Difference between revisions of "Blender-4.1/C2/Camera-View-Settings/English"

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Latest revision as of 15:34, 14 August 2024

Title: Camera View Settings

Author: Pooja Jha & Arthi Varadarajan

Keywords: blender 4.1, camera view, roll, pan, dolly, track, video tutorial.


Visual Cue Narration
Slide Number 1


Title Slide

Welcome to this spoken tutorial on Camera view settings in Blender.
Slide Number 2


Learning Objectives

In this tutorial, we will learn to:
  • Change the location of the camera to get a new camera view
  • Roll, pan, dolly and track the camera view and
  • Select a new camera view using the fly mode.


Slide Number 3

Software and System Requirements

To record this tutorial, I am using
  • Mac OS version 14.5
  • Blender version 4.1

It is recommended to install Blender version 4.1 or higher.

Slide Number 4


Pre-requisites

To follow this tutorial,
  • The learner must be familiar with the 3D viewport in blender.
Cursor on the interface. I have already opened Blender.

Let us see how to navigate the camera.

Hover the cursor on User Perspective,

at the top left corner of 3D viewport.

By default, when Blender opens, the 3D viewport is in the User Perspective view.
Only Narration Now, let’s switch to the camera view.
Click on View option

Camera >> Active Camera

Go to the 3D viewport menu bar and click on View.


A menu opens.

Navigate to Cameras.

From the sub-menu select Active Camera.

Press numpad 0. For keyboard shortcut, press numpad 0.
Hover around the dotted box We can now see the camera view.

The dotted box around the cube is the field of view of the Active camera.

All objects inside this box will be rendered.

Only Narration Blender allows us to position the active camera.

It also allows us to orient the active camera to match our current view point.

Let’s see how to do this.

Video editor:

Numpad 0

Press numpad 0 to go back to the perspective view.
Press 0 twice The shortcut numpad 0 is a toggle to switch-to and from the camera view.
Hold the mouse wheel.

Move the mouse.

Hold the mouse wheel or the middle mouse button.


Then move the mouse wheel to rotate the camera view.

Only Narration This will help us to change the location where we wish to place the camera.
Click on the cube Make sure the cube is selected.
Video editor:

Ctrl, Alt and Numpad 0

Press Ctrl, Alt and numpad 0 keys together.
Point to the camera. Observe that the camera moves to the new location.


Also, the 3D view switches to the camera view at the same time.

Only Narration Blender also allows us to perform a few navigational actions on the camera.

These are rolling, panning, tracking etc.

We shall now look at these.

click on the dotted box. Click on the dotted box to select the camera.
Only Narration Now, we can manipulate the camera like we would manipulate any other object.


Remember that to perform these actions we need to be in the camera view.

Only Narration The first action we shall see is to roll the camera view.
Video editor: R Press R on your keyboard to enter the object rotation mode.
Move your mouse left and right Now move your mouse left to right and up and down.
Only Narration By default this rotates the camera in its local z-axis.


The local z-axis is an imaginary axis that goes in or out of the camera's view.

Video editor: Esc Right click or press Esc on the keyboard to cancel the action.
Point to the view. This will take you back to your previous camera view.
Only Narration The next action we shall see is panning the camera view.
Hover left to right and up and down Panning is in 2 directions – left to right or up and down.
Video editor: R.


Video editor: X twice

Press R to enter the object rotation mode.

Press X twice.

Only Narration The first X locks the rotation to the global x-axis.

The second X locks the rotation to the local x-axis.

Move the mouse up and down Now move the mouse up and down.
Only Narration The camera view pans up and down.
Video editor: Y twice Press Y twice.
Only Narration The first Y locks the rotation to the global y-axis.

The second Y locks the rotation to the local y-axis.

Move the mouse left to right Now move the mouse left to right.
Only Narration The camera view pans left to right and vice versa.
Right click or Press ESc Press Esc to go back to the previous camera view.
Only Narration Next we shall dolly the camera.
Only Narration Dolly supports moving the view-point to a different place.

It also allows us to transport the view from one place to another.


There are two ways to do this.

Video editor: G

Move the mouse up and down.

First press G on the keyboard.

Then hold the mouse wheel.

Now, move the mouse wheel up and down.

Right click to go back to the camera view.

Only Narration In the second way, you can move the camera along its local z-axis.
Video editor: G

Video editor: Z twice

Move the mouse.

Press G on the keyboard.

Then press Z twice to lock the camera to the local z- axis.

Now, moving the mouse gives the same effect.

Right click Right click to go back to the previous camera view.
Only Narration Moving the camera along local X or Y axis tracks left-right or up-down motion.
Video editor: G

Video editor: X twice

Move the mouse left to right.

Press G.

Now press X twice.

Then move the mouse left to right.

Only Narration The camera view tracks left to right and vice versa.
Right click Right click to go back to the previous camera view.
Video editor: G

Video editor: Y twice

Move the mouse up and down

Now, Press G and press Y twice.

Move the mouse up and down.

Only Narration The camera view tracks up and down.
Right click Right click to go back to the previous camera view.
Only Narration Blender also provides a fly mode for the camera.
Video editor:

Shift and Tilde(~)

Press Shift and Tilde keys to enter the camera fly mode.
Only Narration When camera fly mode is ON then mouse movement pans the view accordingly.
Only Narration Let us now use the keyboard shortcut keys as shown.
Video editor: W Press W to zoom into the camera view.
Video editor: S Press S to zoom out the camera view.
Video editor: A On pressing A camera is moving to right side.
Video editor: D On pressing D, camera is moving to left side.
Video editor: Q Press Q, to shift the camera view upwards.
Video editor: E Press E, to shift the camera view downwards.
Left click Next, left click on the mouse to lock the camera view.
Only Narration Observe that, now we see the new camera view.


This brings us to the end of the tutorial.

Slide Number 5

Summary

Let us summarize.

In this tutorial, we have learnt to

  • Change the location of the camera to get a new camera view
  • Roll, pan, dolly and track the camera view and
  • Select a new camera view using the fly mode
Slide Number 6


Assignment

As an assignment, please do the following
  • Add a cone to the right side of the cube
  • Go to camera view
  • Go to fly mode and zoom out the camera view
  • Both cube and cone should be visible inside the camera view
Slide Number 7


About the Spoken Tutorial Project

The video at the following link summarizes the Spoken Tutorial project.

Please download and watch it.

Slide Number 8


Spoken Tutorial workshops

The Spoken Tutorial Project team conducts workshops and gives certificates.


For more details, please write to us.

Slide Number 9


Answers for THIS Spoken Tutorial

Please post your timed queries in this forum.
Slide Number 10


FOSSEE Forum

For any general or technical questions on Blender, visit the FOSSEE forum and post your question.
Slide Number 11


Acknowledgement

Spoken Tutorial project was established by the Ministry of Education, Government of India.
This is Arthi along with Sejal from IIT Bombay signing off.

Thank you for joining.

Contributors and Content Editors

Arthi, Madhurig, Snehalathak