Blender/C2/Camera-View-Settings/English-timed
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Revision as of 15:28, 5 January 2017 by Pratik kamble (Talk | contribs)
| Time | Narration |
| 00:07 | Welcome to the series of Blender tutorials. |
| 00:11 | This tutorial is about Navigation – Camera view. |
| 00:16 | We shall learn how to navigate the camera in Blender 2.59. |
| 00:21 | This script has been contributed by Chirag Raman and edited by Monisha Banerjee. |
| 00:30 | After watching this tutorial, |
| 00:32 | we shall learn how to change the location of the camera to get a new camera view; |
| 00:38 | how to roll, pan, dolly and track the camera view |
| 00:43 | and how to select a new camera view using the fly mode. |
| 00:50 | I assume that you already know how to install Blender on your system. |
| 00:54 | If not, please refer to our earlier tutorials on Installing Blender. |
| 01:02 | By default, when Blender opens, the 3D view is in the User Perspective view. |
| 01:11 | Now, let's switch to the camera view. |
| 01:15 | Go to View tab in the bottom left corner of the 3D panel. |
| 01:21 | Left-click Camera from the menu. |
| 01:25 | For keyboard shortcut, press numpad 0. |
| 01:29 | If you are using a laptop, you need to emulate your number keys as numpad. |
| 01:36 | To learn how to emulate numpad, see the tutorial on User Preferences. |
| 01:45 | This is the Camera View. |
| 01:49 | The dotted box is the field of view of the active camera. |
| 01:55 | All objects inside this dotted box will be rendered. |
| 02:01 | Render settings shall be covered in a later tutorial. |
| 02:05 | Blender allows you to position and orient the active camera to match your current view point. |
| 02:11 | Lets see how to do this. |
| 02:15 | Press Numpad zero to go back to the perspective view. |
| 02:20 | You see, the shortcut numpad zero is a toggle to switch-to and from the camera view. |
| 02:26 | Hold the mouse wheel or the MMB (middle mouse button) and move the mouse to rotate the view to a location where you wish to place your camera. |
| 02:36 | I have selected this location. |
| 02:40 | Press Control, Alt & Num-Pad zero. |
| 02:46 | The camera moves to the new location. |
| 02:49 | The 3D view switches to the camera view at the same time. |
| 02:54 | Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc. |
| 03:03 | We shall now look at these. |
| 03:05 | Right-click on the dotted box to select the camera. |
| 03:10 | From here on, you can manipulate the camera like you would manipulate any other object. |
| 03:17 | Do remember that to perform these actions you need to be in camera view. |
| 03:22 | The first action we shall see is to roll the camera view. |
| 03:26 | Press R on your keyboard to enter the object rotation mode. |
| 03:32 | Now, move your mouse left to right and up and down. |
| 03:42 | By default, this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view. |
| 03:53 | Right-click on screen or press Esc on the keyboard to cancel the action. |
| 03:58 | This will take you back to your previous camera view. |
| 04:04 | Now, the next action we shall see is panning the camera view. |
| 04:09 | Panning is in 2 directions – left to right or up and down. |
| 04:15 | Press R to enter the object rotation mode. Press X twice. |
| 04:22 | The first X locks the rotation to the global X-axis. |
| 04:26 | The second X locks the rotation to the local X-axis. |
| 04:31 | We will discuss about global and local transform axis in detail in subsequent tutorials.</p> |
| 04:38 | Now move the mouse up and down. |
| 04:42 | The Camera view pans up and down. |
| 04:47 | Now, press Y twice. |
| 04:51 | The first y locks the rotation to the global y axis. |
| 04:56 | The second y locks the rotation to the local y axis. |
| 05:00 | Now, move the mouse left to right. |
| 05:05 | The Camera view pans left to right and vice versa. |
| 05:12 | Right-click to to go back to the camera view. |
| 05:16 | Next, we shall dolly the camera view. There are two ways to do this. |
| 05:21 | First, press G to grab the camera. |
| 05:25 | Hold the Mouse wheel or the MMB and move the mouse up and down. |
| 05:43 | Second way, you can move the camera along its local z axis. Press G. |
| 05:53 | Then press Z twice to lock the camera to the local z axis. |
| 05:59 | Now, moving the mouse up and down gives the same effect. |
| 06:11 | Right-click to to go back to the camera view. |
| 06:15 | Tracking the camera view left to right or up and down involves moving it along the local X or Y axes. |
| 06:24 | Press G, press X twice and move the mouse left to right. |
| 06:35 | The Camera view tracks left to right and vice-versa. |
| 06:42 | Now press Y twice and move the mouse up and down. |
| 06:48 | The Camera view tracks up and down. |
| 06:53 | Right-click to to go back to the camera view. |
| 06:59 | Blender also provides a fly mode for the camera. |
| 07:05 | Press Shift, F to enter the fly mode. |
| 07:10 | Now, you can move the camera view in three ways. |
| 07:14 | First is using the shortcut keys on the keyboard. |
| 07:19 | Press W on the keyboard to zoom-in. |
| 07:30 | Press S to zoom-out. |
| 07:40 | Press A to move to the left. |
| 07:51 | Press D to move to the right. |
| 08:02 | Right-click to go back to the camera view. |
| 08:05 | Second method is using the mouse wheel or the scroll in fly mode to zoom in and out of the camera view. |
| 08:13 | Press Shift, F to enter the fly mode. |
| 08:18 | Scroll the mouse wheel upwards to zoom-in. |
| 08:25 | For shortcut, press numpad, '+' . |
| 08:30 | Scroll the mouse wheel downwards to zoom out. |
| 08:38 | For shortcut, press numpad, '-' . |
| 08:43 | Right-click to go back to camera view. |
| 08:49 | Last method is- using the mouse wheel or scroll in fly mode to move the camera view left to right and vice versa. |
| 08:59 | Press Shift, F to enter the fly mode. |
| 09:04 | Press D and scroll the mouse wheel up and down. |
| 09:13 | The Camera view moves left to right and vice versa. |
| 09:28 | Left-click on the screen to lock the camera view. |
| 09:33 | Now, this is your new camera view. |
| 09:38 | So, that wraps up our tutorial on Navigation - Camera View. |
| 09:43 | Now, in a new file, |
| 09:45 | change the location of the camera and the camera view. Roll, pan, dolly and track your camera view |
| 09:54 | and use the fly mode to select a new camera view. |
| 10:00 | This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
| 10:08 | More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
| 10:27 | The Spoken Tutorial project: |
| 10:30 | conducts workshops using spoken tutorials; |
| 10:33 | also gives certificates to those who pass an online test. |
| 10:38 | For more details, please write us to contact@spoken hypen tutorial.org |
| 10:45 | Thanks for joining us |
| 10:47 | and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Kavita salve, PoojaMoolya, Pratik kamble, Sakinashaikh, Sandhya.np14, Sneha