Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-2/English-timed"
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{| border=1 | {| border=1 | ||
− | || ''' | + | || '''Time''' |
|| '''Narration''' | || '''Narration''' | ||
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|- | |- | ||
− | |00 | + | |00:04 |
− | |Welcome to the series of Blender | + | |Welcome to the series of '''Blender Tutorials'''. |
|- | |- | ||
− | |00 | + | |00:08 |
− | |This tutorial is about the properties window in Blender 2.59. | + | |This tutorial is about the '''properties window''' in '''Blender 2.59'''. |
|- | |- | ||
− | |00 | + | |00:15 |
− | |This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | + | |This '''script''' has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
|- | |- | ||
− | |00 | + | |00:28 |
− | |After watching this tutorial, we shall learn what is the Properties window; | + | |After watching this tutorial, we shall learn- what is the '''Properties''' window; |
|- | |- | ||
− | |00 | + | |00:35 |
− | |what are the '''scene panel, world panel and Object panel''' under the Properties window; | + | |what are the '''scene panel, world panel and Object panel''' under the '''Properties window'''; |
|- | |- | ||
− | |00 | + | |00:42 |
− | |what are the various | + | |what are the various '''setting'''s in the '''scene panel, world panel and Object panel''' under the '''Properties window'''. |
|- | |- | ||
− | |00 | + | |00:52 |
− | |I assume that you know the basic elements of the Blender interface. | + | |I assume that you know the basic elements of the '''Blender interface'''. |
|- | |- | ||
− | |00 | + | |00:57 |
− | |If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | + | |If not then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''. |
|- | |- | ||
− | |01 | + | |01:05 |
− | |The Properties window is located on the right hand side of our screen. | + | |The '''Properties''' window is located on the right hand side of our screen. |
|- | |- | ||
− | |01 | + | |01:11 |
− | |We have already seen the first panel of the Properties window and the settings in the previous tutorial. | + | |We have already seen the first panel of the 'Properties window' and the settings in the previous tutorial. |
|- | |- | ||
− | |01 | + | |01:17 |
− | | | + | |Let's see the next panels in the '''Properties window'''. |
|- | |- | ||
− | |01 | + | |01:21 |
− | |First, we must resize our Properties window for better viewing and understanding. | + | |First, we must '''resize''' our '''Properties window''' for better viewing and understanding. |
|- | |- | ||
− | |01 | + | |01:27 |
− | |Left click the left edge of the Properties window, hold and drag to the left. | + | |Left-click the left edge of the '''Properties window''', hold and drag to the left. |
|- | |- | ||
− | |01 | + | |01:37 |
− | |We can see the options in the Properties window more clearly now. | + | |We can see the options in the '''Properties window''' more clearly now. |
|- | |- | ||
− | |01 | + | |01:42 |
− | |To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | + | |To learn how to resize the '''Blender windows''', see our tutorial - '''How to Change Window Types in Blender'''. |
|- | |- | ||
− | |01 | + | |01:51 |
− | |Left click the second icon at the top row of the Properties window. This is the | + | |Left click the second '''icon''' at the top row of the Properties window. This is the '''Scene''' panel. |
|- | |- | ||
− | |02 | + | |02:02 |
|'''Camera''' is the active camera used for rendering the scene. | |'''Camera''' is the active camera used for rendering the scene. | ||
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|- | |- | ||
− | |02 | + | |02:08 |
|'''Units''' determines the scale of the objects in the scene. | |'''Units''' determines the scale of the objects in the scene. | ||
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|- | |- | ||
− | |02 | + | |02:14 |
|This is very useful and important for animating in Blender. | |This is very useful and important for animating in Blender. | ||
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|- | |- | ||
− | |02 | + | |02:20 |
− | |By default, '''Units''' is set to''' | + | |By default, '''Units''' is set to''' None''' and '''Degrees'''. |
|- | |- | ||
− | |02 | + | |02:26 |
− | |Left click '''Metric''' . Now all | + | |Left click '''Metric''' . Now all '''object'''s in our scene will be measured in metres. |
|- | |- | ||
− | |02 | + | |02:35 |
− | |Take a look at Gravity. | + | |Take a look at''' Gravity'''. |
|- | |- | ||
− | |02 | + | |02:38 |
− | |Notice that the | + | |Notice that the '''X-Y-Z''' units of '''gravity''' have changed to '''metres per second square''' |
|- | |- | ||
− | |02 | + | |02:46 |
− | |Gravity comes in use when we animate objects using Physics in Blender. | + | |'''Gravity''' comes in use when we '''animate''' objects using Physics in '''Blender'''. |
|- | |- | ||
− | |02 | + | |02:52 |
|We shall see that in later tutorials. | |We shall see that in later tutorials. | ||
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|- | |- | ||
− | |02 | + | |02:56 |
− | |Left click the third icon at the top row of the Properties window. | + | |Left click the third icon at the top row of the '''Properties window'''. |
|- | |- | ||
− | |03 | + | |03:03 |
− | |This is the''' World panel'''. Here we can change the world settings or background | + | |This is the''' World panel'''. Here, we can change the '''world''' settings or '''background setting'''s of Blender. |
|- | |- | ||
− | |03 | + | |03:12 |
− | |Left click '''Blend Sky'''. The | + | |Left click '''Blend Sky'''. The '''Preview''' changes to '''gradient''' colour. |
|- | |- | ||
− | |03 | + | |03:21 |
− | | But the 3D view looks the same. So how do we know that the background has actually changed? | + | | But the '''3D view''' looks the same. So, how do we know that the background has actually changed? |
|- | |- | ||
− | |03 | + | |03:30 |
|Press''' F12''' to render the active camera view. | |Press''' F12''' to render the active camera view. | ||
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|- | |- | ||
− | |03 | + | |03:36 |
− | | Now we can see the change in the background. | + | | Now, we can see the change in the background. |
|- | |- | ||
− | |03 | + | |03:40 |
− | |Close the Render Display. | + | |Close the '''Render Display'''. |
|- | |- | ||
− | |03 | + | |03:46 |
− | |Left click Zenith colour | + | |Left click '''Zenith colour'''. Choose a colour from the''' menu'''. I am selecting white. |
|- | |- | ||
− | |03 | + | |03:58 |
− | | Now the background will be rendered with a black and white gradient. | + | | Now, the background will be rendered with a black and white gradient. |
|- | |- | ||
− | |04 | + | |04:03 |
− | |Other settings in the World panel are - '''Ambient Occlusion, | + | |Other settings in the''' World panel''' are - '''Ambient Occlusion, Environment Lighting, Indirect Lighting, Gather, Mist, Stars'''. |
|- | |- | ||
− | |04 | + | |04:21 |
| These settings will be covered in more advanced tutorials about lighting in Blender. | | These settings will be covered in more advanced tutorials about lighting in Blender. | ||
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|- | |- | ||
− | |04 | + | |04:29 |
− | |Left click the fourth | + | |Left-click the fourth icon at the top row of the 'Properties window'. |
|- | |- | ||
− | |04 | + | |04:37 |
− | |This is the '''Object | + | |This is the '''Object '''Panel. Here are the settings for the active object. |
|- | |- | ||
− | |04 | + | |04:45 |
− | |By default, the | + | |By default, the '''Cube''' is the active object. So, all the settings here are for the cube. |
|- | |- | ||
− | |04 | + | |04:54 |
− | |Transform determines the location, rotation and scale of the active object. | + | |'''Transform''' determines the '''location, rotation''' and '''scale''' of the active '''object'''. |
|- | |- | ||
− | |05 | + | |05:04 |
− | |Left click '''X 0''' under | + | |Left click '''X 0''' under '''Location'''. Type''' 1''' on your keyboard and press '''Enter'''. |
|- | |- | ||
− | |05 | + | |05:14 |
− | |The cube moves forward by''' 1 unit''' on the | + | |The '''cube''' moves forward by''' 1 unit''' on the X-axis. |
|- | |- | ||
− | |05 | + | |05:20 |
− | |So this is how we can use the Object panel to move, rotate and scale the active object. | + | |So, this is how we can use the '''Object panel''' to move, rotate and scale the active object. |
|- | |- | ||
− | |05 | + | |05:28 |
− | |This is very useful while animating | + | |This is very useful while animating key-frames in Blender. |
|- | |- | ||
− | |05 | + | |05:35 |
− | |Right click''' Camera''' in the 3D view. | + | |Right click''' Camera''' in the 3D-view. |
|- | |- | ||
− | |05 | + | |05:40 |
− | | Notice how the units for | + | | Notice how the units for '''Location, Rotation''' and '''Scale''' under '''Transform''' in the 'Object Panel' have changed. |
− | |- | + | |- |
− | |05 | + | |05:50 |
|These are the settings for the selected camera. | |These are the settings for the selected camera. | ||
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|- | |- | ||
− | |05 | + | |05:55 |
− | |Next setting is''' Relations'''. Here we can specify the ''' | + | |Next setting is''' Relations'''. Here, we can specify the '''Layer''' and '''Parent''' for an active object. |
|- | |- | ||
− | |06 | + | |06:07 |
− | |Left click the ''' | + | |Left click the second '''square''' under '''Layers'''. The camera is now hidden. |
|- | |- | ||
− | |06 | + | |06:13 |
− | | | + | |In fact, it has been moved to the second '''layer'''. Since the '''layer''' is hidden, the camera gets hidden too. |
|- | |- | ||
− | |06 | + | |06:23 |
− | |Go to '''View''' at the bottom left corner of the 3D view. Left click to open the '''menu'''. | + | |Go to '''View''' at the bottom left corner of the 3D-view. Left-click to open the '''menu'''. |
|- | |- | ||
− | |06 | + | |06:32 |
− | | Select''' | + | | Select''' Show All Layers'''. The camera can be seen again in the 3D-view. |
|- | |- | ||
− | |06 | + | |06:42 |
− | |Layers is very useful when working with | + | |'''Layers''' is very useful when working with multiple objects in one '''scene'''. |
|- | |- | ||
− | |06 | + | |06:50 |
− | |Left click '''Parent''' under Relations in the Object Panel. | + | |Left click '''Parent''' under '''Relations''' in the 'Object Panel'. |
|- | |- | ||
− | |06 | + | |06:55 |
− | |Parent is the most important animation tool used in all 3D animation softwares. | + | |'''Parent''' is the most important '''animation tool''' used in all '''3D- animation''' softwares. |
|- | |- | ||
− | |07 | + | |07:03 |
− | |We will use this a lot in the Blender Animation tutorials. | + | |We will use this a lot in the '''Blender Animation tutorials'''. |
|- | |- | ||
− | |07 | + | |07:10 |
− | |Select | + | |Select '''Cube'''. |
|- | |- | ||
− | |07 | + | |07:13 |
− | |The Camera has been parented to the cube. | + | |The Camera has been parented to the '''cube'''. |
|- | |- | ||
− | |07 | + | |07:16 |
− | |The cube is the parent object and the camera is the child object. | + | |The cube is the '''parent object''' and the camera is the '''child object'''. Let's see what this means. |
|- | |- | ||
− | |07 | + | |07:24 |
− | |Right click to select the cube in the 3D view | + | |Right-click to select the '''cube''' in the 3D-view. |
|- | |- | ||
− | |07 | + | |07:28 |
− | |Left click the blue handle, hold and move your mouse up and down. | + | |Left click the '''blue handle''', hold and move your '''mouse''' up and down. |
|- | |- | ||
− | |07 | + | |07:36 |
− | |The camera moves up and down | + | |The camera moves up and down along with the cube. |
|- | |- | ||
− | |07 | + | |07:44 |
|Left click on screen to confirm a new location for the cube. | |Left click on screen to confirm a new location for the cube. | ||
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|- | |- | ||
− | |07 | + | |07:51 |
− | |Right click Camera in the 3D view. Now go back to Parent in the Object Panel. | + | |Right click '''Camera''' in the 3D-view. Now, go back to '''Parent''' in the '''Object Panel'''. |
|- | |- | ||
− | |08 | + | |08:02 |
− | |Left click''' Parent'''. Press '''Backspace''' on your keyboard and hit the ''' | + | |Left click''' Parent'''. Press '''Backspace''' on your keyboard and hit the '''Enter''' key. |
|- | |- | ||
− | |08 | + | |08:11 |
|The camera is no longer parented to the cube. | |The camera is no longer parented to the cube. | ||
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|- | |- | ||
− | | 08 | + | | 08:15 |
− | | It snaps back to its original position in the 3D view while the cube remains in the new position. | + | | It snaps back to its original position in the 3D-view while the cube remains in the new position. |
|- | |- | ||
− | |08 | + | |08:22 |
| This means that parenting does not change the original transform settings of the child object. | | This means that parenting does not change the original transform settings of the child object. | ||
Line 416: | Line 415: | ||
|- | |- | ||
− | |08 | + | |08:29 |
− | |So, in this tutorial we have covered | + | |So, in this tutorial we have covered '''Scene panel,''' '''World panel''' and '''Object panel''' under the '''Properties window'''. |
|- | |- | ||
− | |08 | + | |08:39 |
− | |The rest of the panels shall be covered in the next tutorial. | + | |The rest of the '''panels''' shall be covered in the next tutorial. |
|- | |- | ||
− | |08 | + | |08:45 |
− | |Now, go ahead and create a new Blend file. Change | + | |Now, go ahead and create a new '''Blend file'''. Change '''Scene units''' to '''Metric'''. |
|- | |- | ||
− | |08 | + | |08:52 |
− | |Change | + | |Change '''World''' colour to '''Blend Sky''', '''Red''' and '''black'''. |
|- | |- | ||
− | |08 | + | |08:58 |
− | |This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | + | |This Tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT. |
|- | |- | ||
− | |09 | + | |09:08 |
− | |More information on the same is available at the following links oscar.iitb.ac.in | + | |More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
|- | |- | ||
− | |09 | + | |09:28 |
− | |The Spoken Tutorial | + | |The Spoken Tutorial project: |
|- | |- | ||
− | |09 | + | |09:30 |
|Conducts workshops using spoken tutorials. | |Conducts workshops using spoken tutorials. | ||
Line 464: | Line 463: | ||
|- | |- | ||
− | |09 | + | |09:33 |
|Also gives certificates to those who pass an online test. | |Also gives certificates to those who pass an online test. | ||
Line 470: | Line 469: | ||
|- | |- | ||
− | |09 | + | |09:38 |
− | |For more details, please contact us contact@spoken-tutorial.org | + | |For more details, please contact us at- contact@spoken-tutorial.org |
|- | |- | ||
− | |09 | + | |09:45 |
|Thanks for joining us | |Thanks for joining us | ||
Line 482: | Line 481: | ||
|- | |- | ||
− | |09 | + | |09:47 |
− | |and this is Monisha from IIT Bombay signing off. | + | |and this is Monisha from IIT Bombay, signing off. |
|} | |} |
Latest revision as of 11:55, 22 December 2016
Time | Narration |
00:04 | Welcome to the series of Blender Tutorials. |
00:08 | This tutorial is about the properties window in Blender 2.59. |
00:15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
00:28 | After watching this tutorial, we shall learn- what is the Properties window; |
00:35 | what are the scene panel, world panel and Object panel under the Properties window; |
00:42 | what are the various settings in the scene panel, world panel and Object panel under the Properties window. |
00:52 | I assume that you know the basic elements of the Blender interface. |
00:57 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
01:05 | The Properties window is located on the right hand side of our screen. |
01:11 | We have already seen the first panel of the 'Properties window' and the settings in the previous tutorial. |
01:17 | Let's see the next panels in the Properties window. |
01:21 | First, we must resize our Properties window for better viewing and understanding. |
01:27 | Left-click the left edge of the Properties window, hold and drag to the left. |
01:37 | We can see the options in the Properties window more clearly now. |
01:42 | To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender. |
01:51 | Left click the second icon at the top row of the Properties window. This is the Scene panel. |
02:02 | Camera is the active camera used for rendering the scene. |
02:08 | Units determines the scale of the objects in the scene. |
02:14 | This is very useful and important for animating in Blender. |
02:20 | By default, Units is set to None and Degrees. |
02:26 | Left click Metric . Now all objects in our scene will be measured in metres. |
02:35 | Take a look at Gravity. |
02:38 | Notice that the X-Y-Z units of gravity have changed to metres per second square |
02:46 | Gravity comes in use when we animate objects using Physics in Blender. |
02:52 | We shall see that in later tutorials. |
02:56 | Left click the third icon at the top row of the Properties window. |
03:03 | This is the World panel. Here, we can change the world settings or background settings of Blender. |
03:12 | Left click Blend Sky. The Preview changes to gradient colour. |
03:21 | But the 3D view looks the same. So, how do we know that the background has actually changed? |
03:30 | Press F12 to render the active camera view. |
03:36 | Now, we can see the change in the background. |
03:40 | Close the Render Display. |
03:46 | Left click Zenith colour. Choose a colour from the menu. I am selecting white. |
03:58 | Now, the background will be rendered with a black and white gradient. |
04:03 | Other settings in the World panel are - Ambient Occlusion, Environment Lighting, Indirect Lighting, Gather, Mist, Stars. |
04:21 | These settings will be covered in more advanced tutorials about lighting in Blender. |
04:29 | Left-click the fourth icon at the top row of the 'Properties window'. |
04:37 | This is the Object Panel. Here are the settings for the active object. |
04:45 | By default, the Cube is the active object. So, all the settings here are for the cube. |
04:54 | Transform determines the location, rotation and scale of the active object. |
05:04 | Left click X 0 under Location. Type 1 on your keyboard and press Enter. |
05:14 | The cube moves forward by 1 unit on the X-axis. |
05:20 | So, this is how we can use the Object panel to move, rotate and scale the active object. |
05:28 | This is very useful while animating key-frames in Blender. |
05:35 | Right click Camera in the 3D-view. |
05:40 | Notice how the units for Location, Rotation and Scale under Transform in the 'Object Panel' have changed. |
05:50 | These are the settings for the selected camera. |
05:55 | Next setting is Relations. Here, we can specify the Layer and Parent for an active object. |
06:07 | Left click the second square under Layers. The camera is now hidden. |
06:13 | In fact, it has been moved to the second layer. Since the layer is hidden, the camera gets hidden too. |
06:23 | Go to View at the bottom left corner of the 3D-view. Left-click to open the menu. |
06:32 | Select Show All Layers. The camera can be seen again in the 3D-view. |
06:42 | Layers is very useful when working with multiple objects in one scene. |
06:50 | Left click Parent under Relations in the 'Object Panel'. |
06:55 | Parent is the most important animation tool used in all 3D- animation softwares. |
07:03 | We will use this a lot in the Blender Animation tutorials. |
07:10 | Select Cube. |
07:13 | The Camera has been parented to the cube. |
07:16 | The cube is the parent object and the camera is the child object. Let's see what this means. |
07:24 | Right-click to select the cube in the 3D-view. |
07:28 | Left click the blue handle, hold and move your mouse up and down. |
07:36 | The camera moves up and down along with the cube. |
07:44 | Left click on screen to confirm a new location for the cube. |
07:51 | Right click Camera in the 3D-view. Now, go back to Parent in the Object Panel. |
08:02 | Left click Parent. Press Backspace on your keyboard and hit the Enter key. |
08:11 | The camera is no longer parented to the cube. |
08:15 | It snaps back to its original position in the 3D-view while the cube remains in the new position. |
08:22 | This means that parenting does not change the original transform settings of the child object. |
08:29 | So, in this tutorial we have covered Scene panel, World panel and Object panel under the Properties window. |
08:39 | The rest of the panels shall be covered in the next tutorial. |
08:45 | Now, go ahead and create a new Blend file. Change Scene units to Metric. |
08:52 | Change World colour to Blend Sky, Red and black. |
08:58 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
09:08 | More information on the same is available at the following links: oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
09:28 | The Spoken Tutorial project: |
09:30 | Conducts workshops using spoken tutorials. |
09:33 | Also gives certificates to those who pass an online test. |
09:38 | For more details, please contact us at- contact@spoken-tutorial.org |
09:45 | Thanks for joining us |
09:47 | and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Jyotisolanki, Kavita salve, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha