Blender/C2/Types-of-Windows-Properties-Part-2/English

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Title of script: Types of Windows - Properties Part 2

Author: Bhanu Prakash, Sneha Deorukhkar and Monisha Banerjee

Keywords: Render, Scene, World, Object, Object constraints, Modifiers, Object Data, Material, Texture, Particles and Physics

Reviewers: Namita Lobo, Leena Mulye


Click here for slides


Visual Cue
Narration
Slide 1 Welcome to the series of Blender tutorials. This tutorial is about the properties window in Blender 2.59. This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
Slide 2 After watching this tutorial, we shall learn what is the Properties window; what are the scene panel, world panel and Object panel under the Properties window; what are the various settings in the scene panel, world panel and Object panel under the Properties window
Slide 5 For this tutorial, I am using Windows XP operating system.
I assume that you know the basic elements of the Blender interface. If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
Hover on Properties window The Properties window is located on the right hand side of our screen. We have already seen the first panel of the Properties window and the settings in the previous tutorial. Lets see the next panels in the Properties window.
First, we must resize our Properties window for better viewing and understanding.
Left click the left edge, hold and drag it to the left Left click the left edge of the Properties window, hold and drag to the left. We can see the options in the Properties window more clearly now. To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
Left click scene icon Left click the second icon at the top row of the Properties window. This is the scene panel.
Hover on Camera Camera is the active camera used for rendering the scene.
Hover on Units Units determines the scale of the objects in the scene. This is very useful and important for animating in Blender. By default, Units is set to none and degrees.
Go to View at the bottom left corner of the 3D view Go to View at the bottom left corner of the 3D view
Left click to open the View menu Left click to open the View menu
Left click Properties. Left click Properties. For keyboard shortcut, press N. A new panel has appeared at the right edge of the 3D view. This is the extra Object Transform panel. It is always hidden by default in Blender.
Left click Metric in the Scene panel. Left click Metric in the Scene panel. Now all objects in our scene will be measured in metres.
Left click Metric in the Scene panel. Left click Metric in the Scene panel. Now all objects in our scene will be measured in metres.
Hover on extra Object Transform panel in the 3D view Notice the change in the Object Transform panel. The units are now displayed in metres and degrees.
Left click Radians next to Degrees in the Scene panel Left click Radians next to Degrees in the Scene panel
Hover on Rotation in the Object Transform panel The Rotation units will now be measured in Radians.
Hover on Scale in the Scene panel ‘Scale’ in the Scene panel controls the conversion from Blender units to Metres. By default, the scale is set to 1 equals 1 metre. We can change the scale when required.
Left click Scale. Type 2 on your keyboard and press enter. Left click Scale. Type 2 on your keyboard and press enter. The scale is now set to 2 Blender units equals to 1 metre.
Left click Imperial next to Metric in the Scene panel. Left click Imperial next to Metric in the Scene panel. Now all objects in our scene will be measured in yards or feet.
Hover on extra Object Transform panel in the 3D view Notice the change in the Object Transform panel. The units are now displayed in yards or feet and radians.
Hover on Gravity Take a look at Gravity. Gravity comes in use when we animate objects using Physics in Blender. We shall see that in later tutorials.
Left click World icon Left click the third icon at the top row of the Properties window. This is the World panel. Here we can change the world settings or background settings of Blender.
Left click Blend Sky Left click Blend Sky. The preview changes to gradient colour. But the 3D view looks the same. So how do we know that the background has actually changed?
Press F12 to render the active camera view Press F12 to render the active camera view. Now we can see the change in the background. To learn about Camera view, see the tutorial Navigation Camera view.
Close the Render Display Close the Render Display.
Left click Zenith colour and select white colour. Left click Zenith colour in the World panel. Choose a colour from the menu. I am selecting white.
Left click the white dot, hold and drag your mouse to the red area. Left click the white dot, hold and drag your mouse to the red area.
Release left click. Release left click. Notice how the values of RGB have changed as well. Now the background will be rendered with a black and white gradient.
Hover on Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars Other settings in the World panel are - Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars. These settings will be covered in more advanced tutorials about lighting in Blender.
Left click Object icon Left click the fourth icon at the top row of the Properties window. This is the Object Panel. Here are the settings for the active object. By default, the cube is the active object. So all the settings here are for the cube.
Hover on Transform Transform determines the location, rotation and scale of the active object.
Left click X 0 under location. Type 1 on your keyboard and press enter. Left click X 0 under location. Type 1 on your keyboard and press enter. The cube moves forward by 1 unit on the x axis. So this is how we can use the Object panel to move, rotate and scale the active object. This is very useful while animating keyframes in Blender. We shall learn about keyframes in more advanced tutorials about animation in Blender.
Right click Camera in the 3D view Right click Camera in the 3D view. Notice how the units for location, rotation and scale under Transform in the Object Panel have changed. These are the settings for the selected camera.
Hover on relations. Next setting is Relations. Here we can specify the layer and parent for our active object.
Left click the second square under Layers Left click the second square under Layers. The camera is now hidden. Infact, it has been moved to the second layer. Since the layer is hidden the camera gets hidden too.
Go to View at the bottom left corner of the 3D view. Left click to open the menu. Select show all layers. Go to View at the bottom left corner of the 3D view. Left click to open the menu. Select show all layers. The camera can be seen again in the 3D view. Layers is very useful when working with mutiple objects in one scene.
Left click Parent Left click Parent under Relations in the Object Panel. Parent is the most important animation tool used in all 3D animation softwares. We will use this a lot in the Blender Animation tutorials.
Select Cube Select cube from the drop-down menu. The Camera has been parented to the cube. The cube is the parent object and the camera is the child object. Lets see what this means.
Right click cube Right click to select the cube in the 3D view
Left click the blue handle, hold and move your mouse up and down. Left click the blue handle, hold and move your mouse up and down. The camera moves up and down alongwith the cube.
Left click on screen Left click on screen to confirm a new location for the cube.
Right click Camera in the 3D view Right click Camera in the 3D view. Now go back to Parent in the Object Panel.
Left click Parent. Press Backspace on your keyboard and hit the enter key Left click Parent. Press Backspace on your keyboard and hit the enter key. The camera is no longer parented to the cube. It snaps back to its original position in the 3D view while the cube remains in the new position. This means that parenting does not change the original transform settings of the child object.
So, in this tutorial we have covered scene panel, world panel and Object panel under the Properties window. The rest of the panels shall be covered in the next tutorial.
Slide 6 Now, go ahead and create a new Blend file. Change scene units to Metric. Change world colour to Blend sky Red and black.
Slide 9 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.

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Thanks for joining us

Slide 15 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Chandrika