Blender-4.1/C3/Modeling-a-Car/English
Title: Modeling a Car
Author: Sejal Dhiman & Arthi Varadarajan
Keywords: blender 4.1, car modeling, extrude, duplicate objects, combine objects, boolean modifier, video tutorial.
Visual Cue | Narration |
Slide Number 1
Title Slide |
Welcome to this Spoken Tutorial on Modeling a Car in Blender 4.1. |
Slide Number 2
Learning Objectives |
In this tutorial, we will learn to model a car using the below options:
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Slide Number 3
System Requirements |
To record this tutorial, I am using
It is recommended to install Blender version 4.1 or higher. |
Slide Number 4
Pre-requisites |
To follow this tutorial,
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Show Blender | I have already opened Blender.
Let us save our file first. |
Click on File and then Save
Change the folder name to Car-animation. Change name as Road.blend. Click on Save blender file |
Go to File and select Save.
Locate and select the Car-animation folder which we had saved earlier. At the bottom change the name untitled.blend to Car.blend. Click on Save blender file. |
Hover over the cube | Let us start making a model of a car.
For that we will use the cube which is selected by default. |
Hover over Outliner
Change the name to Car |
Go to Outliner on the right side above Properties.
Double click on the cube and change the name to Car. Press Enter. |
Hover over the Properties
Hover over the Scale Set the value of X to 2, Y to 4.5 and Z to 0.6. |
First we will scale the cube, by setting the exact dimensions to it.
Go to Properties. Observe Object Properties is selected by default. In the Scale option, set the value of X to 2, Y to 4.5 and Z to 0.6. Press Enter. |
Hover over the object.
Video editor: Tab |
Observe the changes in the object.
Let us start editing the object. Press Tab to go to Edit mode. |
Video editor: Ctrl and R
Hover over the yellow line |
Now, we will use Loop cuts to divide the object.
Move the mouse over the object. Press Ctrl and R keys together to create the Loop Cut. A yellow line appears in the middle of the object. |
Click and move the line | Click, and move the line towards the front of the object and click again.
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Hover on Extrude tool | We will use the Extrude option to do the modeling.
E is the shortcut key for Extrude. |
Go to the 3D viewport menu >>
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Go to the 3D viewport menu.
Select the Face selection mode. |
Video editor: E
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Click on the top right face of the object.
Press E to extrude. You will see a blue line and the cursor changes to Move cursor. Move the mouse and drag the face vertically upwards and click as shown. |
Click on Extrude Region
Change Z value to 1.5 |
To set the accurate value, go to the bottom left.
Click on Extrude Region and Move. Set the Z value to 1.5 and press Enter. |
Hold the mouse wheel and move the mouse | Hold the mouse wheel and move the mouse to check the object in different views. |
Video editor: E
Drag the face outwards Extrude Region >> set the Z value to 1.6 |
There are 2 boxes at the bottom.
Select the backside face of the second box as shown. Press E. Move the mouse, and drag the face outwards as shown and click. In the Extrude Region, set the Z value to 1.6. Press Enter. |
Video editor: S
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Next, select the top face of the object. Press S.
Mouse the mouse, drag the face inwards and click as shown. |
Go to the 3D viewport menu >>
Edge Selection Mode |
Go to the 3D viewport menu.
Select the Edge Selection Mode. |
Select the front edge of the top face
Video editor: G Video editor: Y Drag the edge backwards |
Select the front edge of the top face of the car.
Press G and Y keys. Move the mouse and drag the edge backwards and click as shown. Now the basic shape of the car is created. |
Only narration | Next let us make the doors of the car.
For this, we will use Loop cut again. |
Press numpad 3
Video editor: Ctrl and R |
Press numpad 3 to go to the Side view.
Keep the mouse in the center of the car and press Ctrl and R keys together. |
Move the line to the front
Zoom in |
Observe that a loop cut appears at the center of the car.
Click and move the line towards the front end and click again. Scroll the mouse wheel outwards to zoom in. |
Video editor: Ctrl and R
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Press Ctrl and R again.
Repeat the process and move this line closer to the previous line as shown. |
Hold Shift and the mouse wheel together
Move the mouse |
Hold the Shift key and the mouse wheel.
Now move the mouse to view the object without changing the angle. |
Create 2 pairs of loop cuts | In the similar way, I will create 2 more pairs of lines.
One at the center of the car. Another pair towards the backside of the car. |
Go to the 3D viewport menu
Face Selection Mode Select the faces |
Go to the 3D viewport menu. Select the Face Selection Mode.
Hold the Shift key and select the faces of the loop cuts. If you select any other face by mistake, press Shift key and click again to deselect it. |
Select the other side faces | Hold the mouse wheel and move the mouse to the other side of the car.
Hold the Shift key and select the loop cut faces of this side too. |
Video editor: Alt and E | Press Alt and E keys together.
From the shown menu, select Extrude Faces along Normals. Move the mouse and extrude the faces inwards and click. |
Extrude Region and Move
Set the Z value to -0.2 |
In the Extrude Region, set the Z value to -0.2, press Enter
Observe that the doors are now created. |
Deselect the faces | Next we will design the windows.
Click outside the car to deselect the faces. |
Select the upper four faces | Hold the Shift key and select all the top four faces of the doors. |
Video editor: I
Move the mouse inwards Inset face Set the Thickness to 0.03 |
Press I.
I is the shortcut to inset faces inside the selection region.
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Select front and back faces
Video editor: I
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Select the back face of the car.
Hold the Shift key and select the front face too.
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Select all 6 upper faces
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To do so, hold the Shift key and select all the 6 top faces.
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Select Extrude Faces along Normals
Set the offset to -0.02 Video editor: Tab |
Select Extrude Faces along Normals from the shown menu.
Now, move the mouse and click to get some depth. In the Extrude Region, set the offset to -0.02. Press Enter. Windows of the car are created. Press Tab to go to Object mode. |
Video editor: Ctrl and S | The car model now resembles a real car.
Press Ctrl and S keys together to save our file. |
Video editor: numpad 3
Press Shift and right click |
Next let’s create spaces in the car to add wheels.
Press numpad 3 to go to Side view. Press Shift and right click to move the 3D cursor in the front region of the car. |
Video editor: Shift and A
Mesh >> Cylinder |
Press Shift and A keys together to open the Add menu.
Select Mesh. Then click on Cylinder. |
Click on Add cylinder
Set the Vertices to 24 |
Go to the bottom left.
Click on Add cylinder option. Set the Vertices to 24. In Rotation set the Y value to 90. Press Enter. |
Video editor: Z
Select Wireframe |
Press Z to open Viewport shading modes.
Select Wireframe. This helps to place the cylinder accurately since only the edges are visible. |
Object Properties >> set X, Y & Z values to 0.6
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Let us resize the Cylinder.
Go to Object Properties. In the Scale option, change the X, Y and Z values to 0.6. Press Enter. Press G and move the cylinder as shown. Three fourths of the cylinder should be inside the car. |
Video editor: numpad 7 | Press numpad 7 to go Top view .
Make sure that half of the cylinder should be inside the car. |
Video editor: Shift and D
Video editor: G Video editor: Y |
Next we will duplicate this cylinder and add it to the back side of the car.
Press Shift and D keys together. Press G and Y keys and move the duplicated cylinder to the back side. |
Video editor: Shift and D
Video editor: G Video editor: X |
Hold the Shift key and select both the cylinders.
Press Shift and D keys together. Press G and X keys and move them to the other side of the car as shown. |
Video editor: Z
Select Solid mode |
Now we will create space for the wheels.
Press Z to open the Viewport Shading modes. Select Solid. Hold the Shift key and select all the four cylinders. |
Video editor: Ctrl and J | Press Ctrl and J keys together to group them together.
Again hold the Shift key and select the car too. |
Properties >> Modifiers (spanner icon)
Click on Add modifier Generate >> Boolean |
Go to Properties.
Select Modifiers.
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Click on the Object field
Select Cylinder.001 Click on the dropdown arrow next to the Boolean field >> Apply Video editor: X
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Make sure that the Difference option is selected.
Click on the Object field. Select Cylinder Click on the dropdown arrow next to the Boolean field. Select Apply. Now click on the cylinders. Press X and Delete from the shown menu. |
Hold the mouse wheel and move the mouse | Hold the mouse wheel and move the mouse to change the view.
Observe that the cylinders are gone creating a difference in the car. We will add wheels in these spaces in the upcoming tutorials. |
Video editor: Ctrl and S | Press Ctrl and S keys together to save the file.
Let us summarize. |
Slide Number 6
Summary |
In this tutorial, we have learnt to model a car using the below options:
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Slide number 7
Assignment |
As an assignment, please do the following:
Create a Jeep Model in Blender. The Jeep model should look like this. |
Slide Number 8
About the Spoken Tutorial Project |
The video at the following link summarizes the Spoken Tutorial project.
Please download and watch it. |
Slide Number 9
Spoken Tutorial workshops |
The Spoken Tutorial Project team conducts workshops and gives certificates.
For more details, please write to us. |
Slide Number 10
Answers for THIS Spoken Tutorial |
Please post your timed queries in this forum. |
Slide Number 11
FOSSEE Forum |
For any general or technical questions on Blender, visit the FOSSEE forum and post your question. |
Slide Number 12
Acknowledgement |
The Spoken Tutorial project was established by the Ministry of Education, Government of India. |
This is Arthi along with Sejal from IIT Bombay signing off.
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