Difference between revisions of "Blender/C2/Camera-View-Settings/English-timed"

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{| border = 1
 
{| border = 1
  
|'''Time''''
+
| '''Time'''
  
 
|'''Narration'''
 
|'''Narration'''
Line 7: Line 7:
 
|-
 
|-
  
|| 00.07
+
|| 00:07
  
||Welcome to the series of Blender tutorials.
+
||Welcome to the series of '''Blender tutorials'''.
  
 
|-
 
|-
  
||00.11
+
||00:11
  
||This tutorial is about Navigation – Camera view.
+
||This tutorial is about '''Navigation – Camera view'''.
  
 
|-
 
|-
  
|| 00.16
+
|| 00:16
  
||We shall learn how to navigate the camera in Blender 2.59.
+
||We shall learn how to navigate the camera in '''Blender 2.59'''.
  
 
|-
 
|-
  
| 00.21
+
| 00:21
  
 
|This script has been contributed by Chirag Raman and edited by Monisha Banerjee.
 
|This script has been contributed by Chirag Raman and edited by Monisha Banerjee.
Line 31: Line 31:
 
|-
 
|-
  
|00.30
+
|00:30
  
 
| After watching this tutorial,
 
| After watching this tutorial,
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|-
 
|-
  
| 00.32
+
| 00:32
  
|we shall learn how to change the location of the camera to get a new camera view;
+
|we shall learn how to change the location of the camera to get a new '''camera view''';
  
 
|-
 
|-
  
| 00.38
+
| 00:38
  
|how to roll, pan, dolly and track the camera view;
+
|how to '''roll, pan, dolly''' and '''track''' the '''camera view'''
  
 
|-
 
|-
  
|00.43
+
|00:43
  
|and how to select a new camera view using the fly mode.
+
|and how to select a new camera view using the '''fly''' mode.
  
 
|-
 
|-
  
| 00.50
+
| 00:50
  
 
| I assume that you already know how to install Blender on your system.
 
| I assume that you already know how to install Blender on your system.
Line 61: Line 61:
 
|-
 
|-
  
| 00.54
+
| 00:54
  
|If not please refer to our earlier tutorials on Installing Blender.
+
|If not, please refer to our earlier tutorials on '''Installing Blender'''.
  
 
|-
 
|-
  
|01.02
+
|01:02
  
|| By default, when Blender opens, the 3D view is in the User Perspective view.
+
|| By default, when Blender opens, the '''3D view''' is in the '''User Perspective view'''.
  
 
|-
 
|-
  
| 01.11
+
| 01:11
  
|Now, lets switch to the camera view.
+
|Now, let's switch to the camera view.
  
 
|-
 
|-
  
| 01.15
+
| 01:15
  
|Go to view tab in the bottom left corner of the 3D panel.
+
|Go to '''View''' '''tab''' in the bottom left corner of the '''3D panel'''.
  
 
|-
 
|-
  
|01.21
+
|01:21
  
|| Left click camera from the menu.
+
|| Left-click '''Camera''' from the '''menu'''.
  
 
|-
 
|-
  
| 01.25
+
| 01:25
  
|For keyboard shortcut, press numpad 0.
+
|For keyboard '''shortcut''', press''' numpad 0'''.
  
 
|-
 
|-
  
|01.29
+
|01:29
  
|If you are using a laptop, you need to emulate your number keys as numpad.
+
|If you are using a laptop, you need to emulate your number keys as '''numpad'''.
  
 
|-
 
|-
  
| 01.36
+
| 01:36
  
|To learn how to emulate numpad, see the tutorial on User Preferences.
+
|To learn how to emulate numpad, see the tutorial on '''User Preferences'''.
  
 
|-
 
|-
  
|01.45
+
|01:45
  
| This is the Camera View.
+
| This is the '''Camera View'''.
  
 
|-
 
|-
  
| 01.49
+
| 01:49
  
 
|The dotted box is the field of view of the active camera.
 
|The dotted box is the field of view of the active camera.
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|-
 
|-
  
| 01.55
+
| 01:55
  
 
|All objects inside this dotted box will be rendered.
 
|All objects inside this dotted box will be rendered.
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|-
 
|-
  
| 02.01
+
| 02:01
  
 
|Render settings shall be covered in a later tutorial.
 
|Render settings shall be covered in a later tutorial.
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|-
 
|-
  
| 02.05
+
| 02:05
  
|| Blender allows you to position and orient the active camera to match your current view point.
+
|| Blender allows you to position and orient the active camera to match your current '''view point'''.
  
 
|-
 
|-
  
| 02.11
+
| 02:11
  
 
|Lets see how to do this.
 
|Lets see how to do this.
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|-
 
|-
  
|02.15
+
|02:15
  
| | Press Numpad zero to go back to the perspective view.
+
| Press '''Numpad''' zero to go back to the '''perspective view'''.
  
 
|-
 
|-
  
|02.20
+
|02:20
  
|You see, the shortcut numpad zero is a toggle to switch-to and from the camera view.
+
|You see, the shortcut '''numpad''' zero is a '''toggle''' to switch-to and from the camera view.
  
 
|-
 
|-
  
| 02.26
+
| 02:26
  
| | Hold the mouse wheel or the MMB and move the mouse to rotate the view to a location where you wish to place your camera.
+
| | Hold the '''mouse wheel''' or the '''MMB''' (middle mouse button) and move the '''mouse''' to rotate the view to a location where you wish to place your camera.
  
 
|-
 
|-
  
| 02.36
+
| 02:36
  
 
|I have selected this location.
 
|I have selected this location.
Line 169: Line 169:
 
|-
 
|-
  
| 02.40
+
| 02:40
  
| Press Control, Alt & Num Pad zero.
+
| Press '''Control, Alt & Num-Pad zero'''.
  
 
|-
 
|-
  
| 02.46
+
| 02:46
  
 
|The camera moves to the new location.
 
|The camera moves to the new location.
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|-
 
|-
  
| 02.49
+
| 02:49
  
|The 3D view switches to the camera view at the same time.
+
|The '''3D view''' switches to the '''camera view''' at the same time.
  
 
|-
 
|-
  
|02.54
+
|02:54
  
| Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc.
+
| Blender also allows you to perform a few navigational actions on the camera, such as '''rolling, panning, tracking''' etc.
  
 
|-
 
|-
  
| 03.03
+
| 03:03
  
 
|We shall now look at these.
 
|We shall now look at these.
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|-
 
|-
  
| 03.05
+
| 03:05
  
| Right clicking on the dotted box to select the camera.
+
| Right-click on the dotted box to select the camera.
  
 
|-
 
|-
  
|03.10
+
|03:10
  
|| From here on, you can manipulate the camera like you would manipulate any other object.
+
|| From here on, you can '''manipulate''' the camera like you would manipulate any other '''object'''.
  
 
|-
 
|-
  
| 03.17
+
| 03:17
  
|Do remember that to perform these actions you need to be in camera view.
+
|Do remember that to perform these actions you need to be in '''camera view'''.
  
 
|-
 
|-
  
| 03.22
+
| 03:22
  
|The first action we shall see is to roll the camera view.
+
|The first action we shall see is to '''roll''' the camera view.
  
 
|-
 
|-
  
|03.26
+
|03:26
  
|| Press R on your keyboard to enter the object rotation mode.
+
|| Press '''R''' on your keyboard to enter the '''object rotation mode'''.
  
 
|-
 
|-
  
| 03.32
+
| 03:32
  
| Now move your mouse left to right and up and down.
+
| Now, move your '''mouse''' left to right and up and down.
  
 
|-
 
|-
  
| 03.42
+
| 03:42
  
|By default this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view.
+
|By default, this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view.
  
 
|-
 
|-
  
| 03.53
+
| 03:53
  
| Right click or Press Esc on the keyboard to cancel the action.
+
| Right-click on screen or press''' Esc''' on the keyboard to cancel the action.
  
 
|-
 
|-
  
| 03.58
+
| 03:58
  
 
|This will take you back to your previous camera view.
 
|This will take you back to your previous camera view.
Line 253: Line 253:
 
|-
 
|-
  
| 04.04
+
| 04:04
  
| | Now, the next action we shall see is panning the camera view.
+
| | Now, the next action we shall see is '''panning''' the camera view.
  
 
|-
 
|-
  
|04.09
+
|04:09
  
|Panning is in 2 directions – left to right or up and down.
+
|'''Panning''' is in 2 directions – left to right or up and down.
  
 
|-
 
|-
  
|04.15
+
|04:15
  
| Press R to enter the object rotation mode. Press X twice.
+
| Press '''R''' to enter the '''object rotation mode'''. Press''' X''' twice.
  
 
|-
 
|-
  
| 04.22
+
| 04:22
  
|The first X locks the rotation to the global X axis.
+
|The first '''X''' locks the '''rotation''' to the '''global X-axis'''.
  
 
|-
 
|-
  
|04.26
+
|04:26
  
|The second X locks the rotation to the local X axis.
+
|The second '''X''' locks the rotation to the '''local X-axis'''.
  
 
|-
 
|-
  
| 04.31
+
| 04:31
  
|We will discuss about global and local transform axis in detail in subsequent tutorials.</p>
+
|We will discuss about '''global''' and '''local''' transform axis in detail in subsequent tutorials.</p>
  
 
|-
 
|-
  
|04.38
+
|04:38
  
| Now move the mouse up and down.
+
| Now move the '''mouse''' up and down.
  
 
|-
 
|-
  
|04.42
+
|04:42
  
|The Camera view pans up and down
+
|The '''Camera view''' pans up and down.
  
 
|-
 
|-
  
|04.47
+
|04:47
  
|Now, Press Y twice.
+
|Now, press '''Y''' twice.
  
 
|-
 
|-
  
| 04.51
+
| 04:51
  
|The first y locks the rotation to the global y axis.
+
|The first '''y''' locks the rotation to the '''global y axis'''.
  
 
|-
 
|-
  
| 04.56
+
| 04:56
  
|The second y locks the rotation to the local y axis.
+
|The second '''y''' locks the rotation to the '''local y axis'''.
  
 
|-
 
|-
  
|05.00
+
|05:00
  
| | Now move the mouse left to right.
+
| | Now, move the '''mouse''' left to right.
  
 
|-
 
|-
  
| 05.05
+
| 05:05
  
|The Camera view pans left to right and vice versa
+
|The '''Camera view''' pans left to right and vice versa.
  
 
|-
 
|-
  
|05.12
+
|05:12
  
| Right click to to go back to camera view.
+
| Right-click to to go back to the camera view.
  
 
|-
 
|-
  
| 05.16
+
| 05:16
  
| Next we shall dolly the camera. There are two ways to do this
+
| Next, we shall '''dolly''' the camera view. There are two ways to do this.
  
 
|-
 
|-
  
|05.21
+
|05:21
  
| | First, press G to grab the camera.
+
| | First, press '''G''' to grab the camera.
  
 
|-
 
|-
  
| 05.25
+
| 05:25
  
|Hold the Mouse Wheel or the MMB and move the mouse up and down.
+
|Hold the '''Mouse wheel''' or the '''MMB''' and move the '''mouse''' up and down.
  
 
|-
 
|-
  
|05.43
+
|05:43
  
| Second way, you can move the camera along its local z axis. Press G.
+
| Second way, you can move the camera along its '''local z axis'''. Press''' G'''.
  
 
|-
 
|-
  
| 05.53
+
| 05:53
  
|Then press Z twice to lock the camera to the local z axis.
+
|Then press '''Z''' twice to lock the camera to the '''local z axis'''.
  
 
|-
 
|-
  
| 05.59
+
| 05:59
  
|Now moving the mouse gives the same effect.
+
|Now, moving the '''mouse''' up and down  gives the same effect.
  
 
|-
 
|-
  
| 06.11
+
| 06:11
  
| | Right click to to go back to camera view.
+
| | Right-click to to go back to the camera view.
  
 
|-
 
|-
  
|06.15
+
|06:15
  
 
| | Tracking the camera view left to right or up and down involves moving it along the local X or Y axes.
 
| | Tracking the camera view left to right or up and down involves moving it along the local X or Y axes.
Line 385: Line 385:
 
|-
 
|-
  
| 06.24
+
| 06:24
  
| Press G. press X twice and move the mouse left to right.
+
| Press''' G''', press''' X''' twice and move the '''mouse''' left to right.
  
 
|-
 
|-
  
|06.35
+
|06:35
  
|The Camera view tracks left to right and vice versa
+
|The '''Camera view''' '''tracks''' left to right and vice-versa.
  
 
|-
 
|-
  
|06.42
+
|06:42
  
| Now press Y twice and move the mouse up and down.
+
| Now press''' Y''' twice and move the '''mouse''' up and down.
  
 
|-
 
|-
  
| 06.48
+
| 06:48
  
|The Camera view tracks up and down
+
|The Camera view tracks up and down.
  
 
|-
 
|-
  
|06.53
+
|06:53
  
|Right click to to go back to camera view.
+
|Right-click to to go back to the camera view.
  
 
|-
 
|-
  
| 06.59
+
| 06:59
  
| | Blender also provides a fly mode for the camera.
+
| | Blender also provides a '''fly mode''' for the camera.
  
 
|-
 
|-
  
|07.05
+
|07:05
  
| | Press Shift F to enter the fly mode.
+
| | Press '''Shift, F''' to enter the '''fly mode'''.
  
 
|-
 
|-
  
| 07.10
+
| 07:10
  
|Now you can move the camera view in three ways.
+
|Now, you can move the camera view in three ways.
  
 
|-
 
|-
  
|07.14
+
|07:14
  
|First is using the shortcut keys on the keyboard.
+
|First is using the '''shortcut''' keys on the keyboard.
  
 
|-
 
|-
  
|07.19
+
|07:19
  
|| Press W on the keyboard to zoom in.
+
|| Press''' W''' on the keyboard to '''zoom-in'''.
  
 
|-
 
|-
  
|07.30
+
|07:30
  
|| Press S to zoom out
+
|| Press''' S''' to '''zoom-out'''.
  
 
|-
 
|-
  
| 07.40
+
| 07:40
  
|| Press A to move to the left.
+
|| Press''' A''' to move to the left.
  
 
|-
 
|-
  
| 07.51
+
| 07:51
  
|Press D to move to the right.
+
|Press''' D''' to move to the right.
  
 
|-
 
|-
  
|08.02
+
|08:02
  
|Right click to to go back to camera view.
+
|Right-click to go back to the camera view.
  
 
|-
 
|-
  
| 08.05
+
| 08:05
  
| | Second method is using the mouse wheel or scroll in fly mode to zoom in and out of the camera view.
+
| | Second method is using the '''mouse wheel''' or the '''scroll''' in '''fly mode''' to '''zoom''' in and out of the camera view.
  
 
|-
 
|-
  
|08.13
+
|08:13
  
| Press Shift F to enter the fly mode.
+
| Press''' Shift, F''' to enter the fly mode.
  
 
|-
 
|-
  
| 08.18
+
| 08:18
  
| Scroll the mouse wheel upwards to zoom in.
+
| Scroll the '''mouse wheel''' upwards to '''zoom-in'''.
  
 
|-
 
|-
  
| 08.25
+
| 08:25
  
|For shortcut, press numpad +
+
|For shortcut, press '''numpad, '+' '''.
  
 
|-
 
|-
  
| 08.30
+
| 08:30
  
|Scroll the mouse wheel downwards to zoom out.
+
|Scroll the '''mouse wheel''' downwards to zoom out.
  
 
|-
 
|-
  
| 08.38
+
| 08:38
  
|For shortcut, press numpad -
+
|For shortcut, press '''numpad, '-' '''.
  
 
|-
 
|-
  
|08.43
+
|08:43
  
| Right click to to go back to camera view.
+
| Right-click to go back to camera view.
  
 
|-
 
|-
  
| 08.49
+
| 08:49
  
|Last method is using the mouse wheel or scroll in fly mode
+
|Last method is- using the '''mouse wheel''' or '''scroll''' in '''fly mode''' to move the camera view left to right and vice versa.
  
 
|-
 
|-
  
| 08.53
+
|08:59
  
|to move the camera view left to right and vice versa.
+
|Press '''Shift, F''' to enter the fly mode.
  
 
|-
 
|-
  
|08.59
+
| 09:04
  
|Press Shift F to enter the fly mode
+
|Press''' D''' and scroll the '''mouse wheel''' up and down.
  
 
|-
 
|-
  
| 09.04
+
| 09:13
 
+
|Press D and scroll the mouse wheel up and down.
+
 
+
|-
+
 
+
| 09.13
+
  
 
|The Camera view moves left to right and vice versa.
 
|The Camera view moves left to right and vice versa.
Line 541: Line 535:
 
|-
 
|-
  
| 09.28
+
| 09:28
  
| Left click on the screen to lock the camera view.
+
| Left-click on the '''screen''' to '''lock''' the camera view.
  
 
|-
 
|-
  
| 09.33
+
| 09:33
  
 
|Now, this is your new camera view.
 
|Now, this is your new camera view.
Line 553: Line 547:
 
|-
 
|-
  
|09.38
+
|09:38
  
| So this wraps up our tutorial on Navigation - Camera View.
+
| So, that wraps up our tutorial on '''Navigation - Camera View'''.
  
 
|-
 
|-
  
| 09.43
+
| 09:43
  
|Now in a new file,
+
|Now, in a new file,
  
 
|-
 
|-
  
| 09.45
+
| 09:45
  
|change the location of the camera and the camera view, roll, pan, dolly and track your camera
+
|change the location of the camera and the camera view. '''Roll, pan, dolly''' and '''track''' your camera view
  
 
|-
 
|-
  
| 09.54
+
| 09:54
  
 
|and use the fly mode to select a new camera view.
 
|and use the fly mode to select a new camera view.
Line 577: Line 571:
 
|-
 
|-
  
| 10.00
+
| 10:00
  
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
+
| This tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT.
  
 
|-
 
|-
  
| 10.08
+
| 10:08
  
|More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
+
|More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
  
 
|-
 
|-
  
| 10.27
+
| 10:27
  
|The Spoken Tutorial Project
+
|The Spoken Tutorial project:
  
 
|-
 
|-
  
| 10.30
+
| 10:30
  
|conducts workshops using spoken tutorials
+
|conducts workshops using spoken tutorials;
  
 
|-
 
|-
  
| 10.33
+
| 10:33
  
 
|also gives certificates to those who pass an online test.
 
|also gives certificates to those who pass an online test.
Line 607: Line 601:
 
|-
 
|-
  
| 10.38
+
| 10:38
  
|For more details, please write us to contact @ contact spoken hypen tutorial.org
+
|For more details, please write us to contact@spoken hypen tutorial.org
  
 
|-
 
|-
  
| 10.45
+
| 10:45
  
 
|Thanks for joining us
 
|Thanks for joining us
Line 619: Line 613:
 
|-
 
|-
  
| 10.47
+
| 10:47
  
| and this is Monisha from IIT Bombay signing off.
+
| and this is Monisha from IIT Bombay, signing off.
  
 
|}
 
|}

Latest revision as of 15:28, 5 January 2017

Time Narration
00:07 Welcome to the series of Blender tutorials.
00:11 This tutorial is about Navigation – Camera view.
00:16 We shall learn how to navigate the camera in Blender 2.59.
00:21 This script has been contributed by Chirag Raman and edited by Monisha Banerjee.
00:30 After watching this tutorial,
00:32 we shall learn how to change the location of the camera to get a new camera view;
00:38 how to roll, pan, dolly and track the camera view
00:43 and how to select a new camera view using the fly mode.
00:50 I assume that you already know how to install Blender on your system.
00:54 If not, please refer to our earlier tutorials on Installing Blender.
01:02 By default, when Blender opens, the 3D view is in the User Perspective view.
01:11 Now, let's switch to the camera view.
01:15 Go to View tab in the bottom left corner of the 3D panel.
01:21 Left-click Camera from the menu.
01:25 For keyboard shortcut, press numpad 0.
01:29 If you are using a laptop, you need to emulate your number keys as numpad.
01:36 To learn how to emulate numpad, see the tutorial on User Preferences.
01:45 This is the Camera View.
01:49 The dotted box is the field of view of the active camera.
01:55 All objects inside this dotted box will be rendered.
02:01 Render settings shall be covered in a later tutorial.
02:05 Blender allows you to position and orient the active camera to match your current view point.
02:11 Lets see how to do this.
02:15 Press Numpad zero to go back to the perspective view.
02:20 You see, the shortcut numpad zero is a toggle to switch-to and from the camera view.
02:26 Hold the mouse wheel or the MMB (middle mouse button) and move the mouse to rotate the view to a location where you wish to place your camera.
02:36 I have selected this location.
02:40 Press Control, Alt & Num-Pad zero.
02:46 The camera moves to the new location.
02:49 The 3D view switches to the camera view at the same time.
02:54 Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc.
03:03 We shall now look at these.
03:05 Right-click on the dotted box to select the camera.
03:10 From here on, you can manipulate the camera like you would manipulate any other object.
03:17 Do remember that to perform these actions you need to be in camera view.
03:22 The first action we shall see is to roll the camera view.
03:26 Press R on your keyboard to enter the object rotation mode.
03:32 Now, move your mouse left to right and up and down.
03:42 By default, this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view.
03:53 Right-click on screen or press Esc on the keyboard to cancel the action.
03:58 This will take you back to your previous camera view.
04:04 Now, the next action we shall see is panning the camera view.
04:09 Panning is in 2 directions – left to right or up and down.
04:15 Press R to enter the object rotation mode. Press X twice.
04:22 The first X locks the rotation to the global X-axis.
04:26 The second X locks the rotation to the local X-axis.
04:31 We will discuss about global and local transform axis in detail in subsequent tutorials.</p>
04:38 Now move the mouse up and down.
04:42 The Camera view pans up and down.
04:47 Now, press Y twice.
04:51 The first y locks the rotation to the global y axis.
04:56 The second y locks the rotation to the local y axis.
05:00 Now, move the mouse left to right.
05:05 The Camera view pans left to right and vice versa.
05:12 Right-click to to go back to the camera view.
05:16 Next, we shall dolly the camera view. There are two ways to do this.
05:21 First, press G to grab the camera.
05:25 Hold the Mouse wheel or the MMB and move the mouse up and down.
05:43 Second way, you can move the camera along its local z axis. Press G.
05:53 Then press Z twice to lock the camera to the local z axis.
05:59 Now, moving the mouse up and down gives the same effect.
06:11 Right-click to to go back to the camera view.
06:15 Tracking the camera view left to right or up and down involves moving it along the local X or Y axes.
06:24 Press G, press X twice and move the mouse left to right.
06:35 The Camera view tracks left to right and vice-versa.
06:42 Now press Y twice and move the mouse up and down.
06:48 The Camera view tracks up and down.
06:53 Right-click to to go back to the camera view.
06:59 Blender also provides a fly mode for the camera.
07:05 Press Shift, F to enter the fly mode.
07:10 Now, you can move the camera view in three ways.
07:14 First is using the shortcut keys on the keyboard.
07:19 Press W on the keyboard to zoom-in.
07:30 Press S to zoom-out.
07:40 Press A to move to the left.
07:51 Press D to move to the right.
08:02 Right-click to go back to the camera view.
08:05 Second method is using the mouse wheel or the scroll in fly mode to zoom in and out of the camera view.
08:13 Press Shift, F to enter the fly mode.
08:18 Scroll the mouse wheel upwards to zoom-in.
08:25 For shortcut, press numpad, '+' .
08:30 Scroll the mouse wheel downwards to zoom out.
08:38 For shortcut, press numpad, '-' .
08:43 Right-click to go back to camera view.
08:49 Last method is- using the mouse wheel or scroll in fly mode to move the camera view left to right and vice versa.
08:59 Press Shift, F to enter the fly mode.
09:04 Press D and scroll the mouse wheel up and down.
09:13 The Camera view moves left to right and vice versa.
09:28 Left-click on the screen to lock the camera view.
09:33 Now, this is your new camera view.
09:38 So, that wraps up our tutorial on Navigation - Camera View.
09:43 Now, in a new file,
09:45 change the location of the camera and the camera view. Roll, pan, dolly and track your camera view
09:54 and use the fly mode to select a new camera view.
10:00 This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
10:08 More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
10:27 The Spoken Tutorial project:
10:30 conducts workshops using spoken tutorials;
10:33 also gives certificates to those who pass an online test.
10:38 For more details, please write us to contact@spoken hypen tutorial.org
10:45 Thanks for joining us
10:47 and this is Monisha from IIT Bombay, signing off.

Contributors and Content Editors

Kavita salve, PoojaMoolya, Pratik kamble, Sakinashaikh, Sandhya.np14, Sneha