Difference between revisions of "Blender/C2/The-Blender-Interface/English-timed"
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'''Title of script: Basic Description of the Blender interface''' | '''Title of script: Basic Description of the Blender interface''' | ||
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||Welcome to the series of Blender tutorials. | ||Welcome to the series of Blender tutorials. | ||
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||00:07 | ||00:07 | ||
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− | ||After watching this tutorial, we shall learn the different windows of the Blender interface, | + | ||After watching this tutorial, we shall learn the different windows of the Blender interface, |
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||00:29 | ||00:29 | ||
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||I assume that you know how to get started with Blender. | ||I assume that you know how to get started with Blender. | ||
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||a cube, a lamp and a camera. | ||a cube, a lamp and a camera. | ||
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||01:10 | ||01:10 | ||
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||Right click to select the camera. | ||Right click to select the camera. | ||
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||01:23 | ||01:23 | ||
||So to select any object in the 3D view, you must right click on that object. | ||So to select any object in the 3D view, you must right click on that object. | ||
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||These three coloured arrows, merging at the centre of the cube, represent the 3D Transform manipulator. | ||These three coloured arrows, merging at the centre of the cube, represent the 3D Transform manipulator. | ||
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||Left click and hold the green handle and move your mouse left to right. | ||Left click and hold the green handle and move your mouse left to right. | ||
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||02:15 | ||02:15 | ||
||For keyboard shortcut, Press G&Y | ||For keyboard shortcut, Press G&Y | ||
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||For keyboard shortcut, Press G&Z | ||For keyboard shortcut, Press G&Z | ||
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||03:23 | ||03:23 | ||
||The area enclosed by the red box is the 3D view. | ||The area enclosed by the red box is the 3D view. | ||
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||03:32 | ||03:32 | ||
||Go to the bottom left corner of the 3D view. | ||Go to the bottom left corner of the 3D view. | ||
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||03:36 | ||03:36 | ||
||Left click View. Here is a list of various view options for the 3D view. | ||Left click View. Here is a list of various view options for the 3D view. | ||
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||Left click Select. Here is a list of various selection options for all objects in the 3d view. | ||Left click Select. Here is a list of various selection options for all objects in the 3d view. | ||
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||On the left side of the 3D view is the object Tools panel. | ||On the left side of the 3D view is the object Tools panel. | ||
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|| Transform, Object, Shading, Keyframes, Motion Paths, repeat, Grease Pencil | || Transform, Object, Shading, Keyframes, Motion Paths, repeat, Grease Pencil | ||
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||Right click to select the lamp | ||Right click to select the lamp | ||
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||You can see the options for the lamp in the Object tools panel. | ||You can see the options for the lamp in the Object tools panel. | ||
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||05:35 | ||05:35 | ||
||Left click translate and move your mouse. | ||Left click translate and move your mouse. | ||
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|| For now, let's hide the extra panel and go back to the default 3D view. | || For now, let's hide the extra panel and go back to the default 3D view. | ||
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||Move your mouse cursor to the left edge of the extra Object Transform panel. | ||Move your mouse cursor to the left edge of the extra Object Transform panel. | ||
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||A double-headed arrow appears | ||A double-headed arrow appears | ||
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||Left click and drag your mouse to the right. | ||Left click and drag your mouse to the right. | ||
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||The area enclosed by the red box is the Info panel. | ||The area enclosed by the red box is the Info panel. | ||
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||Now, lets add a plane to the 3D view. | ||Now, lets add a plane to the 3D view. | ||
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||To understand about 3D cursor, please see the tutorial Navigation – 3D cursor. | ||To understand about 3D cursor, please see the tutorial Navigation – 3D cursor. | ||
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||Render settings will be covered in detail in later tutorials. | ||Render settings will be covered in detail in later tutorials. | ||
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||To learn more about the Info Panel, see the tutorial Type of Windows - File Browser and Info Panel | ||To learn more about the Info Panel, see the tutorial Type of Windows - File Browser and Info Panel | ||
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||Outliner gives a list of all the objects present in the 3D view. | ||Outliner gives a list of all the objects present in the 3D view. | ||
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||It is located below the 3D view. | ||It is located below the 3D view. | ||
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|| Release left click to confirm frame | || Release left click to confirm frame | ||
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||11:50 | ||11:50 | ||
||Start one represents the start frame of our animation range. | ||Start one represents the start frame of our animation range. | ||
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|| End 250 represents the end frame of our animation range | || End 250 represents the end frame of our animation range | ||
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||using the 3D transform manipulator, move the cube in X Y and Z directions; | ||using the 3D transform manipulator, move the cube in X Y and Z directions; | ||
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||This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | ||This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | ||
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||Gives certificates to those who pass an online test. | ||Gives certificates to those who pass an online test. | ||
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||For more details, please contact us | ||For more details, please contact us | ||
contact@spoken-tutorial.org | contact@spoken-tutorial.org | ||
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Revision as of 15:57, 10 December 2012
Title of script: Basic Description of the Blender interface
Author: Bhanu Prakash, Monisha Banerjee
Keywords: Scene, 3D Panel, Cube, Lamp, Camera, Axis, View, Select, Object, Info Panel, File, Add, Render, Outliner Panel, Timeline Panel
Reviewers: Namita Lobo, Leena Mulye
00:03 | Welcome to the series of Blender tutorials. |
00:07 | This tutorial is about basic description of the Blender interface in Blender 2.59. |
00:15 | This script has been contributed by Bhanu Prakash and edited by Monisha Banerjee |
00:22 | After watching this tutorial, we shall learn the different windows of the Blender interface, |
00:29 | the parameters and tabs assigned to each window, how to select an object in the 3D view, |
00:37 | and how to move an object in X,Y & Z directions |
00:44 | I assume that you know how to get started with Blender. |
00:48 | If not then please refer to our earlier tutorials on getting Blender. |
00:56 | This is the 3D panel. |
00:58 | By default there are three objects present in the 3D view. |
01:03 | a cube, a lamp and a camera. |
01:10 | The cube is already selected by default. |
01:14 | Right click to select the lamp |
01:19 | Right click to select the camera. |
01:23 | So to select any object in the 3D view, you must right click on that object. |
01:31 | Right click to select the cube. |
01:35 | These three coloured arrows, merging at the centre of the cube, represent the 3D Transform manipulator. |
01:44 | This manipulator helps to move the object in a particular axis. |
01:51 | Red color represents X axis, |
01:55 | green represents Y axis |
01:59 | and blue represents Z axis. |
02:05 | Left click and hold the green handle and move your mouse left to right. |
02:15 | For keyboard shortcut, Press G&Y |
02:22 | We see that the object moves only in the direction of Y axis. |
02:32 | Similarly, move the object along Z axis using blue handle. |
02:45 | For keyboard shortcut, Press G&Z |
02:56 | Now, try moving the object along X axis. |
03:08 | For keyboard shortcut, Press G&X |
03:23 | The area enclosed by the red box is the 3D view. |
03:32 | Go to the bottom left corner of the 3D view. |
03:36 | Left click View. Here is a list of various view options for the 3D view. |
03:46 | Left click ‘Top’.For keyboard shortcut, press numpad 7. |
03:52 | The 3D view changes from User Perspective to Top view. |
03:57 | We can see our object from the top view. |
04:03 | Left click Select. Here is a list of various selection options for all objects in the 3d view. |
04:18 | Left click Object. Here is a list of various editing options for the active object. |
04:35 | On the left side of the 3D view is the object Tools panel. |
04:41 | This panel lists the various tools used to modify the active object in the 3D view. |
04:49 | The tools are grouped in different categories. |
04:42 | Transform, Object, Shading, Keyframes, Motion Paths, repeat, Grease Pencil |
05:13 | For example, let's move the lamp in the 3D view. |
05:19 | Right click to select the lamp |
05:23 | Go to the Object tools panel. |
05:28 | You can see the options for the lamp in the Object tools panel. |
05:35 | Left click translate and move your mouse. |
05:41 | The lamp moves in the direction of the mouse movement. |
05:46 | Right click on screen or Press Esc on your keyboard to cancel translate |
05:57 | On the right side of the 3D view is another panel hidden by default |
06:04 | Left click the plus sign at the top right corner of the 3D view, to open the hidden panel. |
06:12 | For keyboard shortcut, press N |
06:17 | This extra Object Transform panel is similar to the Object panel in the Properties window. |
06:25 | We will see the Object panel in detail in subsequent tutorials. |
06:30 | For now, let's hide the extra panel and go back to the default 3D view. |
06:37 | Move your mouse cursor to the left edge of the extra Object Transform panel. |
06:44 | A double-headed arrow appears |
06:48 | Left click and drag your mouse to the right. |
06:52 | The extra Object Transform panel is once again hidden. |
06:59 | You can also use the keyboard shortcut N to hide or unhide this panel. |
07:07 | To learn more about the 3D view, see the tutorial Types of Windows - 3D view |
07:18 | The area enclosed by the red box is the Info panel. |
07:24 | It is the top most panel in our Blender interface. ‘Info’ panel contains the main menu. |
07:33 | Left click File. |
07:36 | This menu contains File options such as creating a new file, opening an existing file, saving the file, User Preferences, importing or exporting a file, etc. |
07:57 | Left click Add. |
08:00 | Here is the object repository. |
08:04 | We can add new objects to the 3D view using this menu. |
08:10 | For keyboard shortcut, Press Shift & A. |
08:18s | Now, lets add a plane to the 3D view. |
08:23 | Left click anywhere on screen to move the 3D cursor. |
08:29 | I am choosing this location. |
08:34 | Press Shift & A to bring up the ADD menu. |
08:39 | Mesh. Left click plane. |
08:44 | A new plane is added to the 3D view at the 3D cursor position. |
08:51 | To understand about 3D cursor, please see the tutorial Navigation – 3D cursor. |
09:00 | Similarly, you can try adding some more objects to the 3D view. |
09:13 | Now let's go back to the Info panel |
09:16 | Left click Render to open the Render menu |
09:21 | Render has different render options like render image, render animation, show or hide render view, etc. |
09:34 | Render settings will be covered in detail in later tutorials. |
09:40 | To learn more about the Info Panel, see the tutorial Type of Windows - File Browser and Info Panel |
09:55 | The area under the red box is the outliner panel. |
10:00 | It is present at the top right corner of the blender interface. |
10:07 | Outliner gives a list of all the objects present in the 3D view. |
10:14 | To learn more about the Outliner, see the tutorial Types of Windows - Outliner. |
10:26 | The area inside the red box is the properties window. |
10:36 | This window contains a wide range of panels with a large number of tools and settings. |
10:38 | We shall use these panels many times while working in Blender. |
10:44 | Properties window is present at the bottom right corner of the Blender interface, below the outliner window. |
10:53 | To learn more about the Properties window, see the tutorials Types of Windows - Properties Part 1 and 2 |
11:07 | This is the Timeline. |
11:10 | It is located below the 3D view. |
11:15 | Here we can see the frame range for animation. |
11:21 | This green vertical line tells you the current frame on which you are working. |
11:28 | You can move this along the frame range. |
11:33 | Left click and hold the green line. |
11:36 | Now move your mouse. |
11:43 | Release left click to confirm frame |
11:50 | Start one represents the start frame of our animation range. |
11:58 | End 250 represents the end frame of our animation range |
12:10 | These are the playback options for our animation. |
12:16 | To learn more about the Timeline, see the tutorial Types of Windows - Timeline |
12:25 | So, this is a brief overview of the blender interface. |
12:30 | Apart from all these windows which are present in the blender workspace by default, |
12:35 | there are other windows as well which can be selected from the menu at any point. |
12:42 | A detailed description of all these windows is provided in the subsequent tutorials. |
12:51 | Now try to select each object in the 3D view; |
12:57 | using the 3D transform manipulator, move the cube in X Y and Z directions; |
13:06 | explore the view tab; and using translate in the Object Tools panel, move the camera in the 3D view |
13:20 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
13:28 | More information on the same is available at the following links |
13:33 | oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
13:47 | The Spoken Tutorial Project- |
13:49 | Conducts workshops using spoken tutorials. |
13:53 | Gives certificates to those who pass an online test. |
13:57 | For more details, please contact us
contact@spoken-tutorial.org |
14:04 | Thanks for joining us |
14:06 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Krupali, Nancyvarkey, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha