Blender-4.1/C3/Modeling-a-Car/English

From Script | Spoken-Tutorial
Revision as of 18:17, 17 September 2024 by Arthi (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Title: Modeling a Car


Author: Sejal Dhiman & Arthi Varadarajan


Keywords: blender 4.1, car modeling, extrude, duplicate objects, combine objects, boolean modifier, video tutorial.


Visual Cuevideo Narration
Slide Number 1

Title Slide

Welcome to this Spoken Tutorial on Modeling a Car in Blender 4.1.
Slide Number 2

Learning Objectives

In this tutorial, we will learn to model a car using the below options:
  • Change the Object name in Outliner
  • Model using Extrude option
  • Transform objects using Object properties
  • Duplicate objects
  • Use Boolean modifier
Slide Number 3

System and Software Requirements

To record this tutorial, I am using
  • Mac OS version 14.5
  • Blender version 4.1

It is recommended to install Blender version 4.1 or higher.

Slide Number 4

Pre-requisites

https://spoken-tutorial.org

To follow this tutorial,
  • The learner must be familiar with Blender properties.
Show Blender I have already opened Blender.

Let us save our file first.

Click on File and then Save

Change the folder name to Car-animation.

Change name as Road.blend.

Click on Save blender file

Go to File and select Save.

Locate and select the Car-animation folder which we had saved earlier.

At the bottom change the name untitled.blend to Car.blend. Click on Save blender file.

Hover over the cube Let us start making a model of a car.

For that we will use the cube which is selected by default.

Hover over Outliner

Change the name to Car

Go to Outliner on the right side above Properties.


Objects present in the 3D viewport are listed here.

Double click on the cube and change the name to Car. Press Enter.

Hover over the Properties

Hover over the Scale

Set the value of X to 2, Y to 4.5 and Z to 0.6.

First we will scale the cube, by setting the exact dimensions to it. Go to Properties.

Observe Object Properties is selected by default.

In the Scale option, set the value of X to 2, Y to 4.5 and Z to 0.6. Press Enter.

Hover over the object.

Video editor: Tab

Observe the changes in the object.

Let us start editing the object.

Press Tab to go to Edit mode.

Video editor: Ctrl and R

Hover over the yellow line

Now, we will use Loop cuts to divide the object.

Move the mouse over the object.

Press Ctrl and R keys together to create the Loop Cut.

A yellow line appears in the middle of the object.

Click and move the line Click, and move the line towards the front of the object and click again.


Now the object is divided into two parts.

Hover on Extrude tool We will use the Extrude option to do the modeling.


Extrude is a tool that helps to extend or reduce the selected region.

E is the shortcut key for Extrude.

Go to the 3D viewport menu >>


Face selection mode

Go to the 3D viewport menu.

Select the Face selection mode.

Video editor: E


Move the mouse and drag upwards

Click on the top right face of the object.

Press E to extrude.

You will see a blue line and the cursor changes to Move cursor.

Move the mouse and drag the face vertically upwards and click as shown.

Click on Extrude Region

Change Z value to 1.5

To set the accurate value, go to the bottom left.

Click on Extrude Region and Move.

Set the Z value to 1.5 and press Enter.

Hold the mouse wheel and move the mouse Hold the mouse wheel and move the mouse to check the object in different views.
Video editor: E

Drag the face outwards

Extrude Region >>set the Z value to 1.6

There are 2 boxes at the bottom.

Select the backside face of the second box as shown.

Press E. Move the mouse, and drag the face outwards as shown and click.

In the Extrude Region, set the Z value to 1.6. Press Enter.

Video editor: S


Drag the face inwards

Next, select the top face of the object. Press S.

Mouse the mouse, drag the face inwards and click as shown.

Go to the 3D viewport menu >>

Edge Selection Mode

Go to the 3D viewport menu.

Select the Edge Selection Mode.

Select the front edge of the top face

Video editor: G

Video editor: Y

Drag the edge backwards

Select the front edge of the top face of the car.

Press G and Y keys.

Move the mouse and drag the edge backwards and click as shown.

Now the basic shape of the car is created.

Only narration Next let us make the doors of the car.

For this, we will use Loop cut again.

Press numpad 3

Video editor: Ctrl and R

Press numpad 3 to go to the Side view.

Keep the mouse in the center of the car and press Ctrl and R keys together.

Move the line to the front

Zoom in

Observe that a loop cut appears at the center of the car.

Click and move the line towards the front end and click again.

Scroll the mouse wheel outwards to zoom in.

Video editor: Ctrl and R


Move the line

Press Ctrl and R again.

Repeat the process and move this line closer to the previous line as shown.

Hold Shift and the mouse wheel together

Move the mouse

Hold the Shift key and the mouse wheel.

Now move the mouse to view the object without changing the angle.

Create 2 pairs of loop cuts In the similar way, I will create 2 more pairs of lines.

One at the center of the car.

Another pair towards the backside of the car.

Go to the 3D viewport menu

Face Selection Mode

Select the faces

Go to the 3D viewport menu. Select the Face Selection Mode.

Hold the Shift key and select the faces of the loop cuts.

If you select any other face by mistake, press Shift key and click again to deselect it.

Select the other side faces Hold the mouse wheel and move the mouse to the other side of the car.

Hold the Shift key and select the loop cut faces of this side too.

Video editor: Alt and E Press Alt and E keys together.

From the shown menu, select Extrude Faces along Normals.

Move the mouse and extrude the faces inwards and click.

Extrude Region and Move

Set the Z value to -0.2

In the Extrude Region, set the Z value to -0.2. Press Enter.

Observe that the doors are now created.

Deselect the faces Next we will design the windows.

Click outside the car to deselect the faces.

Select the upper four faces Hold the Shift key and select all the top four faces of the doors.
Video editor: I

Move the mouse inwards

Inset face

Set the Thickness to 0.03

Press I.

I is the shortcut to inset faces inside the selection region.


Move the mouse a bit so that the faces turn inwards as shown.


At the bottom, in the Inset face, set the Thickness to 0.03. Press Enter.

Select front and back faces

Video editor: I


Move the faces inwards


Inset faces >>


Set the Thickness to 0.03

Select the back face of the car.

Hold the Shift key and select the front face too.


Press I. Then move the faces inwards.


In the Inset faces, set the Thickness to 0.03. Press Enter.


Now we will add some depth to these faces.

Select all 6 upper faces


Video editor: Alt and E

To do so, hold the Shift key and select all the 6 top faces.


And press Alt and E keys together.

Select Extrude Faces along Normals


Extrude Region>>

Set the offset to -0.02

Video editor: Tab

Select Extrude Faces along Normals from the shown menu.

Now, move the mouse and click to get some depth.

In the Extrude Region, set the offset to -0.02. Press Enter.

Windows of the car are created.

Press Tab to go to Object mode.

Video editor: Ctrl and S The car model now resembles a real car.

Press Ctrl and S keys together to save our file.

Video editor: numpad 3

Press Shift and right click

Next let’s create spaces in the car to add wheels.

Press numpad 3 to go to Side view.

Press Shift and right click to move the 3D cursor in the front region of the car.

Video editor: Shift and A

Mesh >> Cylinder

Press Shift and A keys together to open the Add menu.

Select Mesh. Then click on Cylinder.

Click on Add cylinder

Set the Vertices to 24

Go to the bottom left. Click on Add cylinder option.

Set the Vertices to 24. In Rotation set the Y value to 90.

Press Enter.

Video editor: Z

Select Wireframe

Press Z to open Viewport shading modes

Select Wireframe. This helps to place the cylinder accurately since only the edges are visible.

Object Properties >> set X, Y & Z values to 0.6


Video editor: G

Let us resize the Cylinder.

Go to Object Properties.

In the Scale option, change the X, Y & Z values to 0.6. Press Enter.

Press G and move the cylinder as shown.

Three fourths of the cylinder should be inside the car.

Video editor: numpad 7 Press numpad 7 to go Top view.

Make sure that half of the cylinder should be inside the car.

Video editor: Shift and D

Video editor: G

Video editor: Y

Next we will duplicate this cylinder and add it to the back side of the car.

Press Shift and D keys together.

Press G and Y keys and move the duplicated cylinder to the back side.

Video editor: Shift and D

Video editor: G

Video editor: X

Hold the Shift key and select both the cylinders.

Press Shift and D keys together.

Press G and X keys and move them to the other side of the car as shown.

Video editor: Z

Select Solid mode

Now we will create space for the wheels.

Press Z to open the Viewport Shading modes.

Select Solid.

Hold the Shift key and select all the four cylinders.

Video editor: Ctrl and J Press Ctrl and J keys together to group them together.

Again hold the Shift key and select the car too.

Properties >> Modifiers (spanner icon)

Click on Add modifier

Generate >> Boolean

Go to Properties. Select Modifiers.


Click on Add modifier.


From the dropdown, select Generate and click on Boolean.

Click on the Object field

Select Cylinder.001

Click on the dropdown arrow next to the

Boolean field >> Apply

Video editor: X


Make sure that the Difference option is selected.

Click on the Object field. Select Cylinder

Click on the dropdown arrow next to the Boolean field.

Select Apply. Now click on the Cylinders.

Press X and Delete from the shown menu.

Hold the mouse wheel and move the mouse Hold the mouse wheel and move the mouse to change the view.

Observe that the Cylinders are gone creating a difference in the car.

We will add wheels in these spaces in the upcoming tutorials.

Video editor: Ctrl and S Press Ctrl and S keys together to save the file.


With this we have come to the end of this tutorial.

Let us summarize.

Slide Number 6

Summary

In this tutorial, we have learnt to to model a car using the below options:
  • Change the Object name in Outliner
  • Model using Extrude option
  • Transform objects using Object properties
  • Duplicate objects
  • Use Boolean modifier
Slide number 7

Assignment

As an assignment, please do the following:

Create a Jeep Model in Blender.

The Jeep model should look like this.

Slide Number 8

About the Spoken Tutorial Project

The video at the following link summarizes the Spoken Tutorial project.

Please download and watch it.

Slide Number 9

Spoken Tutorial workshops

The Spoken Tutorial Project team conducts workshops and gives certificates.

For more details, please write to us.

Slide Number 10

Answers for THIS Spoken Tutorial

Please post your timed queries in this forum.
Slide Number 11

FOSSEE Forum

For any general or technical questions on Blender, visit the FOSSEE forum and post your question.
Slide Number 12

Acknowledgement

The Spoken Tutorial project is funded by the Ministry of Education, Government of India.
This is Arthi along with Sejal from IIT Bombay signing off.


Thanks for joining.

Contributors and Content Editors

Arthi, Madhurig, Snehalathak