Difference between revisions of "Blender/C2/Types-of-Windows-Outliner/English-timed"

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{| border=1
 
{| border=1
 
|| '''Time '''
 
|| '''Time '''
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|-
 
|-
 
||00:03
 
||00:03
||Welcome to the series of Blender tutorials.  
+
||Welcome to the series of '''Blender tutorials'''.  
  
 
|-
 
|-
 
||00:07
 
||00:07
||This tutorial is about the Outliner window in Blender 2.59.  
+
||This tutorial is about the '''Outliner window''' in '''Blender 2.59'''.  
  
 
|-
 
|-
 
||00:16
 
||00:16
||This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee  
+
||This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
  
 
|-
 
|-
 
||00:28
 
||00:28
||After watching this tutorial, we shall learn  
+
||After watching this tutorial, we shall learn:
  
 
|-
 
|-
 
||00:33
 
||00:33
||what is the Outliner window;  
+
||what is the '''Outliner window''';  
  
 
|-
 
|-
 
||00:36
 
||00:36
||what are the Eye, arrow and camera icons in the Outliner window;
+
|| what are the '''Eye, arrow''' and '''camera icons''' in the '''Outliner window''' and
  
 
|-
 
|-
 
||00:43
 
||00:43
||and what is the display menu in the Outliner window. For this tutorial, I am using Windows XP operating system.
+
|| what is the '''display menu''' in the Outliner window.
 
+
 
|-
 
|-
 
||00:49
 
||00:49
||I assume that you know the basic elements of the Blender interface.
+
||I assume that you know the basic elements of the '''Blender interface'''.
  
 
|-
 
|-
 
||00:54
 
||00:54
||If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.  
+
||If not, then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''.  
  
 
|-
 
|-
 
||01:03
 
||01:03
||The Outliner is a flowchart list of data in Blender.  
+
||The '''Outliner''' is a '''flowchart''' list of '''data''' in Blender.  
  
 
|-
 
|-
 
||01:09
 
||01:09
||By default it is present at the top right corner of the Blender Interface.  
+
||By default, it is present at the top right corner of the 'Blender Interface'.  
  
 
|-
 
|-
 
||01:15
 
||01:15
||Let us resize the Outliner window  
+
||Let us '''resize''' the Outliner window.
  
 
|-
 
|-
 
||01:20
 
||01:20
||Left click the bottom edge and drag it down.  
+
||Left-click the bottom edge and drag it down.  
  
 
|-
 
|-
 
||01:26
 
||01:26
||Left click the left edge and drag it to the left.  
+
||Left-click the left edge and drag it to the left.  
  
 
|-
 
|-
 
||01:36
 
||01:36
||We can see the options in the Outliner window more clearly now.  
+
||We can see the options in the 'Outliner window' more clearly now.  
  
 
|-
 
|-
 
||01:41
 
||01:41
||To learn how to resize the Blender windows see our tutorial  
+
||To learn how to resize the Blender windows, see our tutorial-
  
 
|-
 
|-
 
||01:47
 
||01:47
||How to Change Window Types in Blender  
+
||'''How to Change Window Types in Blender'''.
  
 
|-
 
|-
 
||01:59
 
||01:59
||Left click "View".  
+
||Left click ''' View''' .  
  
 
|-
 
|-
 
||02:03
 
||02:03
||Here are various options like  
+
||Here are various options like-
  
 
|-
 
|-
 
||02:06
 
||02:06
||Show restriction columns,  
+
|| '''Show Restriction Columns''',  
  
 
|-
 
|-
 
||02:09
 
||02:09
||show active,  
+
|| '''Show Active''',  
  
 
|-
 
|-
 
||02:11
 
||02:11
||show or hide one level,  
+
|| '''Show or Hide One level''',  
  
 
|-
 
|-
 
||02:14
 
||02:14
||show hierarchy,  
+
|| '''Show Hierarchy''',  
  
 
|-
 
|-
 
||02:17
 
||02:17
||Duplicate area into New window and Toggle full screen.  
+
|| '''Duplicate area into New window''' and * '''Toggle full screen'''.  
  
 
|-
 
|-
 
||02:25
 
||02:25
||Deactivate Show Restriction columns.  
+
||Deactivate '''Show Restriction Columns'''.  
  
 
|-
 
|-
 
||02:30
 
||02:30
||This hides all the viewable, selectable and renderable options present at the far right corner of the outliner window.  
+
||This hides all the viewable, selectable and renderable options present at the far right corner of the 'outliner' window.  
  
 
|-
 
|-
 
||02:42
 
||02:42
||Again, Left click view.  
+
||Again, Left-click''' View'''.  
  
 
|-
 
|-
 
||02:46
 
||02:46
||Activate “Show restriction columns” to unhide the viewable, selectable and renderable options.  
+
||Activate '''Show Restriction Columns''' to unhide the viewable, selectable and renderable options.  
  
 
|-
 
|-
 
||02:56
 
||02:56
||Left click the plus sign to the left of the cube in the Outliner window  
+
||Left-click the''' plus''' sign to the left of the '''Cube''' in the 'Outliner window'.
  
 
|-
 
|-
 
||03:03
 
||03:03
||A cascade list appears.  
+
||A '''cascade''' list appears.  
  
 
|-
 
|-
 
||03:05
 
||03:05
||It shows you a list of the properties of the selected object.  
+
||It shows you a list of the properties of the selected '''object'''.  
  
 
|-
 
|-
 
||03:11
 
||03:11
||We will discuss these in detail in later tutorials  
+
||We will discuss these in detail in later tutorials.
  
 
|-
 
|-
 
||03:16
 
||03:16
||Eye makes your object visible or invisible in the 3D view.  
+
||Eye makes your object visible or invisible in the '''3D view'''.  
  
 
|-
 
|-
 
||03:24
 
||03:24
||For example, left click eye for cube.  
+
||For example, left click''' eye''' for '''cube'''.  
  
 
|-
 
|-
 
||03:29
 
||03:29
||The cube is no longer visible in the 3D view.  
+
||The '''cube''' is no longer visible in the '3D view'.  
  
 
|-
 
|-
 
||03:35
 
||03:35
||Again, left click eye for cube.  
+
||Again, left click '''eye''' for cube.  
  
 
|-
 
|-
 
||03:41
 
||03:41
||Now the cube can be seen in the 3D view.  
+
||Now, the cube can be seen in the 3D-view.  
  
 
|-
 
|-
 
||03:48
 
||03:48
||Arrow makes your object selectable or unselectable in the 3D view.  
+
||'''Arrow''' makes your '''object''' selectable or unselectable in the 3D-view.  
  
 
|-
 
|-
 
||03:56
 
||03:56
||For example, left click arrow for cube.  
+
||For example, left-click '''arrow''' for cube.  
  
 
|-
 
|-
 
||04:02
 
||04:02
||Right click the cube in the 3D view. The cube cannot be selected.  
+
||Right click the '''cube''' in the 3D-view. The cube cannot be selected.  
  
 
|-
 
|-
 
||04:10
 
||04:10
||Again, left click arrow for cube in the Outliner window.  
+
||Again, left-click '''arrow''' for cube in the 'Outliner window'.  
  
 
|-
 
|-
 
||04:17
 
||04:17
||Right click the cube in 3D view.  
+
||Right click the''' cube''' in 3D-view.  
  
 
|-
 
|-
Line 178: Line 176:
 
|-
 
|-
 
||04:28
 
||04:28
||Camera makes your object renderable or non-renderable.  
+
||'''Camera''' makes your object renderable or non-renderable.  
  
 
|-
 
|-
 
||04:34
 
||04:34
||Left click camera for cube.  
+
||Left click''' Camera''' for cube.  
  
 
|-
 
|-
 
||04:38
 
||04:38
||Press f12 on your keyboard to render the scene.  
+
||Press '''f12''' on your keyboard to render the scene.  
  
 
|-
 
|-
 
||04:46
 
||04:46
||The cube is not visible in the render.  
+
||The '''cube''' is not visible in the render.  
  
 
|-
 
|-
 
||04:51
 
||04:51
||Press esc on your keyboard to go back to 3D view  
+
||Press '''Esc''' on your keyboard to go back to 3D-view.
  
 
|-
 
|-
 
||04:56
 
||04:56
||Again, left click camera for cube in the Outliner window.  
+
||Again, left click''' Camera''' for cube in the 'Outliner window'.  
  
 
|-
 
|-
 
||05:03
 
||05:03
||Press f12 to render the scene.  
+
||Press '''f12''' to render the scene.  
  
 
|-
 
|-
Line 210: Line 208:
 
|-
 
|-
 
||05:15
 
||05:15
||Press esc to go back to 3D view  
+
||Press''' Esc''' to go back to 3D-view  
  
 
|-
 
|-
 
||05:21
 
||05:21
||Left click the Search bar in the Outliner Window.  
+
||Left-click the''' 'Search' bar''' in the 'Outliner window'.  
  
 
|-
 
|-
 
||05:28
 
||05:28
||If your scene has multiple objects, then this search tool helps to filter out objects of similar groups or a particular object in the scene.  
+
||If your scene has multiple objects then this search tool helps to filter out objects of similar groups or a particular object in the scene.  
  
 
|-
 
|-
 
||05:40
 
||05:40
||Scene at the top left corner of the outliner window, lists all the objects in your Blender scene and their associated elements.  
+
||'''Scene''' at the top left corner of the 'Outliner window', lists all the objects in your 'Blender scene' and their associated elements.  
  
 
|-
 
|-
 
||05:51
 
||05:51
||Left click All scenes.  
+
||Left click '''All Scenes'''.  
  
 
|-
 
|-
 
||05:55
 
||05:55
||This dropdown list is the display menu.  
+
||This drop-down list is the '''display menu'''.  
  
 
|-
 
|-
 
||05:59
 
||05:59
||It contains the display options for the outliner panel.  
+
||It contains the display options for the '''Outliner panel'''.  
  
 
|-
 
|-
 
||06:04
 
||06:04
||Left click current scene.  
+
||Left click '''Current Scene'''.  
  
 
|-
 
|-
 
||06:08
 
||06:08
||You can see all objects present in the current scene listed in the outliner window.  
+
||You can see all objects present in the current scene listed in the 'Outliner window'.  
  
 
|-
 
|-
 
||06:18
 
||06:18
||Left click current scene to open the display menu.
+
||Left click '''Current Scene''' to open the display menu.
  
 
|-
 
|-
 
||06:26
 
||06:26
||Left click visible layers.  
+
||Left click '''Visible Layers'''.  
  
 
|-
 
|-
 
||06:30
 
||06:30
||All objects present in the active layer or layers are listed in the Outliner window.  
+
||All objects present in the active layer or layers are listed in the 'Outliner window'.  
 
+
  
 
|-
 
|-
 
||06:38
 
||06:38
||We will learn about layers in detail in later tutorials  
+
||We will learn about '''Layers''' in detail in later tutorials.
  
 
|-
 
|-
 
||06:44
 
||06:44
||Left click visible layers to open the display menu.  
+
||Left click '''Visible Layers''' to open the display menu.  
  
 
|-
 
|-
 
||06:52
 
||06:52
||Left click selected.  
+
||Left click '''Selected'''.  
  
 
|-
 
|-
 
||06:55
 
||06:55
||The Outliner lists only that object which is selected in the 3D view.  
+
||The '''Outliner''' lists only that object which is selected in the 3D-view.  
  
 
|-
 
|-
 
||07:04
 
||07:04
||Left click selected to open the display menu.  
+
||Left click '''Selected''' to open the display menu.  
  
 
|-
 
|-
 
||07:09
 
||07:09
||Left click ‘Active’.  
+
||Left click ''' Active''' .  
  
 
|-
 
|-
 
||07:12
 
||07:12
||The Outliner lists only that object which was most recently selected in the 3D view.  
+
||The Outliner lists only that object which was most recently selected in the 3D-view.  
  
 
|-
 
|-
 
||07:22
 
||07:22
||Left click Active to open the display menu.  
+
||Left click '''Active''' to open the '''display menu'''.  
  
 
|-
 
|-
 
||07:28
 
||07:28
||Left click Same types.  
+
||Left click '''Same Types'''.  
  
 
|-
 
|-
 
||07:31
 
||07:31
||As the name suggests, the ‘same type’ option lists all the objects that fall under the same category in the Outliner window.  
+
||As the name suggests, the '''Same Type'''  option lists all the objects that fall under the same category in the 'Outliner window'.  
  
 
|-
 
|-
 
||07:41
 
||07:41
||For example, the cube is selected by default in the 3D view.  
+
||For example, the '''cube''' is selected by default in the 3D-view.  
  
 
|-
 
|-
 
||07:47
 
||07:47
||So the outliner lists all the mesh objects in the scene.  
+
||So the Outliner lists all the '''mesh objects''' in the scene.  
  
 
|-
 
|-
 
||07:51
 
||07:51
||In this case, the cube is the only mesh object in the scene.  
+
||In this case, the cube is the only '''mesh object''' in the scene.  
  
 
|-
 
|-
 
||07:58
 
||07:58
||We will learn about mesh objects in detail in more advanced tutorials about Animation in Blender.  
+
||We will learn about '''mesh objects''', in detail, in more advanced tutorials about '''Animation''' in Blender.  
  
 
|-
 
|-
 
||08:08
 
||08:08
||Left click Same types to open the display menu.  
+
||Left click''' Same Types''' to open the '''display menu'''.  
  
 
|-
 
|-
 
||08:14
 
||08:14
||‘groups’ lists all grouped objects in the scene.  
+
||'''Groups''' lists all the grouped objects in the scene.  
  
 
|-
 
|-
 
||08:20
 
||08:20
||There are few other options here, which we will cover in the later tutorials.  
+
||There are few other options here which we will cover in the later tutorials.  
  
 
|-
 
|-
 
||08:27
 
||08:27
||So this is the breakdown of the outliner window.  
+
||So, this is the breakdown of the '''outliner window'''.  
  
 
|-
 
|-
 
||08:32
 
||08:32
||While working with a large scene, having multiple objects, the Outliner window becomes a very useful tool in keeping track of each object in the scene.  
+
||While working with a large scene having multiple objects, the Outliner window becomes a very useful tool in keeping track of each object in the scene.  
  
 
|-
 
|-
 
||08:45
 
||08:45
||Now create a new file, list selected in the Outliner and make the cube unrenderable.  
+
||Now, create a new file, list selected in the Outliner and make the cube un renderable.  
  
 
|-
 
|-
 
||08:58
 
||08:58
||This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.  
+
||This tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT.  
 
|-
 
|-
 
||09:07
 
||09:07
||More information on the same is available at the following links  
+
||More information on the same is available at the following links-
 
|-
 
|-
 
||09:12
 
||09:12
||oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.  
+
||oscar.iitb.ac.in and spoken-tutorial.org/ NMEICT-Intro.  
 
|-
 
|-
 
||09:28
 
||09:28
||The Spoken Tutorial Project
+
||The Spoken Tutorial project:
  
 
|-
 
|-
 
||09:30
 
||09:30
||Conducts workshops using spoken tutorials  
+
||Conducts workshops using spoken tutorials.
 
+
  
 
|-
 
|-
 
||09:34
 
||09:34
||Gives certificates to those who pass an online test.  
+
||Also gives certificates to those who pass an online test.  
  
 
|-
 
|-
 
||09:38
 
||09:38
||For more details, please write us to  
+
||For more details, please write us to contact@spoken-tutorial.org  
contact@spoken-tutorial.org  
+
  
 
|-
 
|-
 
||09:45
 
||09:45
||Thanks for joining us  
+
||Thanks for joining us and this is Monisha from IIT Bombay signing off.
 
+
|-
+
||09:46
+
||and this is Monisha from IIT Bombay signing off.
+

Latest revision as of 18:47, 23 March 2017

Time Narration
00:03 Welcome to the series of Blender tutorials.
00:07 This tutorial is about the Outliner window in Blender 2.59.
00:16 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
00:28 After watching this tutorial, we shall learn:
00:33 what is the Outliner window;
00:36 what are the Eye, arrow and camera icons in the Outliner window and
00:43 what is the display menu in the Outliner window.
00:49 I assume that you know the basic elements of the Blender interface.
00:54 If not, then please refer to our earlier tutorial - Basic Description of the Blender Interface.
01:03 The Outliner is a flowchart list of data in Blender.
01:09 By default, it is present at the top right corner of the 'Blender Interface'.
01:15 Let us resize the Outliner window.
01:20 Left-click the bottom edge and drag it down.
01:26 Left-click the left edge and drag it to the left.
01:36 We can see the options in the 'Outliner window' more clearly now.
01:41 To learn how to resize the Blender windows, see our tutorial-
01:47 How to Change Window Types in Blender.
01:59 Left click View .
02:03 Here are various options like-
02:06 Show Restriction Columns,
02:09 Show Active,
02:11 Show or Hide One level,
02:14 Show Hierarchy,
02:17 Duplicate area into New window and * Toggle full screen.
02:25 Deactivate Show Restriction Columns.
02:30 This hides all the viewable, selectable and renderable options present at the far right corner of the 'outliner' window.
02:42 Again, Left-click View.
02:46 Activate Show Restriction Columns to unhide the viewable, selectable and renderable options.
02:56 Left-click the plus sign to the left of the Cube in the 'Outliner window'.
03:03 A cascade list appears.
03:05 It shows you a list of the properties of the selected object.
03:11 We will discuss these in detail in later tutorials.
03:16 Eye makes your object visible or invisible in the 3D view.
03:24 For example, left click eye for cube.
03:29 The cube is no longer visible in the '3D view'.
03:35 Again, left click eye for cube.
03:41 Now, the cube can be seen in the 3D-view.
03:48 Arrow makes your object selectable or unselectable in the 3D-view.
03:56 For example, left-click arrow for cube.
04:02 Right click the cube in the 3D-view. The cube cannot be selected.
04:10 Again, left-click arrow for cube in the 'Outliner window'.
04:17 Right click the cube in 3D-view.
04:21 The cube can now be selected.
04:28 Camera makes your object renderable or non-renderable.
04:34 Left click Camera for cube.
04:38 Press f12 on your keyboard to render the scene.
04:46 The cube is not visible in the render.
04:51 Press Esc on your keyboard to go back to 3D-view.
04:56 Again, left click Camera for cube in the 'Outliner window'.
05:03 Press f12 to render the scene.
05:09 The cube can now be seen in the render.
05:15 Press Esc to go back to 3D-view
05:21 Left-click the 'Search' bar in the 'Outliner window'.
05:28 If your scene has multiple objects then this search tool helps to filter out objects of similar groups or a particular object in the scene.
05:40 Scene at the top left corner of the 'Outliner window', lists all the objects in your 'Blender scene' and their associated elements.
05:51 Left click All Scenes.
05:55 This drop-down list is the display menu.
05:59 It contains the display options for the Outliner panel.
06:04 Left click Current Scene.
06:08 You can see all objects present in the current scene listed in the 'Outliner window'.
06:18 Left click Current Scene to open the display menu.
06:26 Left click Visible Layers.
06:30 All objects present in the active layer or layers are listed in the 'Outliner window'.
06:38 We will learn about Layers in detail in later tutorials.
06:44 Left click Visible Layers to open the display menu.
06:52 Left click Selected.
06:55 The Outliner lists only that object which is selected in the 3D-view.
07:04 Left click Selected to open the display menu.
07:09 Left click Active .
07:12 The Outliner lists only that object which was most recently selected in the 3D-view.
07:22 Left click Active to open the display menu.
07:28 Left click Same Types.
07:31 As the name suggests, the Same Type option lists all the objects that fall under the same category in the 'Outliner window'.
07:41 For example, the cube is selected by default in the 3D-view.
07:47 So the Outliner lists all the mesh objects in the scene.
07:51 In this case, the cube is the only mesh object in the scene.
07:58 We will learn about mesh objects, in detail, in more advanced tutorials about Animation in Blender.
08:08 Left click Same Types to open the display menu.
08:14 Groups lists all the grouped objects in the scene.
08:20 There are few other options here which we will cover in the later tutorials.
08:27 So, this is the breakdown of the outliner window.
08:32 While working with a large scene having multiple objects, the Outliner window becomes a very useful tool in keeping track of each object in the scene.
08:45 Now, create a new file, list selected in the Outliner and make the cube un renderable.
08:58 This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
09:07 More information on the same is available at the following links-
09:12 oscar.iitb.ac.in and spoken-tutorial.org/ NMEICT-Intro.
09:28 The Spoken Tutorial project:
09:30 Conducts workshops using spoken tutorials.
09:34 Also gives certificates to those who pass an online test.
09:38 For more details, please write us to contact@spoken-tutorial.org
09:45 Thanks for joining us and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Pratik kamble, Priyacst, Ranjana, Sakinashaikh, Sandhya.np14, Sneha