Blender/C2/Types-of-Windows-Properties-Part-5/English
From Script | Spoken-Tutorial
Title of script: Types of Windows - Properties Part 5
Author: Bhanu Prakash, Sneha Deorukhkar and Monisha Banerjee
Keywords: Render, Scene, World, Object, Object constraints, Modifiers, Object Data, Material, Texture, Particles and Physics
Reviewers: Namita Lobo, Leena Mulye
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Slide 1 | Welcome to the series of Blender tutorials. This tutorial is about the properties window in Blender 2.59. This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
Slide 2 | After watching this tutorial, we shall learn what is the Properties window; what is the Texture panel in the Properties window; what are the various settings in the Texture panel of the Properties window |
Slide 5 | For this tutorial, I am using Windows XP operating system. |
I assume that you know the basic elements of the Blender interface. If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | |
Blender interface on screen. Hover on Property window right side of the screen. | The Properties window is located on the right hand side of our screen. We have already seen the first few panels of the Properties window and their settings in the previous tutorial. Lets see the next panel in the Properties window. First, we must resize our Properties window for better viewing and understanding. |
Left click the left edge, hold and drag it to the left | Left click the left edge of the Properties window, hold and drag to the left. We can see the options in the Properties window more clearly now. To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
Go to the top row of the Properties window. | Go to the top row of the Properties window. |
Left click Texture. | Left click the checkered square icon at the top row of the Properties window. This is the Texture panel. Here we can add a texture to the active material of the active object. |
Hover on Cube>White>Tex | Just below the Texture icon, we can see the links displayed. Cube to White to Tex. This means that the active object is the cube. White is the cube's active material. Tex is the White material's active texture. There are three types of textures - |
Hover on the three icons at the top left corner of the texture panel. | Material Textures. World Textures. And Brush Textures. We shall see Material textures in this tutorial. World textures and brush textures will be covered in later tutorials. |
Hover on Texture slot box | This is the texture slot box. By default, one texture is enabled for the active material. It is highlighted in blue. |
Left click the check box at the far right of the highlighted Texture | Left click the check box at the far right of the highlighted Texture. Now the texture is disabled. |
Left click the check box again. | Left click the check box again. It is enabled again. Next to the check box is a vertical scroll bar |
Left click and hold the vertical scroll. Drag your mouse downwards | Left click and hold the vertical scroll. Drag your mouse downwards. Now you can see all the texture slots available for the current material. Each slot is represented by a checkered square. |
Scroll back to the active texture | Scroll back to the active texture. |
Hover on the up and down arrows on the right of the texture panel | The up and down arrows are used to move the textures up and down in the texture slot box. |
Left click the down arrow. | Left click the down arrow. The active texture moves to the second texture slot |
Left click the up arrow | Left click the up arrow. the active texture moves back to the first slot. |
Hover on black down arrow | Below the up and down arrows is another black down arrow. |
Left click the black down arrow | Left click the black down arrow. A menu appears. |
Left click Copy Texture slot settings | Left click Copy Texture slot settings |
Left click the second texture slot in the box | Left click the second texture slot in the box. It gets highlighted in blue. |
Left click the black down arrow again | Left click the black down arrow again. |
Left click Paste Texture slot settings | Left click Paste Texture slot settings. A new texture has appeared in the second texture slot, with the same settings as the first texture. |
Left click the cross sign at the right of the Texture name bar below the slot box | Left click the cross sign at the right of the Texture name bar below the slot box. The second texture is removed. Its settings are gone as well. A new button with a plus sign has appeared. |
Left click the new button | Left click the new button. A new texture has appeared in the second texture slot. So this is another way to add a new texture. Notice how the checkered square on the left of the second texture has changed to a different image. |
Hover on texture preview window | A preview window has appeared below. It shows the preview of the active texture. lets rename this texture. |
Left click the texture name bar below the slot box | Left click the texture name bar below the slot box |
Type Bump on your keyboard and hit the enter key | Type Bump on your keyboard and hit the enter key. |
Left click the checkered square to the left of the name bar | Left click the checkered square to the left of the name bar. This is the Texture menu. All textures used in the Scene are listed here. |
Hover on Clouds | Below the name bar is the type bar. By default, every new texture displays the clouds texture. |
Left click Clouds | Left click Clouds. This is the Type menu. Here all types of textures supported by Blender are listed. Wood, Voxel data, voronoi, etc. To select any texture type just left click on it. For now I am keeping the Clouds texture. |
Hover on Preview | This is the texture preview window. There three display options here. |
Hover on Texture | Texture. By default, this display is always selected. |
Left click Material | Left click Material. This shows the preview of the texture over the material. |
Left click both | Left click Both. As the name suggests, both texture and material displays are visible side by side now. |
Left click Show Alpha | Left click Show Alpha. Now the texture has become transparent. This is used for materials like glass and water. For now let's switch it off. |
Left click Show Alpha again | Left click Show Alpha again |
Hover on Influence | Next setting is Influence. There are various options here that help the texture influence the material in four main areas. |
Hover on Diffuse, Shading, Specular and Normal. | Diffuse, Shading, Specular and Geometry. By default, Colour under Diffuse is enabled. |
Left click the checkbox to the left of the colour bar | Left click the checkbox to the left of the colour bar. Colour is now disabled. The texture colour no longer influences the Material Diffuse colour. |
Go to Geometry. Left click the check box next to Normal. | Go to Geometry. Left click the check box next to Normal. Now the Normal of the texture influences the Geometry of the Material. You can see the result in the preview window. All over the preview sphere the clouds are spread as small bumps. |
Hover on Blend | Blend controls how the texture blends with the material. By default, it is set as MIX. |
Left click Mix | Left click Mix. This menu lists all the texture Blend types supported by Blender. |
Hover on the pink bar | Do you see this pink colour bar under RGB to intensity? This is the default texture colour. Right now it is not influencing the material colour because remember we disabled the colour option under Influence. |
Left click the pink colour. | Left click the pink colour. A colour menu appears. Here we can select any colour for our texture. For now, lets leave it as pink because we are not using the texture colour. |
Hover on Bump mapping | Bump mapping determines how the normal of the texture affects the Geometry of the material. Default is the current method of bump mapping. |
Left click Default | Left click Default. This menu lists the different methods of bump mapping. |
Hover on Best quality, default, compatible and original | Best quality, default, compatible and original. |
Left click compatible | Left click compatible. The bump influence is increased. |
Hover on Clouds | Next setting is Clouds. Here are various options for the clouds texture. |
Hover on Greyscale | Greyscale displays the textures in greyscale mode. |
Left click colour | Left click colour. Now the texture in the preview window is displayed in a mix of colours. But the colour has no effect on the material. |
Hover on noise | Noise determines the distortion of the clouds texture. |
Hover on Soft | Soft noise is the default distortion. |
Left click Hard | Left click Hard. now the preview window shows hard black outlines in the clouds texture. At the same time, the bumps on the material have become deeper. This is hard noise. |
Hover on Basis | Basis is the base or source of the noise in the clouds texture. |
Left click Blender original | Left click Blender original. Here is the Noise basis menu. This shows a list of all supported noise bases in Blender. |
Left click Voronoi crackle | Left click Voronoi crackle. You can see the change in the preview window. So this is how Noise basis affects the clouds texture. |
Hover on Size, Nabla and depth | Size, Nabla and depth control the characteristics of the noise in the clouds texture. |
Hover on Particles and Physics | The last two icons at the top row of the Properties panel are Particles and Physics. These shall be covered in more advanced tutorials when we use Particles and Physics in our animation. |
Go to the 3D view | Go to the 3D view |
Right click to select the Lamp | Right click to select the Lamp. Notice how the icons at the top row of the Properties panel have now changed. Some icons have been replaced while others have been removed. |
Right click Camera in the 3D view | Right click Camera in the 3D view. Again, you can see how the icons at the top row of the Properties panel have changed. This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view. |
So, this completes our tutorial on the Properties window. | |
Slide 6 | Now you can go ahead and create a new file; add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise. |
Slide 9 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
The Spoken Tutorial Project Conducts workshops using spoken tutorials Gives certificates to those who pass an online test. For more details, please contact us contact@spoken-tutorial.org Thank you for joining us |
Slide 15 | and this is Monisha from IIT Bombay signing off. |