the '''enter''' key.
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|-
 
|-
  
| 09.57
+
| 09:57
  
 
| The specular area is reduced to a small circle on the preview sphere.
 
| The specular area is reduced to a small circle on the preview sphere.
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|-
 
|-
  
| 10.04
+
| 10:04
  
 
| Again Left click Hardness '''100'''. Type '''10''' on your keyboard and hit the '''enter''' key.
 
| Again Left click Hardness '''100'''. Type '''10''' on your keyboard and hit the '''enter''' key.
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|-
 
|-
  
| 10.13
+
| 10:13
  
 
| Now the specular area becomes larger and spreads over the preview sphere.
 
| Now the specular area becomes larger and spreads over the preview sphere.
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|-
 
|-
  
| 10.20
+
| 10:20
  
 
| So these are the basic settings of the Material panel.
 
| So these are the basic settings of the Material panel.
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|-
 
|-
  
| 10.25
+
| 10:25
  
 
|Rest of the settings will be covered in later tutorials.
 
|Rest of the settings will be covered in later tutorials.
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|-
 
|-
  
|10.29
+
|10:29
  
 
| Now you can go ahead and create a new file;
 
| Now you can go ahead and create a new file;
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|-
 
|-
  
| 10.33
+
| 10:33
  
 
|add a new material to the cube and change its colour and name to Blue.
 
|add a new material to the cube and change its colour and name to Blue.
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|-
 
|-
  
|10.39
+
|10:39
  
 
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
 
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
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|-
 
|-
  
| 10.48
+
| 10:48
  
 
|More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro.
 
|More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro.
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|-
 
|-
  
| 11.08
+
| 11:08
  
 
|The Spoken Tutorial Project
 
|The Spoken Tutorial Project
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|-
 
|-
  
| 11.11
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| 11:11
  
 
|Conducts workshops using spoken tutorials.
 
|Conducts workshops using spoken tutorials.
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|-
 
|-
  
| 11.14
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| 11:14
  
 
| Alsogives certificates to those who pass an online test.
 
| Alsogives certificates to those who pass an online test.
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|-
 
|-
  
| 11.19
+
| 11:19
  
 
|For more details, please contact us contact@spoken-tutorial.org.
 
|For more details, please contact us contact@spoken-tutorial.org.
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|-
 
|-
  
| 11.25
+
| 11:25
  
 
|Thank you for joining us
 
|Thank you for joining us
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|-
 
|-
  
| 11.27
+
| 11:27
  
 
| and this is Monisha from IIT Bombay signing off.
 
| and this is Monisha from IIT Bombay signing off.
  
 
|}
 
|}

Revision as of 10:46, 23 June 2014

Time Narration
00:04 Welcome to the series of Blender tutorials.
00:07 This tutorial is about the properties window in Blender 2.59.
00:15 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
00:28 After watching this tutorial, we shall learn what is the Properties window;
00:33 what is the Material panel in the Properties window;
00:37 what are the various settings in the Material panel of the Properties window
00:44 I assume that you know the basic elements of the Blender interface.
00:49 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
00:57 The Properties window is located on the right hand side of our screen.
01:03 We have already seen the first panels of the Properties window and their settings in the previous tutorial.
01:10 Lets see the next panel in the Properties window.
01:14 First, we must resize our Properties window for better viewing and understanding.
01:20 Left click the left edge of the Properties window, hold and drag to the left.
01:28 We can see the options in the Properties window more clearly now.
01:33 To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
01:43 Go to the top row of the Properties window.
01:51 Left click the sphere icon at the top row of the Properties window.
01:58 This is the Material panel. Here we can add a material to the active object.
02:05 By default, a standard material is added to the cube.
02:10 This material is part of the Material slot highlighted in blue.
02:15 Left click the plus sign at the top right corner of the Material Panel to add a new Material slot.
02:24 Left click new to add a new material. By default, all new materials are added with basic settings.
02:34 Left click the minus sign under the plus sign to delete the new material slot.
02:41 We are back to our original material. Lets rename it to White
02:46 Left click Material in the ID name bar between the Material slot box and the preview window
02:55 Type White on your keyboard and hit the enter key.
03:01 Both the Material and Material slot names have changed to white.
03:06 We can also add a new material without adding a new material slot.
03:12 Left click the plus sign to the right of the Material ID name bar.
03:18 A new material is added to the material slot. Rename it to red. You guessed it.
03:27 We are going to change the colour of this material from white to red.
03:31 But first lets take a look at the row of buttons below the Material ID name bar.
03:37 Surface renders the material of the active object as its surface.
03:44 This is the default render material in Blender.
03:48 Wire renders the material as a wired mesh showing only the edges of the object's polygons.
03:55 This is a useful tool that saves time on modeling and rendering.
04:00 We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender.
04:09 Volume renders the material as the entire volume of the active object.
04:15 The material settings are different from those for surface and wire.
04:20 We will see these settings in detail when we use Volume Material in later tutorials.
04:26 Halo renders the material as halo particles around the active object.
04.32 Again, the material settings have changed.
04:36 We will see these settings in detail when we use Halo Material in later tutorials.
04:42 Notice that none of these options are visible in the 3D view.
04:47 That is because these can only be viewed in the Render Display.
04:52 To learn about render display see the tutorial Types of windows Properties part 1
05:02 Go back to Surface. We will see the settings for the Surface material
05:05 Below is the preview window that shows a preview of the rendered material.
05:17 To the right is a column of buttons for different preview options.
05:22 Plane
05:24 Sphere
05:26 Cube
05:29 Monkey
05:32 Hair
05:34 And Sky. Now lets change the colour of our material from white to red.
05:42 Go to Diffuse. left click the white bar under diffuse
05:49 A colour menu appears. We can choose any colour we want from this menu. I am choosing red.
05:59 Left click and hold the white dot in the centre of the colour circle.
06:05 Drag your mouse towards the red zone of the circle.
06:11 The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel.
06:22 Another method is - left click the red bar under diffuse again.
06:28 Do you see the three bars named R G and B below the colour circle?
06:35 Left click R. Type 1 on your keyboard and hit the enter key
06:43 Left click G. Type 0 on your keyboard and hit the enter key
06:52 Left click B,. Type 0 on your keyboard and hit the enter key. Now cube colour is a perfect red
07:05 Similarly, left click the white bar under specular. Select any colour in the colour menu .
07:14 I am selecting green.
07:17 So look the shine on the cube has changed from white to light green.
07:22 Now what if I want to use the white material again? How do I get it back?
07:29 Go to the Material ID name bar. Here is a another sphere icon to the left of the name bar.
07:37 Left click the sphere icon. This is the Material menu.
07:43 All materials used in the scene are listed here. Right now only two materials are displayed here - Red and White.
07:53 Left click White. Once again, the cube has changed from red to white.
08:00 Below both Diffuse and specular are the Intensity bars.
08:05 By default, intensity is 0.8 for Diffuse and 0.5 for Specular.
08:15 These can be changed as per the type of material finish required.
08:21 A Matt finish means less intensity of both Diffuse and specular.
08:27 For example, a natural wood material will have a Matt finish.
08:33 A Glossy finish means more intensity of Diffuse and specular.
08:39 For example, a car paint material will have a Glossy finish
08:46 Lambert is the default shader for Diffuse in Blender.
08:52 Left click Lambert. This is the Diffuse shader menu.
08:57 Here we can choose our required shader like Fresnel, Minnaert, Toon, Oren-Nayar and Lambert.
09:08 Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader.
09:19 Similarly, Cooktorr is the default shader for specular in Blender.
09:25 Left click Cooktorr. This is the Specular Shader menu.
09:32 Blinn and phong are the most common specular shaders used for 90% of materials.
09:40 Hardness determines the spread of specularity or shininess of the object.
09:48 Left click Hardness 50. Type 100 on your keyboard and hit the enter key.
09:57 The specular area is reduced to a small circle on the preview sphere.
10:04 Again Left click Hardness 100. Type 10 on your keyboard and hit the enter key.
10:13 Now the specular area becomes larger and spreads over the preview sphere.
10:20 So these are the basic settings of the Material panel.
10:25 Rest of the settings will be covered in later tutorials.
10:29 Now you can go ahead and create a new file;
10:33 add a new material to the cube and change its colour and name to Blue.
10:39 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
10:48 More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
11:08 The Spoken Tutorial Project
11:11 Conducts workshops using spoken tutorials.
11:14 Alsogives certificates to those who pass an online test.
11:19 For more details, please contact us contact@spoken-tutorial.org.
11:25 Thank you for joining us
11:27 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Jyotisolanki, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha