Difference between revisions of "Blender-4.1/C3/Modeling-a-Car/English"
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{| border=1 | {| border=1 | ||
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− | || '''Visual | + | || '''Visual Cue''' |
|| '''Narration''' | || '''Narration''' | ||
|- | |- | ||
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'''Title Slide ''' | '''Title Slide ''' | ||
− | || Welcome to this Spoken Tutorial on '''Modeling a Car '''in''' Blender 4.1 | + | || Welcome to this Spoken Tutorial on '''Modeling a Car ''' in '''Blender 4.1'''. |
|- | |- | ||
|| '''Slide Number 2''' | || '''Slide Number 2''' | ||
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|| In this tutorial, we will learn to model a car using the below options: | || In this tutorial, we will learn to model a car using the below options: | ||
− | * Change | + | * Change the ''' Object ''' name in ''' Outliner''' |
* Model using '''Extrude''' option | * Model using '''Extrude''' option | ||
* Transform objects using '''Object properties''' | * Transform objects using '''Object properties''' | ||
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|| '''Slide Number 3''' | || '''Slide Number 3''' | ||
− | '''System | + | '''System Requirements''' |
|| To record this tutorial, I am using | || To record this tutorial, I am using | ||
− | * '''Mac OS version | + | * '''Mac OS version''' 14.5 |
− | * '''Blender version | + | * '''Blender version''' 4.1 |
− | It is recommended to install '''Blender version 4.1 | + | It is recommended to install '''Blender''' version 4.1 or higher. |
|- | |- | ||
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|| Go to '''File '''and select '''Save'''. | || Go to '''File '''and select '''Save'''. | ||
− | Locate and select the '''Car-animation '''folder which we had saved earlier. | + | Locate and select the '''Car-animation ''' folder which we had saved earlier. |
− | At the bottom change the name '''untitled.blend''' to '''Car.blend | + | At the bottom change the name '''untitled.blend''' to '''Car.blend'''. |
+ | |||
+ | Click on '''Save blender file'''. | ||
|- | |- | ||
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Change the name to '''Car''' | Change the name to '''Car''' | ||
− | || Go to '''Outliner''' on the right side above '''Properties | + | || Go to '''Outliner''' on the right side above '''Properties'''. |
Objects present in the '''3D viewport''' are listed here. | Objects present in the '''3D viewport''' are listed here. | ||
− | Double click on the cube and change the name to '''Car | + | Double click on the cube and change the name to '''Car'''. |
+ | |||
+ | Press''' Enter'''. | ||
|- | |- | ||
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Set the value of '''X '''to''' 2, Y '''to''' 4.5 '''and''' Z '''to''' 0.6. ''' | Set the value of '''X '''to''' 2, Y '''to''' 4.5 '''and''' Z '''to''' 0.6. ''' | ||
− | || First we will scale the cube, by setting the exact dimensions to it. Go to '''Properties | + | || First we will scale the cube, by setting the exact dimensions to it. |
+ | |||
+ | Go to '''Properties'''. | ||
Observe '''Object Properties''' is selected by default. | Observe '''Object Properties''' is selected by default. | ||
− | In the '''Scale''' option, set the value of '''X '''to''' | + | In the '''Scale''' option, set the value of '''X ''' to 2, '''Y '''to 4.5 and ''' Z '''to 0.6. Press ''' Enter'''. |
|- | |- | ||
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Let us start editing the object. | Let us start editing the object. | ||
− | Press '''Tab''' to go to '''Edit mode | + | Press '''Tab''' to go to '''Edit mode'''. |
|- | |- | ||
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Move the mouse over the object. | Move the mouse over the object. | ||
− | Press '''Ctrl '''and''' R''' keys together to create the Loop Cut. | + | Press '''Ctrl ''' and ''' R''' keys together to create the '''Loop Cut'''. |
A yellow line appears in the middle of the object. | A yellow line appears in the middle of the object. | ||
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Drag the face outwards | Drag the face outwards | ||
− | '''Extrude Region >>'''set the '''Z''' value to '''1.6''' | + | '''Extrude Region >> '''set the '''Z''' value to '''1.6''' |
|| There are 2 boxes at the bottom. | || There are 2 boxes at the bottom. | ||
Select the backside face of the second box as shown. | Select the backside face of the second box as shown. | ||
− | Press''' E'''. Move the mouse, and drag the face outwards as shown and click. | + | Press ''' E'''. Move the mouse, and drag the face outwards as shown and click. |
− | In the '''Extrude Region,''' set the '''Z''' value to | + | In the '''Extrude Region,''' set the '''Z''' value to 1.6. Press '''Enter'''. |
|- | |- | ||
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|| Press '''numpad 3''' | || Press '''numpad 3''' | ||
− | Video editor: '''Ctrl '''and '''R''' | + | Video editor: '''Ctrl ''' and '''R''' |
− | || Press '''numpad 3''' to go to the '''Side view | + | || Press '''numpad 3''' to go to the '''Side view'''. |
− | Keep the mouse in the center of the car and press '''Ctrl '''and '''R '''keys together. | + | Keep the mouse in the center of the car and press '''Ctrl '''and '''R''' keys together. |
|- | |- | ||
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|| Go to the '''3D viewport menu.''' Select the '''Face Selection Mode'''. | || Go to the '''3D viewport menu.''' Select the '''Face Selection Mode'''. | ||
− | Hold the '''Shift key '''and select the '''faces''' of the '''loop cuts | + | Hold the '''Shift key '''and select the '''faces''' of the '''loop cuts'''. |
If you select any other face by mistake, press '''Shift''' key and click again to deselect it. | If you select any other face by mistake, press '''Shift''' key and click again to deselect it. | ||
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|| Press '''Alt''' and '''E''' keys together. | || Press '''Alt''' and '''E''' keys together. | ||
− | From the shown menu, select '''Extrude Faces along Normals | + | From the shown menu, select '''Extrude Faces along Normals'''. |
Move the mouse and extrude the faces inwards and click. | Move the mouse and extrude the faces inwards and click. | ||
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Set the '''Z''' value to '''-0.2''' | Set the '''Z''' value to '''-0.2''' | ||
− | || In the '''Extrude Region,''' set the '''Z''' value to | + | || In the '''Extrude Region,''' set the '''Z''' value to -0.2, press '''Enter''' |
Observe that the doors are now created. | Observe that the doors are now created. | ||
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|| Next we will design the windows. | || Next we will design the windows. | ||
− | Click outside the car to deselect the '''faces | + | Click outside the car to deselect the '''faces'''. |
|- | |- | ||
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Set the '''Thickness''' to '''0.03''' | Set the '''Thickness''' to '''0.03''' | ||
− | || Press '''I | + | || Press '''I'''. |
− | '''I '''is the shortcut to inset '''faces''' inside the selection region. | + | '''I''' is the shortcut to inset '''faces''' inside the selection region. |
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− | At the bottom, in the '''Inset face | + | At the bottom, in the '''Inset face''', set the '''Thickness''' to 0.03, press '''Enter.''' |
|- | |- | ||
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− | Press '''I | + | Press '''I'''. Then move the '''faces''' inwards. |
− | In the '''Inset faces | + | In the '''Inset faces''', set the '''Thickness''' to 0.03, press '''Enter '''. |
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Video editor: '''Alt '''and '''E''' | Video editor: '''Alt '''and '''E''' | ||
− | || To do so, hold the '''Shift''' key and select all the 6 top '''faces | + | || To do so, hold the '''Shift''' key and select all the 6 top '''faces'''. |
− | And press '''Alt '''and '''E''' keys together. | + | And press '''Alt ''' and '''E''' keys together. |
|- | |- | ||
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Video editor: '''Tab''' | Video editor: '''Tab''' | ||
− | || Select '''Extrude Faces along Normals '''from | + | || Select '''Extrude Faces along Normals '''from the shown menu. |
Now, move the mouse and click to get some depth. | Now, move the mouse and click to get some depth. | ||
− | In the '''Extrude Region''', set the '''offset''' to | + | In the '''Extrude Region''', set the '''offset''' to -0.02. Press '''Enter'''. |
Windows of the car are created. | Windows of the car are created. | ||
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|| Next let’s create spaces in the car to add wheels. | || Next let’s create spaces in the car to add wheels. | ||
− | Press '''numpad 3''' to go to '''Side view | + | Press '''numpad 3''' to go to '''Side view'''. |
Press '''Shift''' and right click to move the '''3D cursor''' in the front region of the car. | Press '''Shift''' and right click to move the '''3D cursor''' in the front region of the car. | ||
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Set the '''Vertices''' to '''24''' | Set the '''Vertices''' to '''24''' | ||
− | || Go to the bottom left | + | || Go to the bottom left. |
− | + | Click on '''Add cylinder''' option. | |
− | Press''' Enter | + | Set the '''Vertices''' to 24. |
+ | |||
+ | In''' Rotation '''set the ''' Y '''value to 90. | ||
+ | |||
+ | Press''' Enter'''. | ||
|- | |- | ||
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Select '''Wireframe''' | Select '''Wireframe''' | ||
− | || Press '''Z''' to open '''Viewport shading modes''' | + | || Press '''Z''' to open '''Viewport shading modes'''. |
+ | |||
+ | Select '''Wireframe'''. | ||
− | + | This helps to place the '''cylinder''' accurately since only the edges are visible. | |
|- | |- | ||
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|| Let us resize the '''Cylinder.''' | || Let us resize the '''Cylinder.''' | ||
− | Go to '''Object Properties | + | Go to '''Object Properties'''. |
− | In the '''Scale''' option, change the | + | In the '''Scale''' option, change the X, Y and Z values to 0.6. Press '''Enter'''. |
− | Press '''G '''and move the '''cylinder''' as shown. | + | Press '''G ''' and move the '''cylinder''' as shown. |
− | Three fourths of the | + | Three fourths of the cylinder should be inside the car. |
|- | |- | ||
||Video editor: '''numpad 7''' | ||Video editor: '''numpad 7''' | ||
− | || Press '''numpad 7''' to go '''Top view | + | || Press '''numpad 7''' to go '''Top view '''. |
Make sure that half of the cylinder should be inside the car. | Make sure that half of the cylinder should be inside the car. | ||
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|| Next we will duplicate this cylinder and add it to the back side of the car. | || Next we will duplicate this cylinder and add it to the back side of the car. | ||
− | Press '''Shift''' and '''D '''keys together. | + | Press '''Shift''' and '''D ''' keys together. |
Press '''G''' and '''Y''' keys and move the duplicated cylinder to the back side. | Press '''G''' and '''Y''' keys and move the duplicated cylinder to the back side. | ||
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Video editor: '''X''' | Video editor: '''X''' | ||
− | || Hold the '''Shift''' key and select both the | + | || Hold the '''Shift''' key and select both the cylinders. |
Press '''Shift''' and '''D '''keys together. | Press '''Shift''' and '''D '''keys together. | ||
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|| Now we will create space for the wheels. | || Now we will create space for the wheels. | ||
− | Press '''Z '''to open the '''Viewport Shading modes | + | Press '''Z ''' to open the '''Viewport Shading modes'''. |
− | Select '''Solid | + | Select '''Solid'''. |
Hold the '''Shift''' key and select all the four cylinders. | Hold the '''Shift''' key and select all the four cylinders. | ||
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'''Generate >> Boolean''' | '''Generate >> Boolean''' | ||
− | || Go to '''Properties | + | || Go to '''Properties'''. |
+ | Select ''' Modifiers'''. | ||
− | |||
+ | Click on '''Add modifier'''. | ||
− | From the dropdown, select '''Generate''' and click on '''Boolean | + | |
+ | From the dropdown, select '''Generate''' and click on '''Boolean'''. | ||
|- | |- | ||
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− | || Make sure that the '''Difference '''option is selected. | + | || Make sure that the '''Difference ''' option is selected. |
− | Click on the '''Object field | + | Click on the '''Object field'''. |
+ | |||
+ | Select '''Cylinder''' | ||
Click on the dropdown arrow next to the '''Boolean field.''' | Click on the dropdown arrow next to the '''Boolean field.''' | ||
− | Select '''Apply | + | Select '''Apply'''. |
+ | |||
+ | Now click on the '''Cylinders'''. | ||
− | Press '''X''' and '''Delete '''from the shown menu. | + | Press '''X''' and '''Delete ''' from the shown menu. |
|- | |- | ||
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|| Hold the mouse wheel and move the mouse to change the view. | || Hold the mouse wheel and move the mouse to change the view. | ||
− | Observe that the | + | Observe that the cylinders are gone creating a difference in the car. |
We will add wheels in these spaces in the upcoming tutorials. | We will add wheels in these spaces in the upcoming tutorials. | ||
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|- | |- | ||
||Video editor: '''Ctrl''' and '''S''' | ||Video editor: '''Ctrl''' and '''S''' | ||
− | || Press '''Ctrl''' and '''S '''keys together to save the file. | + | || Press '''Ctrl''' and '''S ''' keys together to save the file. |
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|| In this tutorial, we have learnt to to model a car using the below options: | || In this tutorial, we have learnt to to model a car using the below options: | ||
− | * Change the''' | + | * Change the ''' object ''' name in ''' Outliner''' |
* Model using '''Extrude''' option | * Model using '''Extrude''' option | ||
* Transform objects using '''Object properties''' | * Transform objects using '''Object properties''' | ||
Line 567: | Line 585: | ||
'''About the Spoken Tutorial Project''' | '''About the Spoken Tutorial Project''' | ||
− | || The video at the following link summarizes the '''Spoken Tutorial project | + | || The video at the following link summarizes the '''Spoken Tutorial project'''. |
Please download and watch it. | Please download and watch it. | ||
Line 587: | Line 605: | ||
'''FOSSEE Forum''' | '''FOSSEE Forum''' | ||
− | || For any general or technical questions on '''Blender''', visit the '''FOSSEE | + | || For any general or technical questions on '''Blender''', visit the '''FOSSEE forum''' and post your question. |
|- | |- | ||
|| '''Slide Number 12''' | || '''Slide Number 12''' | ||
'''Acknowledgement''' | '''Acknowledgement''' | ||
− | || '''The Spoken Tutorial''' project | + | || '''The Spoken Tutorial''' project was established by the '''Ministry of Education''', '''Government of India'''. |
|- | |- | ||
|| | || |
Revision as of 12:16, 19 September 2024
Title: Modeling a Car
Author: Sejal Dhiman & Arthi Varadarajan
Keywords: blender 4.1, car modeling, extrude, duplicate objects, combine objects, boolean modifier, video tutorial.
Visual Cue | Narration |
Slide Number 1
Title Slide |
Welcome to this Spoken Tutorial on Modeling a Car in Blender 4.1. |
Slide Number 2
Learning Objectives |
In this tutorial, we will learn to model a car using the below options:
|
Slide Number 3
System Requirements |
To record this tutorial, I am using
It is recommended to install Blender version 4.1 or higher. |
Slide Number 4
Pre-requisites |
To follow this tutorial,
|
Show Blender | I have already opened Blender.
Let us save our file first. |
Click on File and then Save
Change the folder name to Car-animation. Change name as Road.blend. Click on Save blender file |
Go to File and select Save.
Locate and select the Car-animation folder which we had saved earlier. At the bottom change the name untitled.blend to Car.blend. Click on Save blender file. |
Hover over the cube | Let us start making a model of a car.
For that we will use the cube which is selected by default. |
Hover over Outliner
Change the name to Car |
Go to Outliner on the right side above Properties.
Double click on the cube and change the name to Car. Press Enter. |
Hover over the Properties
Hover over the Scale Set the value of X to 2, Y to 4.5 and Z to 0.6. |
First we will scale the cube, by setting the exact dimensions to it.
Go to Properties. Observe Object Properties is selected by default. In the Scale option, set the value of X to 2, Y to 4.5 and Z to 0.6. Press Enter. |
Hover over the object.
Video editor: Tab |
Observe the changes in the object.
Let us start editing the object. Press Tab to go to Edit mode. |
Video editor: Ctrl and R
Hover over the yellow line |
Now, we will use Loop cuts to divide the object.
Move the mouse over the object. Press Ctrl and R keys together to create the Loop Cut. A yellow line appears in the middle of the object. |
Click and move the line | Click, and move the line towards the front of the object and click again.
|
Hover on Extrude tool | We will use the Extrude option to do the modeling.
E is the shortcut key for Extrude. |
Go to the 3D viewport menu >>
|
Go to the 3D viewport menu.
Select the Face selection mode. |
Video editor: E
|
Click on the top right face of the object.
Press E to extrude. You will see a blue line and the cursor changes to Move cursor. Move the mouse and drag the face vertically upwards and click as shown. |
Click on Extrude Region
Change Z value to 1.5 |
To set the accurate value, go to the bottom left.
Click on Extrude Region and Move. Set the Z value to 1.5 and press Enter. |
Hold the mouse wheel and move the mouse | Hold the mouse wheel and move the mouse to check the object in different views. |
Video editor: E
Drag the face outwards Extrude Region >> set the Z value to 1.6 |
There are 2 boxes at the bottom.
Select the backside face of the second box as shown. Press E. Move the mouse, and drag the face outwards as shown and click. In the Extrude Region, set the Z value to 1.6. Press Enter. |
Video editor: S
|
Next, select the top face of the object. Press S.
Mouse the mouse, drag the face inwards and click as shown. |
Go to the 3D viewport menu >>
Edge Selection Mode |
Go to the 3D viewport menu.
Select the Edge Selection Mode. |
Select the front edge of the top face
Video editor: G Video editor: Y Drag the edge backwards |
Select the front edge of the top face of the car.
Press G and Y keys. Move the mouse and drag the edge backwards and click as shown. Now the basic shape of the car is created. |
Only narration | Next let us make the doors of the car.
For this, we will use Loop cut again. |
Press numpad 3
Video editor: Ctrl and R |
Press numpad 3 to go to the Side view.
Keep the mouse in the center of the car and press Ctrl and R keys together. |
Move the line to the front
Zoom in |
Observe that a loop cut appears at the center of the car.
Click and move the line towards the front end and click again. Scroll the mouse wheel outwards to zoom in. |
Video editor: Ctrl and R
|
Press Ctrl and R again.
Repeat the process and move this line closer to the previous line as shown. |
Hold Shift and the mouse wheel together
Move the mouse |
Hold the Shift key and the mouse wheel.
Now move the mouse to view the object without changing the angle. |
Create 2 pairs of loop cuts | In the similar way, I will create 2 more pairs of lines.
One at the center of the car. Another pair towards the backside of the car. |
Go to the 3D viewport menu
Face Selection Mode Select the faces |
Go to the 3D viewport menu. Select the Face Selection Mode.
Hold the Shift key and select the faces of the loop cuts. If you select any other face by mistake, press Shift key and click again to deselect it. |
Select the other side faces | Hold the mouse wheel and move the mouse to the other side of the car.
Hold the Shift key and select the loop cut faces of this side too. |
Video editor: Alt and E | Press Alt and E keys together.
From the shown menu, select Extrude Faces along Normals. Move the mouse and extrude the faces inwards and click. |
Extrude Region and Move
Set the Z value to -0.2 |
In the Extrude Region, set the Z value to -0.2, press Enter
Observe that the doors are now created. |
Deselect the faces | Next we will design the windows.
Click outside the car to deselect the faces. |
Select the upper four faces | Hold the Shift key and select all the top four faces of the doors. |
Video editor: I
Move the mouse inwards Inset face Set the Thickness to 0.03 |
Press I.
I is the shortcut to inset faces inside the selection region.
|
Select front and back faces
Video editor: I
|
Select the back face of the car.
Hold the Shift key and select the front face too.
|
Select all 6 upper faces
|
To do so, hold the Shift key and select all the 6 top faces.
|
Select Extrude Faces along Normals
Set the offset to -0.02 Video editor: Tab |
Select Extrude Faces along Normals from the shown menu.
Now, move the mouse and click to get some depth. In the Extrude Region, set the offset to -0.02. Press Enter. Windows of the car are created. Press Tab to go to Object mode. |
Video editor: Ctrl and S | The car model now resembles a real car.
Press Ctrl and S keys together to save our file. |
Video editor: numpad 3
Press Shift and right click |
Next let’s create spaces in the car to add wheels.
Press numpad 3 to go to Side view. Press Shift and right click to move the 3D cursor in the front region of the car. |
Video editor: Shift and A
Mesh >> Cylinder |
Press Shift and A keys together to open the Add menu.
Select Mesh. Then click on Cylinder. |
Click on Add cylinder
Set the Vertices to 24 |
Go to the bottom left.
Click on Add cylinder option. Set the Vertices to 24. In Rotation set the Y value to 90. Press Enter. |
Video editor: Z
Select Wireframe |
Press Z to open Viewport shading modes.
Select Wireframe. This helps to place the cylinder accurately since only the edges are visible. |
Object Properties >> set X, Y & Z values to 0.6
|
Let us resize the Cylinder.
Go to Object Properties. In the Scale option, change the X, Y and Z values to 0.6. Press Enter. Press G and move the cylinder as shown. Three fourths of the cylinder should be inside the car. |
Video editor: numpad 7 | Press numpad 7 to go Top view .
Make sure that half of the cylinder should be inside the car. |
Video editor: Shift and D
Video editor: G Video editor: Y |
Next we will duplicate this cylinder and add it to the back side of the car.
Press Shift and D keys together. Press G and Y keys and move the duplicated cylinder to the back side. |
Video editor: Shift and D
Video editor: G Video editor: X |
Hold the Shift key and select both the cylinders.
Press Shift and D keys together. Press G and X keys and move them to the other side of the car as shown. |
Video editor: Z
Select Solid mode |
Now we will create space for the wheels.
Press Z to open the Viewport Shading modes. Select Solid. Hold the Shift key and select all the four cylinders. |
Video editor: Ctrl and J | Press Ctrl and J keys together to group them together.
Again hold the Shift key and select the car too. |
Properties >> Modifiers (spanner icon)
Click on Add modifier Generate >> Boolean |
Go to Properties.
Select Modifiers.
|
Click on the Object field
Select Cylinder.001 Click on the dropdown arrow next to the Boolean field >> Apply Video editor: X
|
Make sure that the Difference option is selected.
Click on the Object field. Select Cylinder Click on the dropdown arrow next to the Boolean field. Select Apply. Now click on the Cylinders. Press X and Delete from the shown menu. |
Hold the mouse wheel and move the mouse | Hold the mouse wheel and move the mouse to change the view.
Observe that the cylinders are gone creating a difference in the car. We will add wheels in these spaces in the upcoming tutorials. |
Video editor: Ctrl and S | Press Ctrl and S keys together to save the file.
Let us summarize. |
Slide Number 6
Summary |
In this tutorial, we have learnt to to model a car using the below options:
|
Slide number 7
Assignment |
As an assignment, please do the following:
Create a Jeep Model in Blender. The Jeep model should look like this. |
Slide Number 8
About the Spoken Tutorial Project |
The video at the following link summarizes the Spoken Tutorial project.
Please download and watch it. |
Slide Number 9
Spoken Tutorial workshops |
The Spoken Tutorial Project team conducts workshops and gives certificates.
For more details, please write to us. |
Slide Number 10
Answers for THIS Spoken Tutorial |
Please post your timed queries in this forum. |
Slide Number 11
FOSSEE Forum |
For any general or technical questions on Blender, visit the FOSSEE forum and post your question. |
Slide Number 12
Acknowledgement |
The Spoken Tutorial project was established by the Ministry of Education, Government of India. |
This is Arthi along with Sejal from IIT Bombay signing off.
|