Difference between revisions of "Blender/C2/Camera-View-Settings/English-timed"

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|-
 
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|| 00.07
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||Welcome to the series of Blender tutorials.
 
||Welcome to the series of Blender tutorials.
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|-
 
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||00.11
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||00:11
  
 
||This tutorial is about Navigation – Camera view.
 
||This tutorial is about Navigation – Camera view.
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|-
 
|-
  
|| 00.16
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|| 00:16
  
 
||We shall learn how to navigate the camera in Blender 2.59.
 
||We shall learn how to navigate the camera in Blender 2.59.
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|-
 
|-
  
| 00.21
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| 00:21
  
 
|This script has been contributed by Chirag Raman and edited by Monisha Banerjee.
 
|This script has been contributed by Chirag Raman and edited by Monisha Banerjee.
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|-
 
|-
  
|00.30
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|00:30
  
 
| After watching this tutorial,
 
| After watching this tutorial,
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|-
 
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|we shall learn how to change the location of the camera to get a new camera view;
 
|we shall learn how to change the location of the camera to get a new camera view;
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|-
 
|-
  
| 00.38
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|how to roll, pan, dolly and track the camera view;
 
|how to roll, pan, dolly and track the camera view;
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|-
 
|-
  
|00.43
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|00:43
  
 
|and how to select a new camera view using the fly mode.
 
|and how to select a new camera view using the fly mode.
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|-
 
|-
  
| 00.50
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| I assume that you already know how to install Blender on your system.
 
| I assume that you already know how to install Blender on your system.
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|-
 
|-
  
| 00.54
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|If not please refer to our earlier tutorials on Installing Blender.
 
|If not please refer to our earlier tutorials on Installing Blender.
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|-
 
|-
  
|01.02
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|01:02
  
 
|| By default, when Blender opens, the 3D view is in the '''User Perspective view'''.
 
|| By default, when Blender opens, the 3D view is in the '''User Perspective view'''.
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|-
 
|-
  
| 01.11
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|Now, lets switch to the camera view.
 
|Now, lets switch to the camera view.
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|-
 
|-
  
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|Go to '''view tab''' in the bottom left corner of the 3D panel.
 
|Go to '''view tab''' in the bottom left corner of the 3D panel.
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|-
 
|-
  
|01.21
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|01:21
  
 
|| Left click '''camera''' from the menu.
 
|| Left click '''camera''' from the menu.
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|-
 
|-
  
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| 01:25
  
 
|For keyboard shortcut, press''' numpad 0'''.
 
|For keyboard shortcut, press''' numpad 0'''.
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|-
 
|-
  
|01.29
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|01:29
  
 
|If you are using a laptop, you need to emulate your number keys as numpad.
 
|If you are using a laptop, you need to emulate your number keys as numpad.
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|-
 
|-
  
| 01.36
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| 01:36
  
 
|To learn how to emulate numpad, see the tutorial on User Preferences.
 
|To learn how to emulate numpad, see the tutorial on User Preferences.
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|-
 
|-
  
|01.45
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|01:45
  
 
| This is the '''Camera View'''.
 
| This is the '''Camera View'''.
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|-
 
|-
  
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|The dotted box is the field of view of the active camera.
 
|The dotted box is the field of view of the active camera.
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|-
 
|-
  
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| 01:55
  
 
|All objects inside this dotted box will be rendered.
 
|All objects inside this dotted box will be rendered.
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|-
 
|-
  
| 02.01
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| 02:01
  
 
|Render settings shall be covered in a later tutorial.
 
|Render settings shall be covered in a later tutorial.
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|-
 
|-
  
| 02.05
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| 02:05
  
 
|| Blender allows you to position and orient the active camera to match your current view point.
 
|| Blender allows you to position and orient the active camera to match your current view point.
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|-
 
|-
  
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|Lets see how to do this.
 
|Lets see how to do this.
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|-
 
|-
  
|02.15
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|02:15
  
| | Press '''Numpad zero''' to go back to the perspective view.
+
| Press '''Numpad zero''' to go back to the perspective view.
 
|-
 
|-
  
|02.20
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|02:20
  
 
|You see, the shortcut '''numpad zero''' is a toggle to switch-to and from the camera view.
 
|You see, the shortcut '''numpad zero''' is a toggle to switch-to and from the camera view.
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|-
 
|-
  
| 02.26
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| 02:26
  
 
| | Hold the mouse wheel or the MMB and move the mouse to rotate the view to a location where you wish to place your camera.
 
| | Hold the mouse wheel or the MMB and move the mouse to rotate the view to a location where you wish to place your camera.
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|-
 
|-
  
| 02.36
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|I have selected this location.
 
|I have selected this location.
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|-
 
|-
  
| 02.40
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| 02:40
  
 
| Press '''Control, Alt & Num Pad zero'''.
 
| Press '''Control, Alt & Num Pad zero'''.
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|-
 
|-
  
| 02.46
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| 02:46
  
 
|The camera moves to the new location.
 
|The camera moves to the new location.
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|-
 
|-
  
| 02.49
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| 02:49
  
 
|The 3D view switches to the camera view at the same time.
 
|The 3D view switches to the camera view at the same time.
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|-
 
|-
  
|02.54
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|02:54
  
 
| Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc.
 
| Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc.
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|-
 
|-
  
| 03.03
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| 03:03
  
 
|We shall now look at these.
 
|We shall now look at these.
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|-
 
|-
  
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| 03:05
  
 
| Right clicking on the dotted box to select the camera.
 
| Right clicking on the dotted box to select the camera.
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|-
 
|-
  
|03.10
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|03:10
  
 
|| From here on, you can manipulate the camera like you would manipulate any other object.
 
|| From here on, you can manipulate the camera like you would manipulate any other object.
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|-
 
|-
  
| 03.17
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|Do remember that to perform these actions you need to be in camera view.
 
|Do remember that to perform these actions you need to be in camera view.
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|-
 
|-
  
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|The first action we shall see is to roll the camera view.
 
|The first action we shall see is to roll the camera view.
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|-
 
|-
  
|03.26
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|03:26
  
 
|| Press '''R''' on your keyboard to enter the object rotation mode.
 
|| Press '''R''' on your keyboard to enter the object rotation mode.
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|-
 
|-
  
| 03.32
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| 03:32
  
 
| Now move your mouse left to right and up and down.
 
| Now move your mouse left to right and up and down.
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|-
 
|-
  
| 03.42
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| 03:42
  
 
|By default this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view.
 
|By default this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view.
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|-
 
|-
  
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| Right click on screen or Press''' Esc''' on the keyboard to cancel the action.
 
| Right click on screen or Press''' Esc''' on the keyboard to cancel the action.
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|-
 
|-
  
| 03.58
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| 03:58
  
 
|This will take you back to your previous camera view.
 
|This will take you back to your previous camera view.
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|-
 
|-
  
| 04.04
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| 04:04
  
 
| | Now, the next action we shall see is panning the camera view.
 
| | Now, the next action we shall see is panning the camera view.
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|-
 
|-
  
|04.09
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|04:09
  
 
|Panning is in 2 directions – left to right or up and down.
 
|Panning is in 2 directions – left to right or up and down.
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|-
 
|-
  
|04.15
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|04:15
  
 
| Press '''R''' to enter the object rotation mode. Press''' X''' twice.
 
| Press '''R''' to enter the object rotation mode. Press''' X''' twice.
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|-
 
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| 04:22
  
 
|The first''' X''' locks the rotation to the global X axis.
 
|The first''' X''' locks the rotation to the global X axis.
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|-
 
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|04.26
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|04:26
  
 
|The second X locks the rotation to the local X axis.
 
|The second X locks the rotation to the local X axis.
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|-
 
|-
  
| 04.31
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| 04:31
  
 
|We will discuss about global and local transform axis in detail in subsequent tutorials.</p>
 
|We will discuss about global and local transform axis in detail in subsequent tutorials.</p>
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|-
 
|-
  
|04.38
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|04:38
  
 
| Now move the mouse up and down.
 
| Now move the mouse up and down.
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|-
 
|-
  
|04.42
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|04:42
  
 
|The Camera view pans up and down
 
|The Camera view pans up and down
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|-
 
|-
  
|04.47
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|04:47
  
 
|Now, Press '''Y''' twice.
 
|Now, Press '''Y''' twice.
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|-
 
|-
  
| 04.51
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| 04:51
  
 
|The first''' y''' locks the rotation to the global y axis.
 
|The first''' y''' locks the rotation to the global y axis.
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|-
 
|-
  
| 04.56
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| 04:56
  
 
|The second '''y''' locks the rotation to the local y axis.
 
|The second '''y''' locks the rotation to the local y axis.
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|-
 
|-
  
|05.00
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|05:00
  
 
| | Now move the mouse left to right.
 
| | Now move the mouse left to right.
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|-
 
|-
  
| 05.05
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| 05:05
  
 
|The Camera view pans left to right and vice versa
 
|The Camera view pans left to right and vice versa
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|-
 
|-
  
|05.12
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|05:12
  
 
| Right click to to go back to camera view.
 
| Right click to to go back to camera view.
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|-
 
|-
  
| 05.16
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| 05:16
  
 
| Next we shall dolly the camera. There are two ways to do this
 
| Next we shall dolly the camera. There are two ways to do this
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|-
 
|-
  
|05.21
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|05:21
  
 
| | First, press '''G''' to grab the camera.
 
| | First, press '''G''' to grab the camera.
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|-
 
|-
  
| 05.25
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| 05:25
  
 
|Hold the Mouse Wheel or the MMB and move the mouse up and down.
 
|Hold the Mouse Wheel or the MMB and move the mouse up and down.
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|-
 
|-
  
|05.43
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|05:43
  
 
| Second way, you can move the camera along its local z axis. Press''' G'''.
 
| Second way, you can move the camera along its local z axis. Press''' G'''.
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|-
 
|-
  
| 05.53
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| 05:53
  
 
|Then press '''Z''' twice to lock the camera to the local z axis.
 
|Then press '''Z''' twice to lock the camera to the local z axis.
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|-
 
|-
  
| 05.59
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| 05:59
  
 
|Now moving the mouse up and down  gives the same effect.
 
|Now moving the mouse up and down  gives the same effect.
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|-
 
|-
  
| 06.11
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| 06:11
  
 
| | Right click to to go back to camera view.
 
| | Right click to to go back to camera view.
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|-
 
|-
  
|06.15
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|06:15
  
 
| | Tracking the camera view left to right or up and down involves moving it along the local X or Y axes.
 
| | Tracking the camera view left to right or up and down involves moving it along the local X or Y axes.
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|-
 
|-
  
| 06.24
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| 06:24
  
 
| Press''' G'''. press''' X''' twice and move the mouse left to right.
 
| Press''' G'''. press''' X''' twice and move the mouse left to right.
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|-
 
|-
  
|06.35
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|06:35
  
 
|The Camera view tracks left to right and vice versa
 
|The Camera view tracks left to right and vice versa
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|-
 
|-
  
|06.42
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|06:42
  
 
| Now press''' Y''' twice and move the mouse up and down.
 
| Now press''' Y''' twice and move the mouse up and down.
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|-
 
|-
  
| 06.48
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| 06:48
  
 
|The Camera view tracks up and down
 
|The Camera view tracks up and down
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|-
 
|-
  
|06.53
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|06:53
  
 
|Right click to to go back to camera view.
 
|Right click to to go back to camera view.
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|-
 
|-
  
| 06.59
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| 06:59
  
 
| | Blender also provides a fly mode for the camera.
 
| | Blender also provides a fly mode for the camera.
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|-
 
|-
  
|07.05
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| | Press '''Shift, F''' to enter the fly mode.
 
| | Press '''Shift, F''' to enter the fly mode.
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|-
 
|-
  
| 07.10
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| 07:10
  
 
|Now you can move the camera view in three ways.
 
|Now you can move the camera view in three ways.
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|-
 
|-
  
|07.14
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|07:14
  
 
|First is using the shortcut keys on the keyboard.
 
|First is using the shortcut keys on the keyboard.
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|-
 
|-
  
|07.19
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|07:19
  
 
|| Press''' W''' on the keyboard to zoom in.
 
|| Press''' W''' on the keyboard to zoom in.
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|-
 
|-
  
|07.30
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|07:30
  
 
|| Press''' S''' to zoom out
 
|| Press''' S''' to zoom out
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|-
 
|-
  
| 07.40
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| 07:40
  
 
|| Press''' A''' to move to the left.
 
|| Press''' A''' to move to the left.
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|-
 
|-
  
| 07.51
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| 07:51
  
 
|Press''' D''' to move to the right.
 
|Press''' D''' to move to the right.
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|-
 
|-
  
|08.02
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|08:02
  
 
|Right click to to go back to camera view.
 
|Right click to to go back to camera view.
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|-
 
|-
  
| 08.05
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| 08:05
  
 
| | Second method is using the mouse wheel or scroll in fly mode to zoom in and out of the camera view.
 
| | Second method is using the mouse wheel or scroll in fly mode to zoom in and out of the camera view.
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|-
 
|-
  
|08.13
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|08:13
  
 
| Press''' Shift, F''' to enter the fly mode.
 
| Press''' Shift, F''' to enter the fly mode.
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|-
 
|-
  
| 08.18
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| 08:18
  
 
| Scroll the mouse wheel upwards to zoom in.
 
| Scroll the mouse wheel upwards to zoom in.
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|-
 
|-
  
| 08.25
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| 08:25
  
 
|For shortcut, press '''numpad''' ''' +'''
 
|For shortcut, press '''numpad''' ''' +'''
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|-
 
|-
  
| 08.30
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| 08:30
  
 
|Scroll the mouse wheel downwards to zoom out.
 
|Scroll the mouse wheel downwards to zoom out.
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|-
 
|-
  
| 08.38
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| 08:38
  
 
|For shortcut, press '''numpad  -'''
 
|For shortcut, press '''numpad  -'''
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|-
 
|-
  
|08.43
+
|08:43
  
 
| Right click to to go back to camera view.
 
| Right click to to go back to camera view.
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|-
 
|-
  
| 08.49
+
| 08:49
  
 
|Last method is using the mouse wheel or scroll in fly mode to move the camera view left to right and vice versa.
 
|Last method is using the mouse wheel or scroll in fly mode to move the camera view left to right and vice versa.
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|-
 
|-
  
|08.59
+
|08:59
  
 
|Press '''Shift, F''' to enter the fly mode
 
|Press '''Shift, F''' to enter the fly mode
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|-
 
|-
  
| 09.04
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| 09:04
  
 
|Press''' D''' and scroll the mouse wheel up and down.
 
|Press''' D''' and scroll the mouse wheel up and down.
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|-
 
|-
  
| 09.13
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| 09:13
  
 
|The Camera view moves left to right and vice versa.
 
|The Camera view moves left to right and vice versa.
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|-
 
|-
  
| 09.28
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| 09:28
  
 
| Left click on the screen to lock the camera view.
 
| Left click on the screen to lock the camera view.
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|-
 
|-
  
| 09.33
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| 09:33
  
 
|Now, this is your new camera view.
 
|Now, this is your new camera view.
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|-
 
|-
  
|09.38
+
|09:38
  
 
| So this wraps up our tutorial on Navigation - Camera View.
 
| So this wraps up our tutorial on Navigation - Camera View.
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|-
 
|-
  
| 09.43
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| 09:43
  
 
|Now in a new file,
 
|Now in a new file,
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|-
 
|-
  
| 09.45
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| 09:45
  
 
|change the location of the camera and the camera view, roll, pan, dolly and track your camera
 
|change the location of the camera and the camera view, roll, pan, dolly and track your camera
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|-
 
|-
  
| 09.54
+
| 09:54
  
 
|and use the fly mode to select a new camera view.
 
|and use the fly mode to select a new camera view.
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|-
 
|-
  
| 10.00
+
| 10:00
  
 
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
 
| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
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|-
 
|-
  
| 10.08
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| 10:08
  
 
|More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
 
|More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
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|-
 
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| 10.27
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|The Spoken Tutorial Project
 
|The Spoken Tutorial Project
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|-
 
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| 10.30
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| 10:30
  
 
|conducts workshops using spoken tutorials
 
|conducts workshops using spoken tutorials
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|-
 
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| 10.33
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| 10:33
  
 
|also gives certificates to those who pass an online test.
 
|also gives certificates to those who pass an online test.
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|-
 
|-
  
| 10.38
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| 10:38
  
 
|For more details, please write us to contact @ contact spoken hypen tutorial.org
 
|For more details, please write us to contact @ contact spoken hypen tutorial.org
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|-
 
|-
  
| 10.45
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| 10:45
  
 
|Thanks for joining us
 
|Thanks for joining us
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|-
 
|-
  
| 10.47
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| 10:47
  
 
| and this is Monisha from IIT Bombay signing off.
 
| and this is Monisha from IIT Bombay signing off.
  
 
|}
 
|}

Revision as of 10:11, 23 June 2014

Time' Narration
00:07 Welcome to the series of Blender tutorials.
00:11 This tutorial is about Navigation – Camera view.
00:16 We shall learn how to navigate the camera in Blender 2.59.
00:21 This script has been contributed by Chirag Raman and edited by Monisha Banerjee.
00:30 After watching this tutorial,
00:32 we shall learn how to change the location of the camera to get a new camera view;
00:38 how to roll, pan, dolly and track the camera view;
00:43 and how to select a new camera view using the fly mode.
00:50 I assume that you already know how to install Blender on your system.
00:54 If not please refer to our earlier tutorials on Installing Blender.
01:02 By default, when Blender opens, the 3D view is in the User Perspective view.
01:11 Now, lets switch to the camera view.
01:15 Go to view tab in the bottom left corner of the 3D panel.
01:21 Left click camera from the menu.
01:25 For keyboard shortcut, press numpad 0.
01:29 If you are using a laptop, you need to emulate your number keys as numpad.
01:36 To learn how to emulate numpad, see the tutorial on User Preferences.
01:45 This is the Camera View.
01:49 The dotted box is the field of view of the active camera.
01:55 All objects inside this dotted box will be rendered.
02:01 Render settings shall be covered in a later tutorial.
02:05 Blender allows you to position and orient the active camera to match your current view point.
02:11 Lets see how to do this.
02:15 Press Numpad zero to go back to the perspective view.
02:20 You see, the shortcut numpad zero is a toggle to switch-to and from the camera view.
02:26 Hold the mouse wheel or the MMB and move the mouse to rotate the view to a location where you wish to place your camera.
02:36 I have selected this location.
02:40 Press Control, Alt & Num Pad zero.
02:46 The camera moves to the new location.
02:49 The 3D view switches to the camera view at the same time.
02:54 Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc.
03:03 We shall now look at these.
03:05 Right clicking on the dotted box to select the camera.
03:10 From here on, you can manipulate the camera like you would manipulate any other object.
03:17 Do remember that to perform these actions you need to be in camera view.
03:22 The first action we shall see is to roll the camera view.
03:26 Press R on your keyboard to enter the object rotation mode.
03:32 Now move your mouse left to right and up and down.
03:42 By default this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view.
03:53 Right click on screen or Press Esc on the keyboard to cancel the action.
03:58 This will take you back to your previous camera view.
04:04 Now, the next action we shall see is panning the camera view.
04:09 Panning is in 2 directions – left to right or up and down.
04:15 Press R to enter the object rotation mode. Press X twice.
04:22 The first X locks the rotation to the global X axis.
04:26 The second X locks the rotation to the local X axis.
04:31 We will discuss about global and local transform axis in detail in subsequent tutorials.</p>
04:38 Now move the mouse up and down.
04:42 The Camera view pans up and down
04:47 Now, Press Y twice.
04:51 The first y locks the rotation to the global y axis.
04:56 The second y locks the rotation to the local y axis.
05:00 Now move the mouse left to right.
05:05 The Camera view pans left to right and vice versa
05:12 Right click to to go back to camera view.
05:16 Next we shall dolly the camera. There are two ways to do this
05:21 First, press G to grab the camera.
05:25 Hold the Mouse Wheel or the MMB and move the mouse up and down.
05:43 Second way, you can move the camera along its local z axis. Press G.
05:53 Then press Z twice to lock the camera to the local z axis.
05:59 Now moving the mouse up and down gives the same effect.
06:11 Right click to to go back to camera view.
06:15 Tracking the camera view left to right or up and down involves moving it along the local X or Y axes.
06:24 Press G. press X twice and move the mouse left to right.
06:35 The Camera view tracks left to right and vice versa
06:42 Now press Y twice and move the mouse up and down.
06:48 The Camera view tracks up and down
06:53 Right click to to go back to camera view.
06:59 Blender also provides a fly mode for the camera.
07:05 Press Shift, F to enter the fly mode.
07:10 Now you can move the camera view in three ways.
07:14 First is using the shortcut keys on the keyboard.
07:19 Press W on the keyboard to zoom in.
07:30 Press S to zoom out
07:40 Press A to move to the left.
07:51 Press D to move to the right.
08:02 Right click to to go back to camera view.
08:05 Second method is using the mouse wheel or scroll in fly mode to zoom in and out of the camera view.
08:13 Press Shift, F to enter the fly mode.
08:18 Scroll the mouse wheel upwards to zoom in.
08:25 For shortcut, press numpad +
08:30 Scroll the mouse wheel downwards to zoom out.
08:38 For shortcut, press numpad -
08:43 Right click to to go back to camera view.
08:49 Last method is using the mouse wheel or scroll in fly mode to move the camera view left to right and vice versa.
08:59 Press Shift, F to enter the fly mode
09:04 Press D and scroll the mouse wheel up and down.
09:13 The Camera view moves left to right and vice versa.
09:28 Left click on the screen to lock the camera view.
09:33 Now, this is your new camera view.
09:38 So this wraps up our tutorial on Navigation - Camera View.
09:43 Now in a new file,
09:45 change the location of the camera and the camera view, roll, pan, dolly and track your camera
09:54 and use the fly mode to select a new camera view.
10:00 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
10:08 More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
10:27 The Spoken Tutorial Project
10:30 conducts workshops using spoken tutorials
10:33 also gives certificates to those who pass an online test.
10:38 For more details, please write us to contact @ contact spoken hypen tutorial.org
10:45 Thanks for joining us
10:47 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Kavita salve, PoojaMoolya, Pratik kamble, Sakinashaikh, Sandhya.np14, Sneha