Blender-4.1/C3/Modeling-Car-Parts/English
Title: Modeling Car Parts
Author: Sejal Dhiman and Arthi Varadarajan
Keywords: blender 4.1, car accessories, modeling, wheel, headlight, backlight, video tutorial.
Visual Cue | Narration |
Slide Number 1
Title Slide |
Welcome to the Spoken tutorial on Modeling Car Parts in Blender 4.1. |
Slide Number 2
Learning Objectives |
In this tutorial, we will learn to model,
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Slide Number 3
System Requirements |
To record this tutorial, I am using
It is recommended to install Blender version 4.1 or higher. |
Slide Number 4
Pre-requisites |
To follow this tutorial,
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Show Car.blend file | Let us open the Car.blend file which we had created earlier. |
Select Car.blend >> Open
Point to the car |
Locate the Car-animation folder.
Select Car.blend and Open. Now, we will start adding parts to our car. |
Video Editor: numpad 3
Video Editor: Z Press Shift and Right click |
We shall start modeling the wheels of the car with the help of a Cylinder.
Press numpad 3 to go to Side view. Press Z and select Wireframe from the shown options. Press Shift key and right click in the center of the front wheel space. The 3D cursor is now shifted here. |
Add menu >> Mesh >> Cylinder | Go to Add menu.
Select Mesh and click on Cylinder. |
Add cylinder >> Set the Vertices to 24
Rotation >> Y value to 90 |
Click on the Add cylinder option.
Set the Vertices to 24. In Rotation set the Y value to 90. Press Enter. |
Properties >> Object
Scale >> X & Y value to 0.05, Z to 0.2 >> Press Enter. Video Editor: G |
Go to Properties.
Select Object properties. In the Scale option, set X and Y values to 0.5 and Z value to 0.2. Press Enter. Press G and move the cylinder to the center portion of the wheel space. Three fourths of the cylinder should be inside the car. |
Video Editor: numpad 7
Video Editor: G Video Editor: X |
Press numpad 7 to go to Top view.
Press G and X and move the cylinder inside the wheel space. |
Go to User perspective mode
Video Editor: Z Select Solid Video Editor: Tab |
Hold the mouse wheel and move the mouse to go to User perspective view.
Press Z and select Solid from the shown options. Press Tab to go Edit mode. |
Inset faces >> set the Thickness to 0.3 | Select the front face.
Press I to Inset the face and move the mouse and click. In the Inset faces, set the Thickness to 0.3. Press Enter. |
Video Editor: E
Point to Extrude Region and Move. Change Z value to -0.1. |
Press E and extrude the face a little bit inside.
In the Extrude Region option, change the Z value to -0.1. Press Enter. Repeat this process twice to create 2 more similar rings. |
Video Editor: S
Resize >> set all values to 0.5 Extrude region >> Z value 0.2 Video Editor: E |
Press S and scale down the face.
In the Resize option, set all the values to 0.5. Press Enter. Press E to extrude the face outside. In the Extrude Region, set the Z value to 0.2. Press Enter. |
Video Editor: Alt | Select any face of the inside ring as shown.
Now hold the Alt key and click on the next face. This will select other faces of the ring. |
3D viewport menu >> Select menu >> Checker deselect | Go to the 3D viewport menu.
Click on the Select menu. From the submenu, select Checker deselect. This option selects the alternate faces. |
Video Editor: Alt and E | Press Alt and E keys together.
Click on Extrude Faces along Normals from the shown menu. Bring the faces towards the front, inside the front drum and click. |
Video Editor: Tab | Press Tab to go to Object mode.
The front wheel is created. |
Only narration | We can add the other wheels after animating the car in the upcoming tutorials. |
Video Editor: numpad 1
Press Shift + Right click |
Next we will create headlights for the car.
Press numpad 1 to move to the front view of the car. Press Shift and right click in the front side right corner as shown. The 3D cursor is now shifted here. |
Add menu>> Mesh >> UV Sphere | Go to the Add menu. Select Mesh and click on UV Sphere. |
Add UV Sphere >> set the Segments to 12
Properties >> Object Scale >> X to 0.3, Y to 0.2, Y to 0.3 |
In the bottom, in the Add UV Sphere, set the segments to 12.
Press Enter. Go to Properties. Select Object. Change the X value of Scale to 0.3, Y to 0.2 and Z value to 0.3. Press Enter. |
Hover on the light | Now the light is created.
Now let us duplicate this for the left side of the car. |
Video Editor: Shift and D
Video Editor: X |
Press Shift and D keys together.
Press G and X . Move the duplicated headlight to the left side of the car as shown. |
Video Editor: numpad 7 | Similarly we will duplicate these for the backlights of the car.
Press numpad 7 to go to Top view. Hold the Shift key and select both the headlights. |
Video Editor: Shift and D | Press Shift and D keys together to duplicate the lights. |
Video Editor: G
Video Editor: Y |
Press G and Y and move the duplicated lights to the backside of the car. |
Point to the lights | Check the position of the lights. |
Video Editor: numpad 1
Press Shift and right click |
Next we shall model the radiator of the car using a cube.
Press numpad 1 to go to the Front view of the car. Press Shift and right click on the center of the car to shift the 3D cursor. |
Add menu >> Mesh >> Cube | Go to the Add menu.
Select Mesh and click on Cube. Next we shall resize this cube. |
Properties >> Object
Scale >> X value to 1.2, Y to 0.2 & Z to -0.2 Video Editor: G |
Click on Object Properties.
In the Scale option, change the X value to 1.2, Y to 0.2 and Z to -0.2. Press Enter. Press G and move the object in the center of the 2 headlights. |
Video Editor: numpad 7
Video Editor: G Video Editor: Y |
Press numpad 7 to go Top view.
Press G and Y and move the object inside as shown. Maximum portion of the object should be inside the car. |
Video Editor: numpad 1
Video Editor: Tab Video Editor: Ctrl and R |
Let us edit the object to make it look like a radiator.
Press numpad 1 to go Front view. Press Tab to go to Edit mode. Move the mouse onto the object. Press Ctrl and R keys together to show the Loop cut . |
Add loop cut horizontally
Loop cut and Slides>> Number of Cuts to 10. |
Double click to add the loop cut horizontally.
In the Loop cut and Slides option, change the Number of Cuts to 10. Press Enter. |
3D viewport menu >> Face selection mode
Select the alternate faces Video Editor: Alt and E |
Click on Face selection mode.
Press Shift and select the alternate faces as shown. Go to User perspective view. Press E and move the mouse and push the faces inwards and click. |
Extrude region >> Z value to -0.03
Video Editor: Tab |
In the Extrude region, change the Z value to -0.03.
Press Enter. Press Tab to go to Object mode. The radiator is now created. |
Video editor: Ctrl and S | Press Ctrl and S keys together to save the file.
With this we have come to the end of this tutorial. |
Slide Number 5
Summary |
Let us summarize.
In this tutorial, we learnt to model
|
Slide number 6
Assignment |
As an assignment, please do the following:
Add different parts to the jeep model which you made earlier. After adding the jeep parts the jeep should look like this. |
Slide number 7
About the Spoken Tutorial Project |
The video at the following link summarizes the Spoken Tutorial project.
Please download and watch it. |
Slide number 8
Spoken Tutorial workshops |
The Spoken Tutorial Project team conducts workshops and gives certificates.
For more details, please write to us. |
Slide number 9
Answers for THIS Spoken Tutorial |
Please post your timed queries in this forum. |
Slide number 10
FOSSEE Forum |
For any general or technical questions on Blender, visit the FOSSEE forum and post your question. |
Slide number 11
Acknowledgement |
The Spoken Tutorial project was established by the Ministry of Education, Government of India. |
This is Arthi along with Sejal from IIT Bombay signing off.
Thanks for joining. |