Blender-4.1/C3/Modeling-Car-Parts/English

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Title: Modeling Car Parts

Author: Sejal Dhiman and Arthi Varadarajan

Keywords: blender 4.1, car accessories, modeling, wheel, headlight, backlight, video tutorial.


Visual Cue Narration
Slide Number 1

Title Slide

Welcome to the Spoken tutorial on Modeling Car Parts in Blender 4.1.
Slide Number 2

Learning Objectives

In this tutorial, we will learn to model,
  • Car wheel
  • Headlights and backlights and
  • Radiator
Slide Number 3

System Requirements

To record this tutorial, I am using
  • Mac OS version 14.5
  • Blender version 4.1

It is recommended to install Blender version 4.1 or higher.

Slide Number 4

Pre-requisites

https://spoken-tutorial.org

To follow this tutorial,
  • The learner must be familiar with editing objects in Blender.
  • Please access the relevant tutorials on this website.
Show Car.blend file Let us open the Car.blend file which we had created earlier.
Select Car.blend >> Open

Point to the car

Locate the Car-animation folder.

Select Car.blend and Open.

Now, we will start adding parts to our car.

Video Editor: numpad 3

Video Editor: Z

Press Shift and Right click

We shall start modeling the wheels of the car with the help of a Cylinder.

Press numpad 3 to go to Side view.

Press Z and select Wireframe from the shown options.

Press Shift key and right click in the center of the front wheel space.

The 3D cursor is now shifted here.

Add menu >> Mesh >> Cylinder Go to Add menu.

Select Mesh and click on Cylinder.

Add cylinder >> Set the Vertices to 24

Rotation >> Y value to 90

Click on the Add cylinder option.

Set the Vertices to 24.

In Rotation set the Y value to 90.

Press Enter.

Properties >> Object

Scale >> X & Y value to 0.05, Z to 0.2 >> Press Enter.

Video Editor: G

Go to Properties.

Select Object properties.

In the Scale option, set X and Y values to 0.5 and Z value to 0.2.

Press Enter.

Press G and move the cylinder to the center portion of the wheel space.

Three fourths of the cylinder should be inside the car.

Video Editor: numpad 7

Video Editor: G

Video Editor: X

Press numpad 7 to go to Top view.

Press G and X and move the cylinder inside the wheel space.

Go to User perspective mode

Video Editor: Z

Select Solid

Video Editor: Tab

Hold the mouse wheel and move the mouse to go to User perspective view.

Press Z and select Solid from the shown options.

Press Tab to go toEdit mode.

Inset faces >> set the Thickness to 0.3 Select the front face.

Press I to Inset the face and move the mouse and click.

In the Inset faces, set the Thickness to 0.3.

Press Enter.

Video Editor: E

Point to Extrude Region and Move.

Change Z value to -0.1.

Press E and extrude the face a little bit inside.

In the Extrude Region option, change the Z value to -0.1.

Press Enter.

Repeat this process twice to create 2 more similar rings.

Video Editor: S

Resize >> set all values to 0.5

Extrude region >> Z value 0.2

Video Editor: E

Press S and scale down the face.

In the Resize option, set all the values to 0.5.

Press Enter.

Press E to extrude the face outside.

In the Extrude Region, set the Z value to 0.2.

Press Enter.

Video Editor: Alt Select any face of the inside ring as shown.

Now hold the Alt key and click on the next face.

This will select other faces of the ring.

3D viewport menu >> Select menu >> Checker deselect Go to the 3D viewport menu.

Click on the Select menu.

From the submenu, select Checker deselect.

This option selects the alternate faces.

Video Editor: Alt and E Press Alt and E keys together.

Click on Extrude Faces along Normals from the shown menu.

Bring the faces towards the front, inside the front drum and click.

Video Editor: Tab Press Tab to go to Object mode.

The front wheel is created.

Only narration We can add the other wheels after animating the car in the upcoming tutorials.
Video Editor: numpad 1

Press Shift + Right click

Next we will create headlights for the car.

Press numpad 1 to move to the front view of the car.

Press Shift and right click in the front side right corner as shown.

The 3D cursor is now shifted here.

Add menu>> Mesh >> UV Sphere Go to the Add menu. Select Mesh and click on UV Sphere.
Add UV Sphere >> set the Segments to 12

Properties >> Object

Scale >> X to 0.3, Y to 0.2, Y to 0.3

In the bottom, in the Add UV Sphere, set the segments to 12.

Press Enter.

Go to Properties. Select Object.

Change the X value of Scale to 0.3, Y to 0.2 and Z value to 0.3.

Press Enter.

Hover on the light Now the light is created.

Now let us duplicate this for the left side of the car.

Video Editor: Shift and D


Video Editor: G

Video Editor: X

Press Shift and D keys together.

Press G and X .

Move the duplicated headlight to the left side of the car as shown.

Video Editor: numpad 7 Similarly we will duplicate these for the backlights of the car.

Press numpad 7 to go to Top view.

Hold the Shift key and select both the headlights.

Video Editor: Shift and D Press Shift and D keys together to duplicate the lights.
Video Editor: G

Video Editor: Y

Press G and Y and move the duplicated lights to the backside of the car.
Point to the lights Check the position of the lights.
Video Editor: numpad 1

Press Shift and right click

Next we shall model the radiator of the car using a cube.

Press numpad 1 to go to the Front view of the car.

Press Shift and right click on the center of the car to shift the 3D cursor.

Add menu >> Mesh >> Cube Go to the Add menu.

Select Mesh and click on Cube.

Next we shall resize this cube.

Properties >> Object

Scale >> X value to 1.2, Y to 0.2 & Z to -0.2

Video Editor: G

Click on Object Properties.

In the Scale option, change the X value to 1.2, Y to 0.2 and Z to -0.2. Press Enter.

Press G and move the object in the center of the 2 headlights.

Video Editor: numpad 7

Video Editor: G

Video Editor: Y

Press numpad 7 to go Top view.

Press G and Y and move the object inside as shown.

Maximum portion of the object should be inside the car.

Video Editor: numpad 1

Video Editor: Tab

Video Editor: Ctrl and R

Let us edit the object to make it look like a radiator.

Press numpad 1 to go Front view.

Press Tab to go to Edit mode.

Move the mouse onto the object.

Press Ctrl and R keys together to show the Loop cut .

Add loop cut horizontally

Loop cut and Slides>> Number of Cuts to 10.

Double click to add the loop cut horizontally.

In the Loop cut and Slides option, change the Number of Cuts to 10.

Press Enter.

3D viewport menu >> Face selection mode

Select the alternate faces

Video Editor: Alt and E

Click on Face selection mode.

Press Shift and select the alternate faces as shown.

Go to User perspective view.

Press E and move the mouse and push the faces inwards and click.

Extrude region >> Z value to -0.03

Video Editor: Tab

In the Extrude region, change the Z value to -0.03.

Press Enter.

Press Tab to go to Object mode.

The radiator is now created.

Video editor: Ctrl and S Press Ctrl and S keys together to save the file.

With this we have come to the end of this tutorial.

Slide Number 5

Summary

Let us summarize.

In this tutorial, we learnt to model

  • Car wheel
  • Headlights and backlights and
  • Radiator
Slide number 6

Assignment

As an assignment, please do the following:

Add different parts to the jeep model which you made earlier.

After adding the jeep parts the jeep should look like this.

Slide number 7

About the Spoken Tutorial Project

The video at the following link summarizes the Spoken Tutorial project.

Please download and watch it.

Slide number 8

Spoken Tutorial workshops

The Spoken Tutorial Project team conducts workshops and gives certificates.

For more details, please write to us.

Slide number 9

Answers for THIS Spoken Tutorial

Please post your timed queries in this forum.
Slide number 10

FOSSEE Forum

For any general or technical questions on Blender, visit the FOSSEE forum and post your question.
Slide number 11

Acknowledgement

The Spoken Tutorial project was established by the Ministry of Education, Government of India.
This is Arthi along with Sejal from IIT Bombay signing off.

Thanks for joining.

Contributors and Content Editors

Arthi, Madhurig, Snehalathak