Difference between revisions of "Java"

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(Basic Level)
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__TOC__
 
__TOC__
  
= Basic Level =
+
== Basic Level==
  
1. Getting started with Java – installation
+
#Introduction to Java
  
 +
#*Getting started with Java – installation
  
 
* Install jdk from Synaptic Package Manager
 
* Install jdk from Synaptic Package Manager
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* Type javac TestProgram.java for compiling the code and java TestProgram for executing the code
 
* Type javac TestProgram.java for compiling the code and java TestProgram for executing the code
  
2. Java - First program
+
#*Java - First program
 
+
  
 
* write simple java program  
 
* write simple java program  
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* naming conventions for variable
 
* naming conventions for variable
  
3. Installing Eclipse  
+
#Eclipse
  
 +
#*Installing Eclipse
  
 
* Install Eclipse on Ubuntu on the Terminal
 
* Install Eclipse on Ubuntu on the Terminal
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* Installing Eclipse on Fedora,centos and suse linux
 
* Installing Eclipse on Fedora,centos and suse linux
  
4. Getting started with Eclipse
+
#* Getting started with Eclipse
 
+
  
 
* Eclipse is an Integrated Development Environment
 
* Eclipse is an Integrated Development Environment
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* Add the println statement in<br/>  
 
* Add the println statement in<br/>  
  
 
+
#* Hello World Program
5. Hello World Program
+
 
+
  
 
* Open Eclipse
 
* Open Eclipse
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6. Errors and Debugging
+
#* Errors and Debugging
 
+
  
 
* When writing a Java Program, here is a list of typical errors:
 
* When writing a Java Program, here is a list of typical errors:
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7. Programming features of Eclipse
+
#* Programming features of Eclipse
 
+
  
 
* Auto completion
 
* Auto completion
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* Remove semicolon and error details are displayed when mouse is hovered over cross symbol.
 
* Remove semicolon and error details are displayed when mouse is hovered over cross symbol.
  
= The Java Programming language -- Basic Level =
+
#Fundamental Programming Structures in Java
== Fundamental Programming Structures in Java ==
+
 
8. Numerical datatypes
+
#* Numerical datatypes
  
 
* define datatypes and numerical datatypes
 
* define datatypes and numerical datatypes
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* valid and invalid declaration
 
* valid and invalid declaration
  
9. Arithmetic Operations
+
#* Arithmetic Operations
  
 
* define an operator
 
* define an operator
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* save, compile and run the program<br/>  
 
* save, compile and run the program<br/>  
  
 
+
#* Strings
10. Strings
+
  
 
* char datatype
 
* char datatype
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* String toLowerCase()<br/>  
 
* String toLowerCase()<br/>  
  
 
+
#* Primitive type conversions
11. Primitive type conversions
+
  
 
* define type conversion or type casting
 
* define type conversion or type casting
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* common mistake in explicit type casting.
 
* common mistake in explicit type casting.
 
* program to show common mistake in explicit type casting
 
* program to show common mistake in explicit type casting
 
 
* lower order integer to higher order integer – Implicit type casting
 
* lower order integer to higher order integer – Implicit type casting
 
* program to show implicit type casting
 
* program to show implicit type casting
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* program to show char to int type casting.
 
* program to show char to int type casting.
  
== Control flow ==
+
# Control flow
12. Relational Operations
+
 +
#* Relational Operations
  
* bool datatype
+
* boolean datatype
 
* equal to and not equal to
 
* equal to and not equal to
 
* less than and less than or equal to
 
* less than and less than or equal to
 
* greater than and greater than or equal to<br/>  
 
* greater than and greater than or equal to<br/>  
  
 
+
#* Logical Operations
13. Logical Operations
+
  
 
* use of logical operators
 
* use of logical operators
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* save, compile and run the programs<br/>  
 
* save, compile and run the programs<br/>  
  
 
+
#*if else construct
14. if else construct
+
  
 
* Conditional Statements and types of Conditional Statements
 
* Conditional Statements and types of Conditional Statements
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* Program using if else if statement<br/>  
 
* Program using if else if statement<br/>  
  
 
+
#* nested if and ternary operator
15. nested if and ternary operator
+
  
 
* explain nested if
 
* explain nested if
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* save, compile and run the program<br/>  
 
* save, compile and run the program<br/>  
  
 
+
#* switch statement
16. switch statement
+
  
 
* define switch case statement
 
* define switch case statement
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* save, compile and run the program to check the output
 
* save, compile and run the program to check the output
  
17. while loop
+
#* while loop
  
 
* Loop control statement  
 
* Loop control statement  
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18. for loop
+
#* for loop
  
 
* syntax
 
* syntax
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* loop variable modification<br/>  
 
* loop variable modification<br/>  
  
 
+
#* do while loop
19. do while loop
+
  
 
* define do while  
 
* define do while  
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* program to demonstrate the differences
 
* program to demonstrate the differences
  
== Arrays ==
+
# Arrays  
20. Introduction to Arrays
+
 
 +
#* Introduction to Arrays
  
 
* What are arrays
 
* What are arrays
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* How to create arrays
 
* How to create arrays
  
21. Array operations
+
#*Array operations
  
 
* Accessing array items
 
* Accessing array items
 
* Checking for bounds
 
* Checking for bounds
  
== Classes & Objects ==
+
#Classes & Objects  
== 22. Creating class ==
+
 
 +
#* Creating class  
 +
 
 
* Whatever we can see in this world are all objects
 
* Whatever we can see in this world are all objects
 
* Objects can be categorized into groups known as class
 
* Objects can be categorized into groups known as class
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* The Student class can contain properties<br/>  
 
* The Student class can contain properties<br/>  
  
 
+
#*Creating Object
23. Creating Object
+
  
 
* An object is an instance of a class
 
* An object is an instance of a class
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* Create one more object of the Student class and check what the reference variable contains
 
* Create one more object of the Student class and check what the reference variable contains
  
24. Instance fields
+
#* Instance fields
  
 
* Also known as non-static fields
 
* Also known as non-static fields
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* Create two objects of the Student class  
 
* Create two objects of the Student class  
  
25. methods
+
#* Methods
  
 
* method definition  
 
* method definition  
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* method body  
 
* method body  
  
== Constructors ==
+
# Constructors
26. default constructor
+
 
 +
#*Default constructor
  
 
* what is a constructor?
 
* what is a constructor?
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* difference between constructor and method<br/>  
 
* difference between constructor and method<br/>  
  
 
+
#*Parameterized constructors
27. parameterized constructors
+
  
 
* What is a parameterized constructor?
 
* What is a parameterized constructor?
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* why to use constructor?
 
* why to use constructor?
  
28. using this keyword
+
#*Using this keyword
  
 
* this is a reference to the current object
 
* this is a reference to the current object
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* this statement should be the first one inside a constructor
 
* this statement should be the first one inside a constructor
  
29. non-static block
+
#*Non-static block
  
 
* Non-static block  
 
* Non-static block  
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* Non-static block is not a substitute for constructor
 
* Non-static block is not a substitute for constructor
  
30. constructor overloading
+
#*Constructor Overloading
  
 
* define multiple constructor
 
* define multiple constructor
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* advantage of constructor overloading.
 
* advantage of constructor overloading.
  
31. method overloading
+
#*Method Overloading
  
 
* define multiple methods.
 
* define multiple methods.

Revision as of 18:09, 14 January 2013

Introduction

Welcome to online web tutorials for java
Java[ http://java.sun.com ]is a free and open source high level programming language. It is simple as well as object oriented language. Till date, the Java platform has attracted more than 6.5 million software developers. Java Platform, Standard Edition (Java SE) lets you develop and deploy Java applications on desktops and servers, as well as today's demanding Embedded and Real-Time environments.From laptops to mobile phones, game consoles to scientific supercomputers, music players to the Internet,Set-top boxes to printers, Web cams to medical devices,Ooops that is a huge list to follow,Java is everywhere!!!!!

This set of tutorials will cover features and usage of Java version 1.6.x Please see the associated text box of individual spoken tutorials on the website to decide the versions of Java and OS to which it is applicable.

The Spoken Tutorial Effort for Java is contributed jointly by TalentSprint, Hyderabad and the Spoken Tutorial Team, IIT Bombay. Other contributors who helped in the creation of the scripts are ............

Java Slide Template                                                                                                                               Glossary

Basic Level

  1. Introduction to Java
    • Getting started with Java – installation
  • Install jdk from Synaptic Package Manager
  • Choose openjdk-6-jdk from the list of packages available
  • Mark it for installation
  • The installation will take a few seconds
  • Verify the installation
  • At the command prompt type java -version, so the version number of the jdk will be displayed
  • Run a simple java program and see if it works
  • Type javac TestProgram.java for compiling the code and java TestProgram for executing the code
    • Java - First program
  • write simple java program
  • print “My First Java Program!” on Console
  • save the file
  • file name given to the java file
  • compile the file
  • run the file
  • correct the errors
  • naming conventions for class
  • naming conventions for method
  • naming conventions for variable
  1. Eclipse
    • Installing Eclipse
  • Install Eclipse on Ubuntu on the Terminal
  • Set up the proxy on the Terminal
  • Then fetch the list of all the available softwares
  • Type sudo apt-get update
  • Then install eclipse on the Terminal
  • Type sudo apt-get install eclipse
  • Verify if Eclipse is installed on the system
  • Installing Eclipse on Debian,Kubuntu,Xubuntu
  • Installing Eclipse on Redhat
  • Installing Eclipse on Fedora,centos and suse linux
    • Getting started with Eclipse
  • Eclipse is an Integrated Development Environment
  • It is a tool on which one can write, debug and run java programs easily
  • Open Dash Home and type Eclipse in the search box.
  • We get Workspace Launcher
  • On clicking on Workbench we get the Eclipse IDE
  • Go to File->New->Project and select Java Project
  • Create a project named EclipseDemo and create a class inside DemoClass
  • Learn about Package Explorer and Editor portlet
  • Add the println statement in
    • Hello World Program
  • Open Eclipse
  • Create a Java Project named DemoProject
  • Create a class named DemoClass
  • Class name and file name will be the same
  • Eclipse suggests various possibilities as we type a command
  • Eclipse also completes the parentheses by automatically adding the closing parentheses
  • Include the statement that we want to print
  • Eclipse also completes the quotes by adding the closing quote
  • Compile and execute the program
  • Change the code to print


    • Errors and Debugging
  • When writing a Java Program, here is a list of typical errors:
  • Missing semicolon(;)
  • Missing double quotes(".")
  • Mis-match of filename and classname
  • Typing the print statement n lower case
  • The line which has the error will be indicated with a red cross mark on the left margin
  • The list of errors is displayed by hovering the mouse over the cross mark
  • Create a class ErrorFree with Errors, debug the code and run it
  • Eclipse also offers intelligent fixes


    • Programming features of Eclipse
  • Auto completion
  • Sets the corresponding closing brace when we open the brace
  • Provides a drop-down list of methods when you start typing the code.
  • syntax highlighting
  • classname is highlighted in pink color and method in blue color.
  • keyboard shortcuts
  • F11 to debug a program and Ctrl plus H to search a specific file.
  • error highlighting
  • cross symbol in the program denotes errors
  • Remove semicolon and error details are displayed when mouse is hovered over cross symbol.
  1. Fundamental Programming Structures in Java
    • Numerical datatypes
  • define datatypes and numerical datatypes
  • int
  • float
  • byte
  • short
  • long
  • double
  • range of each numerical datatypes
  • declaration and initializationof numerical datatypes.
  • valid and invalid declaration
    • Arithmetic Operations
  • define an operator
  • define arithmetic operators
  • addition
  • subtraction
  • multiplication
  • division
  • modulo
  • simple program to demonstrate arithmetic operators
  • appropriate datatypes for appropriate values
  • save, compile and run the program
    • Strings
  • char datatype
  • letter, digit, punctuation marks, tab, or a space are all characters.
  • Program explaining the variable and the character data.
  • Introduction to strings
  • Creating string by Direct Initialization
  • Creating string by using new operator
  • String length()
  • String concat()
  • String toUpperCase()
  • String toLowerCase()
    • Primitive type conversions
  • define type conversion or type casting
  • higher order integer to lower order integer- Explicit type casting
  • program to show explicit type casting
  • common mistake in explicit type casting.
  • program to show common mistake in explicit type casting
  • lower order integer to higher order integer – Implicit type casting
  • program to show implicit type casting
  • char to integer
  • integer to char
  • program to show char to int type casting.
  1. Control flow
    • Relational Operations
  • boolean datatype
  • equal to and not equal to
  • less than and less than or equal to
  • greater than and greater than or equal to
    • Logical Operations
  • use of logical operators
  • and (&&) operator
  • example to explain and operator
  • program to demonstrate and operator
  • or (||) operator
  • example to explain or operator
  • program to demonstrate or operator
  • not (!) operator
  • program to demonstrate or operator
  • save, compile and run the programs
    • if else construct
  • Conditional Statements and types of Conditional Statements
  • Use of if statement
  • Syntax for if statement
  • Program using if statement
  • Use of if else statement
  • Syntax for if else statement
  • Program using if else statement
  • Use of if else if statement
  • Syntax for if else if statement
  • Program using if else if statement
    • nested if and ternary operator
  • explain nested if
  • nested if syntax
  • program to demonstrate nested if
  • explain the control flow of the program
  • explain ternary operator
  • syntax for ternary operator
  • explain the syntax
  • program to demonstrate ternary operator
  • comparison between ternary operator and nested if
  • save, compile and run the program
    • switch statement
  • define switch case statement
  • compare switch and nested if
  • switch case syntax
  • working of a switch case statement
  • use of keyword switch
  • valid and invalid use of keyword case
  • use of keyword default
  • use of keyword break
  • program to demonstrate switch case statement
  • save, compile and run the program to check the output
    • while loop
  • Loop control statement
  • types of loop control statements
  • Introduction to while loop
  • syntax of while loop
  • Program using while loop
  • Check the output.
  • Introduction to infinite loop
  • loop variable modification
  • Check the output
  • How to terminate the infinite loop


    • for loop
  • syntax
  • loop continuing condition
  • loop variable modification
    • do while loop
  • define do while
  • do while syntax
  • working of do while loop
  • example of do while loop
  • explain the do while programming
  • save, compile and run the program to check the output
  • how different is it from the while loop
  • program to demonstrate the differences
  1. Arrays
    • Introduction to Arrays
  • What are arrays
  • Types of arrays
  • How to create arrays
    • Array operations
  • Accessing array items
  • Checking for bounds
  1. Classes & Objects
    • Creating class
  • Whatever we can see in this world are all objects
  • Objects can be categorized into groups known as class
  • This is class in real world
  • Human Being is an example of class in real world
  • Class in java is the blue print from which individual objects are created
  • Class consists defines a set of properties called variables and a set of behaviors called methods
  • Syntax for creating class
  • Create a simple class Student using Eclipse
  • The Student class can contain properties
    • Creating Object
  • An object is an instance of a class
  • Each object consist of state and behavior
  • Object stores it state in fields or variables
  • It exposes its behavior through methods
  • Reference variables
  • Create a class named TestStudent
  • Create an object of the Student class
  • Use new operator
  • Check what the reference variable contains
  • Create one more object of the Student class and check what the reference variable contains
    • Instance fields
  • Also known as non-static fields
  • Open the TestStudent class which we have created
  • Access the fields roll_number and name using dot operator
  • See the output
  • Initialize the field and see the output
  • Change the modifier of the fields to private
  • Debug the error that you get
  • Change the modifier to protected
  • Each object of a class will have unique values
  • Create two objects of the Student class
    • Methods
  • method definition
  • write simple method
  • method returning value
  • call a method in another method
  • flow of the program
  • call a static method
  • call a method from another class
  • method signature
  • method body
  1. Constructors
    • Default constructor
  • what is a constructor?
  • what is a default constructor?
  • when is it called?
  • define a constructor
  • initialize the variables
  • call the constructor
  • difference between constructor and method
    • Parameterized constructors
  • What is a parameterized constructor?
  • create constructor without parameter
  • create a constructor with parameter
  • assign values to the variables in the constructor
  • pass arguments during the constructor call
  • working of parameterized constructor
  • show common errors
  • resolve the errors
  • create another parameterized constructor
  • why to use constructor?
    • Using this keyword
  • this is a reference to the current object
  • helps to avoid name conflicts
  • we can use this keyword inside a constructor to call another one
  • the constructors must be in the same class
  • explicit constructor invocation
  • Explain it using the parameterized constructor code
  • Make this statement the last one in the constructor
  • You will get an error
  • this statement should be the first one inside a constructor
    • Non-static block
  • Non-static block
  • Any code written between two curly brackets
  • Executed for each object that is created
  • Executes before constructor's execution
  • can initialize instance member variables of the class
  • create a class named NonStaticTest
  • Create a non-static block and a constructor inside it
  • Check the output
  • Include multiple non-static blocks
  • they will be executed in the sequence in which they appear in the class
  • Check the output
  • Non-static block is not a substitute for constructor
    • Constructor Overloading
  • define multiple constructor
  • what is constructor overloading?
  • constructor with different number of parameters.
  • parameters with different datatypes.
  • how is constructor overloaded?
  • flow of overloading process.
  • advantage of constructor overloading.
    • Method Overloading
  • define multiple methods.
  • methods with same name.
  • methods with different number of parameters.
  • methods with different datatypes of parameter.
  • what is method overloading?
  • example for overloadin method
  • how to overload method?
  • advantage of method overloading.
  • error in method overloading.

Intermediate Level

Advanced Level

Contributors and Content Editors

Arya Ratish, Minal, Nancyvarkey, PoojaMoolya, Pratham920, Pratik kamble, Priyacst