Difference between revisions of "Blender-4.1/C2/Camera-View-Settings/English"
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Latest revision as of 15:34, 14 August 2024
Title: Camera View Settings
Author: Pooja Jha & Arthi Varadarajan
Keywords: blender 4.1, camera view, roll, pan, dolly, track, video tutorial.
Visual Cue | Narration |
Slide Number 1
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Welcome to this spoken tutorial on Camera view settings in Blender. |
Slide Number 2
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In this tutorial, we will learn to:
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Slide Number 3
Software and System Requirements |
To record this tutorial, I am using
It is recommended to install Blender version 4.1 or higher. |
Slide Number 4
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To follow this tutorial,
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Cursor on the interface. | I have already opened Blender.
Let us see how to navigate the camera. |
Hover the cursor on User Perspective,
at the top left corner of 3D viewport. |
By default, when Blender opens, the 3D viewport is in the User Perspective view. |
Only Narration | Now, let’s switch to the camera view. |
Click on View option
Camera >> Active Camera |
Go to the 3D viewport menu bar and click on View.
Navigate to Cameras. From the sub-menu select Active Camera. |
Press numpad 0. | For keyboard shortcut, press numpad 0. |
Hover around the dotted box | We can now see the camera view.
The dotted box around the cube is the field of view of the Active camera. All objects inside this box will be rendered. |
Only Narration | Blender allows us to position the active camera.
It also allows us to orient the active camera to match our current view point. Let’s see how to do this. |
Video editor:
Numpad 0 |
Press numpad 0 to go back to the perspective view. |
Press 0 twice | The shortcut numpad 0 is a toggle to switch-to and from the camera view. |
Hold the mouse wheel.
Move the mouse. |
Hold the mouse wheel or the middle mouse button.
|
Only Narration | This will help us to change the location where we wish to place the camera. |
Click on the cube | Make sure the cube is selected. |
Video editor:
Ctrl, Alt and Numpad 0 |
Press Ctrl, Alt and numpad 0 keys together. |
Point to the camera. | Observe that the camera moves to the new location.
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Only Narration | Blender also allows us to perform a few navigational actions on the camera.
These are rolling, panning, tracking etc. We shall now look at these. |
click on the dotted box. | Click on the dotted box to select the camera. |
Only Narration | Now, we can manipulate the camera like we would manipulate any other object.
|
Only Narration | The first action we shall see is to roll the camera view. |
Video editor: R | Press R on your keyboard to enter the object rotation mode. |
Move your mouse left and right | Now move your mouse left to right and up and down. |
Only Narration | By default this rotates the camera in its local z-axis.
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Video editor: Esc | Right click or press Esc on the keyboard to cancel the action. |
Point to the view. | This will take you back to your previous camera view. |
Only Narration | The next action we shall see is panning the camera view. |
Hover left to right and up and down | Panning is in 2 directions – left to right or up and down. |
Video editor: R.
|
Press R to enter the object rotation mode.
Press X twice. |
Only Narration | The first X locks the rotation to the global x-axis.
The second X locks the rotation to the local x-axis. |
Move the mouse up and down | Now move the mouse up and down. |
Only Narration | The camera view pans up and down. |
Video editor: Y twice | Press Y twice. |
Only Narration | The first Y locks the rotation to the global y-axis.
The second Y locks the rotation to the local y-axis. |
Move the mouse left to right | Now move the mouse left to right. |
Only Narration | The camera view pans left to right and vice versa. |
Right click or Press ESc | Press Esc to go back to the previous camera view. |
Only Narration | Next we shall dolly the camera. |
Only Narration | Dolly supports moving the view-point to a different place.
It also allows us to transport the view from one place to another.
|
Video editor: G
Move the mouse up and down. |
First press G on the keyboard.
Then hold the mouse wheel. Now, move the mouse wheel up and down. Right click to go back to the camera view. |
Only Narration | In the second way, you can move the camera along its local z-axis. |
Video editor: G
Video editor: Z twice Move the mouse. |
Press G on the keyboard.
Then press Z twice to lock the camera to the local z- axis. Now, moving the mouse gives the same effect. |
Right click | Right click to go back to the previous camera view. |
Only Narration | Moving the camera along local X or Y axis tracks left-right or up-down motion. |
Video editor: G
Video editor: X twice Move the mouse left to right. |
Press G.
Now press X twice. Then move the mouse left to right. |
Only Narration | The camera view tracks left to right and vice versa. |
Right click | Right click to go back to the previous camera view. |
Video editor: G
Video editor: Y twice Move the mouse up and down |
Now, Press G and press Y twice.
Move the mouse up and down. |
Only Narration | The camera view tracks up and down. |
Right click | Right click to go back to the previous camera view. |
Only Narration | Blender also provides a fly mode for the camera. |
Video editor:
Shift and Tilde(~) |
Press Shift and Tilde keys to enter the camera fly mode. |
Only Narration | When camera fly mode is ON then mouse movement pans the view accordingly. |
Only Narration | Let us now use the keyboard shortcut keys as shown. |
Video editor: W | Press W to zoom into the camera view. |
Video editor: S | Press S to zoom out the camera view. |
Video editor: A | On pressing A camera is moving to right side. |
Video editor: D | On pressing D, camera is moving to left side. |
Video editor: Q | Press Q, to shift the camera view upwards. |
Video editor: E | Press E, to shift the camera view downwards. |
Left click | Next, left click on the mouse to lock the camera view. |
Only Narration | Observe that, now we see the new camera view.
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Slide Number 5
Summary |
Let us summarize.
In this tutorial, we have learnt to
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Slide Number 6
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As an assignment, please do the following
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Slide Number 7
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The video at the following link summarizes the Spoken Tutorial project.
Please download and watch it. |
Slide Number 8
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The Spoken Tutorial Project team conducts workshops and gives certificates.
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Slide Number 9
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Please post your timed queries in this forum. |
Slide Number 10
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For any general or technical questions on Blender, visit the FOSSEE forum and post your question. |
Slide Number 11
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Spoken Tutorial project was established by the Ministry of Education, Government of India. |
This is Arthi along with Sejal from IIT Bombay signing off.
Thank you for joining. |