Difference between revisions of "Blender/C2/Camera-View-Settings/English-timed"

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Latest revision as of 15:28, 5 January 2017

Time Narration
00:07 Welcome to the series of Blender tutorials.
00:11 This tutorial is about Navigation – Camera view.
00:16 We shall learn how to navigate the camera in Blender 2.59.
00:21 This script has been contributed by Chirag Raman and edited by Monisha Banerjee.
00:30 After watching this tutorial,
00:32 we shall learn how to change the location of the camera to get a new camera view;
00:38 how to roll, pan, dolly and track the camera view
00:43 and how to select a new camera view using the fly mode.
00:50 I assume that you already know how to install Blender on your system.
00:54 If not, please refer to our earlier tutorials on Installing Blender.
01:02 By default, when Blender opens, the 3D view is in the User Perspective view.
01:11 Now, let's switch to the camera view.
01:15 Go to View tab in the bottom left corner of the 3D panel.
01:21 Left-click Camera from the menu.
01:25 For keyboard shortcut, press numpad 0.
01:29 If you are using a laptop, you need to emulate your number keys as numpad.
01:36 To learn how to emulate numpad, see the tutorial on User Preferences.
01:45 This is the Camera View.
01:49 The dotted box is the field of view of the active camera.
01:55 All objects inside this dotted box will be rendered.
02:01 Render settings shall be covered in a later tutorial.
02:05 Blender allows you to position and orient the active camera to match your current view point.
02:11 Lets see how to do this.
02:15 Press Numpad zero to go back to the perspective view.
02:20 You see, the shortcut numpad zero is a toggle to switch-to and from the camera view.
02:26 Hold the mouse wheel or the MMB (middle mouse button) and move the mouse to rotate the view to a location where you wish to place your camera.
02:36 I have selected this location.
02:40 Press Control, Alt & Num-Pad zero.
02:46 The camera moves to the new location.
02:49 The 3D view switches to the camera view at the same time.
02:54 Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc.
03:03 We shall now look at these.
03:05 Right-click on the dotted box to select the camera.
03:10 From here on, you can manipulate the camera like you would manipulate any other object.
03:17 Do remember that to perform these actions you need to be in camera view.
03:22 The first action we shall see is to roll the camera view.
03:26 Press R on your keyboard to enter the object rotation mode.
03:32 Now, move your mouse left to right and up and down.
03:42 By default, this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view.
03:53 Right-click on screen or press Esc on the keyboard to cancel the action.
03:58 This will take you back to your previous camera view.
04:04 Now, the next action we shall see is panning the camera view.
04:09 Panning is in 2 directions – left to right or up and down.
04:15 Press R to enter the object rotation mode. Press X twice.
04:22 The first X locks the rotation to the global X-axis.
04:26 The second X locks the rotation to the local X-axis.
04:31 We will discuss about global and local transform axis in detail in subsequent tutorials.</p>
04:38 Now move the mouse up and down.
04:42 The Camera view pans up and down.
04:47 Now, press Y twice.
04:51 The first y locks the rotation to the global y axis.
04:56 The second y locks the rotation to the local y axis.
05:00 Now, move the mouse left to right.
05:05 The Camera view pans left to right and vice versa.
05:12 Right-click to to go back to the camera view.
05:16 Next, we shall dolly the camera view. There are two ways to do this.
05:21 First, press G to grab the camera.
05:25 Hold the Mouse wheel or the MMB and move the mouse up and down.
05:43 Second way, you can move the camera along its local z axis. Press G.
05:53 Then press Z twice to lock the camera to the local z axis.
05:59 Now, moving the mouse up and down gives the same effect.
06:11 Right-click to to go back to the camera view.
06:15 Tracking the camera view left to right or up and down involves moving it along the local X or Y axes.
06:24 Press G, press X twice and move the mouse left to right.
06:35 The Camera view tracks left to right and vice-versa.
06:42 Now press Y twice and move the mouse up and down.
06:48 The Camera view tracks up and down.
06:53 Right-click to to go back to the camera view.
06:59 Blender also provides a fly mode for the camera.
07:05 Press Shift, F to enter the fly mode.
07:10 Now, you can move the camera view in three ways.
07:14 First is using the shortcut keys on the keyboard.
07:19 Press W on the keyboard to zoom-in.
07:30 Press S to zoom-out.
07:40 Press A to move to the left.
07:51 Press D to move to the right.
08:02 Right-click to go back to the camera view.
08:05 Second method is using the mouse wheel or the scroll in fly mode to zoom in and out of the camera view.
08:13 Press Shift, F to enter the fly mode.
08:18 Scroll the mouse wheel upwards to zoom-in.
08:25 For shortcut, press numpad, '+' .
08:30 Scroll the mouse wheel downwards to zoom out.
08:38 For shortcut, press numpad, '-' .
08:43 Right-click to go back to camera view.
08:49 Last method is- using the mouse wheel or scroll in fly mode to move the camera view left to right and vice versa.
08:59 Press Shift, F to enter the fly mode.
09:04 Press D and scroll the mouse wheel up and down.
09:13 The Camera view moves left to right and vice versa.
09:28 Left-click on the screen to lock the camera view.
09:33 Now, this is your new camera view.
09:38 So, that wraps up our tutorial on Navigation - Camera View.
09:43 Now, in a new file,
09:45 change the location of the camera and the camera view. Roll, pan, dolly and track your camera view
09:54 and use the fly mode to select a new camera view.
10:00 This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
10:08 More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro.
10:27 The Spoken Tutorial project:
10:30 conducts workshops using spoken tutorials;
10:33 also gives certificates to those who pass an online test.
10:38 For more details, please write us to contact@spoken hypen tutorial.org
10:45 Thanks for joining us
10:47 and this is Monisha from IIT Bombay, signing off.

Contributors and Content Editors

Kavita salve, PoojaMoolya, Pratik kamble, Sakinashaikh, Sandhya.np14, Sneha