Blender/C2/Types-of-Windows-Properties-Part-1/English

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Title of script: Types of Windows - Properties Part 1

Author: Bhanu Prakash, Sneha Deorukhkar and Monisha Banerjee

Keywords: Render, Scene, World, Object, Object constraints, Modifiers, Object Data, Material, Texture, Particles and Physics

Reviewers: Namita Lobo, Leena Mulye


Click here for slides


Visual Cue
Narration
Slide 1 Welcome to the series of Blender tutorials. This tutorial is about the properties window in Blender 2.59. This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
Slide 2 After watching this tutorial, we shall learn what is the Properties window; what is the Render panel in the Properties window; what are the various settings in the Render panel of the Properties window
Slide 5 For this tutorial, I am using Windows XP operating system.
I assume that you know the basic elements of the Blender interface. If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
Blender interface on screen. Hover on Properties window on right side of the screen. The Properties window contains various panels. It is located on the right hand side of our screen.
Hover on the row on the header of property window. At the top of the Properties window, there is a row of icons. These icons represent the different panels which come under the Properties section.
Hover on one by one - Render, Scene, World, Object, Object constraints, Modifiers, Object Data, Material, Texture, Paticles and Physics. Render, Scene, World, Object, etc. These panels contain various settings which are very useful while working in Blender. Lets see each of these panels and their settings one by one.
We must resize our Properties window for better viewing and understanding.
Left click the left edge, hold and drag it to the left Left click the left edge of the Properties window, hold and drag to the left. We can see the options in the Properties window more clearly now. To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
Hover on Render icon at the top of Properties window Render is the first panel in the Properties Window. By default, it gets displayed on the Blender Interface whenever we open Blender. The settings in this panel are used to create the final output of the animation.
Hover on image Image is used to render a single frame image of the active camera view.
Left click image. Left click image. For keyboard shortcut, press F12. The active camera view is rendered as a single frame image.
Press ESC on your keyboard to return to the 3D view. Press ESC on your keyboard to return to the 3D view.
Hover on Animation Animation is used to render an entire range of frames or an image sequence and create a movie file.
Hover on the timeline. By default, the frame range is 1 to 250 on the timeline.
Left click Animation and watch the render up to frame 20 Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered.
Press Esc to stop the render progress. Press Esc to stop the render progress.
Press ESC on your keyboard to return to the 3D view. Press Esc to return to the 3D view.
Go to Display in the Render panel. Go to Display in the Render panel.
Hover on Display under Image Display helps us choose how to view the render progress on the Screen
Hover on Image Editor By Default, the display is in Image Editor mode. Let me demonstrate.
Press F12 to render the active camera view Press F12 to render the active camera view. The Render Display appears as the UV/Image Editor. The 3D view changes to the UV/Image Editor everytime we render the active camera view. To learn about the UV/Image Editor, see the tutorial on Types of windows - UV/Image Editor
Press ESC on your keyboard to return to the 3D view. Press Esc to return to the 3D view.
Go to Display in the Render panel. Left click image editor Go to Display in the Render panel. Left click image editor. This drop-down menu shows a list of render display options.
Left click Full Screen Left click to select Full Screen.
Press F12 to render the active camera view Press F12 to render the active camera view. Now, the entire Blender screen gets replaced by the UV/Image editor
Press ESC on your keyboard to return to the 3D view. Press Esc to exit the full screen render mode and return to the Blender workspace.
Go to Display in the Render panel. Left click Full screen. Select new window Go to Display in the Render panel. Left click Full screen. Select New window from the list.
Press F12 to render the active camera view Press F12 to render the active camera view. Now, the Render Display appears as a new window over the Blender Workspace. You will find this very useful when rendering previews of your animation. We shall see how to do this in later tutorials.
Close the Render Display window Close the Render Display window.
Go to Display in the Render panel. Left click image editor Go to Display in the Render panel. Left click New Window.
Left click to select Image editor Left click to select Image editor. The display is in Image Editor mode.
Hover on Dimensions Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output.
Left click Render Presets. Hover on DVPRO, HDTV, NTSC, PAL etc Left Click Render Presets. A drop-down menu appears. Here is a list of all major render presets. DVCPRO, HDTV, NTSC, PAL etc. For now, we shall leave these aside and proceed to the Render Dimension settings
Hover on Resolution Resolution is the width and height of the Render Display and the active Camera view. By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels.
Hover on 50% 50% is the percentage scale of the Render resolution. That means only 50% of the actual resolution will be rendered. Let me explain.
Press F12 to render the active camera view Press F12 to render the active camera view. This is the default render resolution. It is only half or 50% of the actual resolution
Press Esc to return to the 3D view. Press Esc to return to the 3D view.
Left click and hold 50% under Resolution in the Render Panel, and drag to the right. Left click and hold 50% under Resolution in the Render Panel, and drag to the right. The percentage changes to 100%. Another way to change the percentage is -
Left click 100%. Now type 100 on the keyboard and press enter. Left click 100%. Now type 100 on the keyboard and press enter.
Press F12 to render the active camera view Press F12 to render the active camera view. Here is a full 100% resolution render of 1920 by 1080 pixels
Press Esc to return to the 3D view. Press Esc to return to the 3D view. Now, I want to change the resolution to 720 by 576 pixels
Left click 1920. Type 720 on your keyboard and press enter Left click 1920. Type 720 on your keyboard and press enter
Again, Left click 1080. Type 576 on your keyboard and press enter. Again, Left click 1080. Type 576 on your keyboard and press enter.
Press F12 to render the active camera view Press F12 to render the active camera view. Here is a full 100% resolution render of 720 by 576 pixels
Press Esc to return to the 3D view. Press Esc to return to the 3D view.
Hover on frame range. Go to Frame range under Dimensions in the Render Panel. Frame Range determines the renderable animation length for your movie. As I said before, by default, the frame range is 1 to 250.
Left click Start 1. Type 0 on your keyboard and press enter Left click Start 1. Type 0 on your keyboard and press enter. This is the starting frame or first frame of our animation length
Left click End 250. Type 100 on your keyboard and press enter. Left click End 250. Type 100 on your keyboard and press enter. This is the ending frame or last frame of our animation length. So now we have a new frame range for our animation.
Go to Timeline, below the 3D view. Go to Timeline, below the 3D view. Notice how the timeline display has changed now because we changed the Frame range in the Render panel. To learn about the Timeline window, see the tutorial Types of Windows - Timeline.
Go to Aspect Ratio under Dimensions in the Render Panel Go to Aspect Ratio under Dimensions in the Render Panel. Notice that when we changed the resolution, the aspect ratio changed as well.
Hover on Frame rate Frame rate determines the number of frames animating in one second in our movie. By default, it is 24 fps or frames per second.
Left click 24 fps. Left click Custom from the drop-down menu Left click 24 fps. A drop-down menu appears. Here is a list of all major framerates used while making an animation movie. You can choose any one depending on your requirement. I am choosing custom because I want to change the framerate to 15 frames per second
Left click FPS 24. Type 15 on your keyboard and press enter Left click FPS 24. Type 15 on your keyboard and press enter. So now our frame rate has changed to 15 frames per second.
Hover on Output folder Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right? Here we can specify the output folder for our Render files.
Left click the file browser icon. Left click the file browser icon. To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel.
Select My Documents. Select your output folder. I am selecting My Documents.
Left click Create new directory. Type OUTPUT and press enter. Left click Create new directory. Type OUTPUT and press enter.
Left click Output to open the folder. Left click Output to open the folder.
Left click Accept Left click Accept. Now all our Render files will be saved in the Output Folder in My Documents.
Hover on PNG Below the Output Folder bar is the Image format menu. Here we can choose our Output format for our Render images and movie files
Left click PNG. Left click PNG. Here is a list of all formats supported in Blender. We have image formats and movie formats. We can select any one depending on our requirements. For now, lets keep it as PNG.
Hover on BW Below PNG are the three color modes used in Blender. BW is the grayscale mode.
Hover on RGB RGB is selected by default. RGB is the colour mode that saves Render files with RGB data.
Hover on RGBA RGBA saves render files with an additional data called Alpha channel. This works only with certain image formats that support Alpha channel rendering.
So, in this tutorial we have covered render panel under the Properties window. The rest of the panels shall be covered in the next tutorials.
Slide 6 Now, go ahead and create a new Blend file. Change the Render Display to New window. Change resolution to 720 by 576 100%. Change frame range to 0 to 100. Change frame rate to 15 fps. Create an Output folder for the render files.
Slide 13 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.

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Thanks for joining us

Slide 19 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Chandrika