Blender/C2/Types-of-Windows-Outliner/English
From Script | Spoken-Tutorial
Title of script: Types of windows - the Outliner panel
Author: Bhanu Prakash, Monisha Banerjee
Keywords: eye, arrow, camera, search, scene, visible layers, selected, active, groups
Reviewers: Namita Lobo, Leena Mulye
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Slide 1 | Welcome to the series of Blender tutorials. This tutorial is about the Outliner window in Blender 2.59. This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
Slide 2 | After watching this tutorial, we shall learn what is the Outliner window; what are the Eye, arrow and camera icons in the Outliner window; and what is the display menu in the Outliner window. |
Slide 5 | For this tutorial, I am using Windows XP operating system. |
Blender workspace already open. | I assume that you know the basic elements of the Blender interface. If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
Hover on Outliner. | The Outliner is a flowchart list of data in Blender. By default it is present at the top right corner of the Blender Interface. Let us resize the Outliner window |
Left click the bottom edge and drag it down. | Left click the bottom edge and drag it down. |
Left click the left edge and drag it to the left | Left click the left edge and drag it to the left. We can see the options in the Outliner window more clearly now. To learn how to resize the Blender windows see our tutorial – How to Change Window Types in Blender |
Left click view | Left click "View". Here are various options like Show restriction columns, show active, show or hide one level, show hierarchy, Duplicate area into New window and Toggle full screen. |
Deactivate “Show restriction columns”
Hover on eye, arrow and camera icons at the far right corner of the outliner window. |
Deactivate Show Restriction columns. This hides all the viewable, selectable and renderable options present at the far right corner of the outliner window. |
Left click View | Again, Left click view. |
Activate “Show restriction columns” | Activate “Show restriction columns” to unhide the viewable, selectable and renderable options. |
Left click the plus sign to the left of the cube | Left click the plus sign to the left of the cube in the Outliner window |
Left click all the plus signs appearing below cube to unhide the cascade list | A cascade list appears. It shows you a list of the properties of the selected object. We will discuss these in detail in later tutorials |
Hover on the eye icon. | Eye makes your object visible or invisible in the 3D view. |
Left click eye for cube | For example, left click eye for cube. The cube is no longer visible in the 3D view. |
left click eye for cube | Again, left click eye for cube. Now the cube can be seen in the 3D view. |
Hover on the arrow icon. | Arrow makes your object selectable or unselectable in the 3D view. |
Left click arrow for cube. | For example, left click arrow for cube. |
Right click cube in 3D view. | Right click the cube in the 3D view. The cube cannot be selected. |
Left click arrow for cube | Again, left click arrow for cube in the Outliner window. |
Right click cube in 3D view. | Right click the cube in 3D view. The cube can now be selected. |
Hover on the camera. | Camera makes your object renderable or non-renderable. |
Left click camera for cube. [to deactive camera icon] | Left click camera for cube. |
Press f12 | Press f12 on your keyboard to render the scene. The cube is not visible in the render. |
Press esc | Press esc on your keyboard to go back to 3D view |
Left click camera for cube | Again, left click camera for cube in the Outliner window. |
Press f12 | Press f12 to render the scene. The cube can now be seen in the render. |
Press esc | Press esc to go back to 3D view |
Left click Search bar. | Left click the Search bar in the Outliner Window. If your scene has multiple objects, then this search tool helps to filter out objects of similar groups or a particular object in the scene. |
Hover on the Scene Icon. | Scene at the top left corner of the outliner window, lists all the objects in your Blender scene and their associated elements. |
Left click All scenes. | Left click All scenes. This dropdown list is the display menu. It contains the display options for the outliner panel. |
Left click ‘current scene’ from the menu. | Left click current scene. You can see all objects present in the current scene listed in the outliner window. |
Left click current scene | Left click current scene to open the display menu. |
Left click visible layers. | Left click visible layers. All objects present in the active layer or layers are listed in the Outliner window. We will learn about layers in detail in later tutorials |
Left click visible layers | Left click visible layers to open the display menu. |
Left click ‘selected’ from the menu. | Left click selected. The Outliner lists only that object which is selected in the 3D view. |
Left click selected | Left click selected to open the display menu. |
Left click ‘Active’ from the menu. | Left click ‘Active’. The Outliner lists only that object which was most recently selected in the 3D view. |
Left click Active. | Left click Active to open the display menu. |
Left click Same types | Left click Same types. As the name suggests, the ‘same type’ option lists all the objects that fall under the same category in the Outliner window. |
For example, the cube is selected by default in the 3D view. So the outliner lists all the mesh objects in the scene. In this case, the cube is the only mesh object in the scene. We will learn about mesh objects in detail in more advanced tutorials about Animation in Blender. | |
Left click Same types. | Left click Same types to open the display menu. |
Hover on ‘groups’ from the menu. | ‘groups’ lists all grouped objects in the scene. |
Hover on the remaining options in the menu. | There are few other options here, which we will cover in the later tutorials. |
So this is the breakdown of the outliner window. While working with a large scene, having multiple objects, the Outliner window becomes a very useful tool in keeping track of each object in the scene. | |
Slide 6 | Now create a new file, list selected in the Outliner and make the cube unrenderable. |
Slide 9 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
The Spoken Tutorial Project Conducts workshops using spoken tutorials Gives certificates to those who pass an online test. For more details, please contact us contact@spoken-tutorial.org Thanks for joining us |
Slide 15 | and this is Monisha from IIT Bombay signing off. |