Difference between revisions of "Synfig/C3/Basic-bone-animation/English-timed"
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| 00:01 | | 00:01 | ||
− | | Welcome to the Spoken Tutorial on “'''Basic bone animation” '''using '''Synfig.''' | + | | Welcome to the '''Spoken Tutorial''' on “'''Basic bone animation” '''using '''Synfig.''' |
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| 00:07 | | 00:07 | ||
− | | In this tutorial we will learn to animate a character using '''Skeleton '''option in '''Synfig.''' | + | | In this tutorial, we will learn to animate a character using '''Skeleton '''option in '''Synfig.''' |
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| 00:13 | | 00:13 | ||
− | | We will also learn to | + | | We will also learn to: add bones, |
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| 00:17 | | 00:17 | ||
− | | | + | | attach bones to body and animate the bones. |
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| 00:22 | | 00:22 | ||
− | | To record this tutorial, I am using '''Ubuntu Linux''' 14.04 OS | + | | To record this tutorial, I am using '''Ubuntu Linux''' 14.04 OS, |
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| 00:57 | | 00:57 | ||
− | | Ensure that all parts of the body are in different | + | | Ensure that all parts of the body are in different '''layer'''s. |
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| 01:02 | | 01:02 | ||
− | | Now we will learn to rig the upper part of the body with fixed joints using the '''Skeleton'''. | + | | Now, we will learn to rig the upper part of the body with fixed joints using the '''Skeleton'''. |
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| 01:11 | | 01:11 | ||
− | | Before that we need to create groups. For e.g.- | + | | Before that, we need to create groups. For e.g.- left hand should be made up of left upper arm, left lower arm and left palm. |
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| 01:25 | | 01:25 | ||
− | | So we need to group these three layers and name it as '''L-hand'''. | + | | So, we need to group these three layers and name it as '''L-hand'''. |
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| 01:36 | | 01:36 | ||
− | | Name the '''group layers''' as '''L-hand''', '''R-hand,''' '''Head''',''' Neck''' | + | | Name the '''group layers''' as '''L-hand''', '''R-hand,''' '''Head''',''' Neck''' and '''Trunk''' as shown here. |
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| 01:46 | | 01:46 | ||
− | | Let’s save this file using '''Save As '''option. | + | | Let’s '''save''' this file using '''Save As '''option. |
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| 02:06 | | 02:06 | ||
− | | Now go to the '''Layers panel.''' | + | | Now, go to the '''Layers panel.''' |
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| 02:42 | | 02:42 | ||
− | |Hold and drag the mouse and move the bone to the '''Trunk''' part of the character. | + | |Hold and drag the '''mouse''' and move the bone to the '''Trunk''' part of the character. |
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| 03:10 | | 03:10 | ||
− | | Adjust the length of the '''child bone''' in the upper part of the '''Trunk | + | | Adjust the length of the '''child bone''' in the upper part of the '''Trunk '''as explained earlier. |
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| 03:45 | | 03:45 | ||
− | |Next, we will attach the bones to | + | |Next, we will attach the bones to each part of the body. |
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| 04:00 | | 04:00 | ||
− | | Go to the '''canvas'''. Using '''Shift''' key, hold and drag the mouse to select all the | + | | Go to the '''canvas'''. Using '''Shift''' key, hold and drag the mouse to select all the '''node'''s of the right upper arm. |
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| 05:02 | | 05:02 | ||
− | | Press '''Ctrl''' and '''S''' keys to save the file. | + | | Press '''Ctrl''' and '''S''' keys to '''save''' the file. |
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| 05:13 | | 05:13 | ||
− | | Turn | + | | Turn on the '''animate editing mode''' icon. |
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| 05:30 | | 05:30 | ||
− | |And green dot is for displacement in the '''Skeleton'''. | + | |And, green dot is for displacement in the '''Skeleton'''. |
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| 05:38 | | 05:38 | ||
− | |Select the blue dot of the''' bone | + | |Select the blue dot of the''' bone''' which is placed in the lower arm part of the right hand. |
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| 06:02 | | 06:02 | ||
− | | Again go to the''' Time track panel '''and place the''' cursor '''on the 48<sup>th</sup> frame. | + | | Again, go to the''' Time track panel '''and place the''' cursor '''on the 48<sup>th</sup> frame. |
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| 07:06 | | 07:06 | ||
− | | Lastly, click on '''Turn | + | | Lastly, click on '''Turn off animate editing mode''' icon. |
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| 07:28 | | 07:28 | ||
− | | Once again, save the file. | + | | Once again, '''save''' the file. |
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| 07:31 | | 07:31 | ||
− | | Let us now check the preview. | + | | Let us now check the '''preview'''. |
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| 07:51 | | 07:51 | ||
− | | We can see a preview of the animation on the screen. | + | | We can see a preview of the animation on the '''screen'''. |
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| 07:56 | | 07:56 | ||
− | | Let’s close the''' Preview ''' | + | | Let’s close the''' Preview window'''. |
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| 07:58 | | 07:58 | ||
− | | Now let us render the animation. | + | | Now, let us render the animation. |
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| 08:48 | | 08:48 | ||
− | | Go to '''Desktop '''and select''' Basic-bone-animation. avi.''' | + | | Go to '''Desktop '''and select the ''' Basic-bone-animation. avi.''' |
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| 08:56 | | 08:56 | ||
− | |Right-click and play the animation using''' Firefox ''' | + | |Right-click and play the animation using''' Firefox web browser'''. |
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| 09:03 | | 09:03 | ||
− | | With this we have come to the end of this tutorial. Let us summarize. | + | | With this, we have come to the end of this tutorial. Let us summarize. |
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| 09:10 | | 09:10 | ||
− | | In this tutorial we learnt about basic '''bone '''animation in '''Synfig.''' | + | | In this tutorial, we learnt about basic '''bone '''animation in '''Synfig.''' |
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| 09:16 | | 09:16 | ||
− | | We also learnt to | + | | We also learnt to add bones, attach '''bones '''to the body and animate the '''bones'''. |
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| 09:26 | | 09:26 | ||
− | | Open the Synfig file | + | | Open the Synfig file given to you in the '''Code files''' link. |
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| 09:31 | | 09:31 | ||
− | | Add bones and animate the hand | + | | Add bones and animate the hand. |
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| 09:40 | | 09:40 | ||
− | | The video at the following link summarizes the Spoken Tutorial project. Please watch it. | + | | The video at the following link summarizes the '''Spoken Tutorial''' project. Please watch it. |
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| 09:47 | | 09:47 | ||
− | | We conduct workshops using Spoken Tutorials | + | | We conduct workshops using Spoken Tutorials and give certificates. Please contact us. |
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| 09:55 | | 09:55 | ||
− | | Please post your timed queries in this forum | + | | Please post your timed queries in this forum. |
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| 09:59 | | 09:59 | ||
− | | Spoken Tutorial project is funded by NMEICT, MHRD, Government of India. | + | | Spoken Tutorial project is funded by '''NMEICT, MHRD,''' Government of India. |
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Latest revision as of 12:28, 16 October 2020
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00:01 | Welcome to the Spoken Tutorial on “Basic bone animation” using Synfig. |
00:07 | In this tutorial, we will learn to animate a character using Skeleton option in Synfig. |
00:13 | We will also learn to: add bones, |
00:17 | attach bones to body and animate the bones. |
00:22 | To record this tutorial, I am using Ubuntu Linux 14.04 OS, |
00:31 | Synfig version 1.0.2 |
00:36 | Now let us begin. We are in Synfig. |
00:40 | I will open the Synfig-character file which is saved on my machine. |
00:47 | This file has been provided to you in the Code Files link. Please download and use it. |
00:57 | Ensure that all parts of the body are in different layers. |
01:02 | Now, we will learn to rig the upper part of the body with fixed joints using the Skeleton. |
01:11 | Before that, we need to create groups. For e.g.- left hand should be made up of left upper arm, left lower arm and left palm. |
01:25 | So, we need to group these three layers and name it as L-hand. |
01:32 | Similarly, group the other layers. |
01:36 | Name the group layers as L-hand, R-hand, Head, Neck and Trunk as shown here. |
01:46 | Let’s save this file using Save As option. |
01:50 | Go to File and click on Save As. |
01:54 | Choose your preferred location and then type the filename as Basic hyphen bone hyphen animation. |
02:03 | Then click on the Save button. |
02:06 | Now, go to the Layers panel. |
02:10 | Make one more group of all these grouped layers and name it as Character. |
02:17 | Now, open the Character group by clicking on the triangular shape. |
02:23 | Right-click on the top layer of the Character layer. |
02:27 | Go to New layer, then Other and click on Skeleton. |
02:33 | We get one bone on the canvas. |
02:37 | Click on the Transform tool and select the green dot of the bone. |
02:42 | Hold and drag the mouse and move the bone to the Trunk part of the character. |
02:49 | Now place the bone as demonstrated. |
02:53 | Next, use the orange dot of the bone to adjust the length of the bone. |
03:00 | After this, right-click on the orange dot of the bone. |
03:04 | And then click on the option Create child bone. |
03:10 | Adjust the length of the child bone in the upper part of the Trunk as explained earlier. |
03:17 | In a similar manner, add and adjust the bones for neck, head and hands. |
03:41 | Now the Skeleton layer is placed inside the body. |
03:45 | Next, we will attach the bones to each part of the body. |
03:50 | For that, go to the Layers panel. Right-click on R-upper-arm layer and then on Select all child layers. |
04:00 | Go to the canvas. Using Shift key, hold and drag the mouse to select all the nodes of the right upper arm. |
04:11 | Press Ctrl key and then select the Skeleton layer. |
04:18 | Right-click on any node of the bone of R-upper-arm. |
04:23 | Click on the option Link to bone. |
04:28 | Likewise, we have to attach every part of the body to its respective bone by using Link to bone. |
04:50 | Every part of the body needs to be attached to the Skeleton. |
04:56 | Only then we can animate all the parts of the body using bones. |
05:02 | Press Ctrl and S keys to save the file. |
05:06 | Let us now start to animate. |
05:09 | Go to Layers panel and select Skeleton layer. |
05:13 | Turn on the animate editing mode icon. |
05:16 | Go to Time track panel and place the cursor on the 20th frame. |
05:22 | Observe the various coloured dots. |
05:25 | Blue dot is for rotation. |
05:27 | Orange dot for scaling. |
05:30 | And, green dot is for displacement in the Skeleton. |
05:35 | Let’s go to the canvas. |
05:38 | Select the blue dot of the bone which is placed in the lower arm part of the right hand. |
05:44 | Move the lower arm bone as demonstrated by moving the blue dot. |
05:49 | Go to the Time track panel and place the cursor on the 32nd frame. |
05:56 | Go back to the Canvas and move the lower arm bone as demonstrated. |
06:02 | Again, go to the Time track panel and place the cursor on the 48th frame. |
06:09 | Go to the Canvas and move the lower arm bone as demonstrated. |
06:15 | Next, on same frame select the blue dot of the palm bone. |
06:21 | Then move the palm bone as demonstrated. |
06:25 | Once again, go to the Time track panel and place the cursor on the 63rd frame. |
06:34 | Go back to the Canvas and move the lower arm bone as demonstrated. |
06:40 | We will animate L-hand in the same way. |
06:43 | Go to canvas and select the blue dot on the lower arm bone of the left hand. |
06:50 | Go to Time track panel and place the cursor on the 20th frame. |
06:56 | Go to the Canvas. |
06:59 | Drag the blue dot and move the lower arm bone of the left hand as demonstrated. |
07:06 | Lastly, click on Turn off animate editing mode icon. |
07:11 | Click on Seek to begin at the bottom of the canvas. |
07:15 | Play the animation by clicking the Play button. |
07:28 | Once again, save the file. |
07:31 | Let us now check the preview. |
07:36 | Go to File and then click on Preview. |
07:40 | Set the Quality as 0.5 and Frame per second as 24. |
07:45 | Click on the Preview button and then click on the Play button. |
07:51 | We can see a preview of the animation on the screen. |
07:56 | Let’s close the Preview window. |
07:58 | Now, let us render the animation. |
08:02 | To do that, click on File and then on Render. |
08:08 | Go to Render setting window. |
08:10 | Click on Choose and open the Save render as window. |
08:15 | Choose the location to save the file. I’m choosing Desktop. |
08:21 | Change the filename to Basic hyphen bone hyphen animation dot avi. |
08:27 | Click on the Target drop-down menu and select the extension as ffmpeg. |
08:35 | Click on the Time tab and change the End time to 70. |
08:40 | Lastly, click on Render. |
08:45 | Let us check our animation now. |
08:48 | Go to Desktop and select the Basic-bone-animation. avi. |
08:56 | Right-click and play the animation using Firefox web browser. |
09:03 | With this, we have come to the end of this tutorial. Let us summarize. |
09:10 | In this tutorial, we learnt about basic bone animation in Synfig. |
09:16 | We also learnt to add bones, attach bones to the body and animate the bones. |
09:24 | Here is an assignment for you. |
09:26 | Open the Synfig file given to you in the Code files link. |
09:31 | Add bones and animate the hand. |
09:35 | Your completed assignment should look like this. |
09:40 | The video at the following link summarizes the Spoken Tutorial project. Please watch it. |
09:47 | We conduct workshops using Spoken Tutorials and give certificates. Please contact us. |
09:55 | Please post your timed queries in this forum. |
09:59 | Spoken Tutorial project is funded by NMEICT, MHRD, Government of India. |
10:06 | This is Shital along with the Spoken Tutorial Animation Team from IIT Bombay, signing off.
Thanks for joining. |