Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-3/English-timed"
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{| border=1 | {| border=1 | ||
− | || ''' | + | || '''Time''' |
− | ||''Narration''' | + | ||'''Narration''' |
|- | |- | ||
− | | 00 | + | | 00:05 |
− | | Welcome to the series of Blender tutorials. | + | | Welcome to the series of '''Blender tutorials'''. |
|- | |- | ||
− | | 00 | + | | 00:09 |
− | | This tutorial is about the | + | | This tutorial is about the '''Properties window''' in '''Blender 2.59'''. |
|- | |- | ||
− | | 00 | + | | 00:16 |
− | | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | + | | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
|- | |- | ||
− | | 00 | + | | 00:28 |
− | | After watching this tutorial, we shall learn what is the Properties window; | + | | After watching this tutorial, we shall learn- what is the '''Properties window'''; |
|- | |- | ||
− | | 00 | + | | 00:35 |
− | | what are the''' Object constraints panel, Modifiers Panel and Object Data Panel''' in the Properties window; | + | | what are the''' Object constraints panel, Modifiers Panel''' and '''Object Data Panel''' in the 'Properties window'; |
|- | |- | ||
− | | 00 | + | | 00:44 |
− | | what are the various settings in the''' Object constraints panel, Modifiers Panel and Object Data Panel''' in the Properties window | + | | what are the various settings in the''' Object constraints panel, Modifiers Panel''' and '''Object Data Panel''' in the 'Properties window'. |
|- | |- | ||
− | | 00 | + | | 00:57 |
− | | I assume that you know the basic elements of the Blender interface. | + | | I assume that you know the basic elements of the '''Blender interface'''. |
|- | |- | ||
− | | 01 | + | | 01:01 |
− | | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | + | |If not then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''. |
|- | |- | ||
− | | 01 | + | | 01:10 |
− | | The Properties window is located on the right hand side of our screen. | + | | The '''Properties window''' is located on the right hand side of our screen. |
|- | |- | ||
− | | 01 | + | | 01:16 |
| We have already seen the first four panels of the Properties window and their settings in the previous tutorials. | | We have already seen the first four panels of the Properties window and their settings in the previous tutorials. | ||
Line 67: | Line 67: | ||
|- | |- | ||
− | | 01 | + | | 01:23 |
− | | | + | | Let's see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding. |
|- | |- | ||
− | | 01 | + | | 01:33 |
− | | Left click the | + | | Left click the left edge of the Properties window, hold and drag to the left. |
|- | |- | ||
− | | 01 | + | | 01:43 |
| We can see the options in the Properties window more clearly now. | | We can see the options in the Properties window more clearly now. | ||
Line 85: | Line 85: | ||
|- | |- | ||
− | |01 | + | |01:47 |
− | | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | + | | To learn how to resize the Blender windows see our tutorial - '''How to Change Window Types in Blender'''. |
|- | |- | ||
− | | 01 | + | | 01:57 |
| Go to the top row of the Properties window. | | Go to the top row of the Properties window. | ||
Line 97: | Line 97: | ||
|- | |- | ||
− | | 02 | + | | 02:03 |
| Left click the '''chain''' icon. This is the''' Object Constraints''' Panel. | | Left click the '''chain''' icon. This is the''' Object Constraints''' Panel. | ||
Line 103: | Line 103: | ||
|- | |- | ||
− | |02 | + | |02:12 |
− | | Left | + | | Left click''' Add constraint'''. This menu lists various object constraints. |
|- | |- | ||
− | |02 | + | |02:19 |
− | | | + | | Here are three main types of constraints –''' Transform, Tracking''' and '''Relationship'''. |
|- | |- | ||
− | | 02 | + | | 02:31 |
− | | '''Copy | + | | '''Copy Location''' constraint is used to copy one object’s location and set it to the other '''object'''. |
|- | |- | ||
− | | 02 | + | | 02:38 |
− | | Go to the '''3D view'''. Right click the ''' | + | | Go to the '''3D view'''. Right click the '''Lamp''' to select it. |
|- | |- | ||
− | | 02 | + | | 02:45 |
− | | Go back to the '''Object Constraints Panel''' | + | | Go back to the '''Object Constraints Panel'''. |
|- | |- | ||
− | | 02 | + | | 02:49 |
− | | Left Click ''' | + | | Left Click '''Add Constraint'''. |
|- | |- | ||
− | | 02 | + | | 02:52 |
− | | Select ''' | + | | Select '''Copy Location''' under '''Transform'''. |
|- | |- | ||
− | | 02 | + | | 02:57 |
− | | A new panel appears under the Add constraint menu bar. | + | | A new '''panel''' appears under the '''Add constraint''' menu bar. |
|- | |- | ||
− | | 03 | + | | 03:05 |
− | | This panel contains settings for the''' Copy | + | | This panel contains settings for the''' Copy Location '''constraint. |
|- | |- | ||
− | | 03 | + | | 03:06 |
− | | Do you see this white bar with the '''orange cube''' on the left in the copy location panel? | + | | Do you see this white bar with the '''orange cube''' on the left in the '''copy location panel'''? |
|- | |- | ||
− | | 03 | + | | 03:12 |
− | | This is the '''Target | + | | This is the '''Target''' bar. Here we add the name of our '''target object.''' |
|- | |- | ||
− | | 03 | + | | 03:21 |
− | | Left click the''' | + | | Left click the''' Target''' bar. |
|- | |- | ||
− | | 03 | + | | 03:24 |
− | | Select ''' | + | | Select '''Cube''' from the list. |
|- | |- | ||
− | | 03 | + | | 03:29 |
− | | The copy location constraint copies the location coordinates of the cube and applies it to the lamp. | + | | The '''copy location''' constraint copies the location coordinates of the '''cube''' and applies it to the '''lamp'''. |
|- | |- | ||
− | | 03 | + | | 03:37 |
− | | As a result, the lamp moves to the location of the cube. | + | | As a result, the '''lamp''' moves to the location of the '''cube'''. |
|- | |- | ||
− | | 03 | + | | 03:42 |
| Left click the ''' cross''' icon at the top right corner of the '''Copy location''' panel . | | Left click the ''' cross''' icon at the top right corner of the '''Copy location''' panel . | ||
Line 198: | Line 198: | ||
|- | |- | ||
− | | 03 | + | | 03:50 |
| The constraint is removed. The lamp moves back to its original location. | | The constraint is removed. The lamp moves back to its original location. | ||
Line 204: | Line 204: | ||
|- | |- | ||
− | | 03 | + | | 03:58 |
− | | So this is how an '''object constraint''' works. | + | | So, this is how an '''object constraint''' works. |
|- | |- | ||
− | | 04 | + | | 04:02 |
| We will be using '''object constraints''' many times in later tutorials. | | We will be using '''object constraints''' many times in later tutorials. | ||
Line 216: | Line 216: | ||
|- | |- | ||
− | | 04 | + | | 04:07 |
− | | For now, | + | | For now, let's move on to the next panel in the 'Properties window'. Go to the '''3D view'''. |
|- | |- | ||
− | | 04 | + | | 04:16 |
| Right click the '''cube''' to select it. | | Right click the '''cube''' to select it. | ||
Line 228: | Line 228: | ||
|- | |- | ||
− | | 04 | + | | 04:19 |
− | | Left click the next icon at the top row of the Properties window. | + | | Left click the next icon at the top row of the 'Properties window'. |
|- | |- | ||
− | | 04 | + | | 04:26 |
− | | This is the '''Modifiers | + | | This is the '''Modifiers''' panel . |
|- | |- | ||
− | | 04 | + | | 04:29 |
− | | A Modifier deforms the object without changing its original properties. Let me demonstrate. | + | | A '''Modifier''' deforms the object without changing its original properties. Let me demonstrate. |
|- | |- | ||
− | | 04 | + | | 04:36 |
| Go back to the '''Modifiers '''Panel. | | Go back to the '''Modifiers '''Panel. | ||
Line 252: | Line 252: | ||
|- | |- | ||
− | | 04 | + | | 04:40 |
− | | Left click '''ADD modifier'''. Here are three main types of modifiers - '''Generate, Deform and Simulate''' | + | | Left click '''ADD modifier'''. Here are three main types of modifiers - '''Generate, Deform''' and '''Simulate'''. |
|- | |- | ||
− | | 04 | + | | 04:54 |
− | | Left click''' Subdivision | + | | Left click''' Subdivision Surface''' at the bottom left corner of the menu. |
|- | |- | ||
− | | 05 | + | | 05:02 |
− | | The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar. | + | | The '''cube''' deforms into a distorted ball. A new '''panel''' has appeared under the '''Add modifier menu bar'''. |
|- | |- | ||
− | | 05 | + | | 05:10 |
− | | This panel shows settings for the Subdivision | + | | This panel shows settings for the '''Subdivision Surface modifier'''. |
|- | |- | ||
− | | 05 | + | | 05:16 |
− | | Left click '''View 1'''. | + | | Left click '''View 1'''. Type 3 on your keyboard and hit the '''Enter''' key. |
|- | |- | ||
− | | 05 | + | | 05:25 |
| Now the cube looks like a ball or sphere. | | Now the cube looks like a ball or sphere. | ||
Line 287: | Line 287: | ||
|- | |- | ||
− | | 05 | + | | 05:28 |
− | | We will learn about subdivision surface Modifiers in detail in later tutorials | + | | We will learn about '''subdivision surface Modifiers''' in detail in later tutorials. |
|- | |- | ||
− | |05 | + | |05:35 |
− | | Left click the''' cross''' icon at the top right corner of the Subdivision surface panel. | + | | Left click the '''cross''' icon at the top right corner of the '''Subdivision surface panel'''. |
|- | |- | ||
− | | 05 | + | | 05:43 |
− | | The modifier is removed. The cube changes back to its original form. | + | | The '''modifier''' is removed. The cube changes back to its original form. |
|- | |- | ||
− | | 05 | + | | 05:49 |
− | | So the modifier did not change the original properties of the cube. | + | | So, the modifier did not change the original properties of the cube. |
|- | |- | ||
− | | 05 | + | | 05:54 |
− | | We shall learn about other Modifiers in detail in later tutorials | + | | We shall learn about other Modifiers in detail in later tutorials. |
|- | |- | ||
− | | 05 | + | | 05:59 |
− | | Left click the '''inverted triangle''' icon at the top row of the Properties window. | + | | Left click the '''inverted triangle''' icon at the top row of the 'Properties window'. |
|- | |- | ||
− | | 06 | + | | 06:07 |
− | | This is the''' Object Data '''panel. | + | | This is the '''Object Data'''panel. |
|- | |- | ||
− | | 06 | + | | 06:10 |
| '''Vertex groups''' are used to group a set of selected vertices. | | '''Vertex groups''' are used to group a set of selected vertices. | ||
Line 335: | Line 335: | ||
|- | |- | ||
− | | 06 | + | | 06:15 |
− | | We shall see how to use '''Vertex | + | | We shall see how to use '''Vertex Groups''' in more advanced tutorials about animation in Blender. |
|- | |- | ||
− | |06 | + | |06:22 |
− | | '''Shape Keys''' are used to animate the object in edit mode. | + | | '''Shape Keys''' are used to animate the object in '''edit''' mode. |
|- | |- | ||
− | | 06 | + | | 06:28 |
− | | Do you see the''' plus | + | | Do you see the '''plus''' sign at the far right of the '''shape keys''' box? |
|- | |- | ||
− | | 06 | + | | 06:34 |
− | | This is used to | + | | This is used to add a new '''shape key''' to the object . |
|- | |- | ||
− | | 06 | + | | 06:39 |
− | | Left click the '''plus sign'''. The first key is''' Basis'''. | + | | Left click the '''plus''' sign at the far right of the '''shape keys''' box. The first key is''' Basis'''. |
|- | |- | ||
− | | 06 | + | | 06:50 |
| This key saves the original form of the object that we are going to animate. | | This key saves the original form of the object that we are going to animate. | ||
Line 371: | Line 371: | ||
|- | |- | ||
− | | 06 | + | | 06:55 |
| Hence, we cannot modify this key. | | Hence, we cannot modify this key. | ||
Line 377: | Line 377: | ||
|- | |- | ||
− | | 06 | + | | 06:58 |
− | | Left click the''' plus | + | | Left click the''' plus''' sign again to add another key. '''Key 1''' is the first key that can be modified. |
|- | |- | ||
− | | 07 | + | | 07:10 |
| Go to the '''3D view''' . | | Go to the '''3D view''' . | ||
Line 389: | Line 389: | ||
|- | |- | ||
− | | 07 | + | | 07:13 |
− | | Press''' tab''' on your keyboard to ''' | + | | Press''' tab''' on your keyboard to enter the '''Edit''' mode. |
|- | |- | ||
− | | 07 | + | | 07:18 |
− | | Press''' S''' to scale the cube. Drag your mouse. Left click to confirm scale | + | | Press''' S''' to '''scale''' the '''cube'''. Drag your '''mouse'''. Left click to confirm scale. |
|- | |- | ||
− | | 07 | + | | 07:29 |
− | | Press''' tab''' to go back to the Object mode. | + | | Press''' tab''' to go back to the '''Object mode'''. |
|- | |- | ||
− | | 07 | + | | 07:33 |
− | | The cube is back to its original size. So what happened to the scaling we did in the edit mode? | + | | The cube is back to its original size. So, what happened to the scaling we did in the edit mode? |
|- | |- | ||
− | | 07 | + | | 07:40 |
− | | Go back to the '''Shape | + | | Go back to the '''Shape Keys box''' in the '''Object Data panel'''. |
|- | |- | ||
− | | 07 | + | | 07:45 |
| '''Key 1''' is the active key and highlighted in '''blue'''. | | '''Key 1''' is the active key and highlighted in '''blue'''. | ||
Line 425: | Line 425: | ||
|- | |- | ||
− | | 07 | + | | 07:50 |
− | | On the right side is the value of the shape key. This value can be modified below. | + | | On the right side is the value of the '''shape key'''. This value can be modified below. |
|- | |- | ||
− | | 07 | + | | 07:57 |
| Left click Value''' 0.000'''. | | Left click Value''' 0.000'''. | ||
Line 437: | Line 437: | ||
|- | |- | ||
− | | 08 | + | | 08:03 |
− | | Type '''1''' on your key board and hit the ''' | + | | Type '''1''' on your key board and hit the '''Enter''' key. The cube is now scaled. |
|- | |- | ||
− | | 08 | + | | 08:12 |
| We can keep adding more shape keys and modifying the cube as we go. | | We can keep adding more shape keys and modifying the cube as we go. | ||
Line 449: | Line 449: | ||
|- | |- | ||
− | | 08 | + | | 08:17 |
− | | You will find me using the shape keys very often while animating in this series of Blender tutorials. | + | | You will find me using the '''shape keys''' very often while animating in this series of '''Blender tutorials'''. |
|- | |- | ||
− | | 08 | + | | 08:26 |
− | | Next setting is '''UV | + | | Next setting is '''UV Texture'''. This is used to modify the '''texture''' added to an '''object'''. |
|- | |- | ||
− | | 08 | + | | 08:33 |
| We will see this in detail in later tutorials. | | We will see this in detail in later tutorials. | ||
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|- | |- | ||
− | | 08 | + | | 08:38 |
| Now you can go ahead and create a new file; | | Now you can go ahead and create a new file; | ||
Line 473: | Line 473: | ||
|- | |- | ||
− | | 08 | + | | 08:42 |
− | | using Copy Location | + | | using '''Copy Location''' constraint, copy the location of the cube to the lamp; |
|- | |- | ||
− | | 08 | + | | 08:49 |
− | | using the Subdivision Surface modifier, change the cube into a sphere | + | | using the '''Subdivision Surface modifier''', change the cube into a sphere and animate the cube using shape keys. |
|- | |- | ||
− | | 09 | + | | 09:00 |
− | | This | + | | This tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT. |
|- | |- | ||
− | | 09 | + | | 09:09 |
− | | More information on the same is available at the following links oscar.iitb.ac.in | + | | More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
|- | |- | ||
− | | 09 | + | | 09:30 |
− | | The Spoken Tutorial | + | | The Spoken Tutorial project: |
|- | |- | ||
− | | 09 | + | | 09:32 |
− | | Conducts workshops using spoken tutorials | + | | Conducts workshops using spoken tutorials; |
|- | |- | ||
− | | 09 | + | | 09:35 |
| also gives certificates to those who pass an online test. | | also gives certificates to those who pass an online test. | ||
Line 515: | Line 515: | ||
|- | |- | ||
− | | 09 | + | | 09:40 |
− | | For more details, please contact us contact@spoken-tutorial.org | + | | For more details, please contact us to contact@spoken-tutorial.org |
|- | |- | ||
− | | 09 | + | | 09:47 |
| Thank you for joining us | | Thank you for joining us | ||
Line 527: | Line 527: | ||
|- | |- | ||
− | | 09 | + | | 09:49 |
− | | and this is Monisha from IIT Bombay signing off. | + | | and this is Monisha from IIT Bombay, signing off. |
|} | |} |
Latest revision as of 11:51, 22 December 2016
Time | Narration |
00:05 | Welcome to the series of Blender tutorials. |
00:09 | This tutorial is about the Properties window in Blender 2.59. |
00:16 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
00:28 | After watching this tutorial, we shall learn- what is the Properties window; |
00:35 | what are the Object constraints panel, Modifiers Panel and Object Data Panel in the 'Properties window'; |
00:44 | what are the various settings in the Object constraints panel, Modifiers Panel and Object Data Panel in the 'Properties window'. |
00:57 | I assume that you know the basic elements of the Blender interface. |
01:01 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
01:10 | The Properties window is located on the right hand side of our screen. |
01:16 | We have already seen the first four panels of the Properties window and their settings in the previous tutorials. |
01:23 | Let's see the next panels in the Properties window. First, we must resize our Properties window for better viewing and understanding. |
01:33 | Left click the left edge of the Properties window, hold and drag to the left. |
01:43 | We can see the options in the Properties window more clearly now. |
01:47 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender. |
01:57 | Go to the top row of the Properties window. |
02:03 | Left click the chain icon. This is the Object Constraints Panel. |
02:12 | Left click Add constraint. This menu lists various object constraints. |
02:19 | Here are three main types of constraints – Transform, Tracking and Relationship. |
02:31 | Copy Location constraint is used to copy one object’s location and set it to the other object. |
02:38 | Go to the 3D view. Right click the Lamp to select it. |
02:45 | Go back to the Object Constraints Panel. |
02:49 | Left Click Add Constraint. |
02:52 | Select Copy Location under Transform. |
02:57 | A new panel appears under the Add constraint menu bar. |
03:05 | This panel contains settings for the Copy Location constraint. |
03:06 | Do you see this white bar with the orange cube on the left in the copy location panel? |
03:12 | This is the Target bar. Here we add the name of our target object. |
03:21 | Left click the Target bar. |
03:24 | Select Cube from the list. |
03:29 | The copy location constraint copies the location coordinates of the cube and applies it to the lamp. |
03:37 | As a result, the lamp moves to the location of the cube. |
03:42 | Left click the cross icon at the top right corner of the Copy location panel . |
03:50 | The constraint is removed. The lamp moves back to its original location. |
03:58 | So, this is how an object constraint works. |
04:02 | We will be using object constraints many times in later tutorials. |
04:07 | For now, let's move on to the next panel in the 'Properties window'. Go to the 3D view. |
04:16 | Right click the cube to select it. |
04:19 | Left click the next icon at the top row of the 'Properties window'. |
04:26 | This is the Modifiers panel . |
04:29 | A Modifier deforms the object without changing its original properties. Let me demonstrate. |
04:36 | Go back to the Modifiers Panel. |
04:40 | Left click ADD modifier. Here are three main types of modifiers - Generate, Deform and Simulate. |
04:54 | Left click Subdivision Surface at the bottom left corner of the menu. |
05:02 | The cube deforms into a distorted ball. A new panel has appeared under the Add modifier menu bar. |
05:10 | This panel shows settings for the Subdivision Surface modifier. |
05:16 | Left click View 1. Type 3 on your keyboard and hit the Enter key. |
05:25 | Now the cube looks like a ball or sphere. |
05:28 | We will learn about subdivision surface Modifiers in detail in later tutorials. |
05:35 | Left click the cross icon at the top right corner of the Subdivision surface panel. |
05:43 | The modifier is removed. The cube changes back to its original form. |
05:49 | So, the modifier did not change the original properties of the cube. |
05:54 | We shall learn about other Modifiers in detail in later tutorials. |
05:59 | Left click the inverted triangle icon at the top row of the 'Properties window'. |
06:07 | This is the Object Datapanel. |
06:10 | Vertex groups are used to group a set of selected vertices. |
06:15 | We shall see how to use Vertex Groups in more advanced tutorials about animation in Blender. |
06:22 | Shape Keys are used to animate the object in edit mode. |
06:28 | Do you see the plus sign at the far right of the shape keys box? |
06:34 | This is used to add a new shape key to the object . |
06:39 | Left click the plus sign at the far right of the shape keys box. The first key is Basis. |
06:50 | This key saves the original form of the object that we are going to animate. |
06:55 | Hence, we cannot modify this key. |
06:58 | Left click the plus sign again to add another key. Key 1 is the first key that can be modified. |
07:10 | Go to the 3D view . |
07:13 | Press tab on your keyboard to enter the Edit mode. |
07:18 | Press S to scale the cube. Drag your mouse. Left click to confirm scale. |
07:29 | Press tab to go back to the Object mode. |
07:33 | The cube is back to its original size. So, what happened to the scaling we did in the edit mode? |
07:40 | Go back to the Shape Keys box in the Object Data panel. |
07:45 | Key 1 is the active key and highlighted in blue. |
07:50 | On the right side is the value of the shape key. This value can be modified below. |
07:57 | Left click Value 0.000. |
08:03 | Type 1 on your key board and hit the Enter key. The cube is now scaled. |
08:12 | We can keep adding more shape keys and modifying the cube as we go. |
08:17 | You will find me using the shape keys very often while animating in this series of Blender tutorials. |
08:26 | Next setting is UV Texture. This is used to modify the texture added to an object. |
08:33 | We will see this in detail in later tutorials. |
08:38 | Now you can go ahead and create a new file; |
08:42 | using Copy Location constraint, copy the location of the cube to the lamp; |
08:49 | using the Subdivision Surface modifier, change the cube into a sphere and animate the cube using shape keys. |
09:00 | This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
09:09 | More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
09:30 | The Spoken Tutorial project: |
09:32 | Conducts workshops using spoken tutorials; |
09:35 | also gives certificates to those who pass an online test. |
09:40 | For more details, please contact us to contact@spoken-tutorial.org |
09:47 | Thank you for joining us |
09:49 | and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Priyacst, Sandhya.np14, Sneha