Blender-4.1/C3/Adding-Door-Handles-and-Materials/English
Title: Adding Door Handles and Materials
Author: Arthi Varadarajan
Keywords: blender 4.1, car parts, modeling, door handles, material properties, video tutorial.
Visual Cue | Narration |
Slide Number 1
Title Slide |
Welcome to the Spoken tutorial on Adding Door Handles and Materials in Blender 4.1. |
Slide Number 2
Learning Objectives |
In this tutorial, we will learn to,
|
Slide Number 3
System and Software Requirements |
To record this tutorial, I am using
It is recommended to install Blender version 4.1 or higher. |
Slide Number 4
Pre-requisites |
To follow this tutorial,
If not please access the Blender tutorials on this website. |
Show Blender
Select Car.blend >> Open |
Let us open the car file which we created earlier.
Find the Car-animation folder. Select Car.blend and Open. We will add door handles and materials to the car. |
Video Editor: numpad 1
Press Shift key and right click outside the car. Point to the 3D cursor |
First let us create the door handles.
Press numpad 1 to go to Front view. Press Shift key and right click outside the car, above the light as shown. Now the 3D cursor is shifted here. |
Add menu >> Mesh >> Cube
Properties >> Object |
Go to the Add menu. Click on Mesh and select Cube.
To change the dimensions of the cube, go to Object Properties. |
Scale >> X value to 0.2, Y & Z to 0.04 | In Scale, set the X value to 0.2, Y and Z values to 0.04. Press Enter.
Observe the change in the object. |
Video Editor: Tab Video Editor: Ctrl and R Loop cut and Slides >> Number of Cuts to 2 Press Enter |
Let us zoom in and work further.
Press Tab key to go to Edit mode. Press Ctrl and R keys together to show the loop cut. Double click and add the loop cut vertically. In the Loop cut and Slide option, change the Number of Cuts to 2. Press Enter. |
Tool box >> Scale
Drag the red handle |
Go to the Toolbox. Click on Scale.
Drag the red handle and move the lines towards the corner of the object as shown. |
Select box tool
Face Selection mode >> Select corner 2 faces |
Click on the Select box tool.
Select Face Selection mode. Hold the Shift key and select the corner 2 faces. |
Video Editor: numpad 7
Video Editor: E Extrude Region >> set the Z value to 0.1 |
Press numpad 7 to go to Top view.
Press E to extrude the faces outside and click. In the Extrude Region, set the Z value to 0.1. Press Enter. |
Video Editor: Tab |
Press Tab key to go to Object mode.
Now the door handle is made. We can place it on the door. |
Video Editor: R
Video Editor: Z Video Editor: -90 Video Editor: G |
We need to rotate the handle.
Press R and Z and -90 and press Enter. Press G and move the door handle to the front door as shown. |
Video Editor: numpad 1
Video Editor: G Video Editor: X |
Press numpad 1 for Front view.
Press G and X to adjust the position of the handle. |
Video Editor: Shift and D
Video Editor: G Video Editor: Y |
Next let us duplicate the handle for other doors.
Press numpad 7 to go to Top view. Press Shift and D keys together to duplicate the handle. Now press G and Y to move the duplicated handle to the back door. |
Video Editor: Ctrl and J | We shall now duplicate this for the other side doors.
Hold the Shift key and select both the handles. Press Ctrl and J keys together to group them. |
Video Editor: Shift and D
Video Editor: R Video Editor: Y Video Editor: 180 Video Editor: G Video Editor: X |
Press Shift and D keys together to duplicate them.
To rotate the handles press R, Y and 180. Press Enter. Now press G and X to move them to the other side doors. |
Go to User perspective view |
Observe that the handles are placed on the other side of the car.
Go to the User perspective view to check the position of the handles. |
Select the Car
Video Editor: Z |
Next let us add material to the Car.
Select the Car. Press Z and select Material Preview to view the changes clearly. |
Properties >> Materials >>
Click on New >> Car |
Go to Properties. Click on Material. Click on New.
Change the name to Car and press Enter. |
Surface field >> Glossy BSDF
Base color >> Select a blue shade |
Click on the Surface field. Select Glossy BSDF from the list.
This gives a glossy effect to the object. Click on the Color field. Color wheel opens. I will select a blue shade. Observe the change in the Car. |
Click on the + icon >> New Change the name to Glass Surface field >> Glass BSDF |
Next let us create a glass material for the windows.
Press Tab to go to Edit mode. Hold the Shift key and select the 6 glasses. In the Material properties, click on the + icon. Click on New. Change the name to Glass. Press Enter. Click on the Surface field. Select Glass BSDF. |
Material properties >>
Select Glass >> Assign |
Click on Assign.
Observe the changes in the windows. |
Video Editor: Tab
Video Editor: Ctrl and J Material properties >> New Change the name to Light |
Press Tab to go to Object mode.
Let us add material to the lights. Select all the 4 lights. Press Ctrl and J keys together to group them together. In the Material properties, click on New. Change the name to Light. Press Enter. |
Surface field >> Emission
Increase the Strength value to 10 |
Click on the Surface field. Select Emission. This gives a glowing effect to the object.
Increase the Strength value to 10. Observe the change in the lights. |
Select the radiator
Materials properties >> Click on New Change the name to Black Surface >> Glossy BSDF |
Next we will add materials to the radiator.
Select the radiator. In the Material properties, click on New. Change the name to Black and press Enter. Change the Surface to Glossy BSDF. |
Color >> black | Click on the Color field. Change the color to black as shown.
Observe that the material is added to the radiator. |
Select the door handles >> Click on the dropdown of the Material icon | We will add the same material to the door handles and wheel.
Select all the door handles. Press Ctrl and J keys to group them. Click on the dropdown of the Material icon to the left of the New option. |
Select Black material
wheel >> Black material |
The materials which we are adding will be listed here. Select Black from the list.
Select the wheel and add the same material. |
Video Editor: Tab
Video Editor: numpad 3 |
Let us add material to the wheel drum.
Press Tab key to go to Edit mode. Press numpad 3 to go Side view. Select the faces in the front region of the wheel as shown. |
Material properties >> +
Click on New Change the name to Drum>> Assign Surface to Glossy BSDF |
In the Material properties, click on + icon.
Click on New. Change the name to Drum. Press Enter. Change the Surface to Glossy BSDF. Click on Assign. |
Video Editor: Tab
Show the other side wheels |
Press Tab key to go to Object mode.
Now the materials are added to the car and its parts. |
Video editor: Ctrl and J | Hold the Shift key and select the car, lights, radiator and door handles.
Press Ctrl and J keys together to group them. |
Video editor: Ctrl and S | Press Ctrl and S keys together to save the file.
With this we have come to the end of this tutorial. |
Slide Number 5
Summary |
Let’s summarize.
In this tutorial, we have learnt to
|
Slide number 6
Assignment |
As an assignment, please do the following:
Your completed assignment should look like this. |
Slide number 7
About the Spoken Tutorial Project |
The video at the following link summarizes the Spoken Tutorial project.
Please download and watch it. |
Slide number 8
Spoken Tutorial workshops |
The Spoken Tutorial Project team conducts workshops and gives certificates.
For more details, please write to us. |
Slide number 9
Answers for THIS Spoken Tutorial |
Please post your timed queries in this forum. |
Slide number 10
FOSSEE Forum |
For any general or technical questions on Blender, visit the FOSSEE forum and post your question. |
Slide number 11
Acknowledgement |
The Spoken Tutorial project was established by the Ministry of Education, Government of India. |
This is Arthi from IIT Bombay signing off.
Thanks for joining. |