GCompris/C2/Logical-Associations-and-Categorization/English
Visual cue | Narration |
Slide Number 1
Title slide |
Welcome to the spoken tutorial on Logical Associations and Categorization. |
Slide Number 2
Learning Objectives |
In this tutorial we will learn activities,
|
Slide Number 3
Learning Objectives |
We will also learn activities,
|
Slide Number 4
System Requirements |
To record this tutorial, I am using,
Ubuntu Linux OS v 18.04 and GCompris v 0.97 |
Slide Number 5
Pre-requisites |
To follow this tutorial,
Learner must be familiar with,
For the prerequisite tutorials please visit this website. |
Cursor on the GCompris interface. | Here, I have opened the GCompris interface. |
Click on the tux icon.
Point to the Logic, Fine Arts and Music tabs. Point to the Logic tab. |
Let’s click on the tux icon.
This section has 3 tabs Logic, Fine Arts and Music. Logic tab opens by default. |
Click on the Logical associations activity.
Cursor on the interface. |
Lets click on the Logical associations activity.
The activity opens. |
Point to the two sequences of fruits.
Point to the two sequences of fruits. |
On the screen, we can see two sequences of fruits.
Please note, sequences of fruits may differ in your case. |
Point to the second sequence.
Point to the fruits in the list. Point to the list of fruits. |
Notice that the second sequence is incomplete.
We have to complete the second sequence using the correct fruits. List of fruits is given below the second sequence. |
Point to the fruits in both sequences.
Point to the Pineapple and orange. Point to the papaya and cherry. |
Let’s study the pattern of fruits in both sequences.
Pineapple in the first sequence is replaced by an orange in the second sequence. Whereas papaya is replaced by cherry in the second sequence. |
Point to the question mark. | Now guess which fruit will come in place of the question mark. |
Point to the pineapple and orange.
Point to the orange. Click on the orange from the list. |
We have already seen that pineapple is replaced by an orange.
So orange is the correct fruit here. Now click on an orange from the list. |
Point to the fruits in the first sequence.
Click on the correct fruits from the list >> complete the second sequence. |
Similarly follow the same pattern given in the first sequence.
Then complete the arrangement of fruits in the second sequence. |
Point to the smiley face. | Smiley face pops up on the screen after the completion of the level. |
Click on the back and forth arrow icon. | Explore the other levels in this activity for more interesting learning. |
Click on the home icon. | Click on the home icon to quit the activity. |
Point to the Railroad activity.
Click on Railroad activity. |
Let's move on to the Railroad activity.
Click on it. |
Cursor on the interface.
Point to the instructions. |
The activity opens.
Instruction about how to play the activity is displayed on the screen. |
Point to the instruction.
Click on the Next button. |
Read the instruction.
After reading the instruction, click on the Next button. |
Point to another instruction.
Point to the instruction >> click on the Start button. |
Another instruction is displayed on the screen.
Read the instruction and click on the Start button. |
Point to the locomotive at the top of the main area.
Point to the moving locomotive. |
The locomotive is displayed on the top row.
The locomotive moves out of screen within a short period of time. |
Point to the locomotive at the top of the main area. | Observe and remember the locomotive before it moves out of screen. |
Point to the list of locomotives and carriages. | The different kinds of locomotives and carriages are given in the rows below. |
Click on the appropriate locomotive >>
Drag it at the top of the main area. |
Click on the appropriate locomotive and drag it to the top row. |
Click on the OK button. | Once it is done, click on the OK button. |
Point to the new locomotive on the top of the main area. | A new locomotive loads on the top row. |
Drag the appropriate locomotive on the top of the area.
Click on the OK button. |
Remember and drag the appropriate locomotive and place it on the top row.
Click on the OK button to validate your answer. |
Click on the back and forth arrow icon.
Point to the train. |
Click on the back and forth arrow icon to go to the 3rd level.
A train is displayed at the top. |
Point to the train.
Select and drag the appropriate carriages and locomotive on the top. |
Observe and remember the train before it moves out of the screen.
Select and drag the appropriate carriage and locomotive to rebuild the train. |
Point to the yellow bulb button.
Click on the hint button >> point to the displayed train. |
Hint button is available at the bottom of the screen.
Click on the hint button to view the train again. |
Click on the hint button. | Again click on the hint button to hide the train and start the activity. |
Point to the wrong locomotive.
Click on the wrong locomotive >> Drag it on the lower row. Drag the apropriate locomotive >> click on the Ok button. |
If we add the wrong locomotive we can remove it.
Drag it and place it in its position on the lower row. Then drag the apropriate locomotive and click on the Ok button to check the answer. |
Point to the next train on the top.
Cursor on the interface. |
A new train is displayed at the top.
Similarly, remember and rebuild the same train. |
Click on the back and forth arrow icon.
Click on the back and forth arrow icon. |
As we go to higher levels, the length of the train increases.
Explore these levels if desired. |
Click on the home icon. | Click on the home icon to quit the activity. |
Click on the piggy icon.
Point to the Experiment, History and GeoGraphy tabs. Click on the Experiment tab. |
Let’s click on the piggy icon.
This section has 3 tabs Experiment, History and GeoGraphy. By default Experiment tab opens. |
Click on the Explore farm animals activity.
Cursor on the interface. Point to the farm animals. |
Click on the Explore farm animals activity.
The activity opens. On the screen we can see various farm animals. |
Point to the number ⅓ at the top right corner.
Point to the 1st level. |
There are three levels in this game.
In the first level we are going to explore each animal on the screen. |
Click on any animal.
Cursor on the interface. |
Click on the animal.
We can hear the sound it makes. |
Point to the page.
Point to the information, name of the animal and image. |
The page opens on the screen.
It displays information of the animal, its name and how they actually look like. |
Cursor on the page.
Cursor on the page. Click on the red cross icon at the top right corner. |
Remember this information.
You may need to recall this information in the subsequent levels. Close the page. |
Click on each animal >> show the page. | Likewise click on each animal on the screen to learn about it. |
Point to the second level.
Cursor on the interface. Cursor on the interface. |
Once you have learnt about all the animals, second level loads on the screen.
You will hear the sound of a farm animal in the background. You must find which animal makes this sound. |
Point to the lips symbol.
Click on the lips symbol. Click on the corresponding animal. |
You will see the lips symbol on the top-right corner.
Click on the lips symbol to hear the animal sound again. Then click on the corresponding animal. |
Click on all the animals for their corresponding sounds. | Likewise click on the corresponding animal after hearing the sound. |
Cursor on the interface. | Once you have matched all the animals correctly, you will win the level. |
Click on the home icon to quit the activity.
Click on the panda with puzzles icon. |
Click on the home icon to quit the activity.
Lets click on the panda with puzzles icon. |
Scroll down >> click on Find your left and right hands activity. | Scroll down and click on Find your left and right hands activity. |
Cursor on the interface.
Point to the image of hand. |
The activity opens on the screen.
Here we can see the image of the hand. |
Point to the hand. | We have to find whether it is left hand or right hand. |
Point to the Left hand and Right hand options. | Below the image of hand, two options are displayed, Left hand and Right hand. |
Point to the image of the hand.
Point to the image of the hand. |
View the image of the displayed hand and compare it with your hands.
You will get an idea whether it is left hand or right hand. |
Point to the image of the hand.
Click on the Right hand button. |
The displayed hand is a right hand.
So click on the Right hand button to select the answer. |
Point to the new image of hand.
Click on the correct option for the displayed hands. |
Another image of the hand loads on the screen.
Identify right hand and left hand from different points of view. |
Click on the back and forth arrow icon.
Click the home icon to quit the activity. |
Explore the other levels to get more familiar with left hand and right hand.
Click the home icon to quit the activity. |
Click on the cow with an ABC icon. | Click on the cow with an ABC icon. |
Click on the Vocabulary tab.
Click on the Categorization activity. Cursor on the interface. |
In this section, click on the Vocabulary tab.
Let’s click on the Categorization activity. The activity opens. |
Scroll down >> point to the different sets. | Here we can see different sets of images under different headings.
Alphabets, Animals, Birds etc. |
Click on the Animals set.
Point to the instruction. |
Let’s click on the Animals heading.
Read the instructions given at the top of the screen. |
Point to the right side and left side.
Point to the list at the middle of the screen. |
Here we have to place animals to the right side and other objects to the left.
Images of animals and other objects are displayed in the middle of the screen. |
Point to the number 0/12 at the top right corner. | The number 0/12 at the top right corner indicates the score. |
Point to the animal image.
Click on the animal >> drag to the right side. |
In the list, we can see that the first image is of an animal.
Click on the animal and drag to the right side. |
Point to the other object image.
Click on it >> drag to the left side. |
The second image is of the other object.
Hence click on it and drag to the left side. |
Drag and drop the elements into correct and incorrect groups.
Click on the OK button. |
Drag and drop the elements into correct and incorrect groups.
Once all the categorization is done then click on the OK button. |
Click on the back and forth arrow icon.
Click on the back and forth arrow icon. Click on the home icon. |
There are more levels in this activity with a greater difficulty rating.
Explore these levels. Click on the home icon to go to the home page. |
Click on the tool box icon at the bottom of the screen.
Cursor on the Configuration page. Point to the three options. |
Click on the tool box icon at the bottom of the screen.
A Configuration page opens. Here we have three options to change the categorization. |
Point to Put together all the elements from a category (with score) option.
Click on Discover a category, grouping elements together option. Click on the red cross icon. |
By default Put together all the elements from a category (with score) option is selected.
I will select the Discover a category, grouping elements together option. Close the configuration page. |
Point to the I am Ready message.
Click on I am Ready message. |
A message I am Ready is displayed on the screen.
Click on this message to start the activity. |
Point to the instruction at the top of the screen.
Point to the right side and left side. |
Read the instructions given at the top of the screen.
Categorise the majority category images to the right and others to the left. |
Point to the flowers in the list.
Point to the flowers and other images. |
Here the majority category is flowers.
So place the flowers images to the right side and other images to the left. |
Click on the home icon.
Scroll down << show all the sets. |
Click on the home icon to go to the home page.
Explore the other sets under different headings in this activity. |
Slide Number 6
Summary |
Let us summarize. |
Slide Number 6
Summary |
In this tutorial we have learnt,
|
Slide Number 7
Summary |
We have also learnt,
|
Slide Number 8
Assignment |
As an assignment,
Explore Programming Maze activity available in the fun game section (Dino with the ball icon) |
Slide Number 9
About Spoken Tutorial project |
The video at the following link summarizes the Spoken Tutorial project.
Please download and watch it. |
Slide Number 10
Spoken Tutorial workshops |
The Spoken Tutorial Projectteam: conducts workshops and gives certificates.
For more details, please write to us. |
Slide Number 11
Forum for specific questions: Do you have questions in THIS Spoken Tutorial?
|
Please post your timed queries in this forum. |
Slide Number 12
Acknowledgement |
Spoken Tutorial Project is funded by MHRD, Government of India. |
This is Meenal Ghoderao from IIT Bombay.
Thank you for joining. |