Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-4/English-timed"
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{| border=1 | {| border=1 | ||
− | || | + | || Time |
− | || | + | || Narration |
|- | |- | ||
− | | 00 | + | | 00:04 |
| Welcome to the series of Blender tutorials. | | Welcome to the series of Blender tutorials. | ||
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|This tutorial is about the properties window in Blender 2.59. | |This tutorial is about the properties window in Blender 2.59. | ||
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|This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | |This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | ||
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| After watching this tutorial, we shall learn what is the Properties window; | | After watching this tutorial, we shall learn what is the Properties window; | ||
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|what is the''' Material panel''' in the Properties window; | |what is the''' Material panel''' in the Properties window; | ||
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|what are the various settings in the '''Material panel''' of the Properties window | |what are the various settings in the '''Material panel''' of the Properties window | ||
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| I assume that you know the basic elements of the Blender interface. | | I assume that you know the basic elements of the Blender interface. | ||
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| If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | ||
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| The Properties window is located on the right hand side of our screen. | | The Properties window is located on the right hand side of our screen. | ||
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|We have already seen the first panels of the Properties window and their settings in the previous tutorial. | |We have already seen the first panels of the Properties window and their settings in the previous tutorial. | ||
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|Lets see the next panel in the Properties window. | |Lets see the next panel in the Properties window. | ||
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|First, we must resize our Properties window for better viewing and understanding. | |First, we must resize our Properties window for better viewing and understanding. | ||
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| Left click the left edge of the Properties window, hold and drag to the left. | | Left click the left edge of the Properties window, hold and drag to the left. | ||
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|We can see the options in the Properties window more clearly now. | |We can see the options in the Properties window more clearly now. | ||
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|To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | |To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | ||
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| Go to the top row of the Properties window. | | Go to the top row of the Properties window. | ||
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| Left click the '''sphere''' icon at the top row of the Properties window. | | Left click the '''sphere''' icon at the top row of the Properties window. | ||
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| This is the''' Material panel'''. Here we can add a material to the active object. | | This is the''' Material panel'''. Here we can add a material to the active object. | ||
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|By default, a standard material is added to the cube. | |By default, a standard material is added to the cube. | ||
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| This material is part of the Material slot highlighted in '''blue'''. | | This material is part of the Material slot highlighted in '''blue'''. | ||
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| Left click the '''plus sign''' at the top right corner of the Material Panel to add a new Material slot. | | Left click the '''plus sign''' at the top right corner of the Material Panel to add a new Material slot. | ||
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| Left click''' new''' to add a new material. By default, all new materials are added with basic settings. | | Left click''' new''' to add a new material. By default, all new materials are added with basic settings. | ||
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| Left click the '''minus sign''' under the plus sign to delete the new material slot. | | Left click the '''minus sign''' under the plus sign to delete the new material slot. | ||
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|We are back to our original material. Lets rename it to White | |We are back to our original material. Lets rename it to White | ||
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| Left click '''Material''' in the ID name bar between the Material slot box and the preview window | | Left click '''Material''' in the ID name bar between the Material slot box and the preview window | ||
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| Type '''White''' on your keyboard and hit the '''enter''' key. | | Type '''White''' on your keyboard and hit the '''enter''' key. | ||
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|Both the Material and Material slot names have changed to white. | |Both the Material and Material slot names have changed to white. | ||
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|We can also add a new material without adding a new material slot. | |We can also add a new material without adding a new material slot. | ||
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| Left click the '''plus sign''' to the right of the Material ID name bar. | | Left click the '''plus sign''' to the right of the Material ID name bar. | ||
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| A new material is added to the material slot. Rename it to '''red'''. You guessed it. | | A new material is added to the material slot. Rename it to '''red'''. You guessed it. | ||
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| We are going to change the colour of this material from white to red. | | We are going to change the colour of this material from white to red. | ||
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|But first lets take a look at the row of buttons below the Material ID name bar. | |But first lets take a look at the row of buttons below the Material ID name bar. | ||
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| '''Surface''' renders the material of the active object as its surface. | | '''Surface''' renders the material of the active object as its surface. | ||
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|This is the default render material in Blender. | |This is the default render material in Blender. | ||
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| '''Wire''' renders the material as a wired mesh showing only the edges of the object's polygons. | | '''Wire''' renders the material as a wired mesh showing only the edges of the object's polygons. | ||
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|This is a useful tool that saves time on modeling and rendering. | |This is a useful tool that saves time on modeling and rendering. | ||
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|We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender. | |We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender. | ||
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|''' Volume''' renders the material as the entire volume of the active object. | |''' Volume''' renders the material as the entire volume of the active object. | ||
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|The material settings are different from those for surface and wire. | |The material settings are different from those for surface and wire. | ||
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| We will see these settings in detail when we use Volume Material in later tutorials. | | We will see these settings in detail when we use Volume Material in later tutorials. | ||
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| '''Halo''' renders the material as halo particles around the active object. | | '''Halo''' renders the material as halo particles around the active object. | ||
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|We will see these settings in detail when we use Halo Material in later tutorials. | |We will see these settings in detail when we use Halo Material in later tutorials. | ||
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|Notice that none of these options are visible in the 3D view. | |Notice that none of these options are visible in the 3D view. | ||
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|That is because these can only be viewed in the Render Display. | |That is because these can only be viewed in the Render Display. | ||
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| To learn about render display see the tutorial Types of windows Properties part 1 | | To learn about render display see the tutorial Types of windows Properties part 1 | ||
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| Go back to '''Surface'''. We will see the settings for the Surface material | | Go back to '''Surface'''. We will see the settings for the Surface material | ||
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| Below is the preview window that shows a preview of the rendered material. | | Below is the preview window that shows a preview of the rendered material. | ||
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|To the right is a '''column of buttons''' for different preview options. | |To the right is a '''column of buttons''' for different preview options. | ||
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| '''Plane''' | | '''Plane''' | ||
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| '''Sphere''' | | '''Sphere''' | ||
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|''' Cube''' | |''' Cube''' | ||
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| '''Monkey''' | | '''Monkey''' | ||
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|''' Hair''' | |''' Hair''' | ||
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| And''' Sky'''. Now lets change the colour of our material from white to red. | | And''' Sky'''. Now lets change the colour of our material from white to red. | ||
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| Go to '''Diffuse'''. left click the''' white bar''' under diffuse | | Go to '''Diffuse'''. left click the''' white bar''' under diffuse | ||
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| A colour menu appears. We can choose any colour we want from this menu. I am choosing red. | | A colour menu appears. We can choose any colour we want from this menu. I am choosing red. | ||
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| Left click and hold the white dot in the centre of the colour circle. | | Left click and hold the white dot in the centre of the colour circle. | ||
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|Drag your mouse towards the red zone of the circle. | |Drag your mouse towards the red zone of the circle. | ||
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| The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel. | | The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel. | ||
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| Another method is - left click the red bar under diffuse again. | | Another method is - left click the red bar under diffuse again. | ||
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| Do you see the three bars named''' R G and B''' below the colour circle? | | Do you see the three bars named''' R G and B''' below the colour circle? | ||
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| Left click''' R.''' Type '''1''' on your keyboard and hit the '''enter''' key | | Left click''' R.''' Type '''1''' on your keyboard and hit the '''enter''' key | ||
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| Left click''' G'''. Type''' 0''' on your keyboard and hit the''' enter''' key | | Left click''' G'''. Type''' 0''' on your keyboard and hit the''' enter''' key | ||
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| Left click '''B''',. Type '''0''' on your keyboard and hit the '''enter''' key. Now cube colour is a perfect red | | Left click '''B''',. Type '''0''' on your keyboard and hit the '''enter''' key. Now cube colour is a perfect red | ||
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| Similarly, left click the white bar under '''specular'''. Select any colour in the '''colour menu''' . | | Similarly, left click the white bar under '''specular'''. Select any colour in the '''colour menu''' . | ||
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| I am selecting green. | | I am selecting green. | ||
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| So look the shine on the cube has changed from white to light green. | | So look the shine on the cube has changed from white to light green. | ||
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|Now what if I want to use the white material again? How do I get it back? | |Now what if I want to use the white material again? How do I get it back? | ||
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| Go to the''' Material ID name bar'''. Here is a another sphere icon to the left of the name bar. | | Go to the''' Material ID name bar'''. Here is a another sphere icon to the left of the name bar. | ||
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| Left click the '''sphere icon'''. This is the''' Material menu'''. | | Left click the '''sphere icon'''. This is the''' Material menu'''. | ||
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| All materials used in the scene are listed here. Right now only two materials are displayed here - '''Red and White'''. | | All materials used in the scene are listed here. Right now only two materials are displayed here - '''Red and White'''. | ||
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| Left click '''White'''. Once again, the cube has changed from red to white. | | Left click '''White'''. Once again, the cube has changed from red to white. | ||
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| Below both '''Diffuse''' and '''specular''' are the Intensity bars. | | Below both '''Diffuse''' and '''specular''' are the Intensity bars. | ||
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|By default, intensity is''' 0.8''' for Diffuse and '''0.5''' for Specular. | |By default, intensity is''' 0.8''' for Diffuse and '''0.5''' for Specular. | ||
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| These can be changed as per the type of material finish required. | | These can be changed as per the type of material finish required. | ||
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| A Matt finish means less intensity of both Diffuse and specular. | | A Matt finish means less intensity of both Diffuse and specular. | ||
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| For example, a natural wood material will have a Matt finish. | | For example, a natural wood material will have a Matt finish. | ||
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|A Glossy finish means more intensity of Diffuse and specular. | |A Glossy finish means more intensity of Diffuse and specular. | ||
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| For example, a car paint material will have a Glossy finish | | For example, a car paint material will have a Glossy finish | ||
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|''' Lambert''' is the default shader for Diffuse in Blender. | |''' Lambert''' is the default shader for Diffuse in Blender. | ||
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| Left click '''Lambert'''. This is the Diffuse shader menu. | | Left click '''Lambert'''. This is the Diffuse shader menu. | ||
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| Here we can choose our required shader like '''Fresnel, Minnaert, Toon, Oren-Nayar and Lambert'''. | | Here we can choose our required shader like '''Fresnel, Minnaert, Toon, Oren-Nayar and Lambert'''. | ||
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|Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader. | |Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader. | ||
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| Similarly, '''Cooktorr''' is the default shader for specular in Blender. | | Similarly, '''Cooktorr''' is the default shader for specular in Blender. | ||
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| Left click''' Cooktorr'''. This is the''' Specular Shader menu'''. | | Left click''' Cooktorr'''. This is the''' Specular Shader menu'''. | ||
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|'''Blinn and phong''' are the most common specular shaders used for 90% of materials. | |'''Blinn and phong''' are the most common specular shaders used for 90% of materials. | ||
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| '''Hardness''' determines the spread of specularity or shininess of the object. | | '''Hardness''' determines the spread of specularity or shininess of the object. | ||
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| Left click '''Hardness 50'''. Type '''100''' on your keyboard and hit the '''enter''' key. | | Left click '''Hardness 50'''. Type '''100''' on your keyboard and hit the '''enter''' key. | ||
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| The specular area is reduced to a small circle on the preview sphere. | | The specular area is reduced to a small circle on the preview sphere. | ||
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− | | 10 | + | | 10:04 |
| Again Left click Hardness '''100'''. Type '''10''' on your keyboard and hit the '''enter''' key. | | Again Left click Hardness '''100'''. Type '''10''' on your keyboard and hit the '''enter''' key. | ||
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− | | 10 | + | | 10:13 |
| Now the specular area becomes larger and spreads over the preview sphere. | | Now the specular area becomes larger and spreads over the preview sphere. | ||
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| So these are the basic settings of the Material panel. | | So these are the basic settings of the Material panel. | ||
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|Rest of the settings will be covered in later tutorials. | |Rest of the settings will be covered in later tutorials. | ||
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| Now you can go ahead and create a new file; | | Now you can go ahead and create a new file; | ||
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|add a new material to the cube and change its colour and name to Blue. | |add a new material to the cube and change its colour and name to Blue. | ||
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− | |10 | + | |10:39 |
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | ||
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− | | 10 | + | | 10:48 |
|More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro. | |More information on the same is available at the following links oscar.iitb.ac.in, and''' '''spoken-tutorial.org/NMEICT-Intro. | ||
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|The Spoken Tutorial Project | |The Spoken Tutorial Project | ||
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|- | |- | ||
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|Conducts workshops using spoken tutorials. | |Conducts workshops using spoken tutorials. | ||
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| Alsogives certificates to those who pass an online test. | | Alsogives certificates to those who pass an online test. | ||
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|- | |- | ||
− | | 11 | + | | 11:19 |
|For more details, please contact us contact@spoken-tutorial.org. | |For more details, please contact us contact@spoken-tutorial.org. | ||
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|Thank you for joining us | |Thank you for joining us | ||
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|- | |- | ||
− | | 11 | + | | 11:27 |
| and this is Monisha from IIT Bombay signing off. | | and this is Monisha from IIT Bombay signing off. | ||
|} | |} |
Revision as of 10:46, 23 June 2014
Time | Narration |
00:04 | Welcome to the series of Blender tutorials. |
00:07 | This tutorial is about the properties window in Blender 2.59. |
00:15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00:28 | After watching this tutorial, we shall learn what is the Properties window; |
00:33 | what is the Material panel in the Properties window; |
00:37 | what are the various settings in the Material panel of the Properties window |
00:44 | I assume that you know the basic elements of the Blender interface. |
00:49 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00:57 | The Properties window is located on the right hand side of our screen. |
01:03 | We have already seen the first panels of the Properties window and their settings in the previous tutorial. |
01:10 | Lets see the next panel in the Properties window. |
01:14 | First, we must resize our Properties window for better viewing and understanding. |
01:20 | Left click the left edge of the Properties window, hold and drag to the left. |
01:28 | We can see the options in the Properties window more clearly now. |
01:33 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
01:43 | Go to the top row of the Properties window. |
01:51 | Left click the sphere icon at the top row of the Properties window. |
01:58 | This is the Material panel. Here we can add a material to the active object. |
02:05 | By default, a standard material is added to the cube. |
02:10 | This material is part of the Material slot highlighted in blue. |
02:15 | Left click the plus sign at the top right corner of the Material Panel to add a new Material slot. |
02:24 | Left click new to add a new material. By default, all new materials are added with basic settings. |
02:34 | Left click the minus sign under the plus sign to delete the new material slot. |
02:41 | We are back to our original material. Lets rename it to White |
02:46 | Left click Material in the ID name bar between the Material slot box and the preview window |
02:55 | Type White on your keyboard and hit the enter key. |
03:01 | Both the Material and Material slot names have changed to white. |
03:06 | We can also add a new material without adding a new material slot. |
03:12 | Left click the plus sign to the right of the Material ID name bar. |
03:18 | A new material is added to the material slot. Rename it to red. You guessed it. |
03:27 | We are going to change the colour of this material from white to red. |
03:31 | But first lets take a look at the row of buttons below the Material ID name bar. |
03:37 | Surface renders the material of the active object as its surface. |
03:44 | This is the default render material in Blender. |
03:48 | Wire renders the material as a wired mesh showing only the edges of the object's polygons. |
03:55 | This is a useful tool that saves time on modeling and rendering. |
04:00 | We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender. |
04:09 | Volume renders the material as the entire volume of the active object. |
04:15 | The material settings are different from those for surface and wire. |
04:20 | We will see these settings in detail when we use Volume Material in later tutorials. |
04:26 | Halo renders the material as halo particles around the active object. |
04.32 | Again, the material settings have changed. |
04:36 | We will see these settings in detail when we use Halo Material in later tutorials. |
04:42 | Notice that none of these options are visible in the 3D view. |
04:47 | That is because these can only be viewed in the Render Display. |
04:52 | To learn about render display see the tutorial Types of windows Properties part 1 |
05:02 | Go back to Surface. We will see the settings for the Surface material |
05:05 | Below is the preview window that shows a preview of the rendered material. |
05:17 | To the right is a column of buttons for different preview options. |
05:22 | Plane |
05:24 | Sphere |
05:26 | Cube |
05:29 | Monkey |
05:32 | Hair |
05:34 | And Sky. Now lets change the colour of our material from white to red. |
05:42 | Go to Diffuse. left click the white bar under diffuse |
05:49 | A colour menu appears. We can choose any colour we want from this menu. I am choosing red. |
05:59 | Left click and hold the white dot in the centre of the colour circle. |
06:05 | Drag your mouse towards the red zone of the circle. |
06:11 | The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel. |
06:22 | Another method is - left click the red bar under diffuse again. |
06:28 | Do you see the three bars named R G and B below the colour circle? |
06:35 | Left click R. Type 1 on your keyboard and hit the enter key |
06:43 | Left click G. Type 0 on your keyboard and hit the enter key |
06:52 | Left click B,. Type 0 on your keyboard and hit the enter key. Now cube colour is a perfect red |
07:05 | Similarly, left click the white bar under specular. Select any colour in the colour menu . |
07:14 | I am selecting green. |
07:17 | So look the shine on the cube has changed from white to light green. |
07:22 | Now what if I want to use the white material again? How do I get it back? |
07:29 | Go to the Material ID name bar. Here is a another sphere icon to the left of the name bar. |
07:37 | Left click the sphere icon. This is the Material menu. |
07:43 | All materials used in the scene are listed here. Right now only two materials are displayed here - Red and White. |
07:53 | Left click White. Once again, the cube has changed from red to white. |
08:00 | Below both Diffuse and specular are the Intensity bars. |
08:05 | By default, intensity is 0.8 for Diffuse and 0.5 for Specular. |
08:15 | These can be changed as per the type of material finish required. |
08:21 | A Matt finish means less intensity of both Diffuse and specular. |
08:27 | For example, a natural wood material will have a Matt finish. |
08:33 | A Glossy finish means more intensity of Diffuse and specular. |
08:39 | For example, a car paint material will have a Glossy finish |
08:46 | Lambert is the default shader for Diffuse in Blender. |
08:52 | Left click Lambert. This is the Diffuse shader menu. |
08:57 | Here we can choose our required shader like Fresnel, Minnaert, Toon, Oren-Nayar and Lambert. |
09:08 | Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader. |
09:19 | Similarly, Cooktorr is the default shader for specular in Blender. |
09:25 | Left click Cooktorr. This is the Specular Shader menu. |
09:32 | Blinn and phong are the most common specular shaders used for 90% of materials. |
09:40 | Hardness determines the spread of specularity or shininess of the object. |
09:48 | Left click Hardness 50. Type 100 on your keyboard and hit the enter key. |
09:57 | The specular area is reduced to a small circle on the preview sphere. |
10:04 | Again Left click Hardness 100. Type 10 on your keyboard and hit the enter key. |
10:13 | Now the specular area becomes larger and spreads over the preview sphere. |
10:20 | So these are the basic settings of the Material panel. |
10:25 | Rest of the settings will be covered in later tutorials. |
10:29 | Now you can go ahead and create a new file; |
10:33 | add a new material to the cube and change its colour and name to Blue. |
10:39 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
10:48 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
11:08 | The Spoken Tutorial Project |
11:11 | Conducts workshops using spoken tutorials. |
11:14 | Alsogives certificates to those who pass an online test. |
11:19 | For more details, please contact us contact@spoken-tutorial.org. |
11:25 | Thank you for joining us |
11:27 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha