Synfig/C2/Bouncing-ball-animation/English-timed

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Time Narration
00:01 Welcome to the Spoken Tutorial on “Bouncing Ball animation” using Synfig.
00:06 In this tutorial, we will learn about the interface of Synfig.
00:12 We will also learn to: draw basic shapes and fill color,
00:16 add keyframes and waypoints,
00:19 do a ball animation with squash effect,
00:22 render the output in gif format.
00:26 To record this tutorial, I am using:

Ubuntu Linux 14.04 Operating system,

Synfig version 1.0.2

00:37 Go to Dash home and type Synfig.
00:40 You can open Synfig by clicking on the logo.
00:44 This is the interface of Synfig.
00:46 The Menu bar is located at the top.
00:50 The standard toolbar is located below the Menu bar. Here, we will find some of the shortcut and handles options.
00:58 This is followed by horizontal and vertical rulers.
01:02 The Tool box is located on the left side of the interface.
01:06 Just below the Tool box, notice there are two boxes.
01:10 The upper box is in black color. And the tool-tip says it is the Outline color.
01:16 The lower box is in white color. And the tool-tip says it is the Fill color.
01:21 In the center, is the canvas. This is where we will do our animation.
01:27 Below the canvas, is the Animation panel.
01:30 Here, we can see the buttons that are related to animation.
01:35 At the bottom left of the interface, is the Parameters panel.
01:39 Parameters will be visible once we create an object on the canvas.
01:43 Next to this, is the Keyframes panel. Here we will add the keyframes.
01:49 On the right of this panel, we can find the Time track panel.
01:54 Here, we will be able to see the waypoints and the key frame indications of the animation.
02:01 Waypoints will be visible once we create an animation on the canvas.
02:05 At the right bottom of the interface, is the Layers panel.
02:10 Above the Layers panel, we can see the Tool options panel.
02:14 And above this panel, you can find Canvas browser,
02:19 Palette editor,
02:21 Navigator and Info panels.
02:24 We can get accustomed to using all these, as we go along.
02:28 Now, let us start with our first animation.
02:31 First, we will create a background.
02:34 Go to Tool box. Click on the Rectangle tool.
02:37 Notice the change in the Tool options panel.
02:41 Under the Layer Type, we can see many icons.
02:44 Select Create a region layer icon. For this demo, we will leave the other settings as it is.
02:51 Now draw a rectangle covering 3/4th of the canvas, as demonstrated.
02:57 Please note that the default fill color is white which implies that if we draw outside the canvas, it will be difficult to spot the object.
03:07 Notice that a layer is created in the Layers Panel.
03:11 Synfig gives it a name, by default. Here it says “Rectangle060Region”.
03:18 Giving meaningful names to layers is always a good practice.
03:21 It helps us to locate a particular object from among the long list of layers.
03:28 You will appreciate this more when we create complicated animations.
03:32 Come back to the Synfig interface.
03:35 I will change this default layer name to Sky.
03:39 So, click on the name, type Sky and press Enter.
03:43 The name of the layer is now sky.
03:46 Please note that the cursor is very sensitive. Hence, avoid clicking randomly to prevent duplication of the previous action.
03:55 The parameters for the rectangle are created in the Parameters panel.
04:00 Locate the Color parameter and double-click on the Value column. Immediately, a dialog box appears.
04:08 Change the color to blue by dragging the RGB scrollers.
04:13 Now, close this dialog box.
04:15 Next, click on the Transform tool.
04:19 Then click outside the canvas to deselect the Sky layer.
04:24 Now again select the Rectangle tool.
04:26 Create another rectangle in the lower part of the canvas.
04:31 Change the layer name to Ground and the color to green, as shown earlier.
04:40 Select the Transform tool and click outside the canvas to deselect the layer.
04:46 Next, let us draw a ball. In the Toolbox, click on the Circle tool.
04:52 Under the Layer Type, Create a region layer should be selected.
04:57 Click on the top part of the canvas and draw a circle.
05:01 In the Layers panel, rename the layer as Ball, as shown earlier.
05:07 Change the color to red.
05:11 Let us now start animating the ball. Select the Transform tool.
05:16 In the Animation panel, click on Turn on animate editing mode icon.
05:22 The red rectangle border that appears on the screen, indicates that we are in Animation mode.
05:29 Enter 9 on the current frame box. Press Enter.
05:34 Next, click on the Keyframes panel.
05:36 Here, click on the green plus sign icon to add a new keyframe.
05:41 Select the ball on the canvas.
05:44 Notice a green dot in the centre of the ball.
05:47 Drag this green dot to move the ball to the bottom of the canvas.
05:52 Move the ball a little above the ground as demonstrated.
05:55 Use shift key to move in a straight path while dragging.
05:59 Observe waypoints are created on the Time track panel.
06:04 Let’s go to the 11th frame. Once again, add a new keyframe as shown earlier.
06:12 Move the ball a little down such as the ball touches the ground.
06:16 Notice orange and yellow dots around the ball. These are known as handles.
06:22 Resize the ball as demonstrated, using the orange dots in the handles, to give a squashed effect.
06:31 Move the Time cursor to the 13th frame.
06:36 Select the 9th frame on the Keyframes panel.
06:39 Click on Duplicate icon at the bottom.
06:43 Move the Time cursor to the 24th frame.
06:46 Select the zeroth frame on the Keyframes panel.
06:50 Again, click on the Duplicate icon at the bottom.
06:53 Go to the zeroth frame. Click outside the canvas to deselect the ball.
06:59 Click on the Play button to see the animation that we created.
07:04 Now click on the Pause buton
07:07 Lastly, let us save the file.
07:09 Go to File and click on Save. I will save in Desktop.
07:14 Synfig gives the file a default name as you can see here.
07:18 I will change this name to Bouncing-ball.
07:22 Observe that the available Synfig file extensions are dot sifz, dot sif, dot sfg.
07:31 I will select dot sifz format.
07:34 Click on Save. Let us now render the animation.
07:39 Go to File and click on Render.
07:42 Render settings dialog box opens up.
07:45 Give a suitable filename as per your preference with .gif extension.
07:50 Click on Choose button to select the location to save.
07:54 I will choose Desktop and then click on OK.
07:57 Click on Target drop down menu and select Magick++.
08:03 Increase the Quality to maximum, i.e. 9, by clicking on the plus sign. This value should never be below 3.
08:11 Leave the Image settings as it is.
08:14 Click on the Time tab. Here, the frame rate should be 24 fps.
08:20 This will give a smooth animation without jerks.
08:24 Change the End Time to 24, since our animation ends at the 24th second. Press Enter.
08:31 Lastly, click on the Render button at the bottom. It may take a few seconds to render the output.
08:38 Now, let me go to the Desktop which is where I saved my .gif file.
08:44 We can play the animation using Firefox or any web browser.
08:48 Please note you don’t need internet connection to play this animation.
08:54 With this, we have come to the end of this tutorial.
08:57 Let us summarize.
08:59 In this tutorial, we have learnt about the interface of Synfig.
09:03 We also learnt to: draw basic shapes and fill color,
09:07 add keyframes and waypoints,
09:10 do a ball animation with squash effect,
09:13 Render the output in gif format.
09:16 Here is an assignment for you. Create a ball animation in a slanting path.
09:23 Your completed assignment should look like this.
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