Difference between revisions of "Blender/C2/Camera-View-Settings/English-timed"
From Script | Spoken-Tutorial
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|01.02 | |01.02 | ||
− | || By default, when Blender opens, the 3D view is in the User Perspective view. | + | || By default, when Blender opens, the 3D view is in the '''User Perspective view'''. |
|- | |- | ||
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| 01.15 | | 01.15 | ||
− | |Go to view tab in the bottom left corner of the 3D panel. | + | |Go to '''view tab''' in the bottom left corner of the 3D panel. |
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| 01.25 | | 01.25 | ||
− | |For keyboard shortcut, press numpad 0. | + | |For keyboard shortcut, press''' numpad 0'''. |
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|01.45 | |01.45 | ||
− | | This is the Camera View. | + | | This is the '''Camera View'''. |
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|02.15 | |02.15 | ||
− | | | Press Numpad zero to go back to the perspective view. | + | | | Press '''Numpad zero''' to go back to the perspective view. |
− | + | ||
|- | |- | ||
|02.20 | |02.20 | ||
− | |You see, the shortcut numpad zero is a toggle to switch-to and from the camera view. | + | |You see, the shortcut '''numpad zero''' is a toggle to switch-to and from the camera view. |
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| 02.40 | | 02.40 | ||
− | | Press Control, Alt & Num Pad zero. | + | | Press '''Control, Alt & Num Pad zero'''. |
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|03.26 | |03.26 | ||
− | || Press R on your keyboard to enter the object rotation mode. | + | || Press '''R''' on your keyboard to enter the object rotation mode. |
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| 03.53 | | 03.53 | ||
− | | Right click or Press Esc on the keyboard to cancel the action. | + | | Right click on screen or Press''' Esc''' on the keyboard to cancel the action. |
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|04.15 | |04.15 | ||
− | | Press R to enter the object rotation mode. Press X twice. | + | | Press '''R''' to enter the object rotation mode. Press''' X''' twice. |
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| 04.22 | | 04.22 | ||
− | |The first X locks the rotation to the global X axis. | + | |The first''' X''' locks the rotation to the global X axis. |
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|04.47 | |04.47 | ||
− | |Now, Press Y twice. | + | |Now, Press '''Y''' twice. |
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| 04.51 | | 04.51 | ||
− | |The first y locks the rotation to the global y axis. | + | |The first''' y''' locks the rotation to the global y axis. |
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| 04.56 | | 04.56 | ||
− | |The second y locks the rotation to the local y axis. | + | |The second '''y''' locks the rotation to the local y axis. |
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|05.21 | |05.21 | ||
− | | | First, press G to grab the camera. | + | | | First, press '''G''' to grab the camera. |
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|05.43 | |05.43 | ||
− | | Second way, you can move the camera along its local z axis. Press G. | + | | Second way, you can move the camera along its local z axis. Press''' G'''. |
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| 05.53 | | 05.53 | ||
− | |Then press Z twice to lock the camera to the local z axis. | + | |Then press '''Z''' twice to lock the camera to the local z axis. |
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| 05.59 | | 05.59 | ||
− | |Now moving the mouse gives the same effect. | + | |Now moving the mouse up and down gives the same effect. |
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| 06.24 | | 06.24 | ||
− | | Press G. press X twice and move the mouse left to right. | + | | Press''' G'''. press''' X''' twice and move the mouse left to right. |
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|06.42 | |06.42 | ||
− | | Now press Y twice and move the mouse up and down. | + | | Now press''' Y''' twice and move the mouse up and down. |
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|07.05 | |07.05 | ||
− | | | Press Shift F to enter the fly mode. | + | | | Press '''Shift, F''' to enter the fly mode. |
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|07.19 | |07.19 | ||
− | || Press W on the keyboard to zoom in. | + | || Press''' W''' on the keyboard to zoom in. |
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|07.30 | |07.30 | ||
− | || Press S to zoom out | + | || Press''' S''' to zoom out |
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| 07.40 | | 07.40 | ||
− | || Press A to move to the left. | + | || Press''' A''' to move to the left. |
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| 07.51 | | 07.51 | ||
− | |Press D to move to the right. | + | |Press''' D''' to move to the right. |
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|08.13 | |08.13 | ||
− | | Press Shift F to enter the fly mode. | + | | Press''' Shift, F''' to enter the fly mode. |
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| 08.25 | | 08.25 | ||
− | |For shortcut, press numpad + | + | |For shortcut, press numpad''' +''' |
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| 08.38 | | 08.38 | ||
− | |For shortcut, press numpad - | + | |For shortcut, press '''numpad -''' |
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|08.59 | |08.59 | ||
− | |Press Shift F to enter the fly mode | + | |Press '''Shift, F''' to enter the fly mode |
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| 09.04 | | 09.04 | ||
− | |Press D and scroll the mouse wheel up and down. | + | |Press''' D''' and scroll the mouse wheel up and down. |
|- | |- |
Revision as of 10:52, 17 June 2013
Time' | Narration |
00.07 | Welcome to the series of Blender tutorials. |
00.11 | This tutorial is about Navigation – Camera view. |
00.16 | We shall learn how to navigate the camera in Blender 2.59. |
00.21 | This script has been contributed by Chirag Raman and edited by Monisha Banerjee. |
00.30 | After watching this tutorial, |
00.32 | we shall learn how to change the location of the camera to get a new camera view; |
00.38 | how to roll, pan, dolly and track the camera view; |
00.43 | and how to select a new camera view using the fly mode. |
00.50 | I assume that you already know how to install Blender on your system. |
00.54 | If not please refer to our earlier tutorials on Installing Blender. |
01.02 | By default, when Blender opens, the 3D view is in the User Perspective view. |
01.11 | Now, lets switch to the camera view. |
01.15 | Go to view tab in the bottom left corner of the 3D panel. |
01.21 | Left click camera from the menu. |
01.25 | For keyboard shortcut, press numpad 0. |
01.29 | If you are using a laptop, you need to emulate your number keys as numpad. |
01.36 | To learn how to emulate numpad, see the tutorial on User Preferences. |
01.45 | This is the Camera View. |
01.49 | The dotted box is the field of view of the active camera. |
01.55 | All objects inside this dotted box will be rendered. |
02.01 | Render settings shall be covered in a later tutorial. |
02.05 | Blender allows you to position and orient the active camera to match your current view point. |
02.11 | Lets see how to do this. |
02.15 | Press Numpad zero to go back to the perspective view. |
02.20 | You see, the shortcut numpad zero is a toggle to switch-to and from the camera view. |
02.26 | Hold the mouse wheel or the MMB and move the mouse to rotate the view to a location where you wish to place your camera. |
02.36 | I have selected this location. |
02.40 | Press Control, Alt & Num Pad zero. |
02.46 | The camera moves to the new location. |
02.49 | The 3D view switches to the camera view at the same time. |
02.54 | Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc. |
03.03 | We shall now look at these. |
03.05 | Right clicking on the dotted box to select the camera. |
03.10 | From here on, you can manipulate the camera like you would manipulate any other object. |
03.17 | Do remember that to perform these actions you need to be in camera view. |
03.22 | The first action we shall see is to roll the camera view. |
03.26 | Press R on your keyboard to enter the object rotation mode. |
03.32 | Now move your mouse left to right and up and down. |
03.42 | By default this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view. |
03.53 | Right click on screen or Press Esc on the keyboard to cancel the action. |
03.58 | This will take you back to your previous camera view. |
04.04 | Now, the next action we shall see is panning the camera view. |
04.09 | Panning is in 2 directions – left to right or up and down. |
04.15 | Press R to enter the object rotation mode. Press X twice. |
04.22 | The first X locks the rotation to the global X axis. |
04.26 | The second X locks the rotation to the local X axis. |
04.31 | We will discuss about global and local transform axis in detail in subsequent tutorials.</p> |
04.38 | Now move the mouse up and down. |
04.42 | The Camera view pans up and down |
04.47 | Now, Press Y twice. |
04.51 | The first y locks the rotation to the global y axis. |
04.56 | The second y locks the rotation to the local y axis. |
05.00 | Now move the mouse left to right. |
05.05 | The Camera view pans left to right and vice versa |
05.12 | Right click to to go back to camera view. |
05.16 | Next we shall dolly the camera. There are two ways to do this |
05.21 | First, press G to grab the camera. |
05.25 | Hold the Mouse Wheel or the MMB and move the mouse up and down. |
05.43 | Second way, you can move the camera along its local z axis. Press G. |
05.53 | Then press Z twice to lock the camera to the local z axis. |
05.59 | Now moving the mouse up and down gives the same effect. |
06.11 | Right click to to go back to camera view. |
06.15 | Tracking the camera view left to right or up and down involves moving it along the local X or Y axes. |
06.24 | Press G. press X twice and move the mouse left to right. |
06.35 | The Camera view tracks left to right and vice versa |
06.42 | Now press Y twice and move the mouse up and down. |
06.48 | The Camera view tracks up and down |
06.53 | Right click to to go back to camera view. |
06.59 | Blender also provides a fly mode for the camera. |
07.05 | Press Shift, F to enter the fly mode. |
07.10 | Now you can move the camera view in three ways. |
07.14 | First is using the shortcut keys on the keyboard. |
07.19 | Press W on the keyboard to zoom in. |
07.30 | Press S to zoom out |
07.40 | Press A to move to the left. |
07.51 | Press D to move to the right. |
08.02 | Right click to to go back to camera view. |
08.05 | Second method is using the mouse wheel or scroll in fly mode to zoom in and out of the camera view. |
08.13 | Press Shift, F to enter the fly mode. |
08.18 | Scroll the mouse wheel upwards to zoom in. |
08.25 | For shortcut, press numpad + |
08.30 | Scroll the mouse wheel downwards to zoom out. |
08.38 | For shortcut, press numpad - |
08.43 | Right click to to go back to camera view. |
08.49 | Last method is using the mouse wheel or scroll in fly mode |
08.53 | to move the camera view left to right and vice versa. |
08.59 | Press Shift, F to enter the fly mode |
09.04 | Press D and scroll the mouse wheel up and down. |
09.13 | The Camera view moves left to right and vice versa. |
09.28 | Left click on the screen to lock the camera view. |
09.33 | Now, this is your new camera view. |
09.38 | So this wraps up our tutorial on Navigation - Camera View. |
09.43 | Now in a new file, |
09.45 | change the location of the camera and the camera view, roll, pan, dolly and track your camera |
09.54 | and use the fly mode to select a new camera view. |
10.00 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
10.08 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
10.27 | The Spoken Tutorial Project |
10.30 | conducts workshops using spoken tutorials |
10.33 | also gives certificates to those who pass an online test. |
10.38 | For more details, please write us to contact @ contact spoken hypen tutorial.org |
10.45 | Thanks for joining us |
10.47 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Kavita salve, PoojaMoolya, Pratik kamble, Sakinashaikh, Sandhya.np14, Sneha