Difference between revisions of "Blender/C2/The-Blender-Interface/English-timed"

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Revision as of 20:44, 17 December 2013

Title of script: Basic Description of the Blender interface

Author: Bhanu Prakash, Monisha Banerjee

Keywords: Scene, 3D Panel, Cube, Lamp, Camera, Axis, View, Select, Object, Info Panel, File, Add, Render, Outliner Panel, Timeline Panel

Reviewers: Namita Lobo, Leena Mulye

Visual Cue
Narration
00:03 Welcome to the series of Blender tutorials.
00:07 This tutorial is about basic description of the Blender interface in Blender 2.59.
00:15 This script has been contributed by Bhanu Prakash and edited by Monisha Banerjee
00:22 After watching this tutorial, we shall learn the different windows of the Blender interface,
00:29 the parameters and tabs assigned to each window, how to select an object in the 3D view,
00:37 and how to move an object in X,Y & Z directions
00:44 I assume that you know how to get started with Blender.
00:48 If not then please refer to our earlier tutorials on getting Blender.
00:56 This is the 3D panel.
00:58 By default there are three objects present in the 3D view.
01:03 a cube, a lamp and a camera.
01:10 The cube is already selected by default.
01:15 Right click to select the lamp
01:19 Right click to select the camera.
01:23 So to select any object in the 3D view, you must right click on that object.
01:31 Right click to select the cube.
01:35 These three coloured arrows, merging at the centre of the cube, represent the 3D Transform manipulator.
01:44 This manipulator helps to move the object in a particular axis.
01:51 Red color represents X axis,
01:55 green represents Y axis
01:59 and blue represents Z axis.
02:05 Left click and hold the green handle and move your mouse left to right.
02:15 For keyboard shortcut, Press G&Y
02:22 We see that the object moves only in the direction of Y axis.
02:32 Similarly, move the object along Z axis using blue handle.
02:45 For keyboard shortcut, Press G&Z
02:56 Now, try moving the object along X axis.
03:08 For keyboard shortcut, Press G&X
03:23 The area enclosed by the red box is the 3D view.
03:32 Go to the bottom left corner of the 3D view.
03:36 Left click View. Here is a list of various view options for the 3D view.
03:46 Left click Top .For keyboard shortcut, press numpad 7.
03:52 The 3D view changes from User Perspective to Top view.
03:57 We can see our object from the top view.
04:03 Left click Select. Here is a list of various selection options for all objects in the 3d view.
04:18 Left click Object. Here is a list of various editing options for the active object.
04:35 On the left side of the 3D view is the object Tools panel.
04:41 This panel lists the various tools used to modify the active object in the 3D view.
04:49 The tools are grouped in different categories.
04:52 Transform, Object, Shading, Keyframes, Motion Paths, repeat, Grease Pencil
05:13 For example, let's move the lamp in the 3D view.
05:19 Right click to select the lamp
05:23 Go to the Object tools panel .
05:28 You can see the options for the lamp in the Object tools panel.
05:35 Left click translate and move your mouse.
05:41 The lamp moves in the direction of the mouse movement.
05:46 Right click on screen or Press Esc on your keyboard to cancel translate
05:57 On the right side of the 3D view is another panel hidden by default
06:04 Left click the plus sign at the top right corner of the 3D view, to open the hidden panel.
06:12 For keyboard shortcut, press N
06:17 This extra Object Transform panel is similar to the Object panel in the Properties window.
06:25 We will see the Object panel in detail in subsequent tutorials.
06:30 For now, let's hide the extra panel and go back to the default 3D view.
06:37 Move your mouse cursor to the left edge of the extra Object Transform panel.
06:44 A double-headed arrow appears
06:48 Left click and drag your mouse to the right.
06:52 The extra Object Transform panel is once again hidden.
06:59 You can also use the keyboard shortcut N to hide or unhide this panel.
07:07 To learn more about the 3D view, see the tutorial Types of Windows - 3D view
07:18 The area enclosed by the red box is the Info panel.
07:23 It is the top most panel in our Blender interface. Info panel contains the main menu.
07:33 Left clickFile.
07:36 This menu contains File options such as creating a new file, opening an existing file, saving the file, User Preferences, importing or exporting a file, etc.
07:57 Left click Add.
08:00 Here is the object repository .
08:04 We can add new objects to the 3D view using this menu.
08:10 For keyboard shortcut, Press Shift & A.
08:18 Now, lets add a plane to the 3D view.
08:23 Left click anywhere on screen to move the 3D cursor.
08:29 I am choosing this location.
08:34 Press Shift & A to bring up the ADD menu.
08:39 Mesh. Left click plane.
08:44 A new plane is added to the 3D view at the 3D cursor position.
08:51 To understand about 3D cursor, please see the tutorial Navigation – 3D cursor.
09:00 Similarly, you can try adding some more objects to the 3D view.
09:13 Now let's go back to the Info panel.
09:16 Left click Render to open the Render menu
09:21 Render has different render options like render image, render animation, show or hide render view, etc.
09:34 Render settings will be covered in detail in later tutorials.
09:40 To learn more about the Info Panel, see the tutorial Type of Windows - File Browser and Info Panel
09:55 The area under the red box is the outliner panel.
10:00 It is present at the top right corner of the blender interface.
10:07 Outliner gives a list of all the objects present in the 3D view.
10:14 To learn more about the Outliner, see the tutorial Types of Windows - Outliner.
10:26 The area inside the red box is the properties window.
10:31 This window contains a wide range of panels with a large number of tools and settings.
10:38 We shall use these panels many times while working in Blender.
10:44 Properties window is present at the bottom right corner of the Blender interface, below the outliner window.
10:53 To learn more about the Properties window, see the tutorials Types of Windows - Properties Part 1 and 2
11:06 This is the Timeline.
11:10 It is located below the 3D view.
11:15 Here we can see the frame range for animation.
11:21 This green vertical line tells you the current frame on which you are working.
11:28 You can move this along the frame range.
11:33 Left click and hold the green line.
11:36 Now move your mouse.
11:43 Release left click to confirm frame
11:50 Start one represents the start frame of our animation range.
11:58 End 250 represents the end frame of our animation range
12:10 These are the playback options for our animation.
12:16 To learn more about the Timeline, see the tutorial Types of Windows - Timeline
12:25 So, this is a brief overview of the blender interface.
12:30 Apart from all these windows which are present in the blender workspace by default,
12:35 there are other windows as well which can be selected from the menu at any point.
12:42 A detailed description of all these windows is provided in the subsequent tutorials.
12:51 Now try to select each object in the 3D view;
12:57 using the 3D transform manipulator, move the cube in X Y and Z directions;
13:06 explore the view tab; and using translate in the Object Tools panel move the camera in the 3D view
13:20 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
13:28 More information on the same is available at the following links
13:33 oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
13:47 The Spoken Tutorial Project-
13:49 Conducts workshops using spoken tutorials.
13:53 Gives certificates to those who pass an online test.
13:57 For more details, please contact us

contact@spoken-tutorial.org

14:04 Thanks for joining us
14:06 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Krupali, Nancyvarkey, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha